Email the Thrawn's Revenge team Find us on Facebook Subscribe to us on YouTube Follow us on Twitter See us on ModDB
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

News

Corey Loses Imperial Civil War

Saturday August 01, 2015

I've started posting my series of 2.2 testing playthroughs on my youtube channel, starting with the Empire of the Hand. I'll be doing playthroughs with most of the new content as we approach release, so if you want to see everything in action and hear me go on about random modding stuff, I'll be posting screenshots with links to the episodes every Wednesday and Saturday in the image gallery. Go subscribe and like and share and stuff. ...

Read more »

Imperial Civil War 2.2 Tester Signup Thread

Monday July 20, 2015

We're currently starting to look for a few people to test ICW 2.2. Those chosen will be responsible for playing with all features in order to test functionality, balance and general playability. In order to signup for consideration, just post in this thread. If you're primarily active somewhere else (ModDB, etc) post what your username is on that site as well. Keep in mind that this is not just a way to get to play the mod early; the point is to test, so those who are active and have shown  a desire to help in the past (suggestions, bug reports, etc) will be given more consideration than people who just post in the thread and disappear. Also, if testers do not actually test and post reports, they will be removed from the tester pool. ...

Read more »

Bellator in 2.2

Sunday June 21, 2015

...

Read more »

Gladiator in 2.2

Sunday June 21, 2015

This took me way too long to finish. ...

Read more »

Nine Years Lost in Space

Monday June 08, 2015

...Ninth Anniversary...Although the mod is nowhere close to resembling what it was in the early days, today marks the 9th anniversary of the creation of Thrawn's Revenge. I originally set out with the sole purpose of adding Thrawn as a playable hero in Empire at War, before Forces of Corruption was even a thing, and the project quickly grew (and sometimes shrank) from there. We on the dev team for both mods would like to thank everyone for their continued support in these last nine years; without it, we'd be nowhere near what we are today.That being said, I'm sure you're more interested in what's going on with each mod than the fact that if the mod were a person in Canada or the United States (and elsewhere) it would be in the fourth grade, so we're going to do a joint update. If you're only interested in one, just read that part. We won't be offended....Imperial Civil War 2.2...We've made a few changes from the 2.2 announcement; instead of adding the Galactic Civil War scenario, we're focusing on cleaning up and expanding within the current timeline and constraints of the mod.  The primary goal is to clean up and finalize the Empire of the Hand and Pentastar Alignment, the latter of which currently relies on outmoded ships and in some cases, leftover models and skins. The secondary goal now that the Defreezer utility exists is to represent the post-Endor galaxy and let the player work towards whatever outcome they want, with whatever group they want (within reason), so essentially if something is available on the map, eventually you'll be able to pick it. In 2.2 this means enabling the Duskhan League in whichever GCs they're already in, and enabling playing as the Warlords, which have been split into Harrsk, Teradoc and Zsinj's empires, who will have a mix of different Imperial units. Ideally this would also include the Hapans, but they'd need a bit more expansion first. Another goal is to try to mitigate the badness that is EaW's land battles. The first step in this is to remove some of the worse and more tedious ICW maps and re-enabling some of the vanilla maps so we can reduce the unit speed. Honestly, we have pretty much no hope for land ever being anywhere near salvageable but we'll see what we can do (and before anyone says anything, the presence of Clone War units wouldn't actually make ground battles good)....Ascendancy 1.0...The goal with Ascendancy 1.0 is much as it always was; we're gathering the feedback from 0.95 to finalize the New Republic and Imperial Remnant, while adding the Empire of the Hand and Pentastar Alignment We're also adding some neutral structures and objectives, including the gravity-manipulating Centerpoint Station. We intended to include several redone models and skins, especially for the Empire of the Hand, however since the focus is still primarily on setting up gameplay mechanic and faction identities, the existing Empire of the Hand ships will be the same versions as exist in Imperial Civil War 2.1. After the release of 1.0, we'll start to redo and update certain models, with the New Republic's Ferret Scout and Empire of the Hand's Ascendancy Star Destroyer at the top of the list.Tech trees are another primary focus in 1.0. In the existing versions, both factions have about 90 techs available to them, and in 1.0 the goal is to release with each faction hovering around 120, so even the existing factions will have several new dimensions to them upon release. On top of these new techs, each faction will be gaining some units; we've already announced the Imperial Remnant's acquisition of the Allegiance-class and Modular Taskforce Cruiser in exchange for some units being sent to the Pentastar Alignment, but the New Republic will also be gaining some new toys which we haven't mentioned yet, filling out it's currently-lacking Cruiser roster. These are the Sullustan Dauntless and Corellian Proficient.Let's Test!I've made a new channel on which we will be posting Let's Plays of the mods while they're in development, including both ICW and Ascendancy. This way, those who just want to see feature previews and trailers can see them on the Thrawn's Revenge channel, and those who want longer-form playthroughs can see them on the Corey Loses channel. The first series is a playthrough of Ascendancy 1.0 as the Remnant against all four 1.0 factions. I may eventually start playing other stuff, if people are interested in that.Thanks again for your support for the last nine years! ...

Read more »

Mod Anniversary & Youtube Update

Sunday June 07, 2015

New LP channel:Click Here ...

Read more »

Randomized Z-Layer

Monday June 01, 2015

Most of what we're doing is currently not very visual, hence the lack of screenshots, but we've got some stuff going on in the background.We (by we I mean Pox) have been working on a script to randomize the levels ships jump in on, so each instance of a ship class isn't always on the same level. This has been done previously in other mods with some story scripting that cycles between unit variants, but those tend to limit the possibilities, wouldn't work super well with era changes, and also tends to make selection a hassle. This alleviates those problems. It may have unintended side effects if larger ships end up in the middle, but we've chucked all Supers under everything else so that shouldn't be an issue, and that's what testing is for. ...

Read more »

Secutor Ingame

Friday March 27, 2015

Click for originalOne of the new Pentastar capital ships in 2.2, the Secutor Star Destroyer.Screenshot quality kind of sucks, still trying to set up my computer properly, so jpgs for now. ...

Read more »

Realignment

Thursday February 19, 2015

Changes to the Pentastar Alignment, and some new directions for 2.2With the first release of Ascendancy available, I've started to shift some of my focus back to ICW and getting 2.2 off the ground. Since doing so, I've made a few shifts to the plans for that release. In the previous update, we explained a few of the major focuses for the upcoming version....Realignment...The most drastic changes related to the four playable factions in 2.2 have to do with the Pentastar Alignment; for the last few versions, while they have had some interesting aspects they've lacked some of the feeling of cohesion other factions had, and the plan with this release is to address that. The initial plan for unit expansion in the Alignment was to use the Corporate Sector Authority as sort of an unofficial ally for them, and expand their content using CSA assets. However, despite the appeal of the corporate ties aspect, the fact that the CSA was usually under Zsinj's direct control makes this a bit problematic and not ideal. So while we still keep access to the CSA units for the Alignment when you control the CSA worlds (and extend the same privelages to Zsinj), we're also expanding the core roster for the Alignment as well:New Units: Gladiator, Procursator, Secutor, Bellator.Most of these ships have pretty self-explanatory frigate-cruiser-capital carrier roles, which ties into the "obscure Imperial ships with a focus on fighters" motif the PA currently has. The only outlier is the Bellator, as an SSD, which will be available in eras 3+ on Kuat and Fondor. We're mostly happy with the current SSD setup for the Pentastar Alignment, where they get two at the start and have to make them last, however we felt they could use a bit more firepower as the game goes on, and a better incentive to progress eras. ...An Empire Divided, A Galaxy At War...As it says in the previous update, one of our initial plans was to create a GCW galactic conquest in 2.2, however on further review we feel our efforts would be better spent elsewhere; art assets would be better directed at fleshing out the factions as they currently exist, where necessary, instead of creating several units for a single-use GC. With the defreezer seeming to be funtioning without any issues, instead of creating a scenario that ultimately would end up fairly similar to those in the base game, we can use that time to create scenarios which can take advantage of more planets or more active factions. ...

Read more »

The Imperial Remnant

Imperial Remnant

Originally founded by Supreme Chancellor Palpatine of the then Galactic Republic, the First Galactic Empire was formed during a reorganisation of that corrupt and war weary galactic government after the end of the Clone Wars, a conflict orchestrated by the Sith Lord through his dual identities as Chancellor and Darth Sidious.

Built upon the principles of a New Order, of a strong and ordered society maintained by a strong political and military establishment, the Empire was enthusiastically embraced by the majority of the populace after years of war and conflict, even as the institutions of the Republic were dismantled, the military expanded and Palpatine launched purges against his opponents.

After the true nature of the Empire became apparent, an authoritarian regime with distinctive humanocentric tendencies, the rising dissent and threat of rebellion allowed Palpatine to declare a state of emergency and endorse Moff Tarkin’s Doctrine of Fear, culminating in the construction and deployment of the Death Stars.

When Palpatine was killed at the Battle of Endor, and his second Death Star destroyed by the Rebel Alliance, it started a chain of events that led to the fragmentation of his Empire as numerous Imperials fought to take his place on the throne, or fled with their forces to carve out their own mini empires.

The largest fragment of the Empire, which came to be known as the Imperial Remnant, was first led by Grand Vizier Sate Pestage and eventually fell under the control of a series of leaders who struggled to fend off the aggressive warlords and defend against the newly founded New Republic.

Playable In

- Skirmish

- The following Galactic Conquest scenarios:

  • Fractured Empire
  • Thrawn Campaign (M)
  • Shadow Hand
  • Reunification
  • Final imperial Push
  • The Stars Align
  • The Art of War
  • Essence of War
  • Empires at War
  • From the Ground Up
*Campaigns with (M) are also available in multiplayer.
  • Eclipse-class Dreadnought
    Eclipse-class Dreadnought
    Class: Super
    Length: 17500m
    Population: 20
    Eras: 3
    Armament: 540/54 Turbolaser, 340/34 Heavy Turbolaser, 100/10 Ion Cannon, Gravity Well Generator, Axial Superlaser
    Complement: Fighter Squadrons, Bomber Squadrons (58 Max)
    Other Information: The Reborn Emperor commands this ship.
  • Executor-class Star Dreadnought
    Executor-class Star Dreadnought
    Class: Super
    Price: 40000
    Length: 19000m
    Population: 15
    Eras: 1 4 5
    Armament: 540/54 Turbolaser, 540/54 Heavy Turbolaser, 200/20 Ion Cannon, 100/10 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (30 Max)
    Other Information: Current build limit of three with a lifetime limit of ten.
  • Praetor Mark II-class Battlecruiser
    Praetor Mark II-class Battlecruiser
    Class: Super
    Price: 15000
    Length: 4800m
    Population: 9
    Eras: 3
    Armament: 84/14 Turbolaser, 30/6 Quad Turbolaser, 84/14 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (12 Max)
  • Sovereign-class Dreadnought
    Sovereign-class Dreadnought
    Class: Super
    Price: 35000
    Length: 15000m
    Population: 15
    Eras: 3
    Armament: 340/34 Turbolaser, 340/34 Heavy Turbolaser, 100/10 Ion Cannon, Gravity Well Generator, Axial Superlaser
    Complement: Fighter Squadrons, Bomber Squadrons (36 Max)
    Other Information: Current build limit of four with a lifetime limit of four.
  • Imperial II-class Star Destroyer
    Imperial II-class Star Destroyer
    Class: Capital
    Price: 6200
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 64/8 Turbolaser, 8/4 Octuple Turbolaser, 6/2 Heavy Turbolaser, 20/2 Heavy Ion Cannon, Tractor Beam
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Imperial-class Star Destroyer
    Imperial-class Star Destroyer
    Class: Capital
    Price: 5900
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 60/6 Turbolaser, 6/2 Dual Heavy Turbolaser, 2/2 Quad Heavy Turbolaser, 60/6 Ion Cannon, Tractor Beam
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Interdictor-class Star Destroyer
    Interdictor-class Star Destroyer
    Class: Capital
    Price: 12000
    Length: 1600m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 32/4 Turbolaser, 5/1 Dual Heavy Turbolaser, 28/2 Ion Cannon, Gravity Well Generator
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
  • Tector-class Star Destroyer
    Tector-class Star Destroyer
    Class: Capital
    Price: 8000
    Length: 1600m
    Population: 4
    Eras: 4
    Armament: 36/6 Heavy Turbolaser, 48/8 Dual Heavy Turbolaser, 24/6 Dual Heavy Ion Cannon
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser
    Dreadnaught-class Heavy Cruiser
    Class: Heavy
    Price: 2200
    Length: 600m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser, Katana-type
    Dreadnaught-class Heavy Cruiser, Katana-type
    Class: Heavy
    Length: 600m
    Population: 2
    Eras: 2
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser, 20/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Other Information: Can only be obtained at a location speciifed by Grand Admiral Thrawn.
  • Modular Taskforce Cruiser
    Modular Taskforce Cruiser
    Class: Heavy
    Price: 1500
    Length: 1150m
    Population: 1
    Eras: 3
    Armament: 16/4 Medium Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (9 Max)
    Available in Skirmish: Y
  • Strike-class Medium Cruiser
    Strike-class Medium Cruiser
    Class: Heavy
    Price: 1800
    Length: 450m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 10/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Venator-class Star Destroyer
    Venator-class Star Destroyer
    Class: Heavy
    Price: 3800
    Length: 1137m
    Population: 3
    Eras: 4 5
    Armament: 20/4 Turbolaser, 2/2 Dual Turbolaser, 8/4 Dual Heavy Turbolaser, 4/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (12 Max)
    Available in Skirmish: Y
  • Victory II-class Star Destroyer
    Victory II-class Star Destroyer
    Class: Heavy
    Price: 3800
    Length: 900m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 20/4 Dual Heavy Turbolaser, 20/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Victory II-class Star Destroyer, Crimson Command-type
    Victory II-class Star Destroyer, Crimson Command-type
    Class: Heavy
    Price: 4200
    Length: 900m
    Population: 3
    Eras: 4
    Armament: 60/6 Turbolaser, 20/4 Dual Heavy Turbolaser, 40/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Other Information: Can only be built at Colonel Cronus's location. Lifetime build limit of fifteen.
  • Victory-class Star Destroyer
    Victory-class Star Destroyer
    Class: Heavy
    Price: 3400
    Length: 900m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 40/4 Dual Turbolaser, 10/2 Quad Turbolaser, 72/12 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Acclamator II-class Assault Ship
    Acclamator II-class Assault Ship
    Class: Light
    Price: 2500
    Length: 752m
    Population: 3
    Eras: 4 5
    Armament: 4/2 Turbolaser, 12/2 Quad Turbolaser, 4/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (8 Max)
    Available in Skirmish: Y
  • Carrack-class Cruiser
    Carrack-class Cruiser
    Class: Light
    Price: 1200
    Length: 350m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 10/2 Heavy Turbolaser, 20/4 Ion Cannon
    Available in Skirmish: Y
  • Escort Carrier
    Escort Carrier
    Class: Light
    Price: 2300
    Length: 500m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 10/2 Laser Cannon, 1/1 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Immobilizer 418 Cruiser
    Immobilizer 418 Cruiser
    Class: Light
    Price: 9000
    Length: 600m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 20/4 Quad Laser Cannon, Gravity Well Generator
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Lancer-class Frigate
    Lancer-class Frigate
    Class: Light
    Price: 1000
    Length: 250m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 20/4 Quad Laser Cannon
    Available in Skirmish: Y
  • Vindicator-class Heavy Cruiser
    Vindicator-class Heavy Cruiser
    Class: Light
    Price: 2500
    Length: 600m
    Population: 3
    Eras: 2 3 4 5
    Armament: 24/2 Medium Turbolaser, 10/1 Quad Turbolaser, 10/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • A9 Vigilance Interceptor
    A9 Vigilance Interceptor
    Class: Starfighter
    Price: 400
    Length: 7.4m
    Population: 1
    Eras: 4 5
    Armament: 2 Heavy Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • I-7 Howlrunner
    I-7 Howlrunner
    Class: Starfighter
    Price: 300
    Length: 11.4m
    Population: 1
    Eras: 4 5
    Armament: 2 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Preybird-class Starfighter
    Preybird-class Starfighter
    Class: Starfighter
    Price: 400
    Length: 21m
    Population: 1
    Eras: 5
    Armament: 2 Heavy Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Scimitar Assault Bomber
    Scimitar Assault Bomber
    Class: Starfighter
    Price: 210
    Length: 13.8m
    Population: 1
    Eras: 2
    Armament: 2 Laser Cannon, 4 Concussion Missile
    Complement: 12 per squadron
  • TIE/D Defender
    TIE/D Defender
    Class: Starfighter
    Price: 650
    Length: 9.2m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Medium Ion Cannon, 4 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/D Droid
    TIE/D Droid
    Class: Starfighter
    Price: 300
    Length: 6.1m
    Population: 1
    Eras: 3
    Armament: 2 Laser Cannon
    Complement: 12 per squadron
  • TIE/IN Interceptor
    TIE/IN Interceptor
    Class: Starfighter
    Length: 9.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 4 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/LN Starfighter
    TIE/LN Starfighter
    Class: Starfighter
    Length: 6.4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/SA Bomber
    TIE/SA Bomber
    Class: Starfighter
    Length: 7.8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Golan I Space Defense SpaceGun
    Golan I Space Defense SpaceGun
    Class: Structure
    Price: 2000
    Length: 1231m
    Eras: 1 2 3 4 5
    Armament: 80/8 Turbolaser, 10/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan II Space Defense SpaceGun
    Golan II Space Defense SpaceGun
    Class: Structure
    Price: 3500
    Length: 2158m
    Eras: 1 2 3 4 5
    Armament: 120/12 Turbolaser, 20/4 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan III Space Defense NovaGun
    Golan III Space Defense NovaGun
    Class: Structure
    Price: 5000
    Length: 2600m
    Eras: 1 2 3 4 5
    Armament: 160/16 Turbolaser, 40/8 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • A5 Juggernaut
    A5 Juggernaut
    Class: Advanced
    Price: 650
    Length: 22m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, 2 Blaster Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • All Terrain Anti-Aircraft
    All Terrain Anti-Aircraft
    Class: Advanced
    Price: 500
    Length: 18m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • All Terrain Armoured Transport
    All Terrain Armoured Transport
    Class: Advanced
    Price: 1000
    Length: 20m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • 2-M Saber-class Repulsor Tank
    2-M Saber-class Repulsor Tank
    Class: Heavy
    Price: 500
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Beam Cannon, Laser Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Century Tank
    Century Tank
    Class: Heavy
    Price: 180
    Length: 6.7m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Turbolaser
    Complement: 2 per company
    Available in Skirmish: Y
  • Imperial Dropship Transport
    Imperial Dropship Transport
    Class: Heavy
    Price: 600
    Length: 16.8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Missile Launcher
    Complement: 2 per company
    Available in Skirmish: Y
  • Self-Propelled Medium Artillery
    Self-Propelled Medium Artillery
    Class: Heavy
    Price: 1000
    Length: 20m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Heavy Turbolaser Cannon, 4 Blaster Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • XR-85 Tank Droid
    XR-85 Tank Droid
    Class: Heavy
    Price: 700
    Length: 32m
    Population: 1
    Eras: 3 4 5
    Armament: Beam Cannon, Turbolaser
    Complement: 2 per company
    Available in Skirmish: Y
  • E-Web Heavy Repeating Blaster
    E-Web Heavy Repeating Blaster
    Class: Infantry
    Price: 200
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Imperial Specialist
    Imperial Specialist
    Class: Infantry
    Price: 125
    Eras: 1 2 3 4 5
    Complement: 3 per company
  • Noghri Death Commando
    Noghri Death Commando
    Class: Infantry
    Price: 400
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster
    Complement: 3 per company
    Other Information: Can only be built on Honoghr.
  • Novatrooper
    Novatrooper
    Class: Infantry
    Price: 125
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 4 squads of nine per company
    Available in Skirmish: Y
    Other Information: Current build limit of 15.
  • Scout Trooper
    Scout Trooper
    Class: Infantry
    Price: 150
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 2 per company
    Available in Skirmish: Y
  • Shock Trooper
    Shock Trooper
    Class: Infantry
    Price: 125
    Population: 1
    Eras: 1 2 3 4 5
    Armament: PLEX Missile Launcher
    Complement: 2 squads of 3 per company
    Available in Skirmish: Y
  • Stormtrooper
    Stormtrooper
    Class: Infantry
    Price: 60
    Eras: 1 2 3 4 5
  • All Terrain Personal Transport
    All Terrain Personal Transport
    Class: Light
    Price: 200
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, Concussion Grenade Launcher
    Complement: 4 per company
    Available in Skirmish: Y
  • All Terrain Scout Transport
    All Terrain Scout Transport
    Class: Light
    Price: 150
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 4 per company
    Available in Skirmish: Y
  • Chariot Light Assault Vehicle
    Chariot Light Assault Vehicle
    Class: Light
    Price: 180
    Length: 11.8m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • TIE Mauler
    TIE Mauler
    Class: Light
    Price: 180
    Length: 6.7m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 5 per company
    Available in Skirmish: Y
  • Ait Convarion
    Ait Convarion
    Class: Hero
    Other Information: Commands the Corrupter, a Victory II-class Star Destroyer.
  • Apwar Trigit
    Apwar Trigit
    Class: Hero
    Other Information: Commands the Implacable, an Imperial-class Star Destroyer.
  • Ardus Kaine
    Ardus Kaine
    Class: Hero
    Other Information: Commands the Reaper, an Executor-class Star Dreadnought.
  • Blitzer Harrsk
    Blitzer Harrsk
    Class: Hero
    Other Information: Commands the Shockwave, a Tector-class Star Destroyer.
  • Brakiss
    Brakiss
    Class: Hero
    Other Information: Dark Jedi.
  • Brandei
    Brandei
    Class: Hero
    Other Information: Commands the Judicator, an Imperial-class Star Destroyer.
  • Cronus
    Cronus
    Class: Hero
    Other Information: Commands the 13X, a Crimson Command-type Victory II-class Star Destroyer.
  • Delak Krennel
    Delak Krennel
    Class: Hero
    Other Information: Commands the Reckoning, an Imperial II-class Star Destroyer.
  • Dorja
    Dorja
    Class: Hero
    Other Information: Commands the Relentless, an Imperial-class Star Destroyer.
  • Drend Navett
    Drend Navett
    Class: Hero
    Other Information: Commando.
  • Erisi Dlarit
    Erisi Dlarit
    Class: Hero
    Other Information: Commands Elite Squadron, a TIE Interceptor unit.
  • Freja Covell
    Freja Covell
    Class: Hero
    Other Information: Commands an All Terrain Armoured Transport.
  • Gilad Pellaeon
    Gilad Pellaeon
    Class: Hero
    Other Information: Imperial Leader. Commands the Chimaera, an Imperial II-class Star Destroyer.
  • Grodin Tierce
    Grodin Tierce
    Class: Hero
    Other Information: Commands the Relentless, an Imperial-class Star Destroyer.
  • Joruus C'baoth
    Joruus C'baoth
    Class: Hero
    Other Information: Commands a Carrack-class Light Cruiser.
  • Maarek Stele
    Maarek Stele
    Class: Hero
    Other Information: Commands the 181st Imperial Fighter Wing, a TIE Defender unit.
  • Maximilian Veers
    Maximilian Veers
    Class: Hero
    Other Information: Commands an All Terrain Armoured Transport.
  • Meizh Vermel
    Meizh Vermel
    Class: Hero
    Other Information: Commands the Ascian, a CR90 Corellian Corvette.
  • Natasi Daala
    Natasi Daala
    Class: Hero
    Other Information: Imperial Leader. Commands the Gorgon (Era 4), an Imperial-class Star Destroyer, the Knight Hammer (Era 4), an Executor-class Star Dreadnought, or the Scylla (Era 5), a Venator-class Star Destroyer.
  • Niles Ferrier
    Niles Ferrier
    Class: Hero
    Other Information: Commands a DP20 Corellian Gunboat.
  • Palpatine
    Palpatine
    Class: Hero
    Other Information: Imperial Leader. Commands the Eclipse-class Dreadnought.
  • Sander Delvardus
    Sander Delvardus
    Class: Hero
    Other Information: Commands the Thalassa, a Praetor Mark II-class Battlecruiser.
  • Sedriss QL
    Sedriss QL
    Class: Hero
    Other Information: Dark Jedi.
  • Thrawn
    Thrawn
    Class: Hero
    Other Information: Imperial Leader. Commands the Chimaera, an Imperial II-class Star Destroyer.
  • Treuten Teradoc
    Treuten Teradoc
    Class: Hero
    Other Information: Commands the Crimson Sunrise, a Crimson Command-type Victory II-class Star Destroyer.
  • Turr Phennir
    Turr Phennir
    Class: Hero
    Other Information: Commands the 181st Imperial Fighter Wing, a TIE Interceptor unit.
  • Ysanne Isard
    Ysanne Isard
    Class: Hero
    Other Information: Imperial Leader. Commands the Lusankya, an Executor-class Star Dreadnought.