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NewsThursday October 13, 2016
Before we get to the main event, there's been a ton going on with the development for both ICW and Ascendancy. As far as art goes, on top of other new content Robin is almost done with the reworked Bellator. I've also been working on getting some of our models from the latest Ascendancy version into ICW, including our Venator, Acclamator, Vindicator and Quasar, on top of other things we've already shown in ICW like the Assault Frigate and Escort Carrier. It may or may not make it in time for ICW 2.2, but Dr Knickers is also working on updating the Dreadnaught model, taking some inspiration from Fractalsponge's recent work. There's been a lot of recent questions about Eriadu and Maldrood units as well; they will be discussed pretty soon, so for now just be patient and stew in the delicious, aromatic and potentially nearing-spoiled mystery.In the last news post we talked about some of our overall goals with edits to the GCs coming with 2.2, and outlined the three Era 1 GCs. This time we will be discussing Era Two, which starts with the conclusion of the Bacta War at the Battle of Thyferra, and ends with the Mission to Bilbringi of 9 ABY (which isn't actually the same as the Battle of Bilbringi where Thrawn died). Hunt for Zsinj"Let me get this straight. You said 'Kiss my Wookiee!' to the most powerful warlord in the galaxy?"―Prince Isolder to Han SoloTime Covered: Hunt for Zsinj (6-8 ABY) - Post-Zsinj Campaigns (8.5 ABY)After the delays of the Bacta War, the New Republic is able to fully turn its attention to Warlord Zsinj. Zsinj posed such a threat as to prompt an alliance between the New Republic, the Imperial forces under Teren Rogriss, and the Hapes Consortium. After Zsinj was dealt with, the Imperial forces under Teren Rogriss and the New Republic forces under Han Solo continued on to deal with Greater Maldrood, whose leader, Treuten Teradoc, used the death of Zsinj to absorb much of his territory and forces and declare himself the High Admiral of the Mid Rim. In this campaign, the New Republic has some access to Imperial and Hapan units. Factions: New Republic - Coruscant (Represents alliance of New Republic, Hapes and Imperial Remnant)Warlord Zsinj - DathomirGreater Maldrood - CentaresThrawn Campaign"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."―Grand Admiral ThrawnTime Covered: Thrawn Campaign (9 ABY)Despite having spent the better part of the last decade in the Unknown Regions establishing the Empire of the Hand and dealing with threats to the Empire and Chiss Ascendancy, including the Ssi-Ruuvi Imperium and Nuso Esva's holdings, Thrawn was quickly able to build up the biggest coalition of Imperial splinter factions since Endor. He united the forces of the Imperial Ruling Council, the Pentastar Alignment, Ciutric Hegemony, and smaller groups like the Corellian and Antimeridian sectors; essentially all remaining major Imperial forces outside of the Deep Core except the decimated and destabilized Greater Maldrood. Territoriality, the galaxy is at this point fairly evenly divided between the New Republic and Thrawn's Imperial coalition. The hunt for the Katana Fleet is still present in the GC, and we'll also be looking into other options to provide some story elements to this campaign (as one of the few two-sided ones, we have a few more options than in other cases). Aside from a few planets on either side, this campaign will probably be the least changed for those who have played previous versions.Factions: New Republic - CoruscantImperial Remnant - OrindaIsard's Revenge"It is interesting we have not met before, you and I, having been foes for so long. I expected you to be taller.""I expected you to be dead."―Ysanne Isard and Wedge AntillesTime Covered: Ciutric Theatre (9 ABY)After Thrawn's death and the dissolution of his coalition back into its constituent parts, the New Republic decided that in order to avoid the appearance of weakness, they would quickly launch another campaign against one of the remaining Warlords. They quickly settled upon the capricious Prince-Admiral Delak Krennal of the Ciutric Hegemony, who had usurped and murdered former Imperial Grand Vizier Sate Pestage with the assistance of Isard and General Paltr Carvin. This decision was controversial, as the Hegemony had not shown outward signs of expansion and Krennal had undertaken a campaign to improve its public appearance, including decrying superweapons (despite secretly building one themselves) and apologizing for the destruction of Alderaan. As is typical of Star Wars villains, Ysanne Isard around this time also turned out to not only not have died in the Bacta War, but also had a clone. Her clone, believing herself to be the real Isard, was providing advice to Krennal, while the real Isard was aiding the New Republic, hoping for an opportunity to reclaim the captured Lusankya. Factions: New Republic - CoruscantImperial Remnant - Ciutric IV And for a shameless plug, if you wanna see these changes in action as they develop, I've been previewing a lot of the new content on my personal channel atCorey Loses and on my stream on Hitbox. Currently for ICW I'm playing through Hunt for Zsinj with Zsinj and Maldrood, although the GC layout isn't quite the final one previewed here. There's also a poll up on the Hitbox for what should be previewed next. I typically stream every Saturday at 2 pm EST, and will be doing so this Saturday as well. I also do some other kinds of tutorials and playthroughs there, so if that sounds interesting to you give it a look. If you really want to support it or the content I make, I do have a Patreon for that as well.If you have any suggestions, critiques or anything else you want to discuss for the mod, let us know in the comments or head over to our forums. ...Read more »Wednesday October 05, 2016
None of our loading screens have made it past two versions, and the Empire of the Hand Stormtrooper shoulder has now finished its tenure as our resident welcome mat. This will now be what you see when you load up the mod.We'll be back later this week with the second Era preview, but if you're looking for more 2.2 preview goodness, Corey will once again be previewing a very early 2.2 build on his personal stream at 2PM EST on Saturday, continuing his Zsinj playthrough. If you've missed the campaign so far, he's made the VoDs available on his youtube channel here:Zsinj Campaign PlaylistHe's also done a tutorial on how to add your own basic space heroes for Empire at War, which you can watch here: ...Read more »Saturday September 24, 2016
2.2 is bringing a lot of overhauled content to the table, and Galactic Conquest scenarios are no exception. The GC selection and era system of previous versions did a decent job of capturing the overall themes, but there were some things we really wanted to change. Some GCs ended up trying to cover too much, and some GCs ended up being a little redundant. For 2.2 we sat down and basically re-planned all of our scenarios from the ground up (get it?). We'll be posting 7 updates of this type to outline the changes; one per era, one for progressive GCs, and one for GCs which don't fit into those categories (though eras 3 and 4 may be combined for the breakdown, we'll see when we get there). There will probably be some changes between what you read in these updates and the final release, but nothing too major.With all of the GCs in the mod, once of the things we wanted to do was to inject a little bit more of the story and lore where possible, so in 2.2 you'll see a few more events thrown into the GC for different rewards or to cover different plot points. Some of these will be mentioned in the update, but not exhaustively. The era system does a decent job of covering the broad strokes of the post-Endor story, but there's still some gaps it leaves and we essentially want to make that a little more fluid and try to have some story progression in GCs which don't cover multiple eras. Era 4, for example, is pretty compact; there's only one major conflict in the time period (Daala trying to reunite the Empire while fighting the NR), but with others there's a lot to represent and having "the era 5 GC" just didn't do it justice.Now, for the first set. Era 1 has always had Isard on the Lusankya as the sole leader of the Empire, which got the job done but condensed things a bit too much considering Lusankya spent most of this period under a city and Sate Pestage was more or less in charge before Isard (there was another guy between them, but he didn't really do much). Having just Fractured Empire and The Stars Align, which were altogether too similar in content also left out a lot of the bigger campaigns in what was actually a pretty hectic period, and that's what we're trying to cover here with these changes. So, we've refocused The Stars Align to be more localized to the Pentastar Alignment, and split Fractured Empire into the 2 GCs; Endor Aftermath and The Bacta War. The Stars Align"The New Order has never fallen. Only the Emperor. … The Emperor may be dead, but the Empire lives on!"―Grand Moff Ardus KaineTime Covered: Pentastar Talks (4ABY)This GC essentially gives the option of a small campaign within Era One for Pentastar players, focusing on the formation of the Pentastar Alignment and the Pentastar Talks between Grand Moff Kaine and the various groupss that form the Alignment. In 2.1, The Stars Align was meant to focus on this but ultimately ended up containing the majority of Fractured Empire as well, so these changes (initially planned by new team member, Kucsidave) should refocus the scenario and with its focus on the Alignment, give it a bit more of a reason to exist on its own. Factions: New Republic - Hast Imperial Remnant - OrindaPentastar Alignment - EntrallaEndor Aftermath"It's just that, after every major victory, I hope the fighting is over. But it'll never be over…Even after we defeat the Imperials, there will be someone…another threat to peace…"―Wedge AntillesTime Covered: Delvardus Campaign (4ABY) - Liberation of Coruscant (6ABY)This GC covers the initial expansion of the New Republic and the rise of Imperial Warlords. The battle of Endor has left the Empire in shambles, caused infighting within its political and military branches and allowing the New Republic to make several key gains. The Pentastar Alignment, Zsinj, Eriadu Authority and Greater Maldrood all hope to establish themselves as the legitimate successors to the Empire, and have the benefit of starting with their territory already consolidated. Within this GC, the Remnant starts out with Sate Pestage as its head. However, if Coruscant is taken, Pestage flees and Isard takes over with the Lusankya (or if Pestage is killed before then), essentially splitting the GC into two mini eras. Imperial players can also opt to support Isard earlier if they put in the resources to extricate Lusankya from Coruscant themselves.Factions: New Republic - Endor Imperial Remnant - CoruscantPentastar Alignment - EntrallaEriadu Authority - EriaduWarlord Zsinj - SerennoGreater Maldrood - CentaresBacta War"Rebel forces are indeed now in control of Imperial Center. What they have discovered, though they know not the depth of the problem, is that Imperial Center is a poisoned world, a sick world. It is a black hole from which they cannot escape."-Ysanne IsardTime Covered: Mission Above Imperial City (7ABY) - Battle of Thyferra (7 ABY)After the fall of Coruscant, elements within the New Republic differed on what should be their course of action. As she left the planet, Isard on the Lusankya unleashed the Krytos Virus, a bioweapon developed by Evir Derricote which targeted non-humans. Isard then took Thyferra, allowing her to control the galaxy's supply of healing bacta. Wedge Antilles and Rogue Squadron wanted to raid Thyferra for the Bacta and focus on removing Isard, but the New Republic instead chose to target Warlord Zsinj, believing him to be the greater threat. Despite this, Antilles and Rogue Squadron still undertook the mission to cure the virus. This GC primarily sees the Imperial Remnant and New Republic fighting over the core worlds, with Zsinj waiting at the edges of the galaxy to strike. It also includes a series of events for the New Republic involving finding a cure for the Krytos Virus, which will place penalties on New Republic worlds from the start of the campaign until it is cured.Factions: New Republic - CoruscantImperial Remnant - ThyferraWarlord Zsinj - SerennoThat's it for now. Hopefully this gives you a decent idea of where we're going with these changes. These updates will be interspersed with faction profiles and "We Could Be Heroes" editions until we've completed them all, so stay tuned. Also, I (Corey) have been doing some very early preview playthroughs of 2.2 content on my personal youtube channel, so if you want to check that out it can be found here.If you have any suggestions, critiques or anything else you want to discuss for the mod, head over to our forums at www.thrawnsrevenge.com/forums. ...Read more »Thursday September 15, 2016
A couple of weeks ago we did a news post about the expanded hero roster of the Pentastar Alignment, and we intend to do this for each of the remaining Warlord factions (the other factions aren't changing). Now it is Warlord Zsinj's turn.Deciding on heroes for Imperials, especially the Warlords, can be a bit more complicated than other factions; because of how the EU developed, you'd often have stories about the New Republic fighting some random group or individual, without really saying which Imperial group they belonged to. A lot of in-universe development of the Warlords only came later in the EU's development with source books like the Essential Guide to Warfare and the Despoilers of an Empire series, which sorted out some of the mess. Obviously, when a person is explicitly mentioned as being part of a faction, those are the easy ones. Some of the other heroes within Zsinj's Empire, Eriadu and Maldrood come from extrapolating based on where they were located and who else they worked with, and in some cases, what might have happened had certain events turned out differently, usually giving them a few more options as they expand (this being less common at the moment, but hopefully something we can expand on in the future). As we explain the heroes for each group, we'll also include the rationale for including them where it's less obvious. The icons also don't translate from tga to png as well as they could, so in general the icons do look a bit better ingame than in the news posts. Warlord Zsinj - Space: Executor-class Star Destroyer, Iron FistZsinj's initial rise to prominence came when he hunted down and killed his mother, Admiral Maarisa Zsinj, after she refused to hand over command of her ship. Affter the Battle of Yavin, Zsinj was granted both the rank of Admiral and command of an Executor class, Brawl, which he rechristened Iron Fist. He would soon become the High Admiral of Crimson Command, and Grand Moff of the Queli Oversector based on Taris, which he incorporated as a key portion of his territory after Endor. His actual position as "Warlord" within the Empire under Palpatine was used to legitimize his command after Palpatine's death, while he still swore loyalty to the Empire, thereby popularizing its use by other pretenders.General Melvar - Ground: A6 JuggernautFanatically loyal to Emperor Palpatine, and with an obsessive love for the Empire, General Melvar became Warlord Zsinj’s top General after the Battle of Endor, spearheading many intelligence operations for his new commander. Reputed to be extremely sadistic, Melvar had his fingernails replaced with cuticle implants to provide him with an immediate torture device.Captain Raslan - Space: Executor-class Star Destroyer, Razor's Kiss - Recruit from KuatRaslan was a highly intelligent and competent officer loyal to Warlord Zsinj. During the attempt to capture the still-under-construction Executor-class Razor's Kiss at Kuat, Raslan led a team on a Lambda shuttle to hijack the vessel.Note: This mission did fail in the EU, however part of the point of the Warlords is to give the players the opportunity to succeed where these Warlords failed in canon.Gethzerion - Ground - Recruit from DathomirGethzerion was the ruthless founder and leader of the Dathomiri Nightsisters. When the Millenium Falcon crashed on Dathomir, Gethzerion cooperated with Zsinj to capture Han and Leia. When confronted by Luke Skywalker and her niece Tenneial Djo, she fled the planet and her shuttle was destroyed on orders from Warlord Zsinj.Terrinald Screed - Space: Gladiator-class Star Destroyer, Demolisher - Recruit from CaridaA hero of the Clone Wars and commander of the first Victory Fleet in the Galactic Republic. After the death of Palpatine, Screed carved out his own Warlord kingdom and allied himself with former rival Warlord Zsinj, who ultimately had him executedAdmiral Apwar Trigit - Space: Imperial-class Star Destroyer, ImplacableFormerly an Imperial officer, the self-styled Admiral Trigit would leave the Empire’s service after the apparent death of Ysanne Isard. Independent but lacking the resources to carve his own empire, Trigit hired his ship out to Zsinj and placed himself under the Warlord’s command.Captain Zurel Darillian - Space: Modified CR90-class Corvette, Night CallerThe Night Caller is a heavily modified CR90 Corvette. Its commander, Zurel Darillian, is a meticulous former intelligence officer who was exiled from his home planet, Coruscant, after it was lost to the New Republic. Darillian is primarily responsible for taking diplomatic actions on behalf of Zsinj towards those Zsinj wished to recruit for his Empire.Tetran Cowall - Space: False 181st SquadronTetran Cowall was a former holodrama star who joined Zsinj in order to impersonate Baron Soontir Fel when he was unable to find other work. His rival, Garik "Face" Loran of Rogue Squadron, a former actor himself, said he was a man of "no perceivable acting skills" although he was able to convince Rogue Squadron he was the true commander of the 181st.Teubbo the Hutt, Economist- GalacticLittle is known about Teubbo, other than that Teubbo was a Hutt employed as an economist by Warlord Zsinj.Inquisitor Lanu Pasiq - GroundWhen Darth Vader was hunting down the remaining jedi after Order 66, Lanu Pasiq was among the first of a new group of dark jedi called the Inquisitors being trained to assist him. In this capacity she worked closely with Antinnis Tremayne and Imperial Intelligence Director Armand Isard, father of Ysanne Isard. After Endor, she allied herself with Warlord Zsinj.Rear Admiral Llon Banjeer - Space: Quasar-class CarrierIn the early days after the Battle of Endor, Admmiral Llon Banjeer was an ally of Warlord Zsinj and used his bulk cruisers to attack the New Republic shipyards at Hast. After the fall of Zsinj's Empire and the final death of Emperor Palpatine, Banjeer was part of the Interim Ruling Council and a backer of Carnor Jax. In space he commands a Quasar.Admiral Angela Krin - Space: Lucrehulk-class Battleship, Resolute - Recruit from Etti IVAngela Krin gained prominence as the Corporate Sector officer in charge of enforcing the Endregraad quarantine in 119 ABY. She was also responsible for thwarting the plans of Hutt groups. Note: Krin was never directly affiliated with Zsinj, and was instead a member of the CSA navy. Since Zsinj controls the CSA, we've extrapolated to using her a s a recruitable hero for Zsinj. Resolute may be switched to her initial Invincible-class version if we decide to use that ship class.There may be a few changes before release, but that's the gist of what you'll be dealing with. We'll have the Eriadu and Maldrood faction profiles and hero rosters soon as well. If you want to see more of what's in store for Zsinj, I'm currently doing a playthrough of the Hunt for Zsinj GC as Warlord Zsinj on my personal channel with an early build, which I'll also be doing with the other factions as we go. You can watch it by clicking here.If you have any suggestions, critiques or anything else you want to discuss for the mod, head over to our forums at www.thrawnsrevenge.com/forums. ...Read more »Sunday September 04, 2016
I've started playing through some of the 2.2 content on my personal channel on stream, and pushing it to youtube. I've started with the in-progress Hunt for Zsinj GC as Warlord Zsinj. Click thw image below to go to the playlist. ...Read more »Saturday September 03, 2016
One of the most common requests related to the Pentastar Alignment has always been for more heroes, since they were limited to four in previous releases. Because of how little attention the Alignment gets in lore, this isn't always easy, however we've managed to flesh out the hero roster in ways we think most people should be happy with, including some changes to the existing ones which should free us up in some other ways. So, here's a quick look at who you'll be playing with in 2.2, starting with the three unchanged ones.Grand Moff Ardus Kaine - Space: Executor-class Star Destroyer, ReaperKaine, the leader and founder of the Pentastar Alignment, will be essentially unchanged from previous versions. He'll still be a big source of early power for the Alignment from the bridge of the Reaper, which will itself be making a few more appearances in the mod.Grand Admiral Octavian Grant - Space: Imperial-class Star Destroyer OriflammeOctavian Grant has always been regarded as a brilliant tactician, although his lack of desire to play the political games required for success in the Empire left him without a significant following after the Battle of Endor. Rather than carve out his own warlord state as many of his Grand Admiral peers had tried, the pragmatic Grant sought refuge within Kaine's Pentastar Alignment while the other Grand Admirals were picked off by each other and the New Republic, despite having been marked for death by the other Grand Admirals. Grant would eventually defect to the New Republic, trading immunity for Imperial intel. He would seek to aid the New Republic in defeating Grand Admiral Thrawn, although he was declined the opportunity out of mistrust for his motives. In Operation Shadow Hand, however he played a key role in the New Republic's ambush of Grand Moff Kaine by feigning allegiance to his old colleague and luring him into a trap.Commerce Master Commissioner Gregor Raquoran - Galactic onlyRaquoran rose to the position of master commissioner through years of proving himself to be a capable businessman, as well as demonstrating a significant level of political acumen within the Velcar Free Commerce Zone. After Endor, he believed the Velcar zone to be relatively safe, but after Kaine called for the Pentastar Talks in 7 ABY, he recognized the prudence of Velcar joining the Alignment. Ingame, he provides significant cost reduction bonuses.Zenithal InQuestor Jerec - GroundJerec was initially a Jedi Master who then became a feared Inquisitor within the New Order. After the Empire's collapse, he styled himself Warlord; however, he ultimately decided to align himself with Grand Moff Kaine's Pentastar Alignment, taking up the mantle of Great InQuestor of Judgment, the Alignment's version of Inquistitors. While he was still ostensibly serving the Alignment, Cronal, who was with the recovering Palpatine on Byss, reached out to secure Jerec's cooperation in the search for the Valley of the Jedi. Jerec will be remaining the same on the ground, however he will not automatically spawn with Vengeance.Captain Sysco - Space: Vengeance-class Star destroyer VengeanceRather than keep Jerec as a free jedi hero with his own SSD from the start, Vengeance and Jerec have been separated, with the former being given as its own hero to Captain Sysco, the officer who commanded the ship under Jerec. Sysco and Vengance will not be spawned at the start of GCs; instead, he will need to be recruited into your fleet. This allows us to play some more with other areas of strength within the Alignment, since with two free SSDs, they could foetn be overbearing.Great InQuestor Halmere - GroundHalmere was one of the few surviving force-sensitives after the Clone Wars. He was chosen by Darth Vader for training, and worked his way up to the position of High Inquisitor by the Battle of Yavin. Like many other inquisitors, Halmere was recruited into the service of the Pentastar Alignment by Jerec. After Jerec's death at the hands of Kyle Katarn, Halmere took his place as the Zenithal InQuestor of Judgment.Governor Ib Dekeet - Galactic, Space: Praetor II-class Star BattlecruiserDekeet was an Imperial governor stationed in the outer rim. He was present at the Pentastar Talks, and ultimately signed on despite initial hesitance.Elta Besk - Galactic, Space: Interdictor-class Star Destroyer DynamicElta Besk came from a rich family and inherited the company Dynamic Automata from her father Metron. As head of DA, she was invited by Kaine to the Pentastar Talks along with the four other dignitaries and captains of industry. She agreed to join out of concern for possible slave revolts in her workforce if the New Republic were to get a foothold. On the Galactic map she provides a cost reduction to units with significant droid parts.Wyrn Otro - Galactic, Space: Enforcer-class Picket Ship, EnforcerOtro was invited to the Pentastar Talks as a representative for Galentro Heavy Works, which would join and produce the iconic Enforcer-class picket ship for the Alignment, along with various other types of arms. Jaemus Shipyards was a subsidiary of the company.Sariss - GroundSariss was the daughter of Cronal, and served undercover as the "Prophetess" on Tatooine before the Battle of Endor, serving as a spy for the Secret Order of the Empire. After fleeing Tatooine, she became an apprentice of Jerec. She was also killed by Kyle Katarn in the search for the Valley of the Jedi.Yun - GroundYun was the son of a mineral baron. After becoming infatuated with Sariss, Yun joined her in the service of Jerec. Upon finding Kyle Katarn unconscious and defenseless after the Moldy Crow crashed, Sariss tried to kill him, however Yun deflected her attack which then killed Yun, who said he believed Kyle deserved the opportunity to defend himself.Krassis Trelix - Space: Firespray-class Patrol and Attack Craft, Indenture (Can be recruited from Gabredor III)Krassis Trelix is a slaver in the employ of the Karazak Slavers Corporation as a highly respected pilot. The KSC, although not strictly members of the Pentastar Alignment, would often be contracted by them when it was deemed necessary, as in one case when some of its members were tasked with the capture of the children of Cantras Gola's ambassador after they had discovered the planet's desire to secede and join the New Republic. Rei'kas - Ground (Can be recruited from Gabredor III)Rei'kas is a Rodian slaver working for the KSC as a strike team leader, a position he achieved due to extremely violent tenancies and determination. And that should do it for 2.2. Hopefully that should provide some more variety for Alignment players. We're also at a point where, in addition to articles, I'm going to start playing through some of the new content on my stream. For those interested, the first time for this will be Sunday September 4th (tomorrow) at 3pm EST. After the streams I'll also be putting them on my youtube channel, Corey Loses, for those who can't make it. ...Read more »Friday August 26, 2016
...Read more »Tuesday August 23, 2016
We're doing a significant overhaul to all of the Galactic Conquest scenarios in 2.2; some completely new ones, some redundant ones removed, some significantly reworked and some formerly single-scenario setups split into multiple scenarios because of how much they cover. Part of the goal in this is to add in more story where it's appropriate, but we'll get to that later once the project is closer to finished.For now, here's the layout of the Endor Aftermath GC. This GC is the primary Warlord-focused GC in 2.2, with all Imperial groups plus the New Republic, immediately after the Empire's fracturing. We'll have a news post soon where we break it down a bit more. ...Read more »Saturday August 06, 2016
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Note: This section showcases the unique units and heroes available to the Minor Factions in Thrawn’s Revenge. In some cases they may also have access to some of the same units used by the main playable factions. This is especially true of the Imperial Warlords and the Duskhan League (who both have access to Imperial technology).
The Hapes Cluster was first settled over four thousand years ago by a group of pirates who discovered safe transit routes through the Transitory Mists. The pirates, known as the Lorell Raiders, established a base on Hapes and brought back all kinds of treasure, along with beautiful women abducted from across the galaxy.
The women remained on Hapes to raise children while the men continued their pirate raids on shipping outside the cluster; until a fateful battle between the Lorell Raiders and the combined forces of the Jedi Order and Galactic Republic destroyed the pirate fleet and left the women and children cut off from the rest of the galaxy.
The women left behind vowed that no man would rule them again and formed a new society with a government led by a single woman given the title of Queen Mother.
For over three thousand years the Hapes Consortium maintained its isolation from outside influences as it expanded throughout the cluster and colonized more of the rich worlds. Finally, in 8 ABY, the Consortium opened its borders as it treated with the New Republic with an eye towards a potential alliance.
Note: Due to their extended isolation Hapan turbolaser weaponry is significantly outdated and takes at least twice as long to recharge as the more modern models employed by the rest of the galaxy.
The Duskhan League, originally established as the Yevethan Protectorate, was a political federation comprised of N’zoth and the other eleven Yevethan colonies, collectively known as “The Twelve”, settled by their sublight starships.
A highly xenophobic and isolationist species, the first major confrontation between the Yevetha and other species came when the Galactic Empire seized control of the Koornacht Cluster and established a series of shipyards on N’zoth and nearby planets.
Taking note of the speed at which the Yevethans mastered new technologies, the Empire proceeded to enslave the populace and put them to work as skilled labour in its shipyards, building, repairing and modifying vessels of the Imperial Starfleet.
After the Battle of Endor caused the fragmentation of the Empire, Ysanne Isard recalled much of the Imperial fleet to defend the Core Worlds, including those of Black Sword Command in the Koornacht Cluster. Before the Imperials were able to complete their withdrawal and destroy the shipyards, the Yevethans staged an uprising and succeeded in capturing intact the entire task force, including a Super Star Destroyer.
Making use of the technical skills developed during their decades of slavery, the newly reformed Duskhan League set about developing new starships of its own before seeking to expand beyond the cluster and cleanse the galaxy of other species.
- The following single-player Galactic Conquest scenarios:
- Black Fleet Crisis
The death of Emperor Palpatine at the Battle of Endor, and the loss of the Executor and second Death Star at the hands of the Rebel fleet, sent shockwaves rippling through the Imperial establishment.
With no-one in a position to take the Imperial throne many formerly loyal officers, including Grand Admirals and Moffs, decided that their best option to was to strike out on their own, using the ships under their command to secure territory and resources and forge their own personal fiefdoms.
The first to defect was Admiral Harrsk. Present at the Battle of Endor, he refused to obey the commands of a junior officer who had inherited command of the fleet after the destruction of the Executor. As news of the Emperor’s death trickled out others followed, including Admirals Krennel, Delvardus and Teradoc along with Warlord Zsinj.
Although the title of Warlord was originally a ceremonial rank awarded to high-ranking officers by the Emperor, including Grand Admiral Thrawn and Grand Moff Zsinj, it became generally associated with surviving Imperial military and political leaders after Endor, many of whom unilaterally styled themselves as Warlords or used other similarly grand titles.
- The following single-player Galactic Conquest scenarios:
- The Hunt for Zsinj (Zsinj as Imperial Remnant)
- Into the Cluster (Zsinj as Imperial Remnant)