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News

2.3 Feature Preview: Era Selection

Monday August 06, 2018

For our first feature video preview of 2.3 (it'll also apply in Fall of the Republic: Thrawn's Revenge III ) , we're taking a look at the new ability to select starting eras for progressive galactic conquest scenarios.Every Monday, on Corey Loses, we'll be doing live mod work at 5pm EST, tonight's will be more work on the era selection system, setting up the remaining progressive GCs to use the new feature. ...

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Ascendancy - GDPR Menu Patch

Friday July 27, 2018

Sins of a Solar Empire received an official update which broke the main menu, so we've released a quick patch to address that. Thanks to Gul/STAIII for showing me what was different.https://www.moddb.com/mods/star-wars-ascendancy/downloads/menu-patch ...

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Fighter Rebalancing Preview

Thursday July 19, 2018

While not a massive change, I've started going through and adjusting some of the stats on fighters. Here's a quick look at what some of the upcoming fighter stats are for ICW2.3, FotR 0.5 and some other stuff. A few are missing since I only took one screenshot and it's a pretty long list. ...

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Eriadu Authority Preview LP

Tuesday July 17, 2018

Like I did throughout the development of 2.2, I'll be doing preview playthroughs showing what's going on with Imperial Civil War 2.3 (and Fall of the Republic ) on my YouTube channel, Corey Loses. The first of these series has started, looking at the start of 2.3 development and the Eriadu Authority. The first episode can be found here: ...

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Imperial Civil War 2.3 Overview

Sunday July 08, 2018

With 2.2.5 wrapped, we've started to move onto the next full version of Imperial Civil War (and Ascendancy / Fall of the Republic, but their time will come). As we ramp up production, we thought we'd give a brief overview of what the main focuses are in 2.3. As always, if you prefer video versions of news posts, you can see that just below. The information in the written and video versions is the same....Priorities..."Neither Syndic Mitth'ras'safis nor I is unsympathetic toward Commander Mitth'raw'nuruodo. We wish only to protect him from his own excesses" - Admiral Ar'alani to Jorj Car'dasWhile we're happy with the results of 2.2, we know there are a lot of areas we still can and want to significantly improve it, across the board. One of the main things we decided in 2.2's development, however, is that once we had it as a basis, we would need to do a better job prioritizing how and when we would approach each aspect in order to avoid the time it took for the complete overhaul that 2.2 turned out to be. 2.2 took over 4 years, but it also involved a significant reworking of every galactic conquest, a ton of the art, and basically everything else. Rather than tackle everything at once, with 2.3 and subsequent versions, we intend to choose smaller areas to focus on, and for broader projects, to split them up into milestones so we can have slightly smaller but more focused and frequent releasesl. 2.2 also involved a lot of reworking behind the scenes to make certain things a lot easier to work on and more modular, so a good amount of that 2.2 development time should continue to pay off into 2.3, Fall of the Republic and any other future versions or projects.What follows is not an exhaustive list of what's coming, but it should give a decent idea of what you can look forward to in the next version....Factions..."The Corporate Sector is completely by the book, and when they feel they are right, according to that book, there is no stopping them." - Reen IranaWith 2.3 and subsequent versions, rather than try to do major changes for all factions at once, we've instead chosen to focus on individual factions to receive most of the focus for new or redone units. For most releases, this will mean either a new faction being added and another one receiving most of the new and redone content, or two factions receiving the new/redone content when we're not adding a new playable faction. We'll also choose one faction for whom we plan to flesh out a lot more story missions and events for galactic conquest, and one or two galactic conquests where we plan to flesh out all present factions' stories. This isn't to say nobody else will receive anything in these releases, just that we're specifically directing our attention to a more narrow subset. Each section will get its own news post covering exactly what's included in it as we go.New playable faction: Corporate Sector AuthorityNew unit focus: Eriadu AuthorityNew story focus: New RepublicGC story focus: Bacta War / Thrawn Campaign...AI...A lot of the major AI changes only started coming into the mod towards the end of 2.2's development aside from some tactical changes that Pox and I were working on, but evilbobthebob has brought the galactic AI a long way in terms of focusing its production and aggression. There will continue to be changes to the AI throughout 2.3 as well. A primary focus of this will be continuing to divide ship roles beyond what exists already so we can get the AI to more effectively build diverse fleets- not all frigates are meant to do the same thing, nor are all capital ships, so the more we can make distinctions between them and more effectively control AI fleet compositions.With 2.2, we also tried to make the AI play for the most part within the same rules as the player, depending on difficulty. With 2.3, for those who want a much more challenging experience, we want to introduce some extra optional levers to make games more challenging throughout, and maintain some resistance for longer. This will, again, be completely optional, so those who prefer to fight on a more level playing field will be able to continue on with the more fair pre-existing difficulty levels....Ground Overhaul..."General, prepare your troops for a surface attack." - Darth VaderWith 2.3 we plan to begin some of our ground overhaul changes. In future versions we have a number of basic mechanical changes that, if they work out, would significantly change how ground combat works in EaW, but that's a bit more long term. We're going to be starting off by working on fleshing out the pacing, unit roles, damage modifiers, balance and all of those factors within the existing mechanics of ICW ground combat. Alongside this will be some art reworks to props, map textures and existing ground vehicles to improve the aesthetics of ground combat, but this generally means that, except for what gets added to new factions, we generally will not be adding new vehicles in the next version or two. We'd rather focus our resources on getting what's there right and expanding from that than continue to add things in which make it more complicated to make the more basic changes. Once we have everything set up, it'll be easier to add new units within that.So that about covers it for the overview- again, that's not an exhaustive list of what we're working on, but it does cover most of the main focuses. We'll have more specific updates covering the specific sections as we go, and as with 2.2, I'll be running preview playthroughs throughout development on my Youtube channel, Corey Loses (https://www.youtube.com/coreyloses), starting with an Eriadu Authority playthrough in Art of War next week. ...

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Imperial Civil War 2.2.5 Released

Sunday July 01, 2018

We've updated both ModDB and the Steam workshop version of the mod to 2.2.5, which for ModDB means all previous updates since 2.2 are now included as well. If you have the Steam version, it will already have automatically updated.ModdB: http://www.moddb.com/mods/thrawns-revengeSteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106Code: [Select]- Multiplayer GC Support Added: Thrawn Campaign available as New Republic and Imperial Remnant- New VO for dozens of units, across all factions- Yevetha Re-Enabled in GC and Skirmish- Empires at War and Black Fleet Crisis GCs Re-Enabled- Several tactical maps added or updated for galactic conquest planets- New Skirmish map: Smuggler's Ring- Some updates to ingame tech tree dialog screens- More AI tweaks, should fix AI skirmish issues with upgrading and building units- Squadron count changes for several EotH ships (reflected in all tooltips)- Hapan fighter spam nerfed- Added a fix to prevent infinite loops causing game freezes when returning to galactic from tactical battles.- Removed ground spawns from space-only planets for Yevetha in progressive GCs- Stat display supported in mission log for all GCs and factions- Added plot elements for building Wedge in the Lusankya for all applicable GCs, changes to Rogue Squadron spawns.- Fixed issue where Carnor's era change speech would happen at the same cue as Palpatines (era changes would go on unaffected though)- Removed Eri Palle- Event added for Sil Sorrannon's revolt in BFC, which removes Yevethan heroes if you take too long winning the GC- Fixed NR starting credits in Crimson Empire and Shadow Hand- Fixed issue where Normal was getting more bonuses than Hard in some ways- Fixed Ashik, Pellaeon, Skipray FoW reveal for Skirmish- All EotH units have full stat readouts in text tooltips. Will be applied to other factions in 2.3 after feedback.- Standardized Z-layers for ships of the same class (still randomized)- Artillery health from 300->100 (MPTL, SPMAT, Plasma Mortar- More ground units switched to hardpoints for inaccuracy checks- Miy'til, TIE Raptor and ARC-170 lasers brought into line with other fighters- TIE Defender health 25 -> 30, Shield Refresh 1 -> 3, added flyby sound effects- Yevetha plex soldier icon changed- Fixed Kariek ground map causing a crash- Fixed Megamaser Texture ...

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2.2.5 Overview and MP Preview

Sunday June 24, 2018

2.2.5 Patch Overview - Coming June 28thWe'll soon be releasing 2.2.5, which we hope will be the last major patch necessary for 2.2, after which we'll be moving on to full production for 2.3 (more information on that later). Below is an overview of the major changes coming in the patch. The manual will be releasing with it, available as a separate download on ModDB and included within your steam workshop files if you subscribe there. The ModDB download will be updated with the new changes and all previous patches.Code: [Select]- Multiplayer GC Support Added: Thrawn Campaign available as New Republic and Imperial Remnant- New VO for dozens of units, across all factions- Yevetha Re-Enabled in GC and Skirmish- Empires at War and Black Fleet Crisis GCs Re-Enabled- Several tactical maps added or updated for galactic conquest planets- New Skirmish map: Smuggler's Ring- Some updates to ingame tech tree dialog screens- More AI tweaks, should fix AI skirmish issues with upgrading and building units- Squadron count changes for several EotH ships (reflected in all tooltips)- Hapan fighter spam nerfed- Added a fix to prevent infinite loops causing game freezes when returning to galactic from tactical battles.- Removed ground spawns from space-only planets for Yevetha in progressive GCs- Stat display supported in mission log for all GCs and factions- Added plot elements for building Wedge in the Lusankya for all applicable GCs, changes to Rogue Squadron spawns.- Fixed issue where Carnor's era change speech would happen at the same cue as Palpatines (era changes would go on unaffected though)- Removed Eri Palle- Event added for Sil Sorrannon's revolt in BFC, which removes Yevethan heroes if you take too long winning the GC- Fixed NR starting credits in Crimson Empire and Shadow Hand- Fixed issue where Normal was getting more bonuses than Hard in some ways- Fixed Ashik, Pellaeon, Skipray FoW reveal for Skirmish- All EotH units have full stat readouts in text tooltips. Will be applied to other factions in 2.3 after feedback.- Standardized Z-layers for ships of the same class (still randomized)- Artillery health from 300->100 (MPTL, SPMAT, Plasma Mortar- More ground units switched to hardpoints for inaccuracy checks- Miy'til, TIE Raptor and ARC-170 lasers brought into line with other fighters- TIE Defender health 25 -> 30, Shield Refresh 1 -> 3, added flyby sound effects- Yevetha plex soldier icon changed- Fixed Kariek ground map causing a crash- Fixed Megamaser TextureI've also begun a multiplayer preview playthrough on Corey Loses, which you can watch here: ...

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Empire at War Steam Sale

Thursday June 21, 2018

Since the Steam version of Empire at War has received several patches not available to the disk and GoG versions, we often recommend people pick it up to get the most out of the mods that they can. IT's currently on sale on Steam for 60% off, if you want to get a copy: https://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/...

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[Sale] Sins of a Solar Empire - Stardock All-Star RTS Sale

Monday June 11, 2018

Hey everyone, for those of you who are Imperial Civil War fans but have wanted to check out Ascendancy as well, Stardock is currently holding their All-Star RTS sale until the 20th, which includes Sins of a Solar Empire and all DLC. They've also been kind enough to give me an affiliate link through Corey Loses, so if you use this link ( https://www.stardock.com/all-star-rts-games/?affiliate=coreycham ), a percentage of the purchase goes towards me as well. Weève been recommending Sins for years, otherwise we wouldn't be modding it, so this is a great opportunity to pick it up if you want to get a great game and help support my work as well. Two other Stardock games, Offworld Trading Company and Ashes of the Singularity, are also available for the same sale price in the Stardock store if those interest you. All purchases give keys that can be redeemed on Steam.Since Petroglpyh has been patching EaW on Steam, and many people still only have the Disk or GoG version, we'll also try to post when EaW goes on sale so people can pick up a cheaper copy of the game. ...

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How do I install the mod?

This mod requires a fully patched installation of Star Wars Empire at War: Forces of Corruption.  Remove all previous versions of Thrawn’s Revenge before installing.  If you have any problems installing or launching the mod, please visit our Tech Support forums.

Retail Disk/GOG versions

Installing

If you have downloaded the Installer version of the mod:

  1. Just run the installer and follow the instructions.

If you have downloaded the .RAR archive:

  1. Extract the .RAR to your desktop (or similar location).
  2. Find your Forces of Corruption folder. E.g.:
    C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\ (Retail)
    C:\GOGGames\Star Wars - Empire at War Gold\EAWX\ (GOG)
  3. Create a Mods folder in your Forces of Corruption Folder (unless one already exists).
  4. Copy and paste the Imperial_Civil_War folder from your desktop into the Mods folder.
    ...\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Imperial_Civil_War\ (Retail)
    ...\GOGGames\Star Wars - Empire at War Gold\EAWX\Mods\Imperial_Civil_War\ (GOG)
  5. Move the .bat into your Forces of Corruption folder and the shortcut to your desktop.

Playing

  1. Double click the shortcut (on your desktop or Start menu) or the .bat (in your Forces of Corruption folder) to play.

Steam

We recommend Steam users download and install from the Steam Workshop (ICW 2.2 and above).

Installing

  1. Subscribe to the workshop item.
  2. After subscribing make sure to allow Steam time to download and install the mod (see your Steam download manager, it'll say at the bottom of your client).

Playing

  1. Open Steam to the Library page and click Play on Empire at War, selecting Forces of Corruption.
  2. You can enable the mod using the in-game Mods menu, accessed from Options. This will close the game and re-launch it momentarily with the mod applied.

If the game doesn't re-launch when you enable the mod in-game, or you want to launch directly into the mod, go to the properties for Empire at War in Steam and paste the following into Launch Options: STEAMMOD=1125571106.

Downloads

Imperial Civil War v2.2

Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand, Pentastar Alignment, Greater Maldrood, Eriadu Authority or Zsinj' Empire. Includes redone particles, upgraded models, active minor factions and more.

  1. Download Mirror #1: Steam Workshop
  2. Download Mirror #2:ModDB (Zip Archive)

This requires a fully patched installation of Star Wars: Empire at War: Forces of Corruption. 
Uninstall all previous versions of Imperial Civil War before installing.

Imperial Civil War v2.1

Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment. Includes redone particles, upgraded models, active minor factions and more.

  1. Download Mirror #1: GameWatcher (Installer)
  2. Download Mirror #2: GameWatcher (Zip Archive)

This requires a fully patched installation of Star Wars: Empire at War: Forces of Corruption. 
Uninstall all previous versions of Imperial Civil War before installing.

Imperial Civil War v2.0

Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment. Includes redone particles, upgraded models, active minor factions and more. The user guide is included in the package.

  1. Download Mirror #1: GameWatcher

This requires a fully patched installation of Star Wars: Empire at War: Forces of Corruption. 
Uninstall all previous versions of Imperial Civil War before installing.

The following hotfix requires an unmodified installation of Imperial Civil War 2.0, and may not be compatible with saves from 2.0:

  1. Download Mirror #1: GameWatcher (Hotfix 1)

The following hotfix requires an unmodified installation of Imperial Civil War 2.0 with Hotfix 1 (above), and may not be compatible with saves from 2.0:

  1. Download Mirror #1: GameWatcher (Hotfix 2)

Imperial Civil War V1.3

Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes redone particles, upgraded models, active minor factions and more.

  1. Download Mirror #1: GameWatcher (Installer)

This requires a fully patched installation of Star Wars: Empire at War: Forces of Corruption.
Uninstall all previous versions of Imperial Civil War before installing.

The following patch requires an unmodified installation of Imperial Civil War 1.3, and may not be compatible with saves from 1.3:

  1. Download Mirror #1: GameWatcher (Patch)

Imperial Civil War V1.2

Conquer dozens of new planets as one of three new factions; the New Republic, Imperial Remnant and Empire of the Hand. Includes redone particles, upgraded models, active minor factions and more.

  1. Download Mirror #1: GameWatcher (Installer)
  2. Download Mirror #2: GameWatcher (RAR Archive) - Recommended for Steam users.

This requires a fully patched installation of Star Wars: Empire at War: Forces of Corruption.
Uninstall all previous versions of Imperial Civil War before installing.

Fall of the Republic Minimod V2

The second version of our Fall of the Republic minimod. Adds several FotR units to the existing game factions, and includes overhauled effects.

  1. Download Mirror #1: GameWatcher

This is for Empire at War: Forces of Corruption, not Empire at War.