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News

2.3 Feature Preview: Era Selection

Monday August 06, 2018

For our first feature video preview of 2.3 (it'll also apply in Fall of the Republic: Thrawn's Revenge III ) , we're taking a look at the new ability to select starting eras for progressive galactic conquest scenarios.Every Monday, on Corey Loses, we'll be doing live mod work at 5pm EST, tonight's will be more work on the era selection system, setting up the remaining progressive GCs to use the new feature. ...

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Ascendancy - GDPR Menu Patch

Friday July 27, 2018

Sins of a Solar Empire received an official update which broke the main menu, so we've released a quick patch to address that. Thanks to Gul/STAIII for showing me what was different.https://www.moddb.com/mods/star-wars-ascendancy/downloads/menu-patch ...

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Fighter Rebalancing Preview

Thursday July 19, 2018

While not a massive change, I've started going through and adjusting some of the stats on fighters. Here's a quick look at what some of the upcoming fighter stats are for ICW2.3, FotR 0.5 and some other stuff. A few are missing since I only took one screenshot and it's a pretty long list. ...

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Eriadu Authority Preview LP

Tuesday July 17, 2018

Like I did throughout the development of 2.2, I'll be doing preview playthroughs showing what's going on with Imperial Civil War 2.3 (and Fall of the Republic ) on my YouTube channel, Corey Loses. The first of these series has started, looking at the start of 2.3 development and the Eriadu Authority. The first episode can be found here: ...

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Imperial Civil War 2.3 Overview

Sunday July 08, 2018

With 2.2.5 wrapped, we've started to move onto the next full version of Imperial Civil War (and Ascendancy / Fall of the Republic, but their time will come). As we ramp up production, we thought we'd give a brief overview of what the main focuses are in 2.3. As always, if you prefer video versions of news posts, you can see that just below. The information in the written and video versions is the same....Priorities..."Neither Syndic Mitth'ras'safis nor I is unsympathetic toward Commander Mitth'raw'nuruodo. We wish only to protect him from his own excesses" - Admiral Ar'alani to Jorj Car'dasWhile we're happy with the results of 2.2, we know there are a lot of areas we still can and want to significantly improve it, across the board. One of the main things we decided in 2.2's development, however, is that once we had it as a basis, we would need to do a better job prioritizing how and when we would approach each aspect in order to avoid the time it took for the complete overhaul that 2.2 turned out to be. 2.2 took over 4 years, but it also involved a significant reworking of every galactic conquest, a ton of the art, and basically everything else. Rather than tackle everything at once, with 2.3 and subsequent versions, we intend to choose smaller areas to focus on, and for broader projects, to split them up into milestones so we can have slightly smaller but more focused and frequent releasesl. 2.2 also involved a lot of reworking behind the scenes to make certain things a lot easier to work on and more modular, so a good amount of that 2.2 development time should continue to pay off into 2.3, Fall of the Republic and any other future versions or projects.What follows is not an exhaustive list of what's coming, but it should give a decent idea of what you can look forward to in the next version....Factions..."The Corporate Sector is completely by the book, and when they feel they are right, according to that book, there is no stopping them." - Reen IranaWith 2.3 and subsequent versions, rather than try to do major changes for all factions at once, we've instead chosen to focus on individual factions to receive most of the focus for new or redone units. For most releases, this will mean either a new faction being added and another one receiving most of the new and redone content, or two factions receiving the new/redone content when we're not adding a new playable faction. We'll also choose one faction for whom we plan to flesh out a lot more story missions and events for galactic conquest, and one or two galactic conquests where we plan to flesh out all present factions' stories. This isn't to say nobody else will receive anything in these releases, just that we're specifically directing our attention to a more narrow subset. Each section will get its own news post covering exactly what's included in it as we go.New playable faction: Corporate Sector AuthorityNew unit focus: Eriadu AuthorityNew story focus: New RepublicGC story focus: Bacta War / Thrawn Campaign...AI...A lot of the major AI changes only started coming into the mod towards the end of 2.2's development aside from some tactical changes that Pox and I were working on, but evilbobthebob has brought the galactic AI a long way in terms of focusing its production and aggression. There will continue to be changes to the AI throughout 2.3 as well. A primary focus of this will be continuing to divide ship roles beyond what exists already so we can get the AI to more effectively build diverse fleets- not all frigates are meant to do the same thing, nor are all capital ships, so the more we can make distinctions between them and more effectively control AI fleet compositions.With 2.2, we also tried to make the AI play for the most part within the same rules as the player, depending on difficulty. With 2.3, for those who want a much more challenging experience, we want to introduce some extra optional levers to make games more challenging throughout, and maintain some resistance for longer. This will, again, be completely optional, so those who prefer to fight on a more level playing field will be able to continue on with the more fair pre-existing difficulty levels....Ground Overhaul..."General, prepare your troops for a surface attack." - Darth VaderWith 2.3 we plan to begin some of our ground overhaul changes. In future versions we have a number of basic mechanical changes that, if they work out, would significantly change how ground combat works in EaW, but that's a bit more long term. We're going to be starting off by working on fleshing out the pacing, unit roles, damage modifiers, balance and all of those factors within the existing mechanics of ICW ground combat. Alongside this will be some art reworks to props, map textures and existing ground vehicles to improve the aesthetics of ground combat, but this generally means that, except for what gets added to new factions, we generally will not be adding new vehicles in the next version or two. We'd rather focus our resources on getting what's there right and expanding from that than continue to add things in which make it more complicated to make the more basic changes. Once we have everything set up, it'll be easier to add new units within that.So that about covers it for the overview- again, that's not an exhaustive list of what we're working on, but it does cover most of the main focuses. We'll have more specific updates covering the specific sections as we go, and as with 2.2, I'll be running preview playthroughs throughout development on my Youtube channel, Corey Loses (https://www.youtube.com/coreyloses), starting with an Eriadu Authority playthrough in Art of War next week. ...

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Imperial Civil War 2.2.5 Released

Sunday July 01, 2018

We've updated both ModDB and the Steam workshop version of the mod to 2.2.5, which for ModDB means all previous updates since 2.2 are now included as well. If you have the Steam version, it will already have automatically updated.ModdB: http://www.moddb.com/mods/thrawns-revengeSteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106Code: [Select]- Multiplayer GC Support Added: Thrawn Campaign available as New Republic and Imperial Remnant- New VO for dozens of units, across all factions- Yevetha Re-Enabled in GC and Skirmish- Empires at War and Black Fleet Crisis GCs Re-Enabled- Several tactical maps added or updated for galactic conquest planets- New Skirmish map: Smuggler's Ring- Some updates to ingame tech tree dialog screens- More AI tweaks, should fix AI skirmish issues with upgrading and building units- Squadron count changes for several EotH ships (reflected in all tooltips)- Hapan fighter spam nerfed- Added a fix to prevent infinite loops causing game freezes when returning to galactic from tactical battles.- Removed ground spawns from space-only planets for Yevetha in progressive GCs- Stat display supported in mission log for all GCs and factions- Added plot elements for building Wedge in the Lusankya for all applicable GCs, changes to Rogue Squadron spawns.- Fixed issue where Carnor's era change speech would happen at the same cue as Palpatines (era changes would go on unaffected though)- Removed Eri Palle- Event added for Sil Sorrannon's revolt in BFC, which removes Yevethan heroes if you take too long winning the GC- Fixed NR starting credits in Crimson Empire and Shadow Hand- Fixed issue where Normal was getting more bonuses than Hard in some ways- Fixed Ashik, Pellaeon, Skipray FoW reveal for Skirmish- All EotH units have full stat readouts in text tooltips. Will be applied to other factions in 2.3 after feedback.- Standardized Z-layers for ships of the same class (still randomized)- Artillery health from 300->100 (MPTL, SPMAT, Plasma Mortar- More ground units switched to hardpoints for inaccuracy checks- Miy'til, TIE Raptor and ARC-170 lasers brought into line with other fighters- TIE Defender health 25 -> 30, Shield Refresh 1 -> 3, added flyby sound effects- Yevetha plex soldier icon changed- Fixed Kariek ground map causing a crash- Fixed Megamaser Texture ...

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2.2.5 Overview and MP Preview

Sunday June 24, 2018

2.2.5 Patch Overview - Coming June 28thWe'll soon be releasing 2.2.5, which we hope will be the last major patch necessary for 2.2, after which we'll be moving on to full production for 2.3 (more information on that later). Below is an overview of the major changes coming in the patch. The manual will be releasing with it, available as a separate download on ModDB and included within your steam workshop files if you subscribe there. The ModDB download will be updated with the new changes and all previous patches.Code: [Select]- Multiplayer GC Support Added: Thrawn Campaign available as New Republic and Imperial Remnant- New VO for dozens of units, across all factions- Yevetha Re-Enabled in GC and Skirmish- Empires at War and Black Fleet Crisis GCs Re-Enabled- Several tactical maps added or updated for galactic conquest planets- New Skirmish map: Smuggler's Ring- Some updates to ingame tech tree dialog screens- More AI tweaks, should fix AI skirmish issues with upgrading and building units- Squadron count changes for several EotH ships (reflected in all tooltips)- Hapan fighter spam nerfed- Added a fix to prevent infinite loops causing game freezes when returning to galactic from tactical battles.- Removed ground spawns from space-only planets for Yevetha in progressive GCs- Stat display supported in mission log for all GCs and factions- Added plot elements for building Wedge in the Lusankya for all applicable GCs, changes to Rogue Squadron spawns.- Fixed issue where Carnor's era change speech would happen at the same cue as Palpatines (era changes would go on unaffected though)- Removed Eri Palle- Event added for Sil Sorrannon's revolt in BFC, which removes Yevethan heroes if you take too long winning the GC- Fixed NR starting credits in Crimson Empire and Shadow Hand- Fixed issue where Normal was getting more bonuses than Hard in some ways- Fixed Ashik, Pellaeon, Skipray FoW reveal for Skirmish- All EotH units have full stat readouts in text tooltips. Will be applied to other factions in 2.3 after feedback.- Standardized Z-layers for ships of the same class (still randomized)- Artillery health from 300->100 (MPTL, SPMAT, Plasma Mortar- More ground units switched to hardpoints for inaccuracy checks- Miy'til, TIE Raptor and ARC-170 lasers brought into line with other fighters- TIE Defender health 25 -> 30, Shield Refresh 1 -> 3, added flyby sound effects- Yevetha plex soldier icon changed- Fixed Kariek ground map causing a crash- Fixed Megamaser TextureI've also begun a multiplayer preview playthrough on Corey Loses, which you can watch here: ...

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Empire at War Steam Sale

Thursday June 21, 2018

Since the Steam version of Empire at War has received several patches not available to the disk and GoG versions, we often recommend people pick it up to get the most out of the mods that they can. IT's currently on sale on Steam for 60% off, if you want to get a copy: https://store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack/...

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[Sale] Sins of a Solar Empire - Stardock All-Star RTS Sale

Monday June 11, 2018

Hey everyone, for those of you who are Imperial Civil War fans but have wanted to check out Ascendancy as well, Stardock is currently holding their All-Star RTS sale until the 20th, which includes Sins of a Solar Empire and all DLC. They've also been kind enough to give me an affiliate link through Corey Loses, so if you use this link ( https://www.stardock.com/all-star-rts-games/?affiliate=coreycham ), a percentage of the purchase goes towards me as well. Weève been recommending Sins for years, otherwise we wouldn't be modding it, so this is a great opportunity to pick it up if you want to get a great game and help support my work as well. Two other Stardock games, Offworld Trading Company and Ashes of the Singularity, are also available for the same sale price in the Stardock store if those interest you. All purchases give keys that can be redeemed on Steam.Since Petroglpyh has been patching EaW on Steam, and many people still only have the Disk or GoG version, we'll also try to post when EaW goes on sale so people can pick up a cheaper copy of the game. ...

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The New Republic

New Republic Emblem

The New Republic was the direct successor to the Rebel Alliance, officially the Alliance to Restore the Republic, a loosely aligned group of rebel factions united by a common desire to remove Emperor Palpatine and his Empire from power and restore liberty to the galaxy.

Originally founded by three former Senators of the Old Republic, Garm Bel Iblis of Corellia, Mon Mothma of Chandrila, and Bail Organa of Alderaan, the Rebel Alliance quickly grew to encompass thousands of highly motivated resistance cells across the galaxy willing and able to take the fight to the Empire.

Led by Mon Mothma and Admiral Ackbar, the Alliance used its limited military resources to undertake a strategy of space denial against the Empire, performing hit and run raids against Imperial shipping to disrupt the enemy and gather resources for more substantial engagements.

Faced with the dire threat posed by Moff Tarkin’s Doctrine of Fear, embodied by the massive Death Star and its role in the destruction of Alderaan, the Alliance stepped up its activity against the Empire, culminating in a desperate and daring attack on the still unfinished second Death Star.

With the Emperor dead at Endor and the Imperial Fleet in disarray the Rebel Alliance, in accordance with its founding treaty, convened a Constitutional Convention to determine the form of a restored Galactic Republic.

The convention eventually established a New Republic Provisional Council charged with writing a new constitution and founding a new Senate based on the same premise as the Old Republic, to have a representative parliamentary body govern the galaxy in a fair and equal manner.

Playable In

- Skirmish

- The following Galactic Conquest scenarios:

  • Fractured Empire
  • Thrawn Campaign (M)
  • Shadow Hand
  • Reunification
  • Final imperial Push
  • The Hunt for Zsinj (conglomerate faction)
  • The Stars Align
  • The Art of War
  • Essence of War
  • Black Fleet Crisis
  • From the Ground Up
  • Into the Cluster (conglomerate faction)
*Campaigns with (M) are also available in multiplayer.
  • Viscount-class Star Defender
    Viscount-class Star Defender
    Class: Super
    Price: 40000
    Length: 17000m
    Population: 20
    Eras: 5
    Armament: 540/54 Turbolaser, 540/54 Heavy Turbolaser, 200/20 Ion Cannon, 100/10 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (18 Max)
    Other Information: Current build limit of one and a lifetime build limit of three.
  • Endurance-class Fleet Carrier
    Endurance-class Fleet Carrier
    Class: Capital
    Price: 7500
    Length: 1040m
    Population: 7
    Eras: 4 5
    Armament: 12/6 Turbolaser, 8/2 Ion Cannon, 20/2 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (11 Max)
    Available in Skirmish: Y
  • Majestic-class Heavy Cruiser
    Majestic-class Heavy Cruiser
    Class: Capital
    Price: 6000
    Length: 700m
    Population: 4
    Eras: 3 4 5
    Armament: 30/3 Heavy Turbolaser, 20/2 Ion Cannon, 20/2 Laser Cannon, 8/1 Concussion Missile
    Available in Skirmish: Y
  • MC80 Home One-type Star Cruiser
    MC80 Home One-type Star Cruiser
    Class: Capital
    Length: +1300m
    Population: 4
    Armament: 36/4 Turbolaser, 36/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (10 Max)
    Other Information: Admiral Ackbar commands this ship.
  • MC80 Liberty-type Star Cruiser
    MC80 Liberty-type Star Cruiser
    Class: Capital
    Price: 4000
    Length: 1200m
    Population: 4
    Eras: 1 2
    Armament: 48/4 Turbolaser, 20/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • MC80B Star Cruiser
    MC80B Star Cruiser
    Class: Capital
    Price: 4500
    Length: 1200m
    Population: 4
    Eras: 1 2 3 4 5
    Armament: 48/6 Heavy Turbolaser, 20/2 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • MC90 Star Cruiser
    MC90 Star Cruiser
    Class: Capital
    Price: 6800
    Length: 1255m
    Population: 4
    Eras: 3 4 5
    Armament: 80/8 Heavy Turbolaser,30/3 Ion Cannon, 6/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (6 Max)
    Available in Skirmish: Y
  • Nebula-class Star Destroyer
    Nebula-class Star Destroyer
    Class: Capital
    Price: 7000
    Length: 1040m
    Population: 5
    Eras: 4 5
    Armament: 40/4 Turbolaser, 40/4 Dual Heavy Turbolaser, 20/2 Ion Cannon, 8/2 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (5 Max)
    Available in Skirmish: Y
  • Assault Frigate
    Assault Frigate
    Class: Heavy
    Price: 2000
    Length: 700m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 16/2 Turbolaser, 16/2 Laser Cannon, 20/2 Quad Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
    Available in Skirmish: Y
  • Bothan Assault Cruiser
    Bothan Assault Cruiser
    Class: Heavy
    Price: 3300
    Length: 850m
    Population: 3
    Eras: 5
    Armament: 20/2 Turbolaser, 24/2 Dual Heavy Turbolaser, 10/2 Ion Cannon, 20/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser
    Dreadnaught-class Heavy Cruiser
    Class: Heavy
    Price: 2200
    Length: 600m
    Population: 2
    Eras: 1 2 3 4 5
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Dreadnaught-class Heavy Cruiser, Katana-type
    Dreadnaught-class Heavy Cruiser, Katana-type
    Class: Heavy
    Length: 600m
    Population: 2
    Eras: 2
    Armament: 30/6 Turbolaser, 20/2 Dual Turbolaser, 20/4 Ion Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Other Information: Can only be obtained at a location speciifed by Talon Karrde.
  • MC40a Light Cruiser
    MC40a Light Cruiser
    Class: Heavy
    Price: 2200
    Length: 600m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 14/2 Turbolaser, 18/2 Ion Cannon, 2/2 Concussion Missile
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Corona-class Frigate
    Corona-class Frigate
    Class: Light
    Price: 2200
    Length: 275m
    Population: 2
    Eras: 4 5
    Armament: 10/2 Turbolaser, 4/1 Ion Cannon, 10/2 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (3 Max)
    Available in Skirmish: Y
  • CR90 Corellian Corvette
    CR90 Corellian Corvette
    Class: Light
    Price: 1250
    Length: 150m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 30/6 Dual Laser Cannon
    Available in Skirmish: Y
  • DP20 Corellian Gunboat
    DP20 Corellian Gunboat
    Class: Light
    Price: 1350
    Length: 120m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 8/1 Dual Turbolaser, 6/1 Quad Laser Cannon, 4/1 Concussion Missile
    Available in Skirmish: Y
  • EF76 Nebulon B Escort Frigate
    EF76 Nebulon B Escort Frigate
    Class: Light
    Price: 2200
    Length: 300m
    Population: 2
    Eras: 1 2
    Armament: 12/2 Turbolaser, 12/2 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Marauder-class Corvette
    Marauder-class Corvette
    Class: Light
    Price: 1800
    Length: 195m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 24/1 Turbolaser
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • Nebulon B-2 Frigate
    Nebulon B-2 Frigate
    Class: Light
    Price: 2500
    Length: 253m
    Population: 2
    Eras: 1 2
    Armament: 12/2 Turbolaser, 3/1 Dual Heavy Turbolaser, 12/2 Laser Cannon, 1/1 Concussion Missile
  • Quasar Fire-class Bulk Cruiser
    Quasar Fire-class Bulk Cruiser
    Class: Light
    Price: 2100
    Length: 340m
    Population: 3
    Eras: 1 2 3 4 5
    Armament: 4/2 Quad Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (4 Max)
    Available in Skirmish: Y
  • Sacheen-class Light Escort
    Sacheen-class Light Escort
    Class: Light
    Price: 1250
    Length: 375m
    Population: 2
    Eras: 4 5
    Armament: 10/1 Heavy Turbolaser, 8/1 Ion Cannon, 8/1 Laser Cannon
    Complement: Fighter Squadrons, Bomber Squadrons (1 Max)
    Available in Skirmish: Y
  • BTL-S3 Y-Wing Starfighter
    BTL-S3 Y-Wing Starfighter
    Class: Starfighter
    Price: 210
    Length: 16m
    Population: 1
    Eras: 1 2
    Armament: 2 Medium Ion Cannon, 2 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • BTL-S8 K-Wing Assault Starfighter
    BTL-S8 K-Wing Assault Starfighter
    Class: Starfighter
    Length: 16m
    Population: 1
    Eras: 3 4 5
    Armament: 1 Dual Laser Cannon, 1 Quad Laser Cannon, 6 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • B-Wing Starfighter
    B-Wing Starfighter
    Class: Starfighter
    Price: 320
    Length: 16.9m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Medium Ion Cannon, 2 Laser Cannon, 1 Heavy Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Defender-class In-System Starfighter
    Defender-class In-System Starfighter
    Class: Starfighter
    Length: 5.3m
    Population: 1
    Eras: 4 5
    Armament: 3 Laser Cannon
    Complement: 12 per squadron
  • E-Wing Escort Starfighter
    E-Wing Escort Starfighter
    Class: Starfighter
    Price: 500
    Length: 11.2m
    Population: 1
    Eras: 2 3 4 5
    Armament: 3 Laser Cannon, 1 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • RZ-1 A-Wing Interceptor
    RZ-1 A-Wing Interceptor
    Class: Starfighter
    Price: 300
    Length: 9.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, 2 Concussion Missile
    Complement: 12 per squadron
    Available in Skirmish: Y
  • T-65 X-Wing Starfighter
    T-65 X-Wing Starfighter
    Class: Starfighter
    Price: 250
    Length: 12.5m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 4 Laser Cannon, 2 Proton Torpedo
    Complement: 12 per squadron
    Available in Skirmish: Y
  • Golan I Space Defense SpaceGun
    Golan I Space Defense SpaceGun
    Class: Structure
    Price: 2000
    Length: 1231m
    Eras: 1 2 3 4 5
    Armament: 80/8 Turbolaser, 10/2 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan II Space Defense SpaceGun
    Golan II Space Defense SpaceGun
    Class: Structure
    Price: 3500
    Length: 2158m
    Eras: 1 2 3 4 5
    Armament: 120/12 Turbolaser, 20/4 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Golan III Space Defense NovaGun
    Golan III Space Defense NovaGun
    Class: Structure
    Price: 5000
    Length: 2600m
    Eras: 1 2 3 4 5
    Armament: 160/16 Turbolaser, 40/8 Proton Torpedo
    Complement: Fighter Squadrons, Bomber Squadrons (2 Max)
  • Lady Luck | Jade's Fire
    Lady Luck | Jade's Fire
    Class: Transport
    Length: 50m
    Population: 1
    Armament: 4 Laser Cannon
    Other Information: Lando Calrissian (Lady Luck) and Mara Jade (Jade's Fire) command these.
  • Millennium Falcon
    Millennium Falcon
    Class: Transport
    Length: 35m
    Population: 1
    Armament: 4 Quad Laser Cannon
    Other Information: Han Solo commands this ship.
  • Moldy Crow
    Moldy Crow
    Class: Transport
    Length: 29m
    Population: 1
    Armament: 1 Laser Cannon
    Other Information: Kyle Katarn commands this ship.
  • Wild Karrde
    Wild Karrde
    Class: Transport
    Length: 125m
    Population: 1
    Armament: 3 Heavy Turbolaser
    Other Information: Talon Karrde commands this ship.
  • Heavy Tracker
    Heavy Tracker
    Class: Heavy
    Price: 600
    Length: 30m
    Population: 1
    Eras: 4 5
    Armament: Laser Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • HTT-26 Heavy Troop Transport
    HTT-26 Heavy Troop Transport
    Class: Heavy
    Price: 700
    Length: 30m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Cannon
    Complement: 1 per company
    Available in Skirmish: Y
  • Mobile Proton Torpedo Launcher 2a
    Mobile Proton Torpedo Launcher 2a
    Class: Heavy
    Price: 700
    Length: 27m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Proton Torpedo Launcher
    Complement: 1 per company
    Available in Skirmish: Y
  • T3-B Heavy Attack Tank
    T3-B Heavy Attack Tank
    Class: Heavy
    Price: 500
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • T4-B Heavy Tank
    T4-B Heavy Tank
    Class: Heavy
    Price: 600
    Length: 10m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Laser Cannon, Missile Launcher
    Complement: 3 per company
    Available in Skirmish: Y
  • V-Wing Airspeeder
    V-Wing Airspeeder
    Class: Heavy
    Price: 250
    Length: 9.6m
    Population: 1
    Eras: 3 4 5
    Armament: 2 Laser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • Jedi
    Jedi
    Class: Infantry
    Price: 700
    Population: 1
    Eras: 4 5
    Armament: Lightsaber
    Complement: 3 per company
    Available in Skirmish: Y
    Other Information: Can only be built on Yavin IV.
  • New Republic Infiltrator
    New Republic Infiltrator
    Class: Infantry
    Price: 100
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Sniper Rifle
    Complement: 2 per company
    Available in Skirmish: Y
  • New Republic Specialist
    New Republic Specialist
    Class: Infantry
    Price: 125
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 3 per company
    Available in Skirmish: Y
  • New Republic Trooper
    New Republic Trooper
    Class: Infantry
    Price: 52
    Population: 1
    Eras: 1 2 3 4 5
    Armament: Blaster Rifle
    Complement: 5 squads of six per company
    Available in Skirmish: Y
  • New Republic Vanguard
    New Republic Vanguard
    Class: Infantry
    Price: 75
    Population: 1
    Eras: 1 2 3 4 5
    Armament: PLEX Missile Launcher
    Complement: 4 squads of four per company
    Available in Skirmish: Y
  • AAC-1 Hover Tank
    AAC-1 Hover Tank
    Class: Light
    Price: 200
    Length: 5.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, Missile Launcher
    Complement: 4 per company
    Available in Skirmish: Y
  • Armoured Freerunner
    Armoured Freerunner
    Class: Light
    Price: 350
    Length: 14.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, 1 Laser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • T1-B Hovertank
    T1-B Hovertank
    Class: Light
    Price: 350
    Length: 8.6m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon, Flak Pod
    Complement: 5 per company
    Available in Skirmish: Y
  • T2-B Repulsor Tank
    T2-B Repulsor Tank
    Class: Light
    Price: 500
    Length: 9m
    Population: 1
    Eras: 1 2 3 4 5
    Armament: 2 Blaster Cannon
    Complement: 5 per company
    Available in Skirmish: Y
  • T-47 Airspeeder
    T-47 Airspeeder
    Class: Light
    Price: 250
    Length: 4.5m
    Population: 1
    Eras: 1 2
    Armament: 2 Laser Cannon
    Complement: 3 per company
    Available in Skirmish: Y
  • Airen Cracken
    Airen Cracken
    Class: Hero
  • Booster Terrik
    Booster Terrik
    Class: Hero
    Other Information: Commands the Errant Venture, a modified Imperial-class Star Destroyer.
  • Cilghal
    Cilghal
    Class: Hero
    Other Information: Jedi.
  • Corran Horn
    Corran Horn
    Class: Hero
    Other Information: Jedi. Flies an X-Wing.
  • Etahn A'baht
    Etahn A'baht
    Class: Hero
    Other Information: Commands the Intrepid, an Endurance-class Fleet Carrier.
  • Garm Bel Iblis
    Garm Bel Iblis
    Class: Hero
    Other Information: Commands the Peregrine, a Katana-type Dreadnaught-class Heavy Cruiser.
  • Gial Ackbar
    Gial Ackbar
    Class: Hero
    Other Information: Commands the Home One (Era 1, 2), an MC80 Star Cruiser, or the Galactic Voyager (Era 3, 4, 5), an MC90 Star Cruiser.
  • Han Solo | Chewbacca
    Han Solo | Chewbacca
    Class: Hero
    Other Information: Commands the Millennium Falcon; or (in some GCs) the Mon Remonda, an MC80B Star Cruiser
  • Kyle Katarn
    Kyle Katarn
    Class: Hero
    Other Information: Commands the Moldy Crow.
  • Lando Calrissian
    Lando Calrissian
    Class: Hero
    Other Information: Commands the Lady Luck.
  • Leia Organa Solo
    Leia Organa Solo
    Class: Hero
    Other Information: Chief of State of the New Republic.
  • Luke Skywalker
    Luke Skywalker
    Class: Hero
    Other Information: Jedi. Flies an X-Wing.
  • Mara Jade
    Mara Jade
    Class: Hero
    Other Information: Commands the Jade's Fire.
  • Mon Mothma
    Mon Mothma
    Class: Hero
    Other Information: Chief of State of the New Republic.
  • Ponc Gavrisom
    Ponc Gavrisom
    Class: Hero
    Other Information: Chief of State of the New Republic.
  • Talon Karrde
    Talon Karrde
    Class: Hero
    Other Information: Commands the Wild Karrde.
  • Tycho Celchu
    Tycho Celchu
    Class: Hero
    Other Information: Commands Rogue Squadron, an X-Wing unit.
  • Uwlla Iillor
    Uwlla Iillor
    Class: Hero
    Other Information: Commands the Corusca Rainbow, an Immobilizer 418 Cruiser.
  • Wedge Antilles
    Wedge Antilles
    Class: Hero
    Other Information: Commands the Lusankya, an Executor-class Star Dreadnought.