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News

Scenario Editor Preview

Saturday July 22, 2017

A quick look at a very early version of our Galactic Conquest scenario editor, building the new Reunification for 2.2. ...

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Star Wars: Ascendancy 1.1 Open Beta Begins & Community Match

Saturday July 15, 2017

We have finally entered the last stretch of the 1.1 development cycle for Ascendancy and begun the beta process! As we clean up the last bits of work, like finishing some icons and one or two art assets, we will be opening up the mod builds to everyone for testing purposes. Our primary goals with this are to find any major bugs which still remain, but just as importantly, to start getting more information on balance in the mod before the full release. We will be hosting several games ourselves, and encourage everyone else in the beta to do the same, and let us know what you find.In order to access the beta, you will need an account on the Thrawn's Revenge forums. This is the method by which we are organizing the beta itself the feedback threads and game schedules are all being run through there. There are full download instructions within the beta subforum, but I have also made a video on how to set up the Github repository, which will be at the end of this post.The first multiplayer game we're organizing is being livestreamed as a community match on Corey Loses at 1pm EST, Sunday July 16th, the page for which can be found here. As a community event for the channel, the game will first be open to patrons of Corey Loses, and then opened to anyone who wants to join. If you can't come this time, there will be plenty of matches coming up, both streamed and unstreamed. Ideally, the beta process will be going 2-3 weeks before the full release.This release does not, of course, mean the end of the mod- we've already started some plans (and actual work) for the next version. As we've said in the past, we plan to do some smaller updates between the larger content-oriented ones, like faction releases.Whether you decide to join the beta or wait for the final release, we hope you enjoy it. ...

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ASC: We Could Be Heroes

Thursday July 06, 2017

With the beta starting up this weekend, it's time for our final overview post for 1.1, this time talking about heroes. Heroes in Ascendancy are absed on the E4X hero system developed by GoaFan for the Star Wars: Interregnum (and E4X) mod- before the game, if you want heroes enabled, you enable them in the pregame options. You will then have access to a station which can call in heroes for you, after completing the required research. Typically, heroes can respawn after they die, however there will be at least one exception to this. There is also one hero per faction which is available only in the flagship victory mode.The heroes for each faction are as follows. For more information on their abilities, you the video at the end runs through all abilities for all heroes:New Republic:- Han Solo & Chewbacca (Millenium Falcon)- Talon Karrde (Wild Karrde)- Admiral Ackbar (Home One)- Leia Organa-Solo (Rebel Dream, ISD) [Flagship]Imperial Remnant:- Grand Admiral Gilad Pellaeon (Right to Rule, ISD) [Requires Pellaeon/Thrawn Regime]- Grand Admiral Thrawn (Chimaera, ISD) [Requires Pellaeon/Thrawn Regime]- Admiral Natasi Daala (Knight Hammer, Executor) [Requires Daala Regime]- Emperor Palpatine (Eclipse) [Requires Palpatine Regime]- Sate Pestage (Ciutric, ISD) [Flagship]Pentastar Alignment:- CEO Elta Besk (Dynamic, Munificent-class)- Governor Ib Dekeet (Velcar, Secutor-class)- Grand Moff Ardus Kaine (Reaper, Executor-class)- Grand Admiral Octavian Grant (Oriflamme, ISD) [Flagship]Empireof the Hand:- Admiral Ar'alani (Frontier, Syndic-class)- Commander Stent (Retribution, Peltast-class)- Admiral Siath (Battlehammer, Intego-class)- Admiral Voss Parck (Strikefast, Victory-class) [Flagship] ...

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[2.2 Demo Patch] Loading Time Fix

Monday June 26, 2017

This patch solely fixes an issue where loading times for launching the mod were incredibly long. Other changes will be coming in future versions and patches, but we felt this was necessary to be addressed as soon as we could.To install, simply extract the file and place the new GameObjectFiles.xml in CW22Demo/Data/XML, overwriting the existing one.[Download - ModDB] ...

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Endcar's Appendicitis Emergency Fund

Wednesday June 21, 2017

We typically don't post personal stuff of our team not related to the mod, however one of our 3D Artists had some serious medical issues recently. If you could take a moment to read, share, or if possible, support the gofundme, we would all appreciate it.https://www.gofundme.com/jakes-appendicitis-emergency-fund ...

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ASC: We thought it was a ghost ship, until it opened fire...

Sunday June 18, 2017

...

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ICW/FotR: Microjump Preview

Thursday June 15, 2017

A quick look at another ability coming in Thrawn's Revenge: Imperial Civil War and Fall of the Republic, Microjumps. ...

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ICW: Empire of the Hand Preview Playthrough

Thursday June 08, 2017

I've begun my full Empire of the Hand playthrough on my channel, covering several of the new units, graphics and functions in 2.2. Episodes will be posted every Wednesday, Friday and Sunday. ...

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ASC: Imperial Remnant 1.1 Overview Video

Wednesday June 07, 2017

Continuing our faction video preview series for 1.1, Corey has just posted the Imperial Remnant's, covering their new tech and ship abilities. Next up will be the Hand, and finally, heroes. ...

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Empire of the Hand

Empire of the Hand Emblem

Secretly founded by Thrawn after he was exiled from the Chiss Ascendancy, the Empire of the Hand was established in order to explore and pacify the Unknown Regions and protect the galaxy from the many and varied threats residing there.

With the support of Emperor Palpatine, who provided ships and resources to the Chiss commander, the Empire of the Hand mapped great swathes of territory and established a new military and political force to provide order and security to the region.

Formed by combining Chiss and Imperial ideologies and technologies, Thrawn intended that the Empire of the Hand would mirror the best parts of the Empire, but without the doctrine of fear, institutional xenophobia and grandeur favoured by the Emperor.

Named after Thrawn’s base of operations in a fortress on Nirauan, known as the Hand of Thrawn, his shadow empire functioned more like a confederation than a true empire, forming alliances with native governments instead of conquering them through brute force and encouraging all species within its borders to participate in government service or with the military.


Playable In

- Skirmish

- The following Galactic Conquest scenarios:

  • Final imperial Push
  • Empires at War
  • From the Ground Up
  • The Art of War
  • Essence of War
  • Ascendancy-class Star Destroyer
    Ascendancy-class Star Destroyer
    Class: Capital
    Price: 6000
    Length: 1100m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 20/4 Dual Heavy Megamaser, 20/4 Quad Heavy Megamaser, 10/2 Heavy Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Phalanx-class Destroyer
    Phalanx-class Destroyer
    Class: Capital
    Price: 8700
    Length: 2000m
    Population: 5
    Eras: 3 4 5
    Armament: 36/6 Dual Megamaser, 36/6 Dual Heavy Megamaser, 28/4 Quad Heavy Megamaser, 12/2 Rhazor Missile
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Syndic-class Destroyer
    Syndic-class Destroyer
    Class: Capital
    Price: 6000
    Length: 1500m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 30/6 Megamaser, 20/4 Dual Megamaser, 15/3 Quad Megamaser, 24/4 Heavy Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Chaf-class Destroyer
    Chaf-class Destroyer
    Class: Heavy
    Price: 4000
    Length: 1000m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 32/4 Dual Megamaser, 28/4 Dual Ion Cannon, 4/2 Proton Torpedo, 6/2 Rhazor Missile
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Nuruodo-class Broadside Frigate
    Nuruodo-class Broadside Frigate
    Class: Heavy
    Price: 2000
    Length: 600m
    Population: 2
    Eras: 3 4 5
    Armament: 21/3 Megamaser, 12/2 Quad Megamaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Warlord-class Gunboat
    Warlord-class Gunboat
    Class: Heavy
    Price: 3000
    Length: 400m
    Population: 2
    Eras: 2 3 4 5
    Armament: 16/2 Dual Megamaser, 16/4 Proton Torpedo
    Available in Skirmish: Y
  • Asdroni-class Frigate
    Asdroni-class Frigate
    Class: Light
    Price: 1300
    Length: 200m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 20/2 Maser Cannon, 20/2 Dual Maser Cannon
    Available in Skirmish: Y
  • Au'riette-class Fleet Carrier
    Au'riette-class Fleet Carrier
    Class: Light
    Price: 4000
    Length: 650m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 12/2 Megamaser, 6/1 Quad Maser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (7 Max)
    Available in Skirmish: Y
  • Decimator-class Cruiser
    Decimator-class Cruiser
    Class: Light
    Price: 1300
    Length: 400m
    Population: 1
    Eras: 4 5
    Armament: 10/2 Dual Megamaser, 20/2 Ion Cannon
    Available in Skirmish: Y
  • Kariek-class Cruiser
    Kariek-class Cruiser
    Class: Light
    Price: 1200
    Length: 350m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 12/3 Megamaser, 12/2 Dual Megamaser, 12/2 Dual Maser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Massias Interdictor
    Massias Interdictor
    Class: Light
    Price: 9000
    Length: 500m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 28/4 Dual Megamaser, 6/1 Dual Heavy Megamaser, Gravity Well Generator
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Vigilance Gunship
    Vigilance Gunship
    Class: Light
    Price: 1300
    Length: 250m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 12/2 Maser Cannon, 12/4 Concussion Missile
    Available in Skirmish: Y
  • Furion-class Assault Bomber
    Furion-class Assault Bomber
    Class: Starfighter
    Price: 600
    Length: 6.25m
    Population: 1
    Eras: 3 4 5
    Armament: 2 Maser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Krsiss-class Interceptor
    Krsiss-class Interceptor
    Class: Starfighter
    Price: 350
    Length: 7m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Maser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Nssis-class Clawcraft
    Nssis-class Clawcraft
    Class: Starfighter
    Price: 300
    Length: 7.65m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Maser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Scarsiss-class Clawcraft
    Scarsiss-class Clawcraft
    Class: Starfighter
    Price: 300
    Length: 7.9m
    Population: 1
    Eras: 4 5
    Armament: 3 Heavy Maser Cannon, 2 Medium Ion Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Syca-class Bomber
    Syca-class Bomber
    Class: Starfighter
    Price: 550
    Length: 5.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Maser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Brask-class Tactical Defence Station
    Brask-class Tactical Defence Station
    Class: Structure
    Price: 3000
    Length: 800m
    Eras: 1 2 3 4 5
    Armament: 20/4 Megamaser
    Complement: Fighter Squadrons, Bomber Squadrons (24 Max)
  • Visvia-class Station
    Visvia-class Station
    Class: Structure
    Price: TBA
    Length: TBAm
    Armament: TBA
    Complement: TBA
  • Fel Ascent
    Fel Ascent
    Class: Transport
    Length: 23.4m
    Population: 1
    Armament: 8 Laser Cannon
    Other Information: Ashik commands this ship.
  • Gilzean Rail Gun Tank
    Gilzean Rail Gun Tank
    Class: Heavy
    Price: 700
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Rail Gun
    Complement: 2 per company
    Available in Skirmish: Y
  • Megamaser Tank
    Megamaser Tank
    Class: Heavy
    Price: 1100
    Length: 18m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Maser Beam Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • Mortar Tracked Armoured Tank
    Mortar Tracked Armoured Tank
    Class: Heavy
    Price: 1200
    Length: 15m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Mortar Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • Phalanx Commando
    Phalanx Commando
    Class: Infantry
    Price: 100
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Charric Rifle
    Complement: 2 per company
    Available in Skirmish: Y
  • Phalanx Trooper
    Phalanx Trooper
    Class: Infantry
    Price: 100
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Charric Rifle
    Complement: 5 squads of six per company
    Available in Skirmish: Y
  • Rocket Scout
    Rocket Scout
    Class: Infantry
    Price: 300
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon, PLEX Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • AirStraeker
    AirStraeker
    Class: Light
    Price: 900
    Length: 8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Heavy Maser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • Flame Tank
    Flame Tank
    Class: Light
    Price: 650
    Length: 6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Flamethrower
    Complement: 3 per company
    Available in Skirmish: Y
  • Kirov Tank
    Kirov Tank
    Class: Light
    Price: 500
    Length: 12m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Flak Pod
    Complement: 3 per company
    Available in Skirmish: Y
  • Rapid Fire Tank
    Rapid Fire Tank
    Class: Light
    Price: 550
    Length: 6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Ar'alani
    Ar'alani
    Class: Hero
    Other Information: Commands the Frontier, a Syndic-class Destroyer.
  • Ashik
    Ashik
    Class: Hero
    Other Information: Commando. Commands the Fel Ascent.
  • Aurek Seven
    Aurek Seven
    Class: Hero
    Other Information: Stormtrooper squad. Includes Shadow, Cloud, Watchman and Grappler.
  • Chak Fel
    Chak Fel
    Class: Hero
    Other Information: Commands a Krsiss-class Interceptor squadron.
  • Dagon Niriz
    Dagon Niriz
    Class: Hero
    Other Information: Commands the Admonitor, an Imperial-class Star Destroyer.
  • Hand of Judgement
    Hand of Judgement
    Class: Hero
    Other Information: Stormtrooper squad. Includes LaRone, Brightwater, Grave, Marcross and Quiller.
  • Siath
    Siath
    Class: Hero
    Other Information: Commands the Battlehammer, a Phalanx-class Destroyer.
  • Soontir Fel
    Soontir Fel
    Class: Hero
    Other Information: Commands an Nssis-class Clawcraft squadron.
  • Stent
    Stent
    Class: Hero
    Other Information: Commands the Thrawn's Hand, An Ascendancy-class Star Destroyer.
  • Thrawn
    Thrawn
    Class: Hero
    Other Information: Empire of the Hand Leader. Commands the Grey Wolf, an Imperial-class Star Destroyer.
  • Thrawn Clone
    Thrawn Clone
    Class: Hero
    Other Information: Commands the Eviscerator, a Chaf-class Destroyer.
  • Voss Parck
    Voss Parck
    Class: Hero
    Other Information: Empire of the Hand Leader. Commands the Strikefast, a Victory-class Star Destroyer.