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News

Support Your Local Corey Today

Sunday July 24, 2016

Hey everyone, this isn’t quite mod news (there'll be a post for each of the three projects coming really soon, though, so hold tight). I just wanted to take a moment to explain a side project I've been working on, off-and-on for the last year, but which I intend to put a lot more effort towards going into August and beyond.Corey Loses is a youtube channel and stream I hope to use for a few different purposes. Primarily, I want to use the last 10 years of experience I've had modding to try to bring a hopefully-entertaining or at least moderately educational perspective on modding and game design processes, primarily while playing different mods and video games but hopefully also with tutorials and other behind-the-scene type things. Hopefully it'd be a way to introduce some people to new mods or games they may have missed, but it's also a way for me to play some games I was never able to, and also preview different builds of Thrawn's Revenge mods. It's also a way to organize multiplayer games for those mods with community streams (which I've been doing mostly-weekly for Ascendancy)I've got a fair bit of content already posted (mostly Ascendancy previews, at the moment) if you want to check it out, and hope to really step it up starting in August. If you want to give it a look and follow or subscribe, I'd really appreciate it. If there's anything you want to see me do, such as previews or taking a look at a specific mod or game, let me know here or leave a comment or message there. As with my work on TR, I try to be as involved with the community for this as I can. As we go, I’ll hopefully learn better video editing and also address some of my system performance issues which can cause some frame stuttering in more resource intensive games.If you would like to content I make in other ways, you can also consider turning off adblock if you watch the videos, or if you want to support it directly, the Hitbox page has a monthly subscription option. I also have a Patreon page set up, if you feel so inclined. If you can’t or don’t want to do any of those things, I totally understand and hope you enjoy the content. I’m doing this because I love making these kinds of content, not for the money (as the 10 years of modding will attest), but school and living are expensive, so the more this is able to sustain itself, the more time I’ll be able to devote to making all kinds of content and hopefully, the better the quality will be.Youtube: www.youtube.com/c/CoreyLosesHitbox: www.hitbox.com/CoreyLosesPatron: www.patreon.com/CoreyLoses ...

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Regime Change

Monday July 18, 2016

A new way to time-travel. ...

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A Base to Call Home

Sunday June 26, 2016

Alongside the Warlords themselves, 2.2 will have a bunch of other changes. One of these changes is something I'm working on (which will also be used by Bullet in AotR) is adding static defense turrets to base buildings. Here's the Imperial barracks with a standard AI turret built in.These will be present as targetable hardpoints on the buildings, similar to the Underworld palace. 2.2 in general will have a lot more hardpoint representation on ground. ...

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Redirect: New Republic Trailer & 10 Years of Thrawn's Revenge

Tuesday June 07, 2016

The full text of this update can be found in News and Updates.http://thrawnsrevenge.com/forums/index.php?topic=5884.0 ...

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Thrawn's Revenge & Corey Loses Discord Server

Saturday May 28, 2016

I've made an essentially-open Discord Server for the TR community and for my video stuff at Corey Loses.  Discord is a text/voice program typically used for gaming which can offer a new way for the team and fans to interact with each other. It has a desktop app, but is also available in browsers.To join the server, click here:https://discord.gg/0r6o1Twrk4BpOq2E ...

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Active Duty

Tuesday May 24, 2016

The month isn't over yet, but so far May 2016 has seen the most forum activity ( http://thrawnsrevenge.com/forums/ ) in a single month since July of 2014, so here's a screenshot of the Intego, one of the New Empire of the Hand capital ships, in ICW to celebrate. We want to thank everyone for their continuing support and enthusiasm as we approach our 10th anniversary in a few weeks, but more on that when it hits.For more information on the Intego and the other upcoming Hand changes, you cans see the dev diary about it here. It's specifically about Ascendancy, however the changes apply to ICW as well.Other than that, if you have any feedback, suggestions, ideas or just want to discuss strategies or counter the massively pro-Imperial bias of most of our current posters, you to join the discussion. Making an account only takes a moment, but if you don't want to do that, guests are able to post as well. The forums tend to be where we post the most "behind the scenes" development news and previews of content before it gets released or is ready for public consumption. ...

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Behemoth

Monday May 23, 2016

We've been asked a few times if we're doing anything for ground in 2.2, and this is a small part of the answer to that question.The All Terrain Tactical Enforcer is in many ways the precursor to the Imperial AT-AT. It served as a main battle tank for the Grand Army of the Republic during the Clone Wars, but ever since the declaration of the New Order it has been relegated to more and more remote areas of service. In Imperial Civil War 2.2, it servers as a primary vehicle for some more remote Imperial groups with restricted access to the AT-ATCompared to the AT-AT, it's actually not a direct downgrade. Although it doesn't have quite the same anti-vehicle power, its main turret still packs quite the punch. It also has 6 small anti-infantry turrets (all with independent targeting and movement) which cover areas the AT-AT is vulnerable in.There's still a little bit of work we need to do to finish the model, including fixing up some animations and adding a Stormtrooper to the turret's seat, but other than that it's ready to re-enter the fray, after 8 years sitting in my unused models folder. ...

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AT-TE Animation Preview

Friday April 22, 2016

Slevered has been working on animating the AT-TE model, which will be used alongside (or in place of, in some cases) the AT-AT for some Imperial factions in 2.2. ...

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We Want You!

Thursday April 14, 2016

We're coming up on the tenth anniversary of the start of Thrawn's Revenge. In 10 years, we've managed to raise our standards and consistently improve the quality of work we put out, however with such a small team and a long period of time, this leads to some inconsistency between older and newer materials. One of the biggest goals we have in Ascendancy 1.1 and Imperial Civil War 2.2 is to try to rework some of the older, worse materials in the mod, as you can see with this new Ton Falk Carrier model (formerly known as just the Escort Carrier).In order to more quickly/fully accomplish this goal, we are looking for people to help fill a few more positions within the team, including concept artists, modellers and texture artists. If you have some experience and are interested in any of these positions, you can find more details here:Recruitment BoardFor anyone not interested, just look at the picture. ...

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Minor Factions

Note:  This section showcases the unique units and heroes available to the Minor Factions in Thrawn’s Revenge.  In some cases they may also have access to some of the same units used by the main playable factions.  This is especially true of the Imperial Warlords and the Duskhan League (who both have access to Imperial technology).

Hapes Consortium

The Hapes Cluster was first settled over four thousand years ago by a group of pirates who discovered safe transit routes through the Transitory Mists.  The pirates, known as the Lorell Raiders, established a base on Hapes and brought back all kinds of treasure, along with beautiful women abducted from across the galaxy.

The women remained on Hapes to raise children while the men continued their pirate raids on shipping outside the cluster; until a fateful battle between the Lorell Raiders and the combined forces of the Jedi Order and Galactic Republic destroyed the pirate fleet and left the women and children cut off from the rest of the galaxy.

The women left behind vowed that no man would rule them again and formed a new society with a government led by a single woman given the title of Queen Mother.


For over three thousand years the Hapes Consortium maintained its isolation from outside influences as it expanded throughout the cluster and colonized more of the rich worlds.  Finally, in 8 ABY, the Consortium opened its borders as it treated with the New Republic with an eye towards a potential alliance.

Note:  Due to their extended isolation Hapan turbolaser weaponry is significantly outdated and takes at least twice as long to recharge as the more modern models employed by the rest of the galaxy.

Duskhan League

The Duskhan League, originally established as the Yevethan Protectorate, was a political federation comprised of N’zoth and the other eleven Yevethan colonies, collectively known as “The Twelve”, settled by their sublight starships.

A highly xenophobic and isolationist species, the first major confrontation between the Yevetha and other species came when the Galactic Empire seized control of the Koornacht Cluster and established a series of shipyards on N’zoth and nearby planets.

Taking note of the speed at which the Yevethans mastered new technologies, the Empire proceeded to enslave the populace and put them to work as skilled labour in its shipyards, building, repairing and modifying vessels of the Imperial Starfleet.

After the Battle of Endor caused the fragmentation of the Empire, Ysanne Isard recalled much of the Imperial fleet to defend the Core Worlds, including those of Black Sword Command in the Koornacht Cluster.  Before the Imperials were able to complete their withdrawal and destroy the shipyards, the Yevethans staged an uprising and succeeded in capturing intact the entire task force, including a Super Star Destroyer.

Making use of the technical skills developed during their decades of slavery, the newly reformed Duskhan League set about developing new starships of its own before seeking to expand beyond the cluster and cleanse the galaxy of other species.

Playable In

- The following single-player Galactic Conquest scenarios:

  • Black Fleet Crisis

Imperial Warlords

The death of Emperor Palpatine at the Battle of Endor, and the loss of the Executor and second Death Star at the hands of the Rebel fleet, sent shockwaves rippling through the Imperial establishment.

With no-one in a position to take the Imperial throne many formerly loyal officers, including Grand Admirals and Moffs, decided that their best option to was to strike out on their own, using the ships under their command to secure territory and resources and forge their own personal fiefdoms.

The first to defect was Admiral Harrsk.  Present at the Battle of Endor, he refused to obey the commands of a junior officer who had inherited command of the fleet after the destruction of the Executor.  As news of the Emperor’s death trickled out others followed, including Admirals Krennel, Delvardus and Teradoc along with Warlord Zsinj.

Although the title of Warlord was originally a ceremonial rank awarded to high-ranking officers by the Emperor, including Grand Admiral Thrawn and Grand Moff Zsinj, it became generally associated with surviving Imperial military and political leaders after Endor, many of whom unilaterally styled themselves as Warlords or used other similarly grand titles.

Playable In

- The following single-player Galactic Conquest scenarios:

  • The Hunt for Zsinj (Zsinj as Imperial Remnant)
  • Into the Cluster (Zsinj as Imperial Remnant)


  • Star Home
    Star Home
    Class: Capital
    Length: 2500m
    Population: 2
    Armament: 20/5 Turbolaser, 24/6 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (5 Max)
    Available in Skirmish: Y
  • Battle Dragon
    Battle Dragon
    Class: Heavy
    Price: 2200
    Length: 500m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 40/4 Ion Cannon, 2/1 Trion, 10/1 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Song of War
    Song of War
    Class: Heavy
    Length: 700m
    Population: 4
    Armament: 80/8 Turbolaser, 80/8 Ion Cannon, 2/1 Trion, 20/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (7 Max)
    Other Information: Isolder commands this ship.
  • Aramadia-class Thrustship
    Aramadia-class Thrustship
    Class: Light
    Price: 1250
    Length: 240m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 8/1 Turbolaser, 6/1 Medium Ion Cannon, 6/1 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Nova-class Battle Cruiser
    Nova-class Battle Cruiser
    Class: Light
    Price: 1300
    Length: 400m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 24/3 Turbolaser, 10/2 Ion Cannon, 10/1 Heavy Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • D-type Trifoil Fighter
    D-type Trifoil Fighter
    Class: Starfighter
    Price: 300
    Length: 12m
    Population: 1
    Armament: 3 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Miy'til Assault Bomber
    Miy'til Assault Bomber
    Class: Starfighter
    Price: 500
    Length: 20m
    Population: 1
    Armament: 2 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Miy'til Starfighter
    Miy'til Starfighter
    Class: Starfighter
    Price: 500
    Length: 7.5m
    Population: 1
    Armament: 2 Laser Cannon, 1 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/RPT Raptor
    TIE/RPT Raptor
    Class: Starfighter
    Price: 300
    Length: 6.8m
    Population: 1
    Armament: 4 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Raptor Scout
    Raptor Scout
    Class: Infantry
    Price: 200
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 2 per company
  • Raptor Trooper
    Raptor Trooper
    Class: Infantry
    Price: 90
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 2 squads of twelve per company
  • Yevethan Trooper
    Yevethan Trooper
    Class: Infantry
    Price: 52
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 5 squads of eight per company
  • Apwar Trigit
    Apwar Trigit
    Class: Hero
    Other Information: Commands the Implacable, an Imperial-class Star Destroyer.
  • Blitzer Harrsk
    Blitzer Harrsk
    Class: Hero
    Other Information: Commands the Shockwave, a Tector-class Star Destroyer.
  • Dar Bille
    Dar Bille
    Class: Hero
    Other Information: Commands the Pride of Yevetha, an Executor-class Star Dreadnought.
  • Gethzerion
    Gethzerion
    Class: Hero
    Other Information: Nightsister.
  • Isolder
    Isolder
    Class: Hero
    Other Information: Hapan Prince. Commands the Song of War.
  • Melvar
    Melvar
    Class: Hero
    Other Information: Commands an A5 Juggernaut.
  • Nil Spaar
    Nil Spaar
    Class: Hero
    Other Information: Commands the Aramadia, an Aramadia-class Thrustship.
  • Sander Delvardus
    Sander Delvardus
    Class: Hero
    Other Information: Commands the Thalassa, a Praetor Mark II-class Battlecruiser.
  • Teren Rogriss
    Teren Rogriss
    Class: Hero
    Other Information: Commands the Agonizer, an Imperial-class Star Destroyer.
  • Treuten Teradoc
    Treuten Teradoc
    Class: Hero
    Other Information: Commands the Crimson Sunrise, a Crimson Command-type Victory II-class Star Destroyer.
  • Warlord Zsinj
    Warlord Zsinj
    Class: Hero
    Other Information: Commands the Iron Fist, an Executor-class Star Dreadnought.