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News

Active Duty

Tuesday May 24, 2016

The month isn't over yet, but so far May 2016 has seen the most forum activity ( http://thrawnsrevenge.com/forums/ ) in a single month since July of 2014, so here's a screenshot of the Intego, one of the New Empire of the Hand capital ships, in ICW to celebrate. We want to thank everyone for their continuing support and enthusiasm as we approach our 10th anniversary in a few weeks, but more on that when it hits.For more information on the Intego and the other upcoming Hand changes, you cans see the dev diary about it here. It's specifically about Ascendancy, however the changes apply to ICW as well.Other than that, if you have any feedback, suggestions, ideas or just want to discuss strategies or counter the massively pro-Imperial bias of most of our current posters, you to join the discussion. Making an account only takes a moment, but if you don't want to do that, guests are able to post as well. The forums tend to be where we post the most "behind the scenes" development news and previews of content before it gets released or is ready for public consumption. ...

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Behemoth

Monday May 23, 2016

We've been asked a few times if we're doing anything for ground in 2.2, and this is a small part of the answer to that question.The All Terrain Tactical Enforcer is in many ways the precursor to the Imperial AT-AT. It served as a main battle tank for the Grand Army of the Republic during the Clone Wars, but ever since the declaration of the New Order it has been relegated to more and more remote areas of service. In Imperial Civil War 2.2, it servers as a primary vehicle for some more remote Imperial groups with restricted access to the AT-ATCompared to the AT-AT, it's actually not a direct downgrade. Although it doesn't have quite the same anti-vehicle power, its main turret still packs quite the punch. It also has 6 small anti-infantry turrets (all with independent targeting and movement) which cover areas the AT-AT is vulnerable in.There's still a little bit of work we need to do to finish the model, including fixing up some animations and adding a Stormtrooper to the turret's seat, but other than that it's ready to re-enter the fray, after 8 years sitting in my unused models folder. ...

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AT-TE Animation Preview

Friday April 22, 2016

Slevered has been working on animating the AT-TE model, which will be used alongside (or in place of, in some cases) the AT-AT for some Imperial factions in 2.2. ...

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We Want You!

Thursday April 14, 2016

We're coming up on the tenth anniversary of the start of Thrawn's Revenge. In 10 years, we've managed to raise our standards and consistently improve the quality of work we put out, however with such a small team and a long period of time, this leads to some inconsistency between older and newer materials. One of the biggest goals we have in Ascendancy 1.1 and Imperial Civil War 2.2 is to try to rework some of the older, worse materials in the mod, as you can see with this new Ton Falk Carrier model (formerly known as just the Escort Carrier).In order to more quickly/fully accomplish this goal, we are looking for people to help fill a few more positions within the team, including concept artists, modellers and texture artists. If you have some experience and are interested in any of these positions, you can find more details here:Recruitment BoardFor anyone not interested, just look at the picture. ...

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Enter Entralla

Wednesday April 13, 2016

For the past few versions, we've been using Bastion as the de facto capital of the Pentastar Alignment. This is not entirely accurate, so in 2.2, we've added the actual capital of the Alignment, Entralla. ...

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2.2 Faction Profile: Warlord Zsinj

Sunday February 07, 2016

With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the 2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups; Warlord Zsinj's Empire, Treutan Teradoc's Greater Maldrood and Sander Delvardus' Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.Zsinj's EmpireCapital: Serenno, DathomirOne of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.Space Unit RosterExecutorLucrehulk, ISDI, ISDII, Invincible, AllegianceNebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, ProvidenceTIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod PinnaceGround Unit RosterAT-AT, JuggernautAT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H RepulsortankUnique Infantry: Raptor Troopers, NightsistersHeroesWarlord Zsinj - Iron FistTetran Cowall - False 181stTerrinald Screed - DemolisherApwar Trigit - Implacable GethzerionGeneral MelvarAs ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB.  ...

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Year in Preview

Friday January 01, 2016

Happy new year everyone! 2015 was not a bad year for Thrawn's Revenge. It saw the first release of an Ascendancy alpha, our Sins project, with very encouraging reception. We also had a very strong showing in the Mod of the Year competition including an Honourable Mention for Ascendancy in the Upcoming category and a 7th place finish for Imperial Civil War, our Empire at War mod, in the Released category. Both of these were in the Player's Choice portion, so we want to give everyone who's supported us all year a huge thank you. We would not be where we are today without all of your support. With 2015 in the rear-view mirror and 2016 starting, I wanted to take a moment to talk about what you can expect in the coming year from us. Keep in mind, life always finds a way to get in the way so this information may not all be 100% correct by this time next year, but it's  the plan for now and we'll do our best to meet or beat it all. First, we plan to have not one but three major releases this year. Two of these releases will be for Ascendancy, and one will be the long-awaited Imperial Civil War 2.2. The first of these releases, Ascendancy 1.0, is currently slated to come out between January 29th-February 12th, 2016. Don't ask about the other two, I have no idea.That date range for Ascendancy 1.0 is, again:January 29th-February 12th, 2016One of our failings in 2015 was that we were unable to keep people informed of what was going on as much as we would have liked, meaning a dearth of news posts and general media for most of the year. This year, I hope to correct that with fairly regular progress posts and full articles. Last year we also tried releasing the Dauntless for Ascendancy on its own to our forums for people to play with and test before the release of the mod, and this is something I would like to try to do more of in the dry spell between versions. I'm also going to be more active on my youtube channel, where I primarily post videos of me getting destroyed in early versions of Ascendancy and Imperial Civil War, along with some other games. One other thing to look forward to is the New Republic trailer Jin is working on for the release of Ascendancy 1.0. If you don't remember the Imperial Remnant trailer we made for 0.9, you can watch that too:Hopefully that gives you a good general idea of what 2016 will have in store. As ever, if you have ideas or feedback about what you would like to see in future versions, please let us know in the comments on Youtube, Mod Database, or join the community on our forums. You can also find an active player base there for discussions about If you would like to help us achieve our goals for 2016, we're always looking for new people to join the team. We currently have openings for voice actors, 3D modelers and texture artists. If you're interested in helping out in one of these capacities, contact me at ThrawnsRevenge@gmail.com.Follow Thrawn's RevengeForums - Facebook - Steam Group - Mod DB - Twitter ...

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Faction Signatures

Saturday December 05, 2015

We've all been using our faction avatars for a few months, and tonight I made some assets for the Ascendancy update that also serve as forum signatures for the four main playable factions. To use them, copy the image url, then go to edit profile and paste them in image tags in your signature. (image tags are [ img ][/ img] without the spaces) ...

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Greater Maldrood (And Federated Teradoc Union)

Monday November 30, 2015

We've posted Eriadu, so here's Maldood. Also, it's apparently MOTY now, so if you want to vote for us, you can click the big vote button on the main page. We appreciate any support!Vote here: http://www.moddb.com/mods/thrawns-revengeClick to embiggen. ...

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Empire of the Hand

Empire of the Hand Emblem

Secretly founded by Thrawn after he was exiled from the Chiss Ascendancy, the Empire of the Hand was established in order to explore and pacify the Unknown Regions and protect the galaxy from the many and varied threats residing there.

With the support of Emperor Palpatine, who provided ships and resources to the Chiss commander, the Empire of the Hand mapped great swathes of territory and established a new military and political force to provide order and security to the region.

Formed by combining Chiss and Imperial ideologies and technologies, Thrawn intended that the Empire of the Hand would mirror the best parts of the Empire, but without the doctrine of fear, institutional xenophobia and grandeur favoured by the Emperor.

Named after Thrawn’s base of operations in a fortress on Nirauan, known as the Hand of Thrawn, his shadow empire functioned more like a confederation than a true empire, forming alliances with native governments instead of conquering them through brute force and encouraging all species within its borders to participate in government service or with the military.


Playable In

- Skirmish

- The following Galactic Conquest scenarios:

  • Final imperial Push
  • Empires at War
  • From the Ground Up
  • The Art of War
  • Essence of War
  • Ascendancy-class Star Destroyer
    Ascendancy-class Star Destroyer
    Class: Capital
    Price: 6000
    Length: 1100m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 20/4 Dual Heavy Megamaser, 20/4 Quad Heavy Megamaser, 10/2 Heavy Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Phalanx-class Destroyer
    Phalanx-class Destroyer
    Class: Capital
    Price: 8700
    Length: 2000m
    Population: 5
    Eras: 3 4 5
    Armament: 36/6 Dual Megamaser, 36/6 Dual Heavy Megamaser, 28/4 Quad Heavy Megamaser, 12/2 Rhazor Missile
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Syndic-class Destroyer
    Syndic-class Destroyer
    Class: Capital
    Price: 6000
    Length: 1500m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 30/6 Megamaser, 20/4 Dual Megamaser, 15/3 Quad Megamaser, 24/4 Heavy Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Chaf-class Destroyer
    Chaf-class Destroyer
    Class: Heavy
    Price: 4000
    Length: 1000m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 32/4 Dual Megamaser, 28/4 Dual Ion Cannon, 4/2 Proton Torpedo, 6/2 Rhazor Missile
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Nuruodo-class Broadside Frigate
    Nuruodo-class Broadside Frigate
    Class: Heavy
    Price: 2000
    Length: 600m
    Population: 2
    Eras: 3 4 5
    Armament: 21/3 Megamaser, 12/2 Quad Megamaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Warlord-class Gunboat
    Warlord-class Gunboat
    Class: Heavy
    Price: 3000
    Length: 400m
    Population: 2
    Eras: 2 3 4 5
    Armament: 16/2 Dual Megamaser, 16/4 Proton Torpedo
    Available in Skirmish: Y
  • Asdroni-class Frigate
    Asdroni-class Frigate
    Class: Light
    Price: 1300
    Length: 200m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 20/2 Maser Cannon, 20/2 Dual Maser Cannon
    Available in Skirmish: Y
  • Au'riette-class Fleet Carrier
    Au'riette-class Fleet Carrier
    Class: Light
    Price: 4000
    Length: 650m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 12/2 Megamaser, 6/1 Quad Maser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (7 Max)
    Available in Skirmish: Y
  • Decimator-class Cruiser
    Decimator-class Cruiser
    Class: Light
    Price: 1300
    Length: 400m
    Population: 1
    Eras: 4 5
    Armament: 10/2 Dual Megamaser, 20/2 Ion Cannon
    Available in Skirmish: Y
  • Kariek-class Cruiser
    Kariek-class Cruiser
    Class: Light
    Price: 1200
    Length: 350m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 12/3 Megamaser, 12/2 Dual Megamaser, 12/2 Dual Maser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Massias Interdictor
    Massias Interdictor
    Class: Light
    Price: 9000
    Length: 500m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 28/4 Dual Megamaser, 6/1 Dual Heavy Megamaser, Gravity Well Generator
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Vigilance Gunship
    Vigilance Gunship
    Class: Light
    Price: 1300
    Length: 250m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 12/2 Maser Cannon, 12/4 Concussion Missile
    Available in Skirmish: Y
  • Furion-class Assault Bomber
    Furion-class Assault Bomber
    Class: Starfighter
    Price: 600
    Length: 6.25m
    Population: 1
    Eras: 3 4 5
    Armament: 2 Maser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Krsiss-class Interceptor
    Krsiss-class Interceptor
    Class: Starfighter
    Price: 350
    Length: 7m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Maser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Nssis-class Clawcraft
    Nssis-class Clawcraft
    Class: Starfighter
    Price: 300
    Length: 7.65m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Maser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Scarsiss-class Clawcraft
    Scarsiss-class Clawcraft
    Class: Starfighter
    Price: 300
    Length: 7.9m
    Population: 1
    Eras: 4 5
    Armament: 3 Heavy Maser Cannon, 2 Medium Ion Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Syca-class Bomber
    Syca-class Bomber
    Class: Starfighter
    Price: 550
    Length: 5.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Maser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Brask-class Tactical Defence Station
    Brask-class Tactical Defence Station
    Class: Structure
    Price: 3000
    Length: 800m
    Eras: 1 2 3 4 5
    Armament: 20/4 Megamaser
    Complement: Fighter Squadrons, Bomber Squadrons (24 Max)
  • Visvia-class Station
    Visvia-class Station
    Class: Structure
    Price: TBA
    Length: TBAm
    Armament: TBA
    Complement: TBA
  • Fel Ascent
    Fel Ascent
    Class: Transport
    Length: 23.4m
    Population: 1
    Armament: 8 Laser Cannon
    Other Information: Ashik commands this ship.
  • Gilzean Rail Gun Tank
    Gilzean Rail Gun Tank
    Class: Heavy
    Price: 700
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Rail Gun
    Complement: 2 per company
    Available in Skirmish: Y
  • Megamaser Tank
    Megamaser Tank
    Class: Heavy
    Price: 1100
    Length: 18m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Maser Beam Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • Mortar Tracked Armoured Tank
    Mortar Tracked Armoured Tank
    Class: Heavy
    Price: 1200
    Length: 15m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Mortar Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • Phalanx Commando
    Phalanx Commando
    Class: Infantry
    Price: 100
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Charric Rifle
    Complement: 2 per company
    Available in Skirmish: Y
  • Phalanx Trooper
    Phalanx Trooper
    Class: Infantry
    Price: 100
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Charric Rifle
    Complement: 5 squads of six per company
    Available in Skirmish: Y
  • Rocket Scout
    Rocket Scout
    Class: Infantry
    Price: 300
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon, PLEX Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • AirStraeker
    AirStraeker
    Class: Light
    Price: 900
    Length: 8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Heavy Maser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • Flame Tank
    Flame Tank
    Class: Light
    Price: 650
    Length: 6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Flamethrower
    Complement: 3 per company
    Available in Skirmish: Y
  • Kirov Tank
    Kirov Tank
    Class: Light
    Price: 500
    Length: 12m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Flak Pod
    Complement: 3 per company
    Available in Skirmish: Y
  • Rapid Fire Tank
    Rapid Fire Tank
    Class: Light
    Price: 550
    Length: 6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Ar'alani
    Ar'alani
    Class: Hero
    Other Information: Commands the Frontier, a Syndic-class Destroyer.
  • Ashik
    Ashik
    Class: Hero
    Other Information: Commando. Commands the Fel Ascent.
  • Aurek Seven
    Aurek Seven
    Class: Hero
    Other Information: Stormtrooper squad. Includes Shadow, Cloud, Watchman and Grappler.
  • Chak Fel
    Chak Fel
    Class: Hero
    Other Information: Commands a Krsiss-class Interceptor squadron.
  • Dagon Niriz
    Dagon Niriz
    Class: Hero
    Other Information: Commands the Admonitor, an Imperial-class Star Destroyer.
  • Hand of Judgement
    Hand of Judgement
    Class: Hero
    Other Information: Stormtrooper squad. Includes LaRone, Brightwater, Grave, Marcross and Quiller.
  • Siath
    Siath
    Class: Hero
    Other Information: Commands the Battlehammer, a Phalanx-class Destroyer.
  • Soontir Fel
    Soontir Fel
    Class: Hero
    Other Information: Commands an Nssis-class Clawcraft squadron.
  • Stent
    Stent
    Class: Hero
    Other Information: Commands the Thrawn's Hand, An Ascendancy-class Star Destroyer.
  • Thrawn
    Thrawn
    Class: Hero
    Other Information: Empire of the Hand Leader. Commands the Grey Wolf, an Imperial-class Star Destroyer.
  • Thrawn Clone
    Thrawn Clone
    Class: Hero
    Other Information: Commands the Eviscerator, a Chaf-class Destroyer.
  • Voss Parck
    Voss Parck
    Class: Hero
    Other Information: Empire of the Hand Leader. Commands the Strikefast, a Victory-class Star Destroyer.