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NewsThursday December 05, 2013
The new design for the EotH's Massias Interdictor. Design and model by Slevered, skin by Kalo.Once again, sorry for my lack of a non-Intel HD graphics card. ...Read more »Wednesday December 04, 2013
We're back to that time of year when we ask you to show your support for our mods by voting for them in the 2013 Mod Database Mod of the Year Awards. We've been fortunate enough to make the top 100 with Imperial Civil War in each of the last three years, while Star Wars: Ascendancy made the list for the first time last year too.Do your civic duty and vote! Just go to the pages linked above, and click on the large button that says "Vote for This Mod." Even get your friends and family pet to do it as well.As always you can follow us on Facebook, Youtube and Mod Database (Imperial Civil War and Star Wars: Ascendancy).And because we're nice, we've also got some pictures of the Bu'direch up ingame on the ICW page, so make sure to check those out while you're voting. ...Read more »Saturday July 27, 2013
As of today, we have upgraded our forum from the old outdated version of SMF we were using previously to the current version. As may be slightly obvious, the old theme was rendered obsolete with this update and so we will be stuck with the default SMF theme until a new one can be made up. Please PM either me or Slornie if you find any errors with the forum. Nothing should have been lost in the update, except for one post that was made just a couple of minutes ago....Read more »Tuesday July 09, 2013
Come watch Kalo skin the EotH Colonizer while listening to bad music and while I rig stuff for Ascendancy and complain about things.http://www.ustream.tv/channel/kalo-land ...Read more »Saturday June 22, 2013
Probably the last screenshot before we start the beta. ...Read more »Sunday June 16, 2013
Alright, so the beta for 2.1 is fast approaching, and we're about to start picking beta testers. For your edification, here's how we go about choosing testers, and how the beta process works.As we've said many times, the closed beta is not an opportunity to just get and play the mod early. Because of the limited size of the development team, and the large scope of the mod, beta testing requires a serious time commitment and a willingness to wade through hours of playing and replaying the same situations to provide useful feedback and data we can use to fix bugs, balance issues, and anything else that comes up. As a result of this, we only pick testers out of our active community. This isn't because we think other people can't do it, it's just that we have limited slots so we have to choose people who we know are invested in making the mod as good as possible, and are willing to suffer through the repetition for it.So, if you have fewer than five posts and apply because it "could be fun" there's basically no chance we'll pick you. The best way to get picked is to post bugs from existing versions, post suggestions, and get involved in discussing it. That's really the only way we know people are dedicated enough. Otherwise, just wait for the final release; it'll be a lot more stable, and you can have all the fun you want to by playing normally without us telling you when/how/what to play.For those who still want to do it and haven't signed up for consideration yet, the thread can be found here. If you're primarily active on another site (ModDB, Facebook) I can think of some people we'd be happy to have, but you do need to have a forum account to do this, since we organize the distribution and reports in a subforum.We will be choosing the 15-20 2.1 beta testers by July 1st, 2013, when the beta will hopefully start.-Corey ...Read more »Thursday June 06, 2013
...Specter of the Past...Today marks the 7th anniversary of the beginning of Thrawn's Revenge. Over those 7 years there have been dozens of people who have helped create the mod directly and indirectly, and thousands of fans who have contributed ideas, constructive criticism and supported the team in our efforts in various ways.Those efforts have translated into 3 minimods, 4 major versions of Imperial Civil War, 300,000 downloads and taking into account Ascendancy, a collective 2700 watches on Mod Database, 800 likes on Facebook, and tens of thousands of comments and forum posts.Before getting into the development news, we have finally decided to start using the domain www.thrawnsrevenge.com instead of gutr.swrebellion.com. We're still going to be under the same great hosting of the SWRebellion network and the same site layout and design (so forum users don't worry, your accounts are safe), but we've been aware for a long time that our domain name doesn't really lend itself to easy memorization. We're currently not switched over yet, but just remember to switch your bookmarks. The gutr domain will still redirect for a little while after we're live....Vision of the Future...That being said, after the release of 2.0 we immediately got to work on 2.1. We've been relatively quiet about it as far as news posts go, having focused mainly on video, so in this update I primarily want to take the time to outline the main thrust of what 2.1 is going to include.The guiding principle of 2.1 has been and will continue to be bugfixes and general quality of life or polishing improvements. This ranges from the little stuff like balance changes, up to larger and more glaring issues like the era change issues in Art of War, the base layouts, and the attack loops of the AI (which I think I have resolved, but will not be sure of until we can get a larger testing pool). We're also cleaning up some of the rough edges on the Empire of the Hand and Pentastar Alignment, such as the lack of tactical upgrades.Part of this plan has included a smaller focus on adding new content than we have in previous versions, as this makes us more able to be confident that we're not introcuding new issues and allowing us to put the full focus on polish. This does not, however, mean you will not have new toys to play with.UnitsOne of the main additions is the highly requested heavy Empire of the Hand defense platform which has actually been in production since before 2.0 released, but had some significant delays for reasons I won't go into. This is the Visvia, a kilometer long platform with several small weapons emplacements, but also four gigantic tracking turrets which have an extremely low rate of fire, but which collectively deal damage on the scale of an Imperial hypervelocity cannon. In addition to this, there are some other gaps in the unit list which we're addressing, mainly for the Empire of the Hand and the Pentastar Alignment. The Empire of the Hand will receive at least one new ship, and the Pentastar Alignment will be receiving several with different requirements to build them, to compensate for their lack of interaction with the era system (considering that canonically they were re-incorporated into the Empire after era 2). These ships include the Lucrehulk, the Recusant, and a few other Imperial ships. For the Empire of the Hand, they'll be receiving at least one frigate to fill the gap between the Chaf and the Kariek, which means the Kariek will be dropped to its intended power level. We're also finishing the redesign process we started with the Phalanx in 2010 by redesigning the Vigilance and Massias. We understand that some people grow attached to the old designs, even if just for familiarity reasons. Slevered addressed the need to redesign these ships, specifically with reference to the Vigilance but outlining the team's general feeling on the issue by saying:Quote from: SleveredThere are actually multiple reasons why the vigilance needed a design change. Although the unit had some interesting design elements, it did not complement the other ships in the same faction. Two key design elements caused this dissonance to occur. The first problem was the engine design. Although it does convey a fierce aesthetic, it does not match any design element in EOTH. The second problem is the structure of a singular hull plating with only standalone "theme park" elements that pass on the top tiers of the hull. This design decision caused an awkward focal point at the only extruding parts of the design.The updated model not only matches the core design elements of EOTH, but also uses the old Vigilance as an inspiration behind the personal design requirements I set out when I drew and modeled the ship. I enjoyed the fierce engine but there needed to be a more balanced composition and silhouette.The design of the ship will also bleed over into gameplay when selecting units (even though this is a tiny ship, the principle still stands) and designing iconography for ships.Galactic ConquestWe're also adding two new galactic conquest scenarios. The first of these is a 103 planet era-progressive GC (like the Art of War campaigns) called Imperial Civil War. This is more in keeping with the 1.3 version of Art of War which had more planets than the 2.0 one because it focused on fewer factions. This GC includes the known galaxy, which means the playable factions are the Pentastar Alignment, Imperial Remnant and the New Republic. Essentially it's the Art of War without the Empire oif the Hand which people have been asking for.The second of these two GC's is a new version of From the Ground Up, the single planet start GC, which includes the Pentastar Alignment, which was added after that original GC in 2.0. This one we're still working out the details on.Survival ModeThe biggest addition to 2.1 is Survival Mode. In this you fight of waves of enemyt units with limited credits and ship production. You can see a more in depth presentation of it, as well as the first few waves of the New Republic version in this video:Click Here to WatchThat's all for now. Hopefully it gives a better or at least more collected idea of the overall plan we have for 2.1. We'll be going into more specifics with each of these in future news posts. If you want to track specific changes made so far, there's a thread for it here.We're accepting beta tester applications here.-The Thrawn's Revenge Team-Follow us on Facebook.Watch us on Mod Database.Join the discussion on our forums. ...Read more »Monday May 27, 2013
We've been trying to get some feedback on what kind of media people like, partially to make sure people actually enjoy what we put out there as much as possible between releases to tide people over, and partially to see the most effective way to spread the word to other people. So if any of you could fill this out (including and especially guests, we want to hear from as many people as possible), we'd appreciate it.http://www.surveymonkey.com/s/XHG7V87We have no intention of selling the information, this is solely for us to figure out what people want to see and where people tend to see it from.Thanks. ...Read more »Monday May 06, 2013
The second new Pentastar unit in 2.1, the Lucrehulk. We're still playing with the scale on it. I'm using an integrated chip right now, so the picture's a little lower res than I'd likeModel: DavisSkin: Davis, Corey ...Read more »
Thrawn’s Revenge includes a brief tutorial to explain several of the key new features introduced by the mod (all of which are also outlined in this manual). You can access and play through the tutorial from the Galactic Conquest menu.
At several points during Galactic Conquest scenarios you, the player, may be informed of specific missions by one of your heroes. These missions can be completed or ignored as you desire, however you will normally receive a bonus for successfully completing them. The available missions are as follows:
- In the Thrawn Campaign, Talon Karrde (for the New Republic), or Grand Admiral Thrawn (for the Imperial Remnant) may appear and direct you to take them, along with a suitably sized fleet, to a specific planetary location where you will encounter an opposing force attempting to salvage the Katana Fleet.
Note: This mission will only be triggered after you capture Pantolomin (Imperial Remnant) or Myrkr (New Republic).
- In Reunification as the Imperial Remnant, you will be tasked with capturing specific enemy planets in order to gain more heroes and hero upgrades. These include: Colonel Cronus (Capture Odik II), Gilad Pellaeon (Capture Hakassi), and Knight Hammer (Capture Odik II to replace Admiral Daala’s flagship).
- In Final Imperial Push, The Art of War, and Essence of War, as the New Republic, Talon Karrde will invite you to upgrade the Errant Venture for Booster Terrick at the start of Era 5. This will result in a fully-functional and upgraded Errant Venture, complete with custom red hull plating.
Planet Capture Bonuses
When you capture certain key planets, such as major shipyards or population centres, as the Imperial Remnant, New Republic or Empire of the Hand, you will be rewarded with some form of prize. This will vary depending on the planet and the faction but may include captured units or structures that are added to your forces at that location. You will always be informed of any additional bonus received and this is in addition to the standard credit bonus for capturing the planet.
Sometimes during space battles taking place within a Galactic Conquest scenario you may receive a warning message informing you of additional unidentified forces entering from hyperspace. The third force will be unaffiliated with either faction already on the map and will target both fleets indiscriminately; it is up to you how you choose to deal with them. Note: The raid fleet is not brought from any force on the galactic map and will not be carried back across in the event of it winning the battle.
When you begin a Galactic Conquest scenario you will now see your chosen faction’s logo (such as the Pentastar logo shown to the right) followed by a Star Wars text crawl with a brief outline of the current state of the galaxy. This can be skipped by clicking or pressing any key. After the text crawl has finished (or been skipped) your faction leader will introduce you to the scenario and outline your principal enemies, targets and objectives.
Thrawn’s Revenge has replaced the vanilla interface with a custom-designed version created by Dr. Nick. While the layout is substantially the same as vanilla, there are several minor differences, including the absence of a visible advisor, a modified Galactic Conquest selection screen and updated tech-trees for the playable factions.
Unlike in vanilla Empire at War heroes In Thrawn’s Revenge do not automatically respawn when they are killed. This is to minimise the imbalance created by a large number of heroes, often accompanied by powerful ships or vehicles, regenerating at no cost to the player. The exceptions to this rule are Skirmish mode, where the player buys, and can re-buy, heroes individually, and a few select cases in Galactic mode where a hero returns after a change in era (namely Admiral Ackbar, Admiral Daala and Grand Admiral Pellaeon).
Orbital Support for Ground Battles
In Thrawn’s Revenge the Bombing Run provides a faction with the ability to order precise attacks to devastate individual targets, such as a specific structure in the enemy base or a turbolaser installation, without the danger of causing too much collateral damage in the immediate surroundings. To complement this surgical strike ability is the Planetary Bombardment which provides a larger and more indiscriminate attack option by launching a torrent of turbolaser fire over a large area, although individual targets are less likely to be hit.
Several planets across the galaxy are home to renowned starship manufacturers. If you control the home planet of one of these corporations you may be able to build a relationship with their headquarters (10000$) and gain significant production bonuses on their products.
Kuat Drive Yards (IR)
History: Now regarded as the largest military starship manufacturer in the galaxy, Kuat Drive Yards first gained prominence during the Clone Wars as the Old Republic’s primary starship contractor, a role it has retained under the Empire.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Kuat:
Acclamator II-class Assault Ship, Escort Carrier, Executor-class Super Star Destroyer, Imperial-class Star Destroyer, Imperial II-class Star Destroyer, Interdictor-class Star Destroyer, Praetor Mark II-class Battlecruiser, Sovereign-class Dreadnought, Tector-class Star Destroyer, All Terrain Armoured Transport, All Terrain Personal Transport, All Terrain Scout Transport, Self-Propelled Medium Artillery
Mon Calamari Shipyards (NR)
History: One of the oldest and best starship manufacturers in the galaxy, Mon Calamari Shipyards utilise both orbital and underwater production facilities to build their uniquely beautiful cruiser liners and highly advanced and powerful warships.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Mon Calamari:
MC40a Light Cruiser, MC80 Liberty-type Star Cruiser, MC80B Star Cruiser, MC90 Star Cruiser, Viscount-class Star Defender
Sienar Fleet Systems (PA)
History: Founded on Corulag by the wealthy Sienar family during the early days of the Old Republic, Sienar Fleet Systems is now one of the Empire’s primary military suppliers, including the entire TIE series, manufactured from various subsidiaries located throughout the galaxy.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Jaemus:
Enforcer-class Picket Cruiser, Gat-12 Skipray Blastboat, Immobilizer 418 Cruiser, IPV-1 System Patrol Craft, Praetor Mark II-class Battlecruiser, Vindicator-class Heavy Cruiser, TIE Crawler
Sycan Fleet Systems (EotH)
History: With Emperor Palpatine dead at the Battle of Endor, Grand Admiral Thrawn turned to his industrious allies on Syca to produce warships designed specifically for the dangerous unknown regions patrolled by his secretive shadow Empire.
Hint: Provides a 30% reduction to the production time and cost of the following products built on Syca:
Decimator-class Cruiser, Kariek-class Cruiser, Phalanx-class Destroyer, Syca-class Bomber, Syndic-class Destroyer, Warlord-class Gunboat.