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News

Scenario Editor Preview

Saturday July 22, 2017

A quick look at a very early version of our Galactic Conquest scenario editor, building the new Reunification for 2.2. ...

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Star Wars: Ascendancy 1.1 Open Beta Begins & Community Match

Saturday July 15, 2017

We have finally entered the last stretch of the 1.1 development cycle for Ascendancy and begun the beta process! As we clean up the last bits of work, like finishing some icons and one or two art assets, we will be opening up the mod builds to everyone for testing purposes. Our primary goals with this are to find any major bugs which still remain, but just as importantly, to start getting more information on balance in the mod before the full release. We will be hosting several games ourselves, and encourage everyone else in the beta to do the same, and let us know what you find.In order to access the beta, you will need an account on the Thrawn's Revenge forums. This is the method by which we are organizing the beta itself the feedback threads and game schedules are all being run through there. There are full download instructions within the beta subforum, but I have also made a video on how to set up the Github repository, which will be at the end of this post.The first multiplayer game we're organizing is being livestreamed as a community match on Corey Loses at 1pm EST, Sunday July 16th, the page for which can be found here. As a community event for the channel, the game will first be open to patrons of Corey Loses, and then opened to anyone who wants to join. If you can't come this time, there will be plenty of matches coming up, both streamed and unstreamed. Ideally, the beta process will be going 2-3 weeks before the full release.This release does not, of course, mean the end of the mod- we've already started some plans (and actual work) for the next version. As we've said in the past, we plan to do some smaller updates between the larger content-oriented ones, like faction releases.Whether you decide to join the beta or wait for the final release, we hope you enjoy it. ...

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ASC: We Could Be Heroes

Thursday July 06, 2017

With the beta starting up this weekend, it's time for our final overview post for 1.1, this time talking about heroes. Heroes in Ascendancy are absed on the E4X hero system developed by GoaFan for the Star Wars: Interregnum (and E4X) mod- before the game, if you want heroes enabled, you enable them in the pregame options. You will then have access to a station which can call in heroes for you, after completing the required research. Typically, heroes can respawn after they die, however there will be at least one exception to this. There is also one hero per faction which is available only in the flagship victory mode.The heroes for each faction are as follows. For more information on their abilities, you the video at the end runs through all abilities for all heroes:New Republic:- Han Solo & Chewbacca (Millenium Falcon)- Talon Karrde (Wild Karrde)- Admiral Ackbar (Home One)- Leia Organa-Solo (Rebel Dream, ISD) [Flagship]Imperial Remnant:- Grand Admiral Gilad Pellaeon (Right to Rule, ISD) [Requires Pellaeon/Thrawn Regime]- Grand Admiral Thrawn (Chimaera, ISD) [Requires Pellaeon/Thrawn Regime]- Admiral Natasi Daala (Knight Hammer, Executor) [Requires Daala Regime]- Emperor Palpatine (Eclipse) [Requires Palpatine Regime]- Sate Pestage (Ciutric, ISD) [Flagship]Pentastar Alignment:- CEO Elta Besk (Dynamic, Munificent-class)- Governor Ib Dekeet (Velcar, Secutor-class)- Grand Moff Ardus Kaine (Reaper, Executor-class)- Grand Admiral Octavian Grant (Oriflamme, ISD) [Flagship]Empireof the Hand:- Admiral Ar'alani (Frontier, Syndic-class)- Commander Stent (Retribution, Peltast-class)- Admiral Siath (Battlehammer, Intego-class)- Admiral Voss Parck (Strikefast, Victory-class) [Flagship] ...

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[2.2 Demo Patch] Loading Time Fix

Monday June 26, 2017

This patch solely fixes an issue where loading times for launching the mod were incredibly long. Other changes will be coming in future versions and patches, but we felt this was necessary to be addressed as soon as we could.To install, simply extract the file and place the new GameObjectFiles.xml in CW22Demo/Data/XML, overwriting the existing one.[Download - ModDB] ...

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Endcar's Appendicitis Emergency Fund

Wednesday June 21, 2017

We typically don't post personal stuff of our team not related to the mod, however one of our 3D Artists had some serious medical issues recently. If you could take a moment to read, share, or if possible, support the gofundme, we would all appreciate it.https://www.gofundme.com/jakes-appendicitis-emergency-fund ...

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ASC: We thought it was a ghost ship, until it opened fire...

Sunday June 18, 2017

...

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ICW/FotR: Microjump Preview

Thursday June 15, 2017

A quick look at another ability coming in Thrawn's Revenge: Imperial Civil War and Fall of the Republic, Microjumps. ...

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ICW: Empire of the Hand Preview Playthrough

Thursday June 08, 2017

I've begun my full Empire of the Hand playthrough on my channel, covering several of the new units, graphics and functions in 2.2. Episodes will be posted every Wednesday, Friday and Sunday. ...

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ASC: Imperial Remnant 1.1 Overview Video

Wednesday June 07, 2017

Continuing our faction video preview series for 1.1, Corey has just posted the Imperial Remnant's, covering their new tech and ship abilities. Next up will be the Hand, and finally, heroes. ...

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The Pentastar Alignment

Pentastar Alignment Emblem

Formerly identified as part of Oversector Outer, an Imperial designated area of space that encompassed most of the Outer Rim, the New Territories was a recently developed and largely human-populated area in the northern reaches of the galaxy.

Originally under the direct control of Grand Moff Wilhuff Tarkin, the Oversector, and all its military forces, passed to Grand Moff Ardus Kaine after Tarkin was killed aboard the first Death Star at the Battle of Yavin.

When the Emperor’s death at the Battle of Endor caused the fragmentation of the Empire, Kaine, a native of Sartinaynian in the Braxant sector, transferred the Oversector capital and base of operations to the New Territories along with most of his forces.

Moving quickly to consolidate his power, Kaine called together the political and economic leaders of the New Territories and Velcar Free Commerce Zone to propose a treaty which would unite the Imperial and corporate interests and create a new political conglomerate, the Pentastar Alignment, that would practice the ideals of the New Order and protect business interests from the interference of the newly founded New Republic.


Playable In

- Skirmish

- The following Galactic Conquest scenarios:

  • Fractured Empire
  • The Art of War
  • Essence of War
  • The Stars Align
  • Empires at War
  • Praetor Mark II-class Battlecruiser
    Praetor Mark II-class Battlecruiser
    Class: Super
    Price: 15000
    Length: 4800m
    Population: 9
    Eras: 1 2 3 4 5
    Armament: 84/14 Turbolaser, 30/6 Quad Turbolaser, 84/14 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (12 Max)
    Available in Skirmish: Y
  • Vengeance-class Dreadnought
    Vengeance-class Dreadnought
    Class: Super
    Length: 19000m
    Population: 15
    Armament: 540/54 Turbolaser, 540/54 Heavy Turbolaser, 200/20 Ion Cannon, 100/10 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (30 Max)
    Other Information: Inquisitor Jerec commands this ship.
  • Imperial II-class Star Destroyer
    Imperial II-class Star Destroyer
    Class: Capital
    Price: 6200
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 64/8 Turbolaser, 8/4 Octuple Turbolaser, 6/2 Heavy Turbolaser, 20/2 Heavy Ion Cannon, Tractor Beam
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Imperial-class Star Destroyer
    Imperial-class Star Destroyer
    Class: Capital
    Price: 5900
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 60/6 Turbolaser, 6/2 Dual Heavy Turbolaser, 2/2 Quad Heavy Turbolaser, 60/6 Ion Cannon, Tractor Beam
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Venator-class Star Destroyer
    Venator-class Star Destroyer
    Class: Heavy
    Price: 3800
    Length: 1137m
    Population: 3
    Eras: 2 3 4 5
    Armament: 20/4 Turbolaser, 2/2 Dual Turbolaser, 8/4 Dual Heavy Turbolaser, 4/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (12 Max)
    Available in Skirmish: Y
  • Victory II-class Star Destroyer
    Victory II-class Star Destroyer
    Class: Heavy
    Price: 3800
    Length: 900m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 20/4 Dual Heavy Turbolaser, 20/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Victory-class Star Destroyer
    Victory-class Star Destroyer
    Class: Heavy
    Price: 3400
    Length: 900m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 40/4 Dual Turbolaser, 10/2 Quad Turbolaser, 72/12 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Acclamator II-class Assault Ship
    Acclamator II-class Assault Ship
    Class: Light
    Price: 2500
    Length: 752m
    Eras: 1 2 3 4 5
    Armament: 4/2 Turbolaser, 12/2 Quad Turbolaser, 4/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (8 Max)
    Available in Skirmish: Y
  • Enforcer-class Picket Cruiser
    Enforcer-class Picket Cruiser
    Class: Light
    Price: 2300
    Length: 600m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 30/3 Turbolaser, 6/2 Ion Cannon, 2/2 Quad Laser Cannon
    Available in Skirmish: Y
  • Immobilizer 418 Cruiser
    Immobilizer 418 Cruiser
    Class: Light
    Price: 9000
    Length: 600m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 20/4 Quad Laser Cannon, Gravity Well Generator
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Imperial Escort Carrier
    Imperial Escort Carrier
    Class: Light
    Price: 1000
    Length: 340m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2/2 Turbolaser, 2/2 Dual Turbolaser, 10/2 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • IPV-1 System Patrol Craft
    IPV-1 System Patrol Craft
    Class: Light
    Price: 900
    Length: 150m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 60/6 Dual Laser Cannon
    Available in Skirmish: Y
  • Munificent-class Star Frigate
    Munificent-class Star Frigate
    Class: Light
    Price: 2200
    Length: 825m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 20/4 Medium Turbolaser, 24/4 Dual Turbolaser, 2/1 Heavy Turbolaser, 2/1 Heavy Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Vindicator-class Heavy Cruiser
    Vindicator-class Heavy Cruiser
    Class: Light
    Price: 2500
    Length: 600m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 24/2 Medium Turbolaser, 10/1 Quad Turbolaser, 10/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • GAT-12 Skipray Blastboat
    GAT-12 Skipray Blastboat
    Class: Starfighter
    Price: 400
    Length: 25m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 3 Medium Ion Cannon, 2 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/H Hunter
    TIE/H Hunter
    Class: Starfighter
    Length: 7m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Medium Ion Cannon, 2 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/IN Interceptor
    TIE/IN Interceptor
    Class: Starfighter
    Length: 9.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 4 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/LN Starfighter
    TIE/LN Starfighter
    Class: Starfighter
    Length: 6.4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/SA Bomber
    TIE/SA Bomber
    Class: Starfighter
    Length: 7.8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Golan I Space Defense SpaceGun
    Golan I Space Defense SpaceGun
    Class: Structure
    Price: 2000
    Length: 1231m
    Eras: 1 2 3 4 5
    Armament: 80/8 Turbolaser, 10/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan II Space Defense SpaceGun
    Golan II Space Defense SpaceGun
    Class: Structure
    Price: 3500
    Length: 2158m
    Eras: 1 2 3 4 5
    Armament: 120/12 Turbolaser, 20/4 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan III Space Defense NovaGun
    Golan III Space Defense NovaGun
    Class: Structure
    Price: 5000
    Length: 2600m
    Eras: 1 2 3 4 5
    Armament: 160/16 Turbolaser, 40/8 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • A9 Floating Fortress
    A9 Floating Fortress
    Class: Advanced
    Price: 1000
    Length: 17.4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Laser Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • All Terrain Anti-Aircraft
    All Terrain Anti-Aircraft
    Class: Advanced
    Price: 500
    Length: 18m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Missile Launcher
    Complement: 1 per company
    Available in Skirmish: Y
  • All Terrain Armoured Transport
    All Terrain Armoured Transport
    Class: Advanced
    Price: 1000
    Length: 20m
    Population: 1
    Eras: 3
    Armament: 2 Laser Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • All Terrain Attack Pod
    All Terrain Attack Pod
    Class: Heavy
    Price: 200
    Length: 11m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Laser Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Century Tank
    Century Tank
    Class: Heavy
    Price: 180
    Length: 6.7m
    Population: 1
    Eras: 3
    Armament: 2 Turbolaser
    Complement: 2 per company
    Available in Skirmish: Y
  • Low Altitude Assault Transport
    Low Altitude Assault Transport
    Class: Heavy
    Price: 1000
    Length: 17.4m
    Population: 1
    Eras: 3
    Armament: 4 Beam Cannon, Missile Launcher
    Complement: 2 per company
    Available in Skirmish: Y
  • TX-130 Saber-class Fighter Tank
    TX-130 Saber-class Fighter Tank
    Class: Heavy
    Price: 500
    Length: 8.2m
    Population: 1
    Armament: Beam Cannon, 2 Laser Cannon, Missile Launcher
    Complement: 4 per company
    Available in Skirmish: Y
  • Dark Jedi
    Dark Jedi
    Class: Infantry
    Price: 700
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Lightsaber
    Complement: 3 per company
    Available in Skirmish: Y
    Other Information: Can only be built on Bastion.
  • Pentastar Enforcers
    Pentastar Enforcers
    Class: Infantry
    Price: 60
    Population: 1
    Armament: Blaster Rifle
    Complement: 6 squads of nine per company
    Available in Skirmish: Y
  • Shock Trooper
    Shock Trooper
    Class: Infantry
    Price: 125
    Population: 1
    Eras: 1 2 3 4 5
    Armament: PLEX Missile Launcher
    Complement: 2 squads of 3 per company
    Available in Skirmish: Y
  • Storm Commando
    Storm Commando
    Class: Infantry
    Price: 100
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Sniper Rifle
    Complement: 2 per company
    Available in Skirmish: Y
  • All Terrain Personal Transport
    All Terrain Personal Transport
    Class: Light
    Price: 200
    Length: 4m
    Population: 1
    Armament: 2 Blaster Cannon, Concussion Grenade Launcher
    Complement: 4 per company
    Available in Skirmish: Y
  • Bantha-II Cargo Skiff
    Bantha-II Cargo Skiff
    Class: Light
    Price: 250
    Length: 9.5m
    Population: 1
    Armament: 2 Blaster Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • IG-227 Hailfire-class Droid Tank
    IG-227 Hailfire-class Droid Tank
    Class: Light
    Price: 1200
    Length: 8.5m
    Population: 1
    Armament: 2 Blaster Cannon, Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • Infantry Support Platform
    Infantry Support Platform
    Class: Light
    Price: 200
    Length: 5m
    Population: 1
    Armament: 2 Laser Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Ardus Kaine
    Ardus Kaine
    Class: Hero
    Other Information: Pentastar Leader. Commands the Reaper, an Executor-class Star Dreadnought.
  • Gregor Raquoran
    Gregor Raquoran
    Class: Hero
  • Jerec
    Jerec
    Class: Hero
    Other Information: Dark Jedi. Commands the Vengeance-class Dreadnought.
  • Octavian Grant
    Octavian Grant
    Class: Hero
    Other Information: Commands the Oriflamme, an Imperial-class Star Destroyer.