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NewsSaturday May 28, 2016
I've made an essentially-open Discord Server for the TR community and for my video stuff at Corey Loses. Discord is a text/voice program typically used for gaming which can offer a new way for the team and fans to interact with each other. It has a desktop app, but is also available in browsers.To join the server, click here:https://discord.gg/0r6o1Twrk4BpOq2E ...Read more »Tuesday May 24, 2016
The month isn't over yet, but so far May 2016 has seen the most forum activity ( http://thrawnsrevenge.com/forums/ ) in a single month since July of 2014, so here's a screenshot of the Intego, one of the New Empire of the Hand capital ships, in ICW to celebrate. We want to thank everyone for their continuing support and enthusiasm as we approach our 10th anniversary in a few weeks, but more on that when it hits.For more information on the Intego and the other upcoming Hand changes, you cans see the dev diary about it here. It's specifically about Ascendancy, however the changes apply to ICW as well.Other than that, if you have any feedback, suggestions, ideas or just want to discuss strategies or counter the massively pro-Imperial bias of most of our current posters, you to join the discussion. Making an account only takes a moment, but if you don't want to do that, guests are able to post as well. The forums tend to be where we post the most "behind the scenes" development news and previews of content before it gets released or is ready for public consumption. ...Read more »Monday May 23, 2016
We've been asked a few times if we're doing anything for ground in 2.2, and this is a small part of the answer to that question.The All Terrain Tactical Enforcer is in many ways the precursor to the Imperial AT-AT. It served as a main battle tank for the Grand Army of the Republic during the Clone Wars, but ever since the declaration of the New Order it has been relegated to more and more remote areas of service. In Imperial Civil War 2.2, it servers as a primary vehicle for some more remote Imperial groups with restricted access to the AT-ATCompared to the AT-AT, it's actually not a direct downgrade. Although it doesn't have quite the same anti-vehicle power, its main turret still packs quite the punch. It also has 6 small anti-infantry turrets (all with independent targeting and movement) which cover areas the AT-AT is vulnerable in.There's still a little bit of work we need to do to finish the model, including fixing up some animations and adding a Stormtrooper to the turret's seat, but other than that it's ready to re-enter the fray, after 8 years sitting in my unused models folder. ...Read more »Friday April 22, 2016
Slevered has been working on animating the AT-TE model, which will be used alongside (or in place of, in some cases) the AT-AT for some Imperial factions in 2.2. ...Read more »Thursday April 14, 2016
We're coming up on the tenth anniversary of the start of Thrawn's Revenge. In 10 years, we've managed to raise our standards and consistently improve the quality of work we put out, however with such a small team and a long period of time, this leads to some inconsistency between older and newer materials. One of the biggest goals we have in Ascendancy 1.1 and Imperial Civil War 2.2 is to try to rework some of the older, worse materials in the mod, as you can see with this new Ton Falk Carrier model (formerly known as just the Escort Carrier).In order to more quickly/fully accomplish this goal, we are looking for people to help fill a few more positions within the team, including concept artists, modellers and texture artists. If you have some experience and are interested in any of these positions, you can find more details here:Recruitment BoardFor anyone not interested, just look at the picture. ...Read more »Wednesday April 13, 2016
For the past few versions, we've been using Bastion as the de facto capital of the Pentastar Alignment. This is not entirely accurate, so in 2.2, we've added the actual capital of the Alignment, Entralla. ...Read more »Sunday February 07, 2016
With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the 2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups; Warlord Zsinj's Empire, Treutan Teradoc's Greater Maldrood and Sander Delvardus' Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.Zsinj's EmpireCapital: Serenno, DathomirOne of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.Space Unit RosterExecutorLucrehulk, ISDI, ISDII, Invincible, AllegianceNebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, ProvidenceTIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod PinnaceGround Unit RosterAT-AT, JuggernautAT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H RepulsortankUnique Infantry: Raptor Troopers, NightsistersHeroesWarlord Zsinj - Iron FistTetran Cowall - False 181stTerrinald Screed - DemolisherApwar Trigit - Implacable GethzerionGeneral MelvarAs ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB. ...Read more »Friday January 01, 2016
Happy new year everyone! 2015 was not a bad year for Thrawn's Revenge. It saw the first release of an Ascendancy alpha, our Sins project, with very encouraging reception. We also had a very strong showing in the Mod of the Year competition including an Honourable Mention for Ascendancy in the Upcoming category and a 7th place finish for Imperial Civil War, our Empire at War mod, in the Released category. Both of these were in the Player's Choice portion, so we want to give everyone who's supported us all year a huge thank you. We would not be where we are today without all of your support. With 2015 in the rear-view mirror and 2016 starting, I wanted to take a moment to talk about what you can expect in the coming year from us. Keep in mind, life always finds a way to get in the way so this information may not all be 100% correct by this time next year, but it's the plan for now and we'll do our best to meet or beat it all. First, we plan to have not one but three major releases this year. Two of these releases will be for Ascendancy, and one will be the long-awaited Imperial Civil War 2.2. The first of these releases, Ascendancy 1.0, is currently slated to come out between January 29th-February 12th, 2016. Don't ask about the other two, I have no idea.That date range for Ascendancy 1.0 is, again:January 29th-February 12th, 2016One of our failings in 2015 was that we were unable to keep people informed of what was going on as much as we would have liked, meaning a dearth of news posts and general media for most of the year. This year, I hope to correct that with fairly regular progress posts and full articles. Last year we also tried releasing the Dauntless for Ascendancy on its own to our forums for people to play with and test before the release of the mod, and this is something I would like to try to do more of in the dry spell between versions. I'm also going to be more active on my youtube channel, where I primarily post videos of me getting destroyed in early versions of Ascendancy and Imperial Civil War, along with some other games. One other thing to look forward to is the New Republic trailer Jin is working on for the release of Ascendancy 1.0. If you don't remember the Imperial Remnant trailer we made for 0.9, you can watch that too:Hopefully that gives you a good general idea of what 2016 will have in store. As ever, if you have ideas or feedback about what you would like to see in future versions, please let us know in the comments on Youtube, Mod Database, or join the community on our forums. You can also find an active player base there for discussions about If you would like to help us achieve our goals for 2016, we're always looking for new people to join the team. We currently have openings for voice actors, 3D modelers and texture artists. If you're interested in helping out in one of these capacities, contact me at ThrawnsRevenge@gmail.com.Follow Thrawn's RevengeForums - Facebook - Steam Group - Mod DB - Twitter ...Read more »Saturday December 05, 2015
We've all been using our faction avatars for a few months, and tonight I made some assets for the Ascendancy update that also serve as forum signatures for the four main playable factions. To use them, copy the image url, then go to edit profile and paste them in image tags in your signature. (image tags are [ img ][/ img] without the spaces) ...Read more »
Thrawn’s Revenge includes a brief tutorial to explain several of the key new features introduced by the mod (all of which are also outlined in this manual). You can access and play through the tutorial from the Galactic Conquest menu.
At several points during Galactic Conquest scenarios you, the player, may be informed of specific missions by one of your heroes. These missions can be completed or ignored as you desire, however you will normally receive a bonus for successfully completing them. The available missions are as follows:
- In the Thrawn Campaign, Talon Karrde (for the New Republic), or Grand Admiral Thrawn (for the Imperial Remnant) may appear and direct you to take them, along with a suitably sized fleet, to a specific planetary location where you will encounter an opposing force attempting to salvage the Katana Fleet.
Note: This mission will only be triggered after you capture Pantolomin (Imperial Remnant) or Myrkr (New Republic).
- In Reunification as the Imperial Remnant, you will be tasked with capturing specific enemy planets in order to gain more heroes and hero upgrades. These include: Colonel Cronus (Capture Odik II), Gilad Pellaeon (Capture Hakassi), and Knight Hammer (Capture Odik II to replace Admiral Daala’s flagship).
- In Final Imperial Push, The Art of War, and Essence of War, as the New Republic, Talon Karrde will invite you to upgrade the Errant Venture for Booster Terrick at the start of Era 5. This will result in a fully-functional and upgraded Errant Venture, complete with custom red hull plating.
Planet Capture Bonuses
When you capture certain key planets, such as major shipyards or population centres, as the Imperial Remnant, New Republic or Empire of the Hand, you will be rewarded with some form of prize. This will vary depending on the planet and the faction but may include captured units or structures that are added to your forces at that location. You will always be informed of any additional bonus received and this is in addition to the standard credit bonus for capturing the planet.
Sometimes during space battles taking place within a Galactic Conquest scenario you may receive a warning message informing you of additional unidentified forces entering from hyperspace. The third force will be unaffiliated with either faction already on the map and will target both fleets indiscriminately; it is up to you how you choose to deal with them. Note: The raid fleet is not brought from any force on the galactic map and will not be carried back across in the event of it winning the battle.
When you begin a Galactic Conquest scenario you will now see your chosen faction’s logo (such as the Pentastar logo shown to the right) followed by a Star Wars text crawl with a brief outline of the current state of the galaxy. This can be skipped by clicking or pressing any key. After the text crawl has finished (or been skipped) your faction leader will introduce you to the scenario and outline your principal enemies, targets and objectives.
Thrawn’s Revenge has replaced the vanilla interface with a custom-designed version created by Dr. Nick. While the layout is substantially the same as vanilla, there are several minor differences, including the absence of a visible advisor, a modified Galactic Conquest selection screen and updated tech-trees for the playable factions.
Unlike in vanilla Empire at War heroes In Thrawn’s Revenge do not automatically respawn when they are killed. This is to minimise the imbalance created by a large number of heroes, often accompanied by powerful ships or vehicles, regenerating at no cost to the player. The exceptions to this rule are Skirmish mode, where the player buys, and can re-buy, heroes individually, and a few select cases in Galactic mode where a hero returns after a change in era (namely Admiral Ackbar, Admiral Daala and Grand Admiral Pellaeon).
Orbital Support for Ground Battles
In Thrawn’s Revenge the Bombing Run provides a faction with the ability to order precise attacks to devastate individual targets, such as a specific structure in the enemy base or a turbolaser installation, without the danger of causing too much collateral damage in the immediate surroundings. To complement this surgical strike ability is the Planetary Bombardment which provides a larger and more indiscriminate attack option by launching a torrent of turbolaser fire over a large area, although individual targets are less likely to be hit.
Several planets across the galaxy are home to renowned starship manufacturers. If you control the home planet of one of these corporations you may be able to build a relationship with their headquarters (10000$) and gain significant production bonuses on their products.
Kuat Drive Yards (IR)
History: Now regarded as the largest military starship manufacturer in the galaxy, Kuat Drive Yards first gained prominence during the Clone Wars as the Old Republic’s primary starship contractor, a role it has retained under the Empire.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Kuat:
Acclamator II-class Assault Ship, Escort Carrier, Executor-class Super Star Destroyer, Imperial-class Star Destroyer, Imperial II-class Star Destroyer, Interdictor-class Star Destroyer, Praetor Mark II-class Battlecruiser, Sovereign-class Dreadnought, Tector-class Star Destroyer, All Terrain Armoured Transport, All Terrain Personal Transport, All Terrain Scout Transport, Self-Propelled Medium Artillery
Mon Calamari Shipyards (NR)
History: One of the oldest and best starship manufacturers in the galaxy, Mon Calamari Shipyards utilise both orbital and underwater production facilities to build their uniquely beautiful cruiser liners and highly advanced and powerful warships.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Mon Calamari:
MC40a Light Cruiser, MC80 Liberty-type Star Cruiser, MC80B Star Cruiser, MC90 Star Cruiser, Viscount-class Star Defender
Sienar Fleet Systems (PA)
History: Founded on Corulag by the wealthy Sienar family during the early days of the Old Republic, Sienar Fleet Systems is now one of the Empire’s primary military suppliers, including the entire TIE series, manufactured from various subsidiaries located throughout the galaxy.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Jaemus:
Enforcer-class Picket Cruiser, Gat-12 Skipray Blastboat, Immobilizer 418 Cruiser, IPV-1 System Patrol Craft, Praetor Mark II-class Battlecruiser, Vindicator-class Heavy Cruiser, TIE Crawler
Sycan Fleet Systems (EotH)
History: With Emperor Palpatine dead at the Battle of Endor, Grand Admiral Thrawn turned to his industrious allies on Syca to produce warships designed specifically for the dangerous unknown regions patrolled by his secretive shadow Empire.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Syca:
Decimator-class Cruiser, Kariek-class Cruiser, Phalanx-class Destroyer, Syca-class Bomber, Syndic-class Destroyer, Warlord-class Gunboat.