Email the Thrawn's Revenge team Find us on Facebook Subscribe to us on YouTube Follow us on Twitter See us on ModDB
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

News

Bellator in 2.2

Sunday June 21, 2015

...

Read more »

Gladiator in 2.2

Sunday June 21, 2015

This took me way too long to finish. ...

Read more »

Nine Years Lost in Space

Monday June 08, 2015

...Ninth Anniversary...Although the mod is nowhere close to resembling what it was in the early days, today marks the 9th anniversary of the creation of Thrawn's Revenge. I originally set out with the sole purpose of adding Thrawn as a playable hero in Empire at War, before Forces of Corruption was even a thing, and the project quickly grew (and sometimes shrank) from there. We on the dev team for both mods would like to thank everyone for their continued support in these last nine years; without it, we'd be nowhere near what we are today.That being said, I'm sure you're more interested in what's going on with each mod than the fact that if the mod were a person in Canada or the United States (and elsewhere) it would be in the fourth grade, so we're going to do a joint update. If you're only interested in one, just read that part. We won't be offended....Imperial Civil War 2.2...We've made a few changes from the 2.2 announcement; instead of adding the Galactic Civil War scenario, we're focusing on cleaning up and expanding within the current timeline and constraints of the mod.  The primary goal is to clean up and finalize the Empire of the Hand and Pentastar Alignment, the latter of which currently relies on outmoded ships and in some cases, leftover models and skins. The secondary goal now that the Defreezer utility exists is to represent the post-Endor galaxy and let the player work towards whatever outcome they want, with whatever group they want (within reason), so essentially if something is available on the map, eventually you'll be able to pick it. In 2.2 this means enabling the Duskhan League in whichever GCs they're already in, and enabling playing as the Warlords, which have been split into Harrsk, Teradoc and Zsinj's empires, who will have a mix of different Imperial units. Ideally this would also include the Hapans, but they'd need a bit more expansion first. Another goal is to try to mitigate the badness that is EaW's land battles. The first step in this is to remove some of the worse and more tedious ICW maps and re-enabling some of the vanilla maps so we can reduce the unit speed. Honestly, we have pretty much no hope for land ever being anywhere near salvageable but we'll see what we can do (and before anyone says anything, the presence of Clone War units wouldn't actually make ground battles good)....Ascendancy 1.0...The goal with Ascendancy 1.0 is much as it always was; we're gathering the feedback from 0.95 to finalize the New Republic and Imperial Remnant, while adding the Empire of the Hand and Pentastar Alignment We're also adding some neutral structures and objectives, including the gravity-manipulating Centerpoint Station. We intended to include several redone models and skins, especially for the Empire of the Hand, however since the focus is still primarily on setting up gameplay mechanic and faction identities, the existing Empire of the Hand ships will be the same versions as exist in Imperial Civil War 2.1. After the release of 1.0, we'll start to redo and update certain models, with the New Republic's Ferret Scout and Empire of the Hand's Ascendancy Star Destroyer at the top of the list.Tech trees are another primary focus in 1.0. In the existing versions, both factions have about 90 techs available to them, and in 1.0 the goal is to release with each faction hovering around 120, so even the existing factions will have several new dimensions to them upon release. On top of these new techs, each faction will be gaining some units; we've already announced the Imperial Remnant's acquisition of the Allegiance-class and Modular Taskforce Cruiser in exchange for some units being sent to the Pentastar Alignment, but the New Republic will also be gaining some new toys which we haven't mentioned yet, filling out it's currently-lacking Cruiser roster. These are the Sullustan Dauntless and Corellian Proficient.Let's Test!I've made a new channel on which we will be posting Let's Plays of the mods while they're in development, including both ICW and Ascendancy. This way, those who just want to see feature previews and trailers can see them on the Thrawn's Revenge channel, and those who want longer-form playthroughs can see them on the Corey Loses channel. The first series is a playthrough of Ascendancy 1.0 as the Remnant against all four 1.0 factions. I may eventually start playing other stuff, if people are interested in that.Thanks again for your support for the last nine years! ...

Read more »

Mod Anniversary & Youtube Update

Sunday June 07, 2015

New LP channel:Click Here ...

Read more »

Randomized Z-Layer

Monday June 01, 2015

Most of what we're doing is currently not very visual, hence the lack of screenshots, but we've got some stuff going on in the background.We (by we I mean Pox) have been working on a script to randomize the levels ships jump in on, so each instance of a ship class isn't always on the same level. This has been done previously in other mods with some story scripting that cycles between unit variants, but those tend to limit the possibilities, wouldn't work super well with era changes, and also tends to make selection a hassle. This alleviates those problems. It may have unintended side effects if larger ships end up in the middle, but we've chucked all Supers under everything else so that shouldn't be an issue, and that's what testing is for. ...

Read more »

Secutor Ingame

Friday March 27, 2015

Click for originalOne of the new Pentastar capital ships in 2.2, the Secutor Star Destroyer.Screenshot quality kind of sucks, still trying to set up my computer properly, so jpgs for now. ...

Read more »

Realignment

Thursday February 19, 2015

Changes to the Pentastar Alignment, and some new directions for 2.2With the first release of Ascendancy available, I've started to shift some of my focus back to ICW and getting 2.2 off the ground. Since doing so, I've made a few shifts to the plans for that release. In the previous update, we explained a few of the major focuses for the upcoming version....Realignment...The most drastic changes related to the four playable factions in 2.2 have to do with the Pentastar Alignment; for the last few versions, while they have had some interesting aspects they've lacked some of the feeling of cohesion other factions had, and the plan with this release is to address that. The initial plan for unit expansion in the Alignment was to use the Corporate Sector Authority as sort of an unofficial ally for them, and expand their content using CSA assets. However, despite the appeal of the corporate ties aspect, the fact that the CSA was usually under Zsinj's direct control makes this a bit problematic and not ideal. So while we still keep access to the CSA units for the Alignment when you control the CSA worlds (and extend the same privelages to Zsinj), we're also expanding the core roster for the Alignment as well:New Units: Gladiator, Procursator, Secutor, Bellator.Most of these ships have pretty self-explanatory frigate-cruiser-capital carrier roles, which ties into the "obscure Imperial ships with a focus on fighters" motif the PA currently has. The only outlier is the Bellator, as an SSD, which will be available in eras 3+ on Kuat and Fondor. We're mostly happy with the current SSD setup for the Pentastar Alignment, where they get two at the start and have to make them last, however we felt they could use a bit more firepower as the game goes on, and a better incentive to progress eras. ...An Empire Divided, A Galaxy At War...As it says in the previous update, one of our initial plans was to create a GCW galactic conquest in 2.2, however on further review we feel our efforts would be better spent elsewhere; art assets would be better directed at fleshing out the factions as they currently exist, where necessary, instead of creating several units for a single-use GC. With the defreezer seeming to be funtioning without any issues, instead of creating a scenario that ultimately would end up fairly similar to those in the base game, we can use that time to create scenarios which can take advantage of more planets or more active factions. ...

Read more »

Thrawn's Revenge: Unification

Wednesday January 28, 2015

Quick updates on Imperial Civil War 2.2 and Ascendancy 0.9, as well as an announcement on branding changes.This news post covers information for both mods, but it's been a while since we've said anything about Imperial Civil War so we'll start there. There have been several questions about what's happening with 2.2. We've had a few bits and pieces available to test on our forums for a while now, however our focus has been on finishing the first release of Ascendancy. With that coming next friday, I'll move back to splitting more equally between the two as we accumulate feedback and make decisions for the future versions of Ascendancy. There have been other causes for delays, most prominently that my copy of the program needed to rig for Empire at War (necessary for adding the new PA and EotH units, as well as any Original Trilogy era content for that GC) was screwed up by Windows Update in a way that seems fairly insoluble without reformatting this computer which I don't really want to do, though I've managed to make other arrangements which should solve the problem. Secondly, the main prompt for this post, is the decision to have a minor rebranding of Ascendancy. Ascendancy has been officially renamed to Thrawn's Revenge II: Ascendancy. This may seem pretty trivial, but it's meant to address a few things which have come up rather frequently. It makes it easier for people searching for the mod to find it. It used to be a little odd that every outlet for Star Wars: Ascendancy was called Thrawn's Revenge. Our site, forums, facebook page, youtube channel and twitter all just said Thrawn's Revenge, which has made it a bit more challenging for new people to find information and made Ascendancy seem tacked on as opposed to being in the same "series." With the new name change, this should hopefully be resolved.The other main prompt for this change has to do with content. Before, Ascendancy and Imperial Civil War were essentially perceived as two parallel mods that just happened to be made by the same team, when in reality Ascendancy is, if not the sequel, then as close as that term can possibly come, which should again help with people who are new to the mods, or are coming to one mod from the other. While there are a few differences in what's included, notwithstanding the obvious changes from the fact that they're based on different games, the content being covered in each is heavily based on and influenced by the other, and Ascendancy is essentially an extension of what we wanted to do in Imperial Civil War in what we honestly felt was a more suitable engine. So, hopefully that clears up the divide between the two mods and explains a bit; if you're waiting for ICW2.2 we hope you'll give our initial work on Ascendancy a try, and if you're waiting for for Ascendancy we hope you'll enjoy ICW2.1 in the meantime. Finally, I want to reaffirm that Ascendancy is still scheduled for the first release on Friday, February 7th. Until then we've been posting our test games on youtube, which we've all been enjoying and getting pretty good feedback on, so it seems likely we'll continue doing that for previews as we add new content for both mods.  As ever, we're always looking for ways to improve, so if you have any feedback, suggestions or requests for Thrawn's Revenge (either one) feel free to let us know.Thrawn's Revenge ForumsThrawn's Revenge I: Imperial Civil War on ModDBThrawn's Revenge II: Ascendancy on ModDB ...

Read more »

I Talked to Gul Dukat

Sunday July 20, 2014

A few days ago we posted the first episode of Gul Dukat's Let's Play series for Imperial Civil War. He's put out the second episode, which includes a ~25 minute discussion with myself about both Imperial Civil War and Ascendancy, as well as just general modding talk for SoaSE and EaW. ...

Read more »

Galactic Conquests

Thrawn’s Revenge includes thirteen original Galactic Conquest campaigns spanning the fifteen years between the Battle of Endor in 4 ABY and the Pellaeon-Gavrisom treaty in 19 ABY.  With a mixture of single-era, multi-era, historical and “Infinities” campaigns, you can explore many of the conflicts that were recorded during those years.

Click to view an expanded version of the galactic map.

Single-Era GCs

These five scenarios represent the main campaigns associated with each of the five Imperial leaders that Thrawn’s Revenge focuses on.  The Fractured Empire under Director Isard; the Thrawn Campaign named after its architect, Grand Admiral Thrawn; Operation Shadow Hand plotted by the Reborn Emperor; the Reunification of the Imperial Warlords by Admiral Daala; and the Final Imperial Push led by Grand Admiral Pellaeon.

Note:  You will not advance era by killing the respective Imperial Leader.

Fractured Empire
Fractured Empire
Date: 6-7 ABY
Playable Factions: Imperial Remnant, New Republic, Pentastar Alignment
Non-playable Factions: Imperial Warlords
Planets: 50
Era: 1
Imperial Leader: Director Ysanne Isard
Two years after the destruction of the Second Death Star and death of Emperor Palpatine at Endor the former Galactic Empire has fractured into disparate factions led by squabbling Warlords. As former Intelligence Director Ysanne Isard attempts to re-establish Imperial control, the New Republic is gaining ground and moving towards the core in preparation for a strike to liberate Coruscant.
Thrawn Campaign
Thrawn Campaign
Date: 9 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: None
Planets: 56
Era: 2
Imperial Leader: Grand Admiral Thrawn
Grand Admiral Thrawn has returned to the known galaxy to take command of the Imperial Remnant from aboard the Star Destroyer Chimera. Although he is leading a greatly diminished Empire against a well-established New Republic, his tactical genius may be enough to restore order to the galaxy.
Shadow Hand
Shadow Hand
Date: 10-11 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: None
Planets: 41
Era: 3
Imperial Leader: Emperor Palpatine
Emperor Palpatine has rebirthed himself on the hidden fortress world of Byss deep in the Galactic Core. He has reunited many of the squabbling Warlords in order to strike hard and fast at the New Republic, equipped with a secret weapon, the super star destroyer Eclipse.
Reunification
Reunification
Date: 12 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: Imperial Warlords
Planets: 17
Era: 4
Imperial Leader: Admiral Natasi Daala
Natasi Daala has emerged from the Maw Installation to reunite the warring Imperial factions, while the New Republic attempts to land the final blow on an Empire in its death throes.
Final Imperial Push
Final Imperial Push
Date: 17-19 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand
Non-playable Factions: None
Planets: 59
Era: 5
Imperial Leader: Grand Admiral Gilad Pellaeon
Gilad Pellaeon has taken command of a dying yet unified Empire, and with the help of Natasi Daala and the urging of the Moff Council, he intends to make one final strike at the New Republic. Meanwhile, the Empire of the Hand prepares to reveal itself to an unsuspecting galaxy.

Multi-Era GCs

These two scenarios, The Art of War and Essence of War, stretch across the entire period covered by Thrawn’s Revenge by following the five main Imperial leaders through their successive campaigns.

Note:  You may advance era by killing the respective Imperial Leader.

The Art of War
Fractured Empire
Date: 6-25 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand, Pentastar Alignment
Non-playable Factions: Imperial Warlords
Planets: 91
Era: 1-5
Imperial Leader: Isard, Thrawn, Palpatine, Daala, Pellaeon
Play through Star Wars history from the battle of Endor until the Pellaeon-Gavrisom Treaty.
Essence of War
Fractured Empire
Date: 6-25 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand, Pentastar Alignment
Non-playable Factions: Hapes Consortium, Imperial Warlords
Planets: 50
Era: 1-5
Imperial Leader: Isard, Thrawn, Palpatine, Daala, Pellaeon
Play through a smaller version of Star Wars history from the battle of Endor until the Pellaeon-Gavrisom Treaty.

Historic GCs

These four scenarios represent specific campaigns that occurred during the Thrawn’s Revenge timeframe, yet are not directly associated with any of the Imperial leader based eras.  The Stars Align follows Grand Moff Ardus Kaine’s attempt to forge the Pentastar Alignment from part of the former Empire. The Hunt for Zsinj and Into the Cluster focus on the New Republic campaign against Warlord Zsinj and his skirmishes with the Hapes Consortium.  The Black Fleet Crisis covers the New Republic’s conflict with the xenophobic Yevethan Duskhan League.

Note:  You will not advance era by killing the respective Imperial Leader.

The Stars Align
The Stars Align
Date: 6 ABY
Playable Factions: Imperial Remnant, New Republic, Pentastar Alignment
Non-playable Factions: Imperial Warlords
Planets: 39
Era: 1
Imperial Leader: Director Ysanne Isard
Ardus Kaine, Grand Moff of the Empire’s Oversector Outer, has begun work to assemble several Outer Rim worlds of the former Empire into the Pentastar Alignment under his control. Meanwhile, the Empire is fracturing and the New Republic is struggling to maintain its foothold at the opposite end of the galaxy.
The Hunt for Zsinj
The Hunt for Zsinj
Date: 6-7 ABY
Playable Factions: Imperial Remnant (Warlord Zsinj), New Republic (including elements of the Imperial Remnant and Hapes Consortium)
Non-playable Factions: Imperial Warlords
Planets: 42
Era: n/a
Imperial Leader: Warlord Zsinj
Han Solo has been put in charge of a taskforce to hunt down the elusive Warlord Zsinj on the Super Star Destroyer Iron Fist. The New Republic has made an uneasy alliance with the Imperial forces under Teren Rogriss and the Hapans under Prince Isolder.
Into the Cluster
Into the Cluster
Date: 8 ABY
Playable Factions: Imperial Remnant (Warlord Zsinj), New Republic (including elements of the Imperial Remnant)
Non-playable Factions: Hapes Consortium
Planets: 18
Era: n/a
Imperial Leader: Warlord Zsinj
A smaller version of The Hunt for Zsinj with the Hapes Consortium included as an independent third side instead of the Imperial Warlords.
Black Fleet Crisis
Black Fleet Crisis
Date: 16-17 ABY
Playable Factions: New Republic, Duskhan League
Non-playable Factions: None
Planets: 12
Era: n/a
Imperial Leader: n/a
The warlike Yevethans have invaded the New Republic’s territory, using Imperial technology from the long-lost Black Sword Command.

Infinities GCs

These two scenarios represent scenarios not based on any canon events.  They are of varying scale and involve different combinations of factions and units.  Empires at War is an all-out conflict between the Imperial Remnant and its many splinter factions, including the Empire of the Hand, and the Duskhan League.  From the Ground Up is a unique scenario where each faction starts with only one planet, limited resources and no heroes; and is faced with a galaxy of hostile independent forces arrayed against them.

Note:  You will not advance era by killing the respective Imperial Leader.

Empires at War
Empires at War
Date: 7 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand, Pentastar Alignment
Non-playable Factions: Imperial Warlords, Duskhan League
Planets: 57
Era: n/a
Imperial Leader: Director Ysanne Isard
An all-out brawl between the splinters factions of the Empire, the Empire of the Hand, and the Yevetha.
From the Ground Up
From the Ground Up
Date: n/a
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand
Non-playable Factions: Imperial Warlords, Hapes Consortium, Duskhan League
Planets: 50
Era: 5 (New Republic, Empire of the Hand), 3 (Imperial Remnant)
Imperial Leader: Grand Admiral Gilad Pellaeon
Grow your faction from one planet to control the entire galaxy.

Multiplayer GCs

These scenarios allow players to play against one another in a different way to the usual Skirmish matches.  The multiplayer Thrawn Campaign contains fewer planets than the single player version while retaining the character of the conflict.

Note:  You will not advance era by killing the respective Imperial Leader.

Thrawn Campaign
Thrawn Campaign (Multiplayer)
Date: 9 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: None
Planets: 37
Era: 2
Imperial Leader: Grand Admiral Thrawn
Grand Admiral Thrawn has returned to the known galaxy to take command of the Imperial Remnant from aboard the Star Destroyer Chimera. Although he is leading a greatly diminished Empire against a well-established New Republic, his tactical genius may be enough to restore order to the galaxy.