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NewsSaturday July 22, 2017
A quick look at a very early version of our Galactic Conquest scenario editor, building the new Reunification for 2.2. ...Read more »Saturday July 15, 2017
We have finally entered the last stretch of the 1.1 development cycle for Ascendancy and begun the beta process! As we clean up the last bits of work, like finishing some icons and one or two art assets, we will be opening up the mod builds to everyone for testing purposes. Our primary goals with this are to find any major bugs which still remain, but just as importantly, to start getting more information on balance in the mod before the full release. We will be hosting several games ourselves, and encourage everyone else in the beta to do the same, and let us know what you find.In order to access the beta, you will need an account on the Thrawn's Revenge forums. This is the method by which we are organizing the beta itself the feedback threads and game schedules are all being run through there. There are full download instructions within the beta subforum, but I have also made a video on how to set up the Github repository, which will be at the end of this post.The first multiplayer game we're organizing is being livestreamed as a community match on Corey Loses at 1pm EST, Sunday July 16th, the page for which can be found here. As a community event for the channel, the game will first be open to patrons of Corey Loses, and then opened to anyone who wants to join. If you can't come this time, there will be plenty of matches coming up, both streamed and unstreamed. Ideally, the beta process will be going 2-3 weeks before the full release.This release does not, of course, mean the end of the mod- we've already started some plans (and actual work) for the next version. As we've said in the past, we plan to do some smaller updates between the larger content-oriented ones, like faction releases.Whether you decide to join the beta or wait for the final release, we hope you enjoy it. ...Read more »Thursday July 06, 2017
With the beta starting up this weekend, it's time for our final overview post for 1.1, this time talking about heroes. Heroes in Ascendancy are absed on the E4X hero system developed by GoaFan for the Star Wars: Interregnum (and E4X) mod- before the game, if you want heroes enabled, you enable them in the pregame options. You will then have access to a station which can call in heroes for you, after completing the required research. Typically, heroes can respawn after they die, however there will be at least one exception to this. There is also one hero per faction which is available only in the flagship victory mode.The heroes for each faction are as follows. For more information on their abilities, you the video at the end runs through all abilities for all heroes:New Republic:- Han Solo & Chewbacca (Millenium Falcon)- Talon Karrde (Wild Karrde)- Admiral Ackbar (Home One)- Leia Organa-Solo (Rebel Dream, ISD) [Flagship]Imperial Remnant:- Grand Admiral Gilad Pellaeon (Right to Rule, ISD) [Requires Pellaeon/Thrawn Regime]- Grand Admiral Thrawn (Chimaera, ISD) [Requires Pellaeon/Thrawn Regime]- Admiral Natasi Daala (Knight Hammer, Executor) [Requires Daala Regime]- Emperor Palpatine (Eclipse) [Requires Palpatine Regime]- Sate Pestage (Ciutric, ISD) [Flagship]Pentastar Alignment:- CEO Elta Besk (Dynamic, Munificent-class)- Governor Ib Dekeet (Velcar, Secutor-class)- Grand Moff Ardus Kaine (Reaper, Executor-class)- Grand Admiral Octavian Grant (Oriflamme, ISD) [Flagship]Empireof the Hand:- Admiral Ar'alani (Frontier, Syndic-class)- Commander Stent (Retribution, Peltast-class)- Admiral Siath (Battlehammer, Intego-class)- Admiral Voss Parck (Strikefast, Victory-class) [Flagship] ...Read more »Monday June 26, 2017
This patch solely fixes an issue where loading times for launching the mod were incredibly long. Other changes will be coming in future versions and patches, but we felt this was necessary to be addressed as soon as we could.To install, simply extract the file and place the new GameObjectFiles.xml in CW22Demo/Data/XML, overwriting the existing one.[Download - ModDB] ...Read more »Wednesday June 21, 2017
We typically don't post personal stuff of our team not related to the mod, however one of our 3D Artists had some serious medical issues recently. If you could take a moment to read, share, or if possible, support the gofundme, we would all appreciate it.https://www.gofundme.com/jakes-appendicitis-emergency-fund ...Read more »Sunday June 18, 2017
...Read more »Thursday June 15, 2017
A quick look at another ability coming in Thrawn's Revenge: Imperial Civil War and Fall of the Republic, Microjumps. ...Read more »Thursday June 08, 2017
I've begun my full Empire of the Hand playthrough on my channel, covering several of the new units, graphics and functions in 2.2. Episodes will be posted every Wednesday, Friday and Sunday. ...Read more »Wednesday June 07, 2017
Continuing our faction video preview series for 1.1, Corey has just posted the Imperial Remnant's, covering their new tech and ship abilities. Next up will be the Hand, and finally, heroes. ...Read more »
Thrawn’s Revenge includes a brief tutorial to explain several of the key new features introduced by the mod (all of which are also outlined in this manual). You can access and play through the tutorial from the Galactic Conquest menu.
At several points during Galactic Conquest scenarios you, the player, may be informed of specific missions by one of your heroes. These missions can be completed or ignored as you desire, however you will normally receive a bonus for successfully completing them. The available missions are as follows:
- In the Thrawn Campaign, Talon Karrde (for the New Republic), or Grand Admiral Thrawn (for the Imperial Remnant) may appear and direct you to take them, along with a suitably sized fleet, to a specific planetary location where you will encounter an opposing force attempting to salvage the Katana Fleet.
Note: This mission will only be triggered after you capture Pantolomin (Imperial Remnant) or Myrkr (New Republic).
- In Reunification as the Imperial Remnant, you will be tasked with capturing specific enemy planets in order to gain more heroes and hero upgrades. These include: Colonel Cronus (Capture Odik II), Gilad Pellaeon (Capture Hakassi), and Knight Hammer (Capture Odik II to replace Admiral Daala’s flagship).
- In Final Imperial Push, The Art of War, and Essence of War, as the New Republic, Talon Karrde will invite you to upgrade the Errant Venture for Booster Terrick at the start of Era 5. This will result in a fully-functional and upgraded Errant Venture, complete with custom red hull plating.
Planet Capture Bonuses
When you capture certain key planets, such as major shipyards or population centres, as the Imperial Remnant, New Republic or Empire of the Hand, you will be rewarded with some form of prize. This will vary depending on the planet and the faction but may include captured units or structures that are added to your forces at that location. You will always be informed of any additional bonus received and this is in addition to the standard credit bonus for capturing the planet.
Sometimes during space battles taking place within a Galactic Conquest scenario you may receive a warning message informing you of additional unidentified forces entering from hyperspace. The third force will be unaffiliated with either faction already on the map and will target both fleets indiscriminately; it is up to you how you choose to deal with them. Note: The raid fleet is not brought from any force on the galactic map and will not be carried back across in the event of it winning the battle.
When you begin a Galactic Conquest scenario you will now see your chosen faction’s logo (such as the Pentastar logo shown to the right) followed by a Star Wars text crawl with a brief outline of the current state of the galaxy. This can be skipped by clicking or pressing any key. After the text crawl has finished (or been skipped) your faction leader will introduce you to the scenario and outline your principal enemies, targets and objectives.
Thrawn’s Revenge has replaced the vanilla interface with a custom-designed version created by Dr. Nick. While the layout is substantially the same as vanilla, there are several minor differences, including the absence of a visible advisor, a modified Galactic Conquest selection screen and updated tech-trees for the playable factions.
Unlike in vanilla Empire at War heroes In Thrawn’s Revenge do not automatically respawn when they are killed. This is to minimise the imbalance created by a large number of heroes, often accompanied by powerful ships or vehicles, regenerating at no cost to the player. The exceptions to this rule are Skirmish mode, where the player buys, and can re-buy, heroes individually, and a few select cases in Galactic mode where a hero returns after a change in era (namely Admiral Ackbar, Admiral Daala and Grand Admiral Pellaeon).
Orbital Support for Ground Battles
In Thrawn’s Revenge the Bombing Run provides a faction with the ability to order precise attacks to devastate individual targets, such as a specific structure in the enemy base or a turbolaser installation, without the danger of causing too much collateral damage in the immediate surroundings. To complement this surgical strike ability is the Planetary Bombardment which provides a larger and more indiscriminate attack option by launching a torrent of turbolaser fire over a large area, although individual targets are less likely to be hit.
Several planets across the galaxy are home to renowned starship manufacturers. If you control the home planet of one of these corporations you may be able to build a relationship with their headquarters (10000$) and gain significant production bonuses on their products.
Kuat Drive Yards (IR)
History: Now regarded as the largest military starship manufacturer in the galaxy, Kuat Drive Yards first gained prominence during the Clone Wars as the Old Republic’s primary starship contractor, a role it has retained under the Empire.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Kuat:
Acclamator II-class Assault Ship, Escort Carrier, Executor-class Super Star Destroyer, Imperial-class Star Destroyer, Imperial II-class Star Destroyer, Interdictor-class Star Destroyer, Praetor Mark II-class Battlecruiser, Sovereign-class Dreadnought, Tector-class Star Destroyer, All Terrain Armoured Transport, All Terrain Personal Transport, All Terrain Scout Transport, Self-Propelled Medium Artillery
Mon Calamari Shipyards (NR)
History: One of the oldest and best starship manufacturers in the galaxy, Mon Calamari Shipyards utilise both orbital and underwater production facilities to build their uniquely beautiful cruiser liners and highly advanced and powerful warships.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Mon Calamari:
MC40a Light Cruiser, MC80 Liberty-type Star Cruiser, MC80B Star Cruiser, MC90 Star Cruiser, Viscount-class Star Defender
Sienar Fleet Systems (PA)
History: Founded on Corulag by the wealthy Sienar family during the early days of the Old Republic, Sienar Fleet Systems is now one of the Empire’s primary military suppliers, including the entire TIE series, manufactured from various subsidiaries located throughout the galaxy.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Jaemus:
Enforcer-class Picket Cruiser, Gat-12 Skipray Blastboat, Immobilizer 418 Cruiser, IPV-1 System Patrol Craft, Praetor Mark II-class Battlecruiser, Vindicator-class Heavy Cruiser, TIE Crawler
Sycan Fleet Systems (EotH)
History: With Emperor Palpatine dead at the Battle of Endor, Grand Admiral Thrawn turned to his industrious allies on Syca to produce warships designed specifically for the dangerous unknown regions patrolled by his secretive shadow Empire.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Syca:
Decimator-class Cruiser, Kariek-class Cruiser, Phalanx-class Destroyer, Syca-class Bomber, Syndic-class Destroyer, Warlord-class Gunboat.