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News

Thrawn's Revenge & Corey Loses Discord Server

Saturday May 28, 2016

I've made an essentially-open Discord Server for the TR community and for my video stuff at Corey Loses.  Discord is a text/voice program typically used for gaming which can offer a new way for the team and fans to interact with each other. It has a desktop app, but is also available in browsers.To join the server, click here:https://discord.gg/0r6o1Twrk4BpOq2E ...

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Active Duty

Tuesday May 24, 2016

The month isn't over yet, but so far May 2016 has seen the most forum activity ( http://thrawnsrevenge.com/forums/ ) in a single month since July of 2014, so here's a screenshot of the Intego, one of the New Empire of the Hand capital ships, in ICW to celebrate. We want to thank everyone for their continuing support and enthusiasm as we approach our 10th anniversary in a few weeks, but more on that when it hits.For more information on the Intego and the other upcoming Hand changes, you cans see the dev diary about it here. It's specifically about Ascendancy, however the changes apply to ICW as well.Other than that, if you have any feedback, suggestions, ideas or just want to discuss strategies or counter the massively pro-Imperial bias of most of our current posters, you to join the discussion. Making an account only takes a moment, but if you don't want to do that, guests are able to post as well. The forums tend to be where we post the most "behind the scenes" development news and previews of content before it gets released or is ready for public consumption. ...

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Behemoth

Monday May 23, 2016

We've been asked a few times if we're doing anything for ground in 2.2, and this is a small part of the answer to that question.The All Terrain Tactical Enforcer is in many ways the precursor to the Imperial AT-AT. It served as a main battle tank for the Grand Army of the Republic during the Clone Wars, but ever since the declaration of the New Order it has been relegated to more and more remote areas of service. In Imperial Civil War 2.2, it servers as a primary vehicle for some more remote Imperial groups with restricted access to the AT-ATCompared to the AT-AT, it's actually not a direct downgrade. Although it doesn't have quite the same anti-vehicle power, its main turret still packs quite the punch. It also has 6 small anti-infantry turrets (all with independent targeting and movement) which cover areas the AT-AT is vulnerable in.There's still a little bit of work we need to do to finish the model, including fixing up some animations and adding a Stormtrooper to the turret's seat, but other than that it's ready to re-enter the fray, after 8 years sitting in my unused models folder. ...

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AT-TE Animation Preview

Friday April 22, 2016

Slevered has been working on animating the AT-TE model, which will be used alongside (or in place of, in some cases) the AT-AT for some Imperial factions in 2.2. ...

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We Want You!

Thursday April 14, 2016

We're coming up on the tenth anniversary of the start of Thrawn's Revenge. In 10 years, we've managed to raise our standards and consistently improve the quality of work we put out, however with such a small team and a long period of time, this leads to some inconsistency between older and newer materials. One of the biggest goals we have in Ascendancy 1.1 and Imperial Civil War 2.2 is to try to rework some of the older, worse materials in the mod, as you can see with this new Ton Falk Carrier model (formerly known as just the Escort Carrier).In order to more quickly/fully accomplish this goal, we are looking for people to help fill a few more positions within the team, including concept artists, modellers and texture artists. If you have some experience and are interested in any of these positions, you can find more details here:Recruitment BoardFor anyone not interested, just look at the picture. ...

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Enter Entralla

Wednesday April 13, 2016

For the past few versions, we've been using Bastion as the de facto capital of the Pentastar Alignment. This is not entirely accurate, so in 2.2, we've added the actual capital of the Alignment, Entralla. ...

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2.2 Faction Profile: Warlord Zsinj

Sunday February 07, 2016

With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the 2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups; Warlord Zsinj's Empire, Treutan Teradoc's Greater Maldrood and Sander Delvardus' Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.Zsinj's EmpireCapital: Serenno, DathomirOne of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.Space Unit RosterExecutorLucrehulk, ISDI, ISDII, Invincible, AllegianceNebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, ProvidenceTIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod PinnaceGround Unit RosterAT-AT, JuggernautAT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H RepulsortankUnique Infantry: Raptor Troopers, NightsistersHeroesWarlord Zsinj - Iron FistTetran Cowall - False 181stTerrinald Screed - DemolisherApwar Trigit - Implacable GethzerionGeneral MelvarAs ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB.  ...

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Year in Preview

Friday January 01, 2016

Happy new year everyone! 2015 was not a bad year for Thrawn's Revenge. It saw the first release of an Ascendancy alpha, our Sins project, with very encouraging reception. We also had a very strong showing in the Mod of the Year competition including an Honourable Mention for Ascendancy in the Upcoming category and a 7th place finish for Imperial Civil War, our Empire at War mod, in the Released category. Both of these were in the Player's Choice portion, so we want to give everyone who's supported us all year a huge thank you. We would not be where we are today without all of your support. With 2015 in the rear-view mirror and 2016 starting, I wanted to take a moment to talk about what you can expect in the coming year from us. Keep in mind, life always finds a way to get in the way so this information may not all be 100% correct by this time next year, but it's  the plan for now and we'll do our best to meet or beat it all. First, we plan to have not one but three major releases this year. Two of these releases will be for Ascendancy, and one will be the long-awaited Imperial Civil War 2.2. The first of these releases, Ascendancy 1.0, is currently slated to come out between January 29th-February 12th, 2016. Don't ask about the other two, I have no idea.That date range for Ascendancy 1.0 is, again:January 29th-February 12th, 2016One of our failings in 2015 was that we were unable to keep people informed of what was going on as much as we would have liked, meaning a dearth of news posts and general media for most of the year. This year, I hope to correct that with fairly regular progress posts and full articles. Last year we also tried releasing the Dauntless for Ascendancy on its own to our forums for people to play with and test before the release of the mod, and this is something I would like to try to do more of in the dry spell between versions. I'm also going to be more active on my youtube channel, where I primarily post videos of me getting destroyed in early versions of Ascendancy and Imperial Civil War, along with some other games. One other thing to look forward to is the New Republic trailer Jin is working on for the release of Ascendancy 1.0. If you don't remember the Imperial Remnant trailer we made for 0.9, you can watch that too:Hopefully that gives you a good general idea of what 2016 will have in store. As ever, if you have ideas or feedback about what you would like to see in future versions, please let us know in the comments on Youtube, Mod Database, or join the community on our forums. You can also find an active player base there for discussions about If you would like to help us achieve our goals for 2016, we're always looking for new people to join the team. We currently have openings for voice actors, 3D modelers and texture artists. If you're interested in helping out in one of these capacities, contact me at ThrawnsRevenge@gmail.com.Follow Thrawn's RevengeForums - Facebook - Steam Group - Mod DB - Twitter ...

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Faction Signatures

Saturday December 05, 2015

We've all been using our faction avatars for a few months, and tonight I made some assets for the Ascendancy update that also serve as forum signatures for the four main playable factions. To use them, copy the image url, then go to edit profile and paste them in image tags in your signature. (image tags are [ img ][/ img] without the spaces) ...

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Minor Factions

Note:  This section showcases the unique units and heroes available to the Minor Factions in Thrawn’s Revenge.  In some cases they may also have access to some of the same units used by the main playable factions.  This is especially true of the Imperial Warlords and the Duskhan League (who both have access to Imperial technology).

Hapes Consortium

The Hapes Cluster was first settled over four thousand years ago by a group of pirates who discovered safe transit routes through the Transitory Mists.  The pirates, known as the Lorell Raiders, established a base on Hapes and brought back all kinds of treasure, along with beautiful women abducted from across the galaxy.

The women remained on Hapes to raise children while the men continued their pirate raids on shipping outside the cluster; until a fateful battle between the Lorell Raiders and the combined forces of the Jedi Order and Galactic Republic destroyed the pirate fleet and left the women and children cut off from the rest of the galaxy.

The women left behind vowed that no man would rule them again and formed a new society with a government led by a single woman given the title of Queen Mother.


For over three thousand years the Hapes Consortium maintained its isolation from outside influences as it expanded throughout the cluster and colonized more of the rich worlds.  Finally, in 8 ABY, the Consortium opened its borders as it treated with the New Republic with an eye towards a potential alliance.

Note:  Due to their extended isolation Hapan turbolaser weaponry is significantly outdated and takes at least twice as long to recharge as the more modern models employed by the rest of the galaxy.

Duskhan League

The Duskhan League, originally established as the Yevethan Protectorate, was a political federation comprised of N’zoth and the other eleven Yevethan colonies, collectively known as “The Twelve”, settled by their sublight starships.

A highly xenophobic and isolationist species, the first major confrontation between the Yevetha and other species came when the Galactic Empire seized control of the Koornacht Cluster and established a series of shipyards on N’zoth and nearby planets.

Taking note of the speed at which the Yevethans mastered new technologies, the Empire proceeded to enslave the populace and put them to work as skilled labour in its shipyards, building, repairing and modifying vessels of the Imperial Starfleet.

After the Battle of Endor caused the fragmentation of the Empire, Ysanne Isard recalled much of the Imperial fleet to defend the Core Worlds, including those of Black Sword Command in the Koornacht Cluster.  Before the Imperials were able to complete their withdrawal and destroy the shipyards, the Yevethans staged an uprising and succeeded in capturing intact the entire task force, including a Super Star Destroyer.

Making use of the technical skills developed during their decades of slavery, the newly reformed Duskhan League set about developing new starships of its own before seeking to expand beyond the cluster and cleanse the galaxy of other species.

Playable In

- The following single-player Galactic Conquest scenarios:

  • Black Fleet Crisis

Imperial Warlords

The death of Emperor Palpatine at the Battle of Endor, and the loss of the Executor and second Death Star at the hands of the Rebel fleet, sent shockwaves rippling through the Imperial establishment.

With no-one in a position to take the Imperial throne many formerly loyal officers, including Grand Admirals and Moffs, decided that their best option to was to strike out on their own, using the ships under their command to secure territory and resources and forge their own personal fiefdoms.

The first to defect was Admiral Harrsk.  Present at the Battle of Endor, he refused to obey the commands of a junior officer who had inherited command of the fleet after the destruction of the Executor.  As news of the Emperor’s death trickled out others followed, including Admirals Krennel, Delvardus and Teradoc along with Warlord Zsinj.

Although the title of Warlord was originally a ceremonial rank awarded to high-ranking officers by the Emperor, including Grand Admiral Thrawn and Grand Moff Zsinj, it became generally associated with surviving Imperial military and political leaders after Endor, many of whom unilaterally styled themselves as Warlords or used other similarly grand titles.

Playable In

- The following single-player Galactic Conquest scenarios:

  • The Hunt for Zsinj (Zsinj as Imperial Remnant)
  • Into the Cluster (Zsinj as Imperial Remnant)


  • Star Home
    Star Home
    Class: Capital
    Length: 2500m
    Population: 2
    Armament: 20/5 Turbolaser, 24/6 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (5 Max)
    Available in Skirmish: Y
  • Battle Dragon
    Battle Dragon
    Class: Heavy
    Price: 2200
    Length: 500m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 40/4 Turbolaser, 40/4 Ion Cannon, 2/1 Trion, 10/1 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Song of War
    Song of War
    Class: Heavy
    Length: 700m
    Population: 4
    Armament: 80/8 Turbolaser, 80/8 Ion Cannon, 2/1 Trion, 20/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (7 Max)
    Other Information: Isolder commands this ship.
  • Aramadia-class Thrustship
    Aramadia-class Thrustship
    Class: Light
    Price: 1250
    Length: 240m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 8/1 Turbolaser, 6/1 Medium Ion Cannon, 6/1 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • Nova-class Battle Cruiser
    Nova-class Battle Cruiser
    Class: Light
    Price: 1300
    Length: 400m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 24/3 Turbolaser, 10/2 Ion Cannon, 10/1 Heavy Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • D-type Trifoil Fighter
    D-type Trifoil Fighter
    Class: Starfighter
    Price: 300
    Length: 12m
    Population: 1
    Armament: 3 Laser Cannon
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Miy'til Assault Bomber
    Miy'til Assault Bomber
    Class: Starfighter
    Price: 500
    Length: 20m
    Population: 1
    Armament: 2 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Miy'til Starfighter
    Miy'til Starfighter
    Class: Starfighter
    Price: 500
    Length: 7.5m
    Population: 1
    Armament: 2 Laser Cannon, 1 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • TIE/RPT Raptor
    TIE/RPT Raptor
    Class: Starfighter
    Price: 300
    Length: 6.8m
    Population: 1
    Armament: 4 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Raptor Scout
    Raptor Scout
    Class: Infantry
    Price: 200
    Length: 4m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 2 per company
  • Raptor Trooper
    Raptor Trooper
    Class: Infantry
    Price: 90
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 2 squads of twelve per company
  • Yevethan Trooper
    Yevethan Trooper
    Class: Infantry
    Price: 52
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 5 squads of eight per company
  • Apwar Trigit
    Apwar Trigit
    Class: Hero
    Other Information: Commands the Implacable, an Imperial-class Star Destroyer.
  • Blitzer Harrsk
    Blitzer Harrsk
    Class: Hero
    Other Information: Commands the Shockwave, a Tector-class Star Destroyer.
  • Dar Bille
    Dar Bille
    Class: Hero
    Other Information: Commands the Pride of Yevetha, an Executor-class Star Dreadnought.
  • Gethzerion
    Gethzerion
    Class: Hero
    Other Information: Nightsister.
  • Isolder
    Isolder
    Class: Hero
    Other Information: Hapan Prince. Commands the Song of War.
  • Melvar
    Melvar
    Class: Hero
    Other Information: Commands an A5 Juggernaut.
  • Nil Spaar
    Nil Spaar
    Class: Hero
    Other Information: Commands the Aramadia, an Aramadia-class Thrustship.
  • Sander Delvardus
    Sander Delvardus
    Class: Hero
    Other Information: Commands the Thalassa, a Praetor Mark II-class Battlecruiser.
  • Teren Rogriss
    Teren Rogriss
    Class: Hero
    Other Information: Commands the Agonizer, an Imperial-class Star Destroyer.
  • Treuten Teradoc
    Treuten Teradoc
    Class: Hero
    Other Information: Commands the Crimson Sunrise, a Crimson Command-type Victory II-class Star Destroyer.
  • Warlord Zsinj
    Warlord Zsinj
    Class: Hero
    Other Information: Commands the Iron Fist, an Executor-class Star Dreadnought.