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News

Endor Aftermath

Tuesday August 23, 2016

We're doing a significant overhaul to all of the Galactic Conquest scenarios in 2.2; some completely new ones, some redundant ones removed, some significantly reworked and some formerly single-scenario setups split into multiple scenarios because of how much they cover. Part of the goal in this is to add in more story where it's appropriate, but we'll get to that later once the project is closer to finished.For now, here's the layout of the Endor Aftermath GC. This GC is the primary Warlord-focused GC in 2.2, with all Imperial groups plus the New Republic, immediately after the Empire's fracturing. We'll have a news post soon where we break it down a bit more. ...

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2.2 Preview and Interview - Gul Gaming

Friday August 19, 2016

Gul Dukat and Bane have invited Corey onto their stream to preview some of the new content in ICW 2.2. We'll be starting about 3PM EST, 8PM GMT. Keep in mind, this will be a very early look at some work in progress.Link:www.hitbox.tv/GulGaming ...

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Make Maldrood Great Again

Saturday August 06, 2016

...

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The 2.2 Manifesto

Tuesday August 02, 2016

Information has been a little bit sparse on 2.2 and what it actually consists of, and I apologize for that. This is because we typically wait until features are 100% complete before announcing or discussing them too much, which in this case has been a little problematic. There are plenty of things which are progressing well, but which aren't quite finished. Most of them will also probably finish all at once, so instead of waiting to discuss different changes, here's a giant overview of most of what we've got on our plates for Imperial Civil War at the moment, finished or not, in no particular order. I won't cover the three new playable Warlord factions here, since they're getting their own posts.Regime Change - FinishedInstead of having to go on annoying suicide runs, we've given Imperial players a new way to get through the era. You can see it in action and the reasons for doing so in this video.Particle Changes - FinishedProjectiles can sometimes be a bit overwhelming on screen, especially from larger ships. This is no longer a problem; lasers are considerably smaller and travel faster, meaning less clutter on screen. Depending on resource, we'd also ideally like to move towards getting some death clones and damage particles back ingame.Era Progression vs Tech Progression - In ProgressOne of the most common (and frankly, annoying) misconceptions about the mod is that era progression and technological progression necessarily mean the same thing, resulting in people saying "why should I have to kill my heroes to get better tech" when the only faction which gives up their heroes to progress chronologically is also the faction which tends to get hurt the most by doing so, the Remnant. There will be an even further divide between technological progression and era progression in the mod in 2.2. Instead of automatically getting ships when you progress eras, eras will be one factor among several. For example, upon reaching Era 3, the New Republic will have to complete tech upgrades to start constructing its new class ships, including the Sacheen, Nebula and, making its potentially-regrettable return, the Republic-class Star Destroyer. Research like this will be constrained to the Empire of the Hand, New Republic and Imperial Remnant for hardcoded reasons. This also gives the Remnant a greater incentive to stay within certain eras where it has invested money in upgrading its arsenal, and losing your leader now becomes an even greater setback.For other factions, being the Pentastar Alignment, Greater Maldrood, Warlord Zsinj, and Eriadu Authority, there will be other prerequisites in place to give a feeling of progression even within single-era GCs. There will be some heroes available for recruitment only on certain planets, for example bounty hunters like Dengar and Bossk for most Imperial groups, or Rei'kas and Krassis Trelix for the Pentastar Alignment (more on that later). We've yet to say much about Maldrood, but a significant portion of their roster will be based on their pirate connections, including some unique units which will be both familiar and potentially unwelcome to some players.Diplomatic Influence - FinishedSmallpox has mostly finished the Diplomatic influence system for GC. Here is basically how it works, in his words. Keep in mind there may be significant differences for this as it goes through testing.The galaxy map is divided into sectors. Each planet gets assigned a value that represents your current influence on that planet. -If you lose a planet in a sector you lose influence on all other planets owned by you in the same sector. If you conquer a planet you gain influence on all other planets owned by you in that sector. You gain a little influence every day on each planet you own. If your influence on a planet drops to 0 you lose that planet (affiliation changes to neutral if no enemy diplomat or fleet is present). Every faction gets a diplomat unit with a build limit of one at a time. Diplomats have galactic stealth. If a diplomat is in orbit of a planet owned by another faction, the faction's influence on that planet will decrease every day. If the influence hits 0 while a diplomat is present the affiliation of that planet will change to the faction the diplomat belongs to. The diplomat also gets removed. Diplomats are also removed when the planet affiliation changes due to another faction conquering the planet. Ground Combat Changes - In ProgressThere are a few different things we're playing with for ground. First off, we're removing some of our worse maps and sprinkling in vanilla ones where they fit again. This also means we've slowed down the unit movements back to their original speeds. Ground buildings are going to have defensive turret hardpoints built into them in order to add another layer to ground battles. I'm still playing with the turret types to make sure terrain affects them as little as possible, but for the most part the system is complete and in place. We're also playing with expanding hardpoint use on the ground, giving a bit more depth to your tactical choices and hopefully making one of EaW's better features more prominent. Infantry will all be gvien back the crouch-move ability as well. This is a good portion of what were doing, but not everything.New and Redone Units- In ProgressThis is a bit more difficult to talk about without just turning it into a list, so that's basically what I'll do. As usual, there'll be a few older units getting redone or updated in some way. There will also be plenty of new hardware in space and also on ground to get your hands on. There's probably two dozen units not present in 21, including the Bellator, Secutor, Gladiator and Allegiance to name only some of the triangular ones. There's also the ULAV and AT-TE on the ground. The Empire of the Hand will also get considerable attention in this respect, with three new capital ships and four new defense platforms.This isn't quite everything in the mod, but hopefully it gives you an idea of our major goals with the mod for this version. More information, and more specific information, will come as we go. For those of you who would like to, I would also appreciate it if you gave this thread on one of my personal projects (which will hopefully help to allow me to focus more on things like modding) a read.Follow Imperial Civil WarForums - Facebook - Steam Group - Mod DB ...

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Support Your Local Corey Today

Sunday July 24, 2016

Hey everyone, this isn’t quite mod news (there'll be a post for each of the three projects coming really soon, though, so hold tight). I just wanted to take a moment to explain a side project I've been working on, off-and-on for the last year, but which I intend to put a lot more effort towards going into August and beyond.Corey Loses is a youtube channel and stream I hope to use for a few different purposes. Primarily, I want to use the last 10 years of experience I've had modding to try to bring a hopefully-entertaining or at least moderately educational perspective on modding and game design processes, primarily while playing different mods and video games but hopefully also with tutorials and other behind-the-scene type things. Hopefully it'd be a way to introduce some people to new mods or games they may have missed, but it's also a way for me to play some games I was never able to, and also preview different builds of Thrawn's Revenge mods. It's also a way to organize multiplayer games for those mods with community streams (which I've been doing mostly-weekly for Ascendancy)I've got a fair bit of content already posted (mostly Ascendancy previews, at the moment) if you want to check it out, and hope to really step it up starting in August. If you want to give it a look and follow or subscribe, I'd really appreciate it. If there's anything you want to see me do, such as previews or taking a look at a specific mod or game, let me know here or leave a comment or message there. As with my work on TR, I try to be as involved with the community for this as I can. As we go, I’ll hopefully learn better video editing and also address some of my system performance issues which can cause some frame stuttering in more resource intensive games.If you would like to content I make in other ways, you can also consider turning off adblock if you watch the videos, or if you want to support it directly, the Hitbox page has a monthly subscription option. I also have a Patreon page set up, if you feel so inclined. If you can’t or don’t want to do any of those things, I totally understand and hope you enjoy the content. I’m doing this because I love making these kinds of content, not for the money (as the 10 years of modding will attest), but school and living are expensive, so the more this is able to sustain itself, the more time I’ll be able to devote to making all kinds of content and hopefully, the better the quality will be.Youtube: www.youtube.com/c/CoreyLosesHitbox: www.hitbox.com/CoreyLosesPatron: www.patreon.com/CoreyLoses ...

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Regime Change

Monday July 18, 2016

A new way to time-travel. ...

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A Base to Call Home

Sunday June 26, 2016

Alongside the Warlords themselves, 2.2 will have a bunch of other changes. One of these changes is something I'm working on (which will also be used by Bullet in AotR) is adding static defense turrets to base buildings. Here's the Imperial barracks with a standard AI turret built in.These will be present as targetable hardpoints on the buildings, similar to the Underworld palace. 2.2 in general will have a lot more hardpoint representation on ground. ...

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Redirect: New Republic Trailer & 10 Years of Thrawn's Revenge

Tuesday June 07, 2016

The full text of this update can be found in News and Updates.http://thrawnsrevenge.com/forums/index.php?topic=5884.0 ...

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Thrawn's Revenge & Corey Loses Discord Server

Saturday May 28, 2016

I've made an essentially-open Discord Server for the TR community and for my video stuff at Corey Loses.  Discord is a text/voice program typically used for gaming which can offer a new way for the team and fans to interact with each other. It has a desktop app, but is also available in browsers.To join the server, click here:https://discord.gg/0r6o1Twrk4BpOq2E ...

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The Imperial Remnant

Imperial Remnant

Originally founded by Supreme Chancellor Palpatine of the then Galactic Republic, the First Galactic Empire was formed during a reorganisation of that corrupt and war weary galactic government after the end of the Clone Wars, a conflict orchestrated by the Sith Lord through his dual identities as Chancellor and Darth Sidious.

Built upon the principles of a New Order, of a strong and ordered society maintained by a strong political and military establishment, the Empire was enthusiastically embraced by the majority of the populace after years of war and conflict, even as the institutions of the Republic were dismantled, the military expanded and Palpatine launched purges against his opponents.

After the true nature of the Empire became apparent, an authoritarian regime with distinctive humanocentric tendencies, the rising dissent and threat of rebellion allowed Palpatine to declare a state of emergency and endorse Moff Tarkin’s Doctrine of Fear, culminating in the construction and deployment of the Death Stars.

When Palpatine was killed at the Battle of Endor, and his second Death Star destroyed by the Rebel Alliance, it started a chain of events that led to the fragmentation of his Empire as numerous Imperials fought to take his place on the throne, or fled with their forces to carve out their own mini empires.

The largest fragment of the Empire, which came to be known as the Imperial Remnant, was first led by Grand Vizier Sate Pestage and eventually fell under the control of a series of leaders who struggled to fend off the aggressive warlords and defend against the newly founded New Republic.

Playable In

- Skirmish

- The following Galactic Conquest scenarios:

  • Fractured Empire
  • Thrawn Campaign (M)
  • Shadow Hand
  • Reunification
  • Final imperial Push
  • The Stars Align
  • The Art of War
  • Essence of War
  • Empires at War
  • From the Ground Up
*Campaigns with (M) are also available in multiplayer.
  • Eclipse-class Dreadnought
    Eclipse-class Dreadnought
    Class: Super
    Length: 17500m
    Population: 20
    Eras: 3
    Armament: 540/54 Turbolaser, 340/34 Heavy Turbolaser, 100/10 Ion Cannon, Gravity Well Generator, Axial Superlaser
    Complement: Fighter Squadrons, Bomber Squadrons (58 Max)
    Other Information: The Reborn Emperor commands this ship.
  • Executor-class Star Dreadnought
    Executor-class Star Dreadnought
    Class: Super
    Price: 40000
    Length: 19000m
    Population: 15
    Eras: 1 4 5
    Armament: 540/54 Turbolaser, 540/54 Heavy Turbolaser, 200/20 Ion Cannon, 100/10 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (30 Max)
    Other Information: Current build limit of three with a lifetime limit of ten.
  • Praetor Mark II-class Battlecruiser
    Praetor Mark II-class Battlecruiser
    Class: Super
    Price: 15000
    Length: 4800m
    Population: 9
    Eras: 3
    Armament: 84/14 Turbolaser, 30/6 Quad Turbolaser, 84/14 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (12 Max)
  • Sovereign-class Dreadnought
    Sovereign-class Dreadnought
    Class: Super
    Price: 35000
    Length: 15000m
    Population: 15
    Eras: 3
    Armament: 340/34 Turbolaser, 340/34 Heavy Turbolaser, 100/10 Ion Cannon, Gravity Well Generator, Axial Superlaser
    Complement: Fighter Squadrons, Bomber Squadrons (36 Max)
    Other Information: Current build limit of four with a lifetime limit of four.
  • Imperial II-class Star Destroyer
    Imperial II-class Star Destroyer
    Class: Capital
    Price: 6200
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 64/8 Turbolaser, 8/4 Octuple Turbolaser, 6/2 Heavy Turbolaser, 20/2 Heavy Ion Cannon, Tractor Beam
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Imperial-class Star Destroyer
    Imperial-class Star Destroyer
    Class: Capital
    Price: 5900
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 60/6 Turbolaser, 6/2 Dual Heavy Turbolaser, 2/2 Quad Heavy Turbolaser, 60/6 Ion Cannon, Tractor Beam
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Interdictor-class Star Destroyer
    Interdictor-class Star Destroyer
    Class: Capital
    Price: 12000
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 32/4 Turbolaser, 5/1 Dual Heavy Turbolaser, 28/2 Ion Cannon, Gravity Well Generator
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
  • Tector-class Star Destroyer
    Tector-class Star Destroyer
    Class: Capital
    Price: 8000
    Length: 1600m
    Population: 4
    Eras: 4
    Armament: 36/6 Heavy Turbolaser, 48/8 Dual Heavy Turbolaser, 24/6 Dual Heavy Ion Cannon
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser
    Dreadnaught-class Heavy Cruiser
    Class: Heavy
    Price: 2200
    Length: 600m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser, Katana-type
    Dreadnaught-class Heavy Cruiser, Katana-type
    Class: Heavy
    Length: 600m
    Population: 2
    Eras: 2
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser, 20/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Other Information: Can only be obtained at a location speciifed by Grand Admiral Thrawn.
  • Modular Taskforce Cruiser
    Modular Taskforce Cruiser
    Class: Heavy
    Price: 1500
    Length: 1150m
    Population: 1
    Eras: 3
    Armament: 16/4 Medium Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (9 Max)
    Available in Skirmish: Y
  • Strike-class Medium Cruiser
    Strike-class Medium Cruiser
    Class: Heavy
    Price: 1800
    Length: 450m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 10/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Venator-class Star Destroyer
    Venator-class Star Destroyer
    Class: Heavy
    Price: 3800
    Length: 1137m
    Population: 3
    Eras: 4 5
    Armament: 20/4 Turbolaser, 2/2 Dual Turbolaser, 8/4 Dual Heavy Turbolaser, 4/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (12 Max)
    Available in Skirmish: Y
  • Victory II-class Star Destroyer
    Victory II-class Star Destroyer
    Class: Heavy
    Price: 3800
    Length: 900m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 20/4 Dual Heavy Turbolaser, 20/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Victory II-class Star Destroyer, Crimson Command-type
    Victory II-class Star Destroyer, Crimson Command-type
    Class: Heavy
    Price: 4200
    Length: 900m
    Population: 3
    Eras: 4
    Armament: 60/6 Turbolaser, 20/4 Dual Heavy Turbolaser, 40/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Other Information: Can only be built at Colonel Cronus's location. Lifetime build limit of fifteen.
  • Victory-class Star Destroyer
    Victory-class Star Destroyer
    Class: Heavy
    Price: 3400
    Length: 900m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 40/4 Dual Turbolaser, 10/2 Quad Turbolaser, 72/12 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Acclamator II-class Assault Ship
    Acclamator II-class Assault Ship
    Class: Light
    Price: 2500
    Length: 752m
    Population: 3
    Eras: 4 5
    Armament: 4/2 Turbolaser, 12/2 Quad Turbolaser, 4/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (8 Max)
    Available in Skirmish: Y
  • Carrack-class Cruiser
    Carrack-class Cruiser
    Class: Light
    Price: 1200
    Length: 350m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 10/2 Heavy Turbolaser, 20/4 Ion Cannon
    Available in Skirmish: Y
  • Escort Carrier
    Escort Carrier
    Class: Light
    Price: 2300
    Length: 500m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 10/2 Laser Cannon, 1/1 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Immobilizer 418 Cruiser
    Immobilizer 418 Cruiser
    Class: Light
    Price: 9000
    Length: 600m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 20/4 Quad Laser Cannon, Gravity Well Generator
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Lancer-class Frigate
    Lancer-class Frigate
    Class: Light
    Price: 1000
    Length: 250m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 20/4 Quad Laser Cannon
    Available in Skirmish: Y
  • Vindicator-class Heavy Cruiser
    Vindicator-class Heavy Cruiser
    Class: Light
    Price: 2500
    Length: 600m
    Population: 3
    Eras: 2 3 4 5
    Armament: 24/2 Medium Turbolaser, 10/1 Quad Turbolaser, 10/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • A9 Vigilance Interceptor
    A9 Vigilance Interceptor
    Class: Starfighter
    Price: 400
    Length: 7.4m
    Population: 1
    Eras: 4 5
    Armament: 2 Heavy Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • I-7 Howlrunner
    I-7 Howlrunner
    Class: Starfighter
    Price: 300
    Length: 11.4m
    Population: 1
    Eras: 4 5
    Armament: 2 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Preybird-class Starfighter
    Preybird-class Starfighter
    Class: Starfighter
    Price: 400
    Length: 21m
    Population: 1
    Eras: 5
    Armament: 2 Heavy Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Scimitar Assault Bomber
    Scimitar Assault Bomber
    Class: Starfighter
    Price: 210
    Length: 13.8m
    Population: 1
    Eras: 2
    Armament: 2 Laser Cannon, 4 Concussion Missile
    Complement: 12 per squadron
  • TIE/D Defender
    TIE/D Defender
    Class: Starfighter
    Price: 650
    Length: 9.2m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Medium Ion Cannon, 4 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/D Droid
    TIE/D Droid
    Class: Starfighter
    Price: 300
    Length: 6.1m
    Population: 1
    Eras: 3
    Armament: 2 Laser Cannon
    Complement: 12 per squadron
  • TIE/IN Interceptor
    TIE/IN Interceptor
    Class: Starfighter
    Length: 9.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 4 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/LN Starfighter
    TIE/LN Starfighter
    Class: Starfighter
    Length: 6.4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/SA Bomber
    TIE/SA Bomber
    Class: Starfighter
    Length: 7.8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Golan I Space Defense SpaceGun
    Golan I Space Defense SpaceGun
    Class: Structure
    Price: 2000
    Length: 1231m
    Eras: 1 2 3 4 5
    Armament: 80/8 Turbolaser, 10/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan II Space Defense SpaceGun
    Golan II Space Defense SpaceGun
    Class: Structure
    Price: 3500
    Length: 2158m
    Eras: 1 2 3 4 5
    Armament: 120/12 Turbolaser, 20/4 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan III Space Defense NovaGun
    Golan III Space Defense NovaGun
    Class: Structure
    Price: 5000
    Length: 2600m
    Eras: 1 2 3 4 5
    Armament: 160/16 Turbolaser, 40/8 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • A5 Juggernaut
    A5 Juggernaut
    Class: Advanced
    Price: 650
    Length: 22m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, 2 Blaster Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • All Terrain Anti-Aircraft
    All Terrain Anti-Aircraft
    Class: Advanced
    Price: 500
    Length: 18m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • All Terrain Armoured Transport
    All Terrain Armoured Transport
    Class: Advanced
    Price: 1000
    Length: 20m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • 2-M Saber-class Repulsor Tank
    2-M Saber-class Repulsor Tank
    Class: Heavy
    Price: 500
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Beam Cannon, Laser Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Century Tank
    Century Tank
    Class: Heavy
    Price: 180
    Length: 6.7m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Turbolaser
    Complement: 2 per company
    Available in Skirmish: Y
  • Imperial Dropship Transport
    Imperial Dropship Transport
    Class: Heavy
    Price: 600
    Length: 16.8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Missile Launcher
    Complement: 2 per company
    Available in Skirmish: Y
  • Self-Propelled Medium Artillery
    Self-Propelled Medium Artillery
    Class: Heavy
    Price: 1000
    Length: 20m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Heavy Turbolaser Cannon, 4 Blaster Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • XR-85 Tank Droid
    XR-85 Tank Droid
    Class: Heavy
    Price: 700
    Length: 32m
    Population: 1
    Eras: 3 4 5
    Armament: Beam Cannon, Turbolaser
    Complement: 2 per company
    Available in Skirmish: Y
  • E-Web Heavy Repeating Blaster
    E-Web Heavy Repeating Blaster
    Class: Infantry
    Price: 200
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Imperial Specialist
    Imperial Specialist
    Class: Infantry
    Price: 125
    Eras: 1 2 3 4 5
    Complement: 3 per company
  • Noghri Death Commando
    Noghri Death Commando
    Class: Infantry
    Price: 400
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster
    Complement: 3 per company
    Other Information: Can only be built on Honoghr.
  • Novatrooper
    Novatrooper
    Class: Infantry
    Price: 125
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 4 squads of nine per company
    Available in Skirmish: Y
    Other Information: Current build limit of 15.
  • Scout Trooper
    Scout Trooper
    Class: Infantry
    Price: 150
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 2 per company
    Available in Skirmish: Y
  • Shock Trooper
    Shock Trooper
    Class: Infantry
    Price: 125
    Population: 1
    Eras: 1 2 3 4 5
    Armament: PLEX Missile Launcher
    Complement: 2 squads of 3 per company
    Available in Skirmish: Y
  • Stormtrooper
    Stormtrooper
    Class: Infantry
    Price: 60
    Eras: 1 2 3 4 5
  • All Terrain Personal Transport
    All Terrain Personal Transport
    Class: Light
    Price: 200
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, Concussion Grenade Launcher
    Complement: 4 per company
    Available in Skirmish: Y
  • All Terrain Scout Transport
    All Terrain Scout Transport
    Class: Light
    Price: 150
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Chariot Light Assault Vehicle
    Chariot Light Assault Vehicle
    Class: Light
    Price: 180
    Length: 11.8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • TIE Mauler
    TIE Mauler
    Class: Light
    Price: 180
    Length: 6.7m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 5 per company
    Available in Skirmish: Y
  • Ait Convarion
    Ait Convarion
    Class: Hero
    Other Information: Commands the Corrupter, a Victory II-class Star Destroyer.
  • Apwar Trigit
    Apwar Trigit
    Class: Hero
    Other Information: Commands the Implacable, an Imperial-class Star Destroyer.
  • Ardus Kaine
    Ardus Kaine
    Class: Hero
    Other Information: Commands the Reaper, an Executor-class Star Dreadnought.
  • Blitzer Harrsk
    Blitzer Harrsk
    Class: Hero
    Other Information: Commands the Shockwave, a Tector-class Star Destroyer.
  • Brakiss
    Brakiss
    Class: Hero
    Other Information: Dark Jedi.
  • Brandei
    Brandei
    Class: Hero
    Other Information: Commands the Judicator, an Imperial-class Star Destroyer.
  • Cronus
    Cronus
    Class: Hero
    Other Information: Commands the 13X, a Crimson Command-type Victory II-class Star Destroyer.
  • Delak Krennel
    Delak Krennel
    Class: Hero
    Other Information: Commands the Reckoning, an Imperial II-class Star Destroyer.
  • Dorja
    Dorja
    Class: Hero
    Other Information: Commands the Relentless, an Imperial-class Star Destroyer.
  • Drend Navett
    Drend Navett
    Class: Hero
    Other Information: Commando.
  • Erisi Dlarit
    Erisi Dlarit
    Class: Hero
    Other Information: Commands Elite Squadron, a TIE Interceptor unit.
  • Freja Covell
    Freja Covell
    Class: Hero
    Other Information: Commands an All Terrain Armoured Transport.
  • Gilad Pellaeon
    Gilad Pellaeon
    Class: Hero
    Other Information: Imperial Leader. Commands the Chimaera, an Imperial II-class Star Destroyer.
  • Grodin Tierce
    Grodin Tierce
    Class: Hero
    Other Information: Commands the Relentless, an Imperial-class Star Destroyer.
  • Joruus C'baoth
    Joruus C'baoth
    Class: Hero
    Other Information: Commands a Carrack-class Light Cruiser.
  • Maarek Stele
    Maarek Stele
    Class: Hero
    Other Information: Commands the 181st Imperial Fighter Wing, a TIE Defender unit.
  • Maximilian Veers
    Maximilian Veers
    Class: Hero
    Other Information: Commands an All Terrain Armoured Transport.
  • Meizh Vermel
    Meizh Vermel
    Class: Hero
    Other Information: Commands the Ascian, a CR90 Corellian Corvette.
  • Natasi Daala
    Natasi Daala
    Class: Hero
    Other Information: Imperial Leader. Commands the Gorgon (Era 4), an Imperial-class Star Destroyer, the Knight Hammer (Era 4), an Executor-class Star Dreadnought, or the Scylla (Era 5), a Venator-class Star Destroyer.
  • Niles Ferrier
    Niles Ferrier
    Class: Hero
    Other Information: Commands a DP20 Corellian Gunboat.
  • Palpatine
    Palpatine
    Class: Hero
    Other Information: Imperial Leader. Commands the Eclipse-class Dreadnought.
  • Sander Delvardus
    Sander Delvardus
    Class: Hero
    Other Information: Commands the Thalassa, a Praetor Mark II-class Battlecruiser.
  • Sedriss QL
    Sedriss QL
    Class: Hero
    Other Information: Dark Jedi.
  • Thrawn
    Thrawn
    Class: Hero
    Other Information: Imperial Leader. Commands the Chimaera, an Imperial II-class Star Destroyer.
  • Treuten Teradoc
    Treuten Teradoc
    Class: Hero
    Other Information: Commands the Crimson Sunrise, a Crimson Command-type Victory II-class Star Destroyer.
  • Turr Phennir
    Turr Phennir
    Class: Hero
    Other Information: Commands the 181st Imperial Fighter Wing, a TIE Interceptor unit.
  • Ysanne Isard
    Ysanne Isard
    Class: Hero
    Other Information: Imperial Leader. Commands the Lusankya, an Executor-class Star Dreadnought.