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News

Scenario Editor Preview

Saturday July 22, 2017

A quick look at a very early version of our Galactic Conquest scenario editor, building the new Reunification for 2.2. ...

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Star Wars: Ascendancy 1.1 Open Beta Begins & Community Match

Saturday July 15, 2017

We have finally entered the last stretch of the 1.1 development cycle for Ascendancy and begun the beta process! As we clean up the last bits of work, like finishing some icons and one or two art assets, we will be opening up the mod builds to everyone for testing purposes. Our primary goals with this are to find any major bugs which still remain, but just as importantly, to start getting more information on balance in the mod before the full release. We will be hosting several games ourselves, and encourage everyone else in the beta to do the same, and let us know what you find.In order to access the beta, you will need an account on the Thrawn's Revenge forums. This is the method by which we are organizing the beta itself the feedback threads and game schedules are all being run through there. There are full download instructions within the beta subforum, but I have also made a video on how to set up the Github repository, which will be at the end of this post.The first multiplayer game we're organizing is being livestreamed as a community match on Corey Loses at 1pm EST, Sunday July 16th, the page for which can be found here. As a community event for the channel, the game will first be open to patrons of Corey Loses, and then opened to anyone who wants to join. If you can't come this time, there will be plenty of matches coming up, both streamed and unstreamed. Ideally, the beta process will be going 2-3 weeks before the full release.This release does not, of course, mean the end of the mod- we've already started some plans (and actual work) for the next version. As we've said in the past, we plan to do some smaller updates between the larger content-oriented ones, like faction releases.Whether you decide to join the beta or wait for the final release, we hope you enjoy it. ...

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ASC: We Could Be Heroes

Thursday July 06, 2017

With the beta starting up this weekend, it's time for our final overview post for 1.1, this time talking about heroes. Heroes in Ascendancy are absed on the E4X hero system developed by GoaFan for the Star Wars: Interregnum (and E4X) mod- before the game, if you want heroes enabled, you enable them in the pregame options. You will then have access to a station which can call in heroes for you, after completing the required research. Typically, heroes can respawn after they die, however there will be at least one exception to this. There is also one hero per faction which is available only in the flagship victory mode.The heroes for each faction are as follows. For more information on their abilities, you the video at the end runs through all abilities for all heroes:New Republic:- Han Solo & Chewbacca (Millenium Falcon)- Talon Karrde (Wild Karrde)- Admiral Ackbar (Home One)- Leia Organa-Solo (Rebel Dream, ISD) [Flagship]Imperial Remnant:- Grand Admiral Gilad Pellaeon (Right to Rule, ISD) [Requires Pellaeon/Thrawn Regime]- Grand Admiral Thrawn (Chimaera, ISD) [Requires Pellaeon/Thrawn Regime]- Admiral Natasi Daala (Knight Hammer, Executor) [Requires Daala Regime]- Emperor Palpatine (Eclipse) [Requires Palpatine Regime]- Sate Pestage (Ciutric, ISD) [Flagship]Pentastar Alignment:- CEO Elta Besk (Dynamic, Munificent-class)- Governor Ib Dekeet (Velcar, Secutor-class)- Grand Moff Ardus Kaine (Reaper, Executor-class)- Grand Admiral Octavian Grant (Oriflamme, ISD) [Flagship]Empireof the Hand:- Admiral Ar'alani (Frontier, Syndic-class)- Commander Stent (Retribution, Peltast-class)- Admiral Siath (Battlehammer, Intego-class)- Admiral Voss Parck (Strikefast, Victory-class) [Flagship] ...

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[2.2 Demo Patch] Loading Time Fix

Monday June 26, 2017

This patch solely fixes an issue where loading times for launching the mod were incredibly long. Other changes will be coming in future versions and patches, but we felt this was necessary to be addressed as soon as we could.To install, simply extract the file and place the new GameObjectFiles.xml in CW22Demo/Data/XML, overwriting the existing one.[Download - ModDB] ...

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Endcar's Appendicitis Emergency Fund

Wednesday June 21, 2017

We typically don't post personal stuff of our team not related to the mod, however one of our 3D Artists had some serious medical issues recently. If you could take a moment to read, share, or if possible, support the gofundme, we would all appreciate it.https://www.gofundme.com/jakes-appendicitis-emergency-fund ...

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ASC: We thought it was a ghost ship, until it opened fire...

Sunday June 18, 2017

...

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ICW/FotR: Microjump Preview

Thursday June 15, 2017

A quick look at another ability coming in Thrawn's Revenge: Imperial Civil War and Fall of the Republic, Microjumps. ...

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ICW: Empire of the Hand Preview Playthrough

Thursday June 08, 2017

I've begun my full Empire of the Hand playthrough on my channel, covering several of the new units, graphics and functions in 2.2. Episodes will be posted every Wednesday, Friday and Sunday. ...

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ASC: Imperial Remnant 1.1 Overview Video

Wednesday June 07, 2017

Continuing our faction video preview series for 1.1, Corey has just posted the Imperial Remnant's, covering their new tech and ship abilities. Next up will be the Hand, and finally, heroes. ...

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Galactic Conquests

Thrawn’s Revenge includes thirteen original Galactic Conquest campaigns spanning the fifteen years between the Battle of Endor in 4 ABY and the Pellaeon-Gavrisom treaty in 19 ABY.  With a mixture of single-era, multi-era, historical and “Infinities” campaigns, you can explore many of the conflicts that were recorded during those years.

Click to view an expanded version of the galactic map.

Single-Era GCs

These five scenarios represent the main campaigns associated with each of the five Imperial leaders that Thrawn’s Revenge focuses on.  The Fractured Empire under Director Isard; the Thrawn Campaign named after its architect, Grand Admiral Thrawn; Operation Shadow Hand plotted by the Reborn Emperor; the Reunification of the Imperial Warlords by Admiral Daala; and the Final Imperial Push led by Grand Admiral Pellaeon.

Note:  You will not advance era by killing the respective Imperial Leader.

Fractured Empire
Fractured Empire
Date: 6-7 ABY
Playable Factions: Imperial Remnant, New Republic, Pentastar Alignment
Non-playable Factions: Imperial Warlords
Planets: 50
Era: 1
Imperial Leader: Director Ysanne Isard
Two years after the destruction of the Second Death Star and death of Emperor Palpatine at Endor the former Galactic Empire has fractured into disparate factions led by squabbling Warlords. As former Intelligence Director Ysanne Isard attempts to re-establish Imperial control, the New Republic is gaining ground and moving towards the core in preparation for a strike to liberate Coruscant.
Thrawn Campaign
Thrawn Campaign
Date: 9 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: None
Planets: 56
Era: 2
Imperial Leader: Grand Admiral Thrawn
Grand Admiral Thrawn has returned to the known galaxy to take command of the Imperial Remnant from aboard the Star Destroyer Chimera. Although he is leading a greatly diminished Empire against a well-established New Republic, his tactical genius may be enough to restore order to the galaxy.
Shadow Hand
Shadow Hand
Date: 10-11 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: None
Planets: 41
Era: 3
Imperial Leader: Emperor Palpatine
Emperor Palpatine has rebirthed himself on the hidden fortress world of Byss deep in the Galactic Core. He has reunited many of the squabbling Warlords in order to strike hard and fast at the New Republic, equipped with a secret weapon, the super star destroyer Eclipse.
Reunification
Reunification
Date: 12 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: Imperial Warlords
Planets: 17
Era: 4
Imperial Leader: Admiral Natasi Daala
Natasi Daala has emerged from the Maw Installation to reunite the warring Imperial factions, while the New Republic attempts to land the final blow on an Empire in its death throes.
Final Imperial Push
Final Imperial Push
Date: 17-19 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand
Non-playable Factions: None
Planets: 59
Era: 5
Imperial Leader: Grand Admiral Gilad Pellaeon
Gilad Pellaeon has taken command of a dying yet unified Empire, and with the help of Natasi Daala and the urging of the Moff Council, he intends to make one final strike at the New Republic. Meanwhile, the Empire of the Hand prepares to reveal itself to an unsuspecting galaxy.

Multi-Era GCs

These two scenarios, The Art of War and Essence of War, stretch across the entire period covered by Thrawn’s Revenge by following the five main Imperial leaders through their successive campaigns.

Note:  You may advance era by killing the respective Imperial Leader.

The Art of War
Fractured Empire
Date: 6-25 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand, Pentastar Alignment
Non-playable Factions: Imperial Warlords
Planets: 91
Era: 1-5
Imperial Leader: Isard, Thrawn, Palpatine, Daala, Pellaeon
Play through Star Wars history from the battle of Endor until the Pellaeon-Gavrisom Treaty.
Essence of War
Fractured Empire
Date: 6-25 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand, Pentastar Alignment
Non-playable Factions: Hapes Consortium, Imperial Warlords
Planets: 50
Era: 1-5
Imperial Leader: Isard, Thrawn, Palpatine, Daala, Pellaeon
Play through a smaller version of Star Wars history from the battle of Endor until the Pellaeon-Gavrisom Treaty.

Historic GCs

These four scenarios represent specific campaigns that occurred during the Thrawn’s Revenge timeframe, yet are not directly associated with any of the Imperial leader based eras.  The Stars Align follows Grand Moff Ardus Kaine’s attempt to forge the Pentastar Alignment from part of the former Empire. The Hunt for Zsinj and Into the Cluster focus on the New Republic campaign against Warlord Zsinj and his skirmishes with the Hapes Consortium.  The Black Fleet Crisis covers the New Republic’s conflict with the xenophobic Yevethan Duskhan League.

Note:  You will not advance era by killing the respective Imperial Leader.

The Stars Align
The Stars Align
Date: 6 ABY
Playable Factions: Imperial Remnant, New Republic, Pentastar Alignment
Non-playable Factions: Imperial Warlords
Planets: 39
Era: 1
Imperial Leader: Director Ysanne Isard
Ardus Kaine, Grand Moff of the Empire’s Oversector Outer, has begun work to assemble several Outer Rim worlds of the former Empire into the Pentastar Alignment under his control. Meanwhile, the Empire is fracturing and the New Republic is struggling to maintain its foothold at the opposite end of the galaxy.
The Hunt for Zsinj
The Hunt for Zsinj
Date: 6-7 ABY
Playable Factions: Imperial Remnant (Warlord Zsinj), New Republic (including elements of the Imperial Remnant and Hapes Consortium)
Non-playable Factions: Imperial Warlords
Planets: 42
Era: n/a
Imperial Leader: Warlord Zsinj
Han Solo has been put in charge of a taskforce to hunt down the elusive Warlord Zsinj on the Super Star Destroyer Iron Fist. The New Republic has made an uneasy alliance with the Imperial forces under Teren Rogriss and the Hapans under Prince Isolder.
Into the Cluster
Into the Cluster
Date: 8 ABY
Playable Factions: Imperial Remnant (Warlord Zsinj), New Republic (including elements of the Imperial Remnant)
Non-playable Factions: Hapes Consortium
Planets: 18
Era: n/a
Imperial Leader: Warlord Zsinj
A smaller version of The Hunt for Zsinj with the Hapes Consortium included as an independent third side instead of the Imperial Warlords.
Black Fleet Crisis
Black Fleet Crisis
Date: 16-17 ABY
Playable Factions: New Republic, Duskhan League
Non-playable Factions: None
Planets: 12
Era: n/a
Imperial Leader: n/a
The warlike Yevethans have invaded the New Republic’s territory, using Imperial technology from the long-lost Black Sword Command.

Infinities GCs

These two scenarios represent scenarios not based on any canon events.  They are of varying scale and involve different combinations of factions and units.  Empires at War is an all-out conflict between the Imperial Remnant and its many splinter factions, including the Empire of the Hand, and the Duskhan League.  From the Ground Up is a unique scenario where each faction starts with only one planet, limited resources and no heroes; and is faced with a galaxy of hostile independent forces arrayed against them.

Note:  You will not advance era by killing the respective Imperial Leader.

Empires at War
Empires at War
Date: 7 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand, Pentastar Alignment
Non-playable Factions: Imperial Warlords, Duskhan League
Planets: 57
Era: n/a
Imperial Leader: Director Ysanne Isard
An all-out brawl between the splinters factions of the Empire, the Empire of the Hand, and the Yevetha.
From the Ground Up
From the Ground Up
Date: n/a
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand
Non-playable Factions: Imperial Warlords, Hapes Consortium, Duskhan League
Planets: 50
Era: 5 (New Republic, Empire of the Hand), 3 (Imperial Remnant)
Imperial Leader: Grand Admiral Gilad Pellaeon
Grow your faction from one planet to control the entire galaxy.

Multiplayer GCs

These scenarios allow players to play against one another in a different way to the usual Skirmish matches.  The multiplayer Thrawn Campaign contains fewer planets than the single player version while retaining the character of the conflict.

Note:  You will not advance era by killing the respective Imperial Leader.

Thrawn Campaign
Thrawn Campaign (Multiplayer)
Date: 9 ABY
Playable Factions: Imperial Remnant, New Republic
Non-playable Factions: None
Planets: 37
Era: 2
Imperial Leader: Grand Admiral Thrawn
Grand Admiral Thrawn has returned to the known galaxy to take command of the Imperial Remnant from aboard the Star Destroyer Chimera. Although he is leading a greatly diminished Empire against a well-established New Republic, his tactical genius may be enough to restore order to the galaxy.