Email the Thrawn's Revenge team Find us on Facebook Subscribe to us on YouTube Follow us on Twitter See us on ModDB
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

News

Scenario Editor Preview

Saturday July 22, 2017

A quick look at a very early version of our Galactic Conquest scenario editor, building the new Reunification for 2.2. ...

Read more »

Star Wars: Ascendancy 1.1 Open Beta Begins & Community Match

Saturday July 15, 2017

We have finally entered the last stretch of the 1.1 development cycle for Ascendancy and begun the beta process! As we clean up the last bits of work, like finishing some icons and one or two art assets, we will be opening up the mod builds to everyone for testing purposes. Our primary goals with this are to find any major bugs which still remain, but just as importantly, to start getting more information on balance in the mod before the full release. We will be hosting several games ourselves, and encourage everyone else in the beta to do the same, and let us know what you find.In order to access the beta, you will need an account on the Thrawn's Revenge forums. This is the method by which we are organizing the beta itself the feedback threads and game schedules are all being run through there. There are full download instructions within the beta subforum, but I have also made a video on how to set up the Github repository, which will be at the end of this post.The first multiplayer game we're organizing is being livestreamed as a community match on Corey Loses at 1pm EST, Sunday July 16th, the page for which can be found here. As a community event for the channel, the game will first be open to patrons of Corey Loses, and then opened to anyone who wants to join. If you can't come this time, there will be plenty of matches coming up, both streamed and unstreamed. Ideally, the beta process will be going 2-3 weeks before the full release.This release does not, of course, mean the end of the mod- we've already started some plans (and actual work) for the next version. As we've said in the past, we plan to do some smaller updates between the larger content-oriented ones, like faction releases.Whether you decide to join the beta or wait for the final release, we hope you enjoy it. ...

Read more »

ASC: We Could Be Heroes

Thursday July 06, 2017

With the beta starting up this weekend, it's time for our final overview post for 1.1, this time talking about heroes. Heroes in Ascendancy are absed on the E4X hero system developed by GoaFan for the Star Wars: Interregnum (and E4X) mod- before the game, if you want heroes enabled, you enable them in the pregame options. You will then have access to a station which can call in heroes for you, after completing the required research. Typically, heroes can respawn after they die, however there will be at least one exception to this. There is also one hero per faction which is available only in the flagship victory mode.The heroes for each faction are as follows. For more information on their abilities, you the video at the end runs through all abilities for all heroes:New Republic:- Han Solo & Chewbacca (Millenium Falcon)- Talon Karrde (Wild Karrde)- Admiral Ackbar (Home One)- Leia Organa-Solo (Rebel Dream, ISD) [Flagship]Imperial Remnant:- Grand Admiral Gilad Pellaeon (Right to Rule, ISD) [Requires Pellaeon/Thrawn Regime]- Grand Admiral Thrawn (Chimaera, ISD) [Requires Pellaeon/Thrawn Regime]- Admiral Natasi Daala (Knight Hammer, Executor) [Requires Daala Regime]- Emperor Palpatine (Eclipse) [Requires Palpatine Regime]- Sate Pestage (Ciutric, ISD) [Flagship]Pentastar Alignment:- CEO Elta Besk (Dynamic, Munificent-class)- Governor Ib Dekeet (Velcar, Secutor-class)- Grand Moff Ardus Kaine (Reaper, Executor-class)- Grand Admiral Octavian Grant (Oriflamme, ISD) [Flagship]Empireof the Hand:- Admiral Ar'alani (Frontier, Syndic-class)- Commander Stent (Retribution, Peltast-class)- Admiral Siath (Battlehammer, Intego-class)- Admiral Voss Parck (Strikefast, Victory-class) [Flagship] ...

Read more »

[2.2 Demo Patch] Loading Time Fix

Monday June 26, 2017

This patch solely fixes an issue where loading times for launching the mod were incredibly long. Other changes will be coming in future versions and patches, but we felt this was necessary to be addressed as soon as we could.To install, simply extract the file and place the new GameObjectFiles.xml in CW22Demo/Data/XML, overwriting the existing one.[Download - ModDB] ...

Read more »

Endcar's Appendicitis Emergency Fund

Wednesday June 21, 2017

We typically don't post personal stuff of our team not related to the mod, however one of our 3D Artists had some serious medical issues recently. If you could take a moment to read, share, or if possible, support the gofundme, we would all appreciate it.https://www.gofundme.com/jakes-appendicitis-emergency-fund ...

Read more »

ASC: We thought it was a ghost ship, until it opened fire...

Sunday June 18, 2017

...

Read more »

ICW/FotR: Microjump Preview

Thursday June 15, 2017

A quick look at another ability coming in Thrawn's Revenge: Imperial Civil War and Fall of the Republic, Microjumps. ...

Read more »

ICW: Empire of the Hand Preview Playthrough

Thursday June 08, 2017

I've begun my full Empire of the Hand playthrough on my channel, covering several of the new units, graphics and functions in 2.2. Episodes will be posted every Wednesday, Friday and Sunday. ...

Read more »

ASC: Imperial Remnant 1.1 Overview Video

Wednesday June 07, 2017

Continuing our faction video preview series for 1.1, Corey has just posted the Imperial Remnant's, covering their new tech and ship abilities. Next up will be the Hand, and finally, heroes. ...

Read more »

Minor Factions

Note:  This section showcases the unique units and heroes available to the Minor Factions in Thrawn’s Revenge.  In some cases they may also have access to some of the same units used by the main playable factions.  This is especially true of the Imperial Warlords and the Duskhan League (who both have access to Imperial technology).

Hapes Consortium

The Hapes Cluster was first settled over four thousand years ago by a group of pirates who discovered safe transit routes through the Transitory Mists.  The pirates, known as the Lorell Raiders, established a base on Hapes and brought back all kinds of treasure, along with beautiful women abducted from across the galaxy.

The women remained on Hapes to raise children while the men continued their pirate raids on shipping outside the cluster; until a fateful battle between the Lorell Raiders and the combined forces of the Jedi Order and Galactic Republic destroyed the pirate fleet and left the women and children cut off from the rest of the galaxy.

The women left behind vowed that no man would rule them again and formed a new society with a government led by a single woman given the title of Queen Mother.


For over three thousand years the Hapes Consortium maintained its isolation from outside influences as it expanded throughout the cluster and colonized more of the rich worlds.  Finally, in 8 ABY, the Consortium opened its borders as it treated with the New Republic with an eye towards a potential alliance.

Note:  Due to their extended isolation Hapan turbolaser weaponry is significantly outdated and takes at least twice as long to recharge as the more modern models employed by the rest of the galaxy.

Duskhan League

The Duskhan League, originally established as the Yevethan Protectorate, was a political federation comprised of N’zoth and the other eleven Yevethan colonies, collectively known as “The Twelve”, settled by their sublight starships.

A highly xenophobic and isolationist species, the first major confrontation between the Yevetha and other species came when the Galactic Empire seized control of the Koornacht Cluster and established a series of shipyards on N’zoth and nearby planets.

Taking note of the speed at which the Yevethans mastered new technologies, the Empire proceeded to enslave the populace and put them to work as skilled labour in its shipyards, building, repairing and modifying vessels of the Imperial Starfleet.

After the Battle of Endor caused the fragmentation of the Empire, Ysanne Isard recalled much of the Imperial fleet to defend the Core Worlds, including those of Black Sword Command in the Koornacht Cluster.  Before the Imperials were able to complete their withdrawal and destroy the shipyards, the Yevethans staged an uprising and succeeded in capturing intact the entire task force, including a Super Star Destroyer.

Making use of the technical skills developed during their decades of slavery, the newly reformed Duskhan League set about developing new starships of its own before seeking to expand beyond the cluster and cleanse the galaxy of other species.

Playable In

- The following single-player Galactic Conquest scenarios:

  • Black Fleet Crisis

Imperial Warlords

The death of Emperor Palpatine at the Battle of Endor, and the loss of the Executor and second Death Star at the hands of the Rebel fleet, sent shockwaves rippling through the Imperial establishment.

With no-one in a position to take the Imperial throne many formerly loyal officers, including Grand Admirals and Moffs, decided that their best option to was to strike out on their own, using the ships under their command to secure territory and resources and forge their own personal fiefdoms.

The first to defect was Admiral Harrsk.  Present at the Battle of Endor, he refused to obey the commands of a junior officer who had inherited command of the fleet after the destruction of the Executor.  As news of the Emperor’s death trickled out others followed, including Admirals Krennel, Delvardus and Teradoc along with Warlord Zsinj.

Although the title of Warlord was originally a ceremonial rank awarded to high-ranking officers by the Emperor, including Grand Admiral Thrawn and Grand Moff Zsinj, it became generally associated with surviving Imperial military and political leaders after Endor, many of whom unilaterally styled themselves as Warlords or used other similarly grand titles.

Playable In

- The following single-player Galactic Conquest scenarios:

  • The Hunt for Zsinj (Zsinj as Imperial Remnant)
  • Into the Cluster (Zsinj as Imperial Remnant)


  • Star Home
    Star Home
    Class: Capital
    Length: 2500m
    Population: 2
    Armament: 20/5 Turbolaser, 24/6 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (5 Max)
    Available in Skirmish: Y
  • Battle Dragon
    Battle Dragon
    Class: Heavy
    Price: 2200
    Length: 500m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 40/4 Ion Cannon, 2/1 Trion, 10/1 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Song of War
    Song of War
    Class: Heavy
    Length: 700m
    Population: 4
    Armament: 80/8 Turbolaser, 80/8 Ion Cannon, 2/1 Trion, 20/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (7 Max)
    Other Information: Isolder commands this ship.
  • Aramadia-class Thrustship
    Aramadia-class Thrustship
    Class: Light
    Price: 1250
    Length: 240m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 8/1 Turbolaser, 6/1 Medium Ion Cannon, 6/1 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Nova-class Battle Cruiser
    Nova-class Battle Cruiser
    Class: Light
    Price: 1300
    Length: 400m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 24/3 Turbolaser, 10/2 Ion Cannon, 10/1 Heavy Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • D-type Trifoil Fighter
    D-type Trifoil Fighter
    Class: Starfighter
    Price: 300
    Length: 12m
    Population: 1
    Armament: 3 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Miy'til Assault Bomber
    Miy'til Assault Bomber
    Class: Starfighter
    Price: 500
    Length: 20m
    Population: 1
    Armament: 2 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Miy'til Starfighter
    Miy'til Starfighter
    Class: Starfighter
    Price: 500
    Length: 7.5m
    Population: 1
    Armament: 2 Laser Cannon, 1 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/RPT Raptor
    TIE/RPT Raptor
    Class: Starfighter
    Price: 300
    Length: 6.8m
    Population: 1
    Armament: 4 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Raptor Scout
    Raptor Scout
    Class: Infantry
    Price: 200
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 2 per company
  • Raptor Trooper
    Raptor Trooper
    Class: Infantry
    Price: 90
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 2 squads of twelve per company
  • Yevethan Trooper
    Yevethan Trooper
    Class: Infantry
    Price: 52
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 5 squads of eight per company
  • Apwar Trigit
    Apwar Trigit
    Class: Hero
    Other Information: Commands the Implacable, an Imperial-class Star Destroyer.
  • Blitzer Harrsk
    Blitzer Harrsk
    Class: Hero
    Other Information: Commands the Shockwave, a Tector-class Star Destroyer.
  • Dar Bille
    Dar Bille
    Class: Hero
    Other Information: Commands the Pride of Yevetha, an Executor-class Star Dreadnought.
  • Gethzerion
    Gethzerion
    Class: Hero
    Other Information: Nightsister.
  • Isolder
    Isolder
    Class: Hero
    Other Information: Hapan Prince. Commands the Song of War.
  • Melvar
    Melvar
    Class: Hero
    Other Information: Commands an A5 Juggernaut.
  • Nil Spaar
    Nil Spaar
    Class: Hero
    Other Information: Commands the Aramadia, an Aramadia-class Thrustship.
  • Sander Delvardus
    Sander Delvardus
    Class: Hero
    Other Information: Commands the Thalassa, a Praetor Mark II-class Battlecruiser.
  • Teren Rogriss
    Teren Rogriss
    Class: Hero
    Other Information: Commands the Agonizer, an Imperial-class Star Destroyer.
  • Treuten Teradoc
    Treuten Teradoc
    Class: Hero
    Other Information: Commands the Crimson Sunrise, a Crimson Command-type Victory II-class Star Destroyer.
  • Warlord Zsinj
    Warlord Zsinj
    Class: Hero
    Other Information: Commands the Iron Fist, an Executor-class Star Dreadnought.