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News

Scenario Editor Preview

Saturday July 22, 2017

A quick look at a very early version of our Galactic Conquest scenario editor, building the new Reunification for 2.2. ...

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Star Wars: Ascendancy 1.1 Open Beta Begins & Community Match

Saturday July 15, 2017

We have finally entered the last stretch of the 1.1 development cycle for Ascendancy and begun the beta process! As we clean up the last bits of work, like finishing some icons and one or two art assets, we will be opening up the mod builds to everyone for testing purposes. Our primary goals with this are to find any major bugs which still remain, but just as importantly, to start getting more information on balance in the mod before the full release. We will be hosting several games ourselves, and encourage everyone else in the beta to do the same, and let us know what you find.In order to access the beta, you will need an account on the Thrawn's Revenge forums. This is the method by which we are organizing the beta itself the feedback threads and game schedules are all being run through there. There are full download instructions within the beta subforum, but I have also made a video on how to set up the Github repository, which will be at the end of this post.The first multiplayer game we're organizing is being livestreamed as a community match on Corey Loses at 1pm EST, Sunday July 16th, the page for which can be found here. As a community event for the channel, the game will first be open to patrons of Corey Loses, and then opened to anyone who wants to join. If you can't come this time, there will be plenty of matches coming up, both streamed and unstreamed. Ideally, the beta process will be going 2-3 weeks before the full release.This release does not, of course, mean the end of the mod- we've already started some plans (and actual work) for the next version. As we've said in the past, we plan to do some smaller updates between the larger content-oriented ones, like faction releases.Whether you decide to join the beta or wait for the final release, we hope you enjoy it. ...

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ASC: We Could Be Heroes

Thursday July 06, 2017

With the beta starting up this weekend, it's time for our final overview post for 1.1, this time talking about heroes. Heroes in Ascendancy are absed on the E4X hero system developed by GoaFan for the Star Wars: Interregnum (and E4X) mod- before the game, if you want heroes enabled, you enable them in the pregame options. You will then have access to a station which can call in heroes for you, after completing the required research. Typically, heroes can respawn after they die, however there will be at least one exception to this. There is also one hero per faction which is available only in the flagship victory mode.The heroes for each faction are as follows. For more information on their abilities, you the video at the end runs through all abilities for all heroes:New Republic:- Han Solo & Chewbacca (Millenium Falcon)- Talon Karrde (Wild Karrde)- Admiral Ackbar (Home One)- Leia Organa-Solo (Rebel Dream, ISD) [Flagship]Imperial Remnant:- Grand Admiral Gilad Pellaeon (Right to Rule, ISD) [Requires Pellaeon/Thrawn Regime]- Grand Admiral Thrawn (Chimaera, ISD) [Requires Pellaeon/Thrawn Regime]- Admiral Natasi Daala (Knight Hammer, Executor) [Requires Daala Regime]- Emperor Palpatine (Eclipse) [Requires Palpatine Regime]- Sate Pestage (Ciutric, ISD) [Flagship]Pentastar Alignment:- CEO Elta Besk (Dynamic, Munificent-class)- Governor Ib Dekeet (Velcar, Secutor-class)- Grand Moff Ardus Kaine (Reaper, Executor-class)- Grand Admiral Octavian Grant (Oriflamme, ISD) [Flagship]Empireof the Hand:- Admiral Ar'alani (Frontier, Syndic-class)- Commander Stent (Retribution, Peltast-class)- Admiral Siath (Battlehammer, Intego-class)- Admiral Voss Parck (Strikefast, Victory-class) [Flagship] ...

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[2.2 Demo Patch] Loading Time Fix

Monday June 26, 2017

This patch solely fixes an issue where loading times for launching the mod were incredibly long. Other changes will be coming in future versions and patches, but we felt this was necessary to be addressed as soon as we could.To install, simply extract the file and place the new GameObjectFiles.xml in CW22Demo/Data/XML, overwriting the existing one.[Download - ModDB] ...

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Endcar's Appendicitis Emergency Fund

Wednesday June 21, 2017

We typically don't post personal stuff of our team not related to the mod, however one of our 3D Artists had some serious medical issues recently. If you could take a moment to read, share, or if possible, support the gofundme, we would all appreciate it.https://www.gofundme.com/jakes-appendicitis-emergency-fund ...

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ASC: We thought it was a ghost ship, until it opened fire...

Sunday June 18, 2017

...

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ICW/FotR: Microjump Preview

Thursday June 15, 2017

A quick look at another ability coming in Thrawn's Revenge: Imperial Civil War and Fall of the Republic, Microjumps. ...

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ICW: Empire of the Hand Preview Playthrough

Thursday June 08, 2017

I've begun my full Empire of the Hand playthrough on my channel, covering several of the new units, graphics and functions in 2.2. Episodes will be posted every Wednesday, Friday and Sunday. ...

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ASC: Imperial Remnant 1.1 Overview Video

Wednesday June 07, 2017

Continuing our faction video preview series for 1.1, Corey has just posted the Imperial Remnant's, covering their new tech and ship abilities. Next up will be the Hand, and finally, heroes. ...

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>

The New Republic

New Republic Emblem

The New Republic was the direct successor to the Rebel Alliance, officially the Alliance to Restore the Republic, a loosely aligned group of rebel factions united by a common desire to remove Emperor Palpatine and his Empire from power and restore liberty to the galaxy.

Originally founded by three former Senators of the Old Republic, Garm Bel Iblis of Corellia, Mon Mothma of Chandrila, and Bail Organa of Alderaan, the Rebel Alliance quickly grew to encompass thousands of highly motivated resistance cells across the galaxy willing and able to take the fight to the Empire.

Led by Mon Mothma and Admiral Ackbar, the Alliance used its limited military resources to undertake a strategy of space denial against the Empire, performing hit and run raids against Imperial shipping to disrupt the enemy and gather resources for more substantial engagements.

Faced with the dire threat posed by Moff Tarkin’s Doctrine of Fear, embodied by the massive Death Star and its role in the destruction of Alderaan, the Alliance stepped up its activity against the Empire, culminating in a desperate and daring attack on the still unfinished second Death Star.

With the Emperor dead at Endor and the Imperial Fleet in disarray the Rebel Alliance, in accordance with its founding treaty, convened a Constitutional Convention to determine the form of a restored Galactic Republic.

The convention eventually established a New Republic Provisional Council charged with writing a new constitution and founding a new Senate based on the same premise as the Old Republic, to have a representative parliamentary body govern the galaxy in a fair and equal manner.

Playable In

- Skirmish

- The following Galactic Conquest scenarios:

  • Fractured Empire
  • Thrawn Campaign (M)
  • Shadow Hand
  • Reunification
  • Final imperial Push
  • The Hunt for Zsinj (conglomerate faction)
  • The Stars Align
  • The Art of War
  • Essence of War
  • Black Fleet Crisis
  • From the Ground Up
  • Into the Cluster (conglomerate faction)
*Campaigns with (M) are also available in multiplayer.
  • Viscount-class Star Defender
    Viscount-class Star Defender
    Class: Super
    Price: 40000
    Length: 17000m
    Population: 20
    Eras: 5
    Armament: 540/54 Turbolaser, 540/54 Heavy Turbolaser, 200/20 Ion Cannon, 100/10 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (18 Max)
    Other Information: Current build limit of one and a lifetime build limit of three.
  • Endurance-class Fleet Carrier
    Endurance-class Fleet Carrier
    Class: Capital
    Price: 7500
    Length: 1040m
    Population: 7
    Eras: 4 5
    Armament: 12/6 Turbolaser, 8/2 Ion Cannon, 20/2 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (11 Max)
    Available in Skirmish: Y
  • Majestic-class Heavy Cruiser
    Majestic-class Heavy Cruiser
    Class: Capital
    Price: 6000
    Length: 700m
    Population: 4
    Eras: 3 4 5
    Armament: 30/3 Heavy Turbolaser, 20/2 Ion Cannon, 20/2 Laser Cannon, 8/1 Concussion Missile
    Available in Skirmish: Y
  • MC80 Home One-type Star Cruiser
    MC80 Home One-type Star Cruiser
    Class: Capital
    Length: +1300m
    Population: 4
    Armament: 36/4 Turbolaser, 36/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (10 Max)
    Other Information: Admiral Ackbar commands this ship.
  • MC80 Liberty-type Star Cruiser
    MC80 Liberty-type Star Cruiser
    Class: Capital
    Price: 4000
    Length: 1200m
    Population: 4
    Eras: 1 2
    Armament: 48/4 Turbolaser, 20/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • MC80B Star Cruiser
    MC80B Star Cruiser
    Class: Capital
    Price: 4500
    Length: 1200m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 48/6 Heavy Turbolaser, 20/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • MC90 Star Cruiser
    MC90 Star Cruiser
    Class: Capital
    Price: 6800
    Length: 1255m
    Population: 4
    Eras: 3 4 5
    Armament: 80/8 Heavy Turbolaser,30/3 Ion Cannon, 6/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Nebula-class Star Destroyer
    Nebula-class Star Destroyer
    Class: Capital
    Price: 7000
    Length: 1040m
    Population: 5
    Eras: 4 5
    Armament: 40/4 Turbolaser, 40/4 Dual Heavy Turbolaser, 20/2 Ion Cannon, 8/2 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (5 Max)
    Available in Skirmish: Y
  • Assault Frigate
    Assault Frigate
    Class: Heavy
    Price: 2000
    Length: 700m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 16/2 Turbolaser, 16/2 Laser Cannon, 20/2 Quad Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Bothan Assault Cruiser
    Bothan Assault Cruiser
    Class: Heavy
    Price: 3300
    Length: 850m
    Population: 3
    Eras: 5
    Armament: 20/2 Turbolaser, 24/2 Dual Heavy Turbolaser, 10/2 Ion Cannon, 20/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser
    Dreadnaught-class Heavy Cruiser
    Class: Heavy
    Price: 2200
    Length: 600m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser, Katana-type
    Dreadnaught-class Heavy Cruiser, Katana-type
    Class: Heavy
    Length: 600m
    Population: 2
    Eras: 2
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser, 20/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Other Information: Can only be obtained at a location speciifed by Talon Karrde.
  • MC40a Light Cruiser
    MC40a Light Cruiser
    Class: Heavy
    Price: 2200
    Length: 600m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 14/2 Turbolaser, 18/2 Ion Cannon, 2/2 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Corona-class Frigate
    Corona-class Frigate
    Class: Light
    Price: 2200
    Length: 275m
    Population: 2
    Eras: 4 5
    Armament: 10/2 Turbolaser, 4/1 Ion Cannon, 10/2 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • CR90 Corellian Corvette
    CR90 Corellian Corvette
    Class: Light
    Price: 1250
    Length: 150m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 30/6 Dual Laser Cannon
    Available in Skirmish: Y
  • DP20 Corellian Gunboat
    DP20 Corellian Gunboat
    Class: Light
    Price: 1350
    Length: 120m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 8/1 Dual Turbolaser, 6/1 Quad Laser Cannon, 4/1 Concussion Missile
    Available in Skirmish: Y
  • EF76 Nebulon B Escort Frigate
    EF76 Nebulon B Escort Frigate
    Class: Light
    Price: 2200
    Length: 300m
    Population: 2
    Eras: 1 2
    Armament: 12/2 Turbolaser, 12/2 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Marauder-class Corvette
    Marauder-class Corvette
    Class: Light
    Price: 1800
    Length: 195m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 24/1 Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Nebulon B-2 Frigate
    Nebulon B-2 Frigate
    Class: Light
    Price: 2500
    Length: 253m
    Population: 2
    Eras: 1 2
    Armament: 12/2 Turbolaser, 3/1 Dual Heavy Turbolaser, 12/2 Laser Cannon, 1/1 Concussion Missile
  • Quasar Fire-class Bulk Cruiser
    Quasar Fire-class Bulk Cruiser
    Class: Light
    Price: 2100
    Length: 340m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 4/2 Quad Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Sacheen-class Light Escort
    Sacheen-class Light Escort
    Class: Light
    Price: 1250
    Length: 375m
    Population: 2
    Eras: 4 5
    Armament: 10/1 Heavy Turbolaser, 8/1 Ion Cannon, 8/1 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • BTL-S3 Y-Wing Starfighter
    BTL-S3 Y-Wing Starfighter
    Class: Starfighter
    Price: 210
    Length: 16m
    Population: 1
    Eras: 1 2
    Armament: 2 Medium Ion Cannon, 2 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • BTL-S8 K-Wing Assault Starfighter
    BTL-S8 K-Wing Assault Starfighter
    Class: Starfighter
    Length: 16m
    Population: 1
    Eras: 3 4 5
    Armament: 1 Dual Laser Cannon, 1 Quad Laser Cannon, 6 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • B-Wing Starfighter
    B-Wing Starfighter
    Class: Starfighter
    Price: 320
    Length: 16.9m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Medium Ion Cannon, 2 Laser Cannon, 1 Heavy Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Defender-class In-System Starfighter
    Defender-class In-System Starfighter
    Class: Starfighter
    Length: 5.3m
    Population: 1
    Eras: 4 5
    Armament: 3 Laser Cannon
    Complement: 12 per squadron
  • E-Wing Escort Starfighter
    E-Wing Escort Starfighter
    Class: Starfighter
    Price: 500
    Length: 11.2m
    Population: 1
    Eras: 2 3 4 5
    Armament: 3 Laser Cannon, 1 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • RZ-1 A-Wing Interceptor
    RZ-1 A-Wing Interceptor
    Class: Starfighter
    Price: 300
    Length: 9.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • T-65 X-Wing Starfighter
    T-65 X-Wing Starfighter
    Class: Starfighter
    Price: 250
    Length: 12.5m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 4 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Golan I Space Defense SpaceGun
    Golan I Space Defense SpaceGun
    Class: Structure
    Price: 2000
    Length: 1231m
    Eras: 1 2 3 4 5
    Armament: 80/8 Turbolaser, 10/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan II Space Defense SpaceGun
    Golan II Space Defense SpaceGun
    Class: Structure
    Price: 3500
    Length: 2158m
    Eras: 1 2 3 4 5
    Armament: 120/12 Turbolaser, 20/4 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan III Space Defense NovaGun
    Golan III Space Defense NovaGun
    Class: Structure
    Price: 5000
    Length: 2600m
    Eras: 1 2 3 4 5
    Armament: 160/16 Turbolaser, 40/8 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Lady Luck | Jade's Fire
    Lady Luck | Jade's Fire
    Class: Transport
    Length: 50m
    Population: 1
    Armament: 4 Laser Cannon
    Other Information: Lando Calrissian (Lady Luck) and Mara Jade (Jade's Fire) command these.
  • Millennium Falcon
    Millennium Falcon
    Class: Transport
    Length: 35m
    Population: 1
    Armament: 4 Quad Laser Cannon
    Other Information: Han Solo commands this ship.
  • Moldy Crow
    Moldy Crow
    Class: Transport
    Length: 29m
    Population: 1
    Armament: 1 Laser Cannon
    Other Information: Kyle Katarn commands this ship.
  • Wild Karrde
    Wild Karrde
    Class: Transport
    Length: 125m
    Population: 1
    Armament: 3 Heavy Turbolaser
    Other Information: Talon Karrde commands this ship.
  • Heavy Tracker
    Heavy Tracker
    Class: Heavy
    Price: 600
    Length: 30m
    Population: 1
    Eras: 4 5
    Armament: Laser Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • HTT-26 Heavy Troop Transport
    HTT-26 Heavy Troop Transport
    Class: Heavy
    Price: 700
    Length: 30m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • Mobile Proton Torpedo Launcher 2a
    Mobile Proton Torpedo Launcher 2a
    Class: Heavy
    Price: 700
    Length: 27m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Proton Torpedo Launcher
    Complement: 1 per company
    Available in Skirmish: Y
  • T3-B Heavy Attack Tank
    T3-B Heavy Attack Tank
    Class: Heavy
    Price: 500
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • T4-B Heavy Tank
    T4-B Heavy Tank
    Class: Heavy
    Price: 600
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • V-Wing Airspeeder
    V-Wing Airspeeder
    Class: Heavy
    Price: 250
    Length: 9.6m
    Population: 1
    Eras: 3 4 5
    Armament: 2 Laser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • Jedi
    Jedi
    Class: Infantry
    Price: 700
    Population: 1
    Eras: 4 5
    Armament: Lightsaber
    Complement: 3 per company
    Available in Skirmish: Y
    Other Information: Can only be built on Yavin IV.
  • New Republic Infiltrator
    New Republic Infiltrator
    Class: Infantry
    Price: 100
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Sniper Rifle
    Complement: 2 per company
    Available in Skirmish: Y
  • New Republic Specialist
    New Republic Specialist
    Class: Infantry
    Price: 125
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 3 per company
    Available in Skirmish: Y
  • New Republic Trooper
    New Republic Trooper
    Class: Infantry
    Price: 52
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 5 squads of six per company
    Available in Skirmish: Y
  • New Republic Vanguard
    New Republic Vanguard
    Class: Infantry
    Price: 75
    Population: 1
    Eras: 1 2 3 4 5
    Armament: PLEX Missile Launcher
    Complement: 4 squads of four per company
    Available in Skirmish: Y
  • AAC-1 Hover Tank
    AAC-1 Hover Tank
    Class: Light
    Price: 200
    Length: 5.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, Missile Launcher
    Complement: 4 per company
    Available in Skirmish: Y
  • Armoured Freerunner
    Armoured Freerunner
    Class: Light
    Price: 350
    Length: 14.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, 1 Laser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • T1-B Hovertank
    T1-B Hovertank
    Class: Light
    Price: 350
    Length: 8.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, Flak Pod
    Complement: 5 per company
    Available in Skirmish: Y
  • T2-B Repulsor Tank
    T2-B Repulsor Tank
    Class: Light
    Price: 500
    Length: 9m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 5 per company
    Available in Skirmish: Y
  • T-47 Airspeeder
    T-47 Airspeeder
    Class: Light
    Price: 250
    Length: 4.5m
    Population: 1
    Eras: 1 2
    Armament: 2 Laser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • Airen Cracken
    Airen Cracken
    Class: Hero
  • Booster Terrik
    Booster Terrik
    Class: Hero
    Other Information: Commands the Errant Venture, a modified Imperial-class Star Destroyer.
  • Cilghal
    Cilghal
    Class: Hero
    Other Information: Jedi.
  • Corran Horn
    Corran Horn
    Class: Hero
    Other Information: Jedi. Flies an X-Wing.
  • Etahn A'baht
    Etahn A'baht
    Class: Hero
    Other Information: Commands the Intrepid, an Endurance-class Fleet Carrier.
  • Garm Bel Iblis
    Garm Bel Iblis
    Class: Hero
    Other Information: Commands the Peregrine, a Katana-type Dreadnaught-class Heavy Cruiser.
  • Gial Ackbar
    Gial Ackbar
    Class: Hero
    Other Information: Commands the Home One (Era 1, 2), an MC80 Star Cruiser, or the Galactic Voyager (Era 3, 4, 5), an MC90 Star Cruiser.
  • Han Solo | Chewbacca
    Han Solo | Chewbacca
    Class: Hero
    Other Information: Commands the Millennium Falcon; or (in some GCs) the Mon Remonda, an MC80B Star Cruiser
  • Kyle Katarn
    Kyle Katarn
    Class: Hero
    Other Information: Commands the Moldy Crow.
  • Lando Calrissian
    Lando Calrissian
    Class: Hero
    Other Information: Commands the Lady Luck.
  • Leia Organa Solo
    Leia Organa Solo
    Class: Hero
    Other Information: Chief of State of the New Republic.
  • Luke Skywalker
    Luke Skywalker
    Class: Hero
    Other Information: Jedi. Flies an X-Wing.
  • Mara Jade
    Mara Jade
    Class: Hero
    Other Information: Commands the Jade's Fire.
  • Mon Mothma
    Mon Mothma
    Class: Hero
    Other Information: Chief of State of the New Republic.
  • Ponc Gavrisom
    Ponc Gavrisom
    Class: Hero
    Other Information: Chief of State of the New Republic.
  • Talon Karrde
    Talon Karrde
    Class: Hero
    Other Information: Commands the Wild Karrde.
  • Tycho Celchu
    Tycho Celchu
    Class: Hero
    Other Information: Commands Rogue Squadron, an X-Wing unit.
  • Uwlla Iillor
    Uwlla Iillor
    Class: Hero
    Other Information: Commands the Corusca Rainbow, an Immobilizer 418 Cruiser.
  • Wedge Antilles
    Wedge Antilles
    Class: Hero
    Other Information: Commands the Lusankya, an Executor-class Star Dreadnought.