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Messages - Kalo

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1
Star Wars Discussion / Re: SWG:EMU Anyone?
« on: January 01, 2016, 07:28:22 PM »
So for several months now I have been playing SWG:EMU, and have fallen in love with the game as it should have stayed.  I was just wondering if anyone else here has played or is currently playing SWG:EMU or any of its derivatives like Bloodfin.

I'll never understand comments like yours. Having played both versions of it, the old version really only got one thing right : Jedi. Everything else was "left up to the players" and in a game like that it didn't make much sense, especially when you realize that MMO's were shifting from that design method in that specific time.

2
Ascendancy Discussion / Re: Ship Ability Lists & Discussion
« on: February 25, 2015, 06:31:58 PM »


Assault Frigate
1. AbilityBombardEmpire
2. please remove AbilityProjectForce as there are not that many jedis
3. Increase shield strength they had better shield then Imperial Dreadnaught but less armour



I don't believe that's a good reason to remove APF. Can you explain your stance a bit more?

3
The Lounge / Re: Space Battles
« on: July 12, 2014, 03:09:22 PM »
The Star Trek mod completely disabled Land Combat as far as I know. Look at their mod?

4
News & Updates / Re: Dev Diary #10: The Ssi-Ruuvi Imperium
« on: July 09, 2014, 12:00:43 PM »
That first screen shot blew my mind.

5
News & Updates / Re: Dev Diary #9: Hapes Consortium
« on: July 03, 2014, 09:56:31 PM »
IT'S PIKACHU.

6
Sins of a Solar Empire / Re: Good Fleets
« on: July 01, 2014, 09:01:05 PM »
Play Vasari Rebels, spam carriers and the Kultorask Titan. It's all I ever did to achieve victory. For the TEC I think that if you can micromanage enough, Robots, Corsev, and Cobalt frigates are really good.

7
News & Updates / Re: Patch One Content Thread
« on: July 01, 2014, 10:56:14 AM »
Perhaps a reskin (or even remodel) of the Modular Taskforce Cruiser?

I personally always thought it resembled a giant space pancake, rather than a ship.



Awwwwwwwwwwwwwwwww.

8
Ascendancy Discussion / Re: Ascendancy Daily Screenshot Thread
« on: July 01, 2014, 10:29:01 AM »
Looks a little cleaner than the early screenshot I saw. I love this Skin.

9
Ascendancy Discussion / Re: Sins of a Surveyed Community
« on: May 29, 2014, 05:45:15 AM »
1. Which aspects do you most like about the game?
2. Which aspects do you dislike?
3. How do you feel about the tech trees?
4. Are there any aspects of the game that you feel are underdeveloped?
5. Are there any features that the game feels like it should have, but that it lacks?

1. Bringing in reinforcements into a battle is great.
2. Ship tactics are pretty much non existent, whoever has more DPS is going to win. It seems like all the strategy is trying to amass a larger fleet(therefore larger economy) Than the other player. There is no turn around unless it is in the guise of 20 additional capital ships to the rescue.
3. Some techs seem should be universal, otherwise it's pretty much the same will little to distinguish the factions.
5. Navy tactics. I want to win a battle because I outsmarted the other person, not because my navy is bigger than your navy.

2. It really depends. The most you'll get from ship tactics always depends on the Capital ships you have which I really don't like because most fleets are composed of smaller ships. I like that someone else noticed this though.

3. What?

5. Pretty sure we're working on that in some way or another. Especially with the Empire.

10
I´ll try to keep this thread bumped everytime my stream goes online.

on the other hand,what are these game nights you speak of?

We have game nights with the community every once and awhile. They'll pick up in pace when the Mod is out for Ascendancy for sure.

11
I like you. You should stream when we have game nights.

12
Ascendancy Discussion / Re: Pirates
« on: May 02, 2014, 08:52:22 PM »
In  my opinion, if it can't be changed to fit star wars better then it should be disabled if possible. It slows game play and hurts players that are behind, do well and you are rewarded, do not so well and you get 50 pirate ships attacking you.

Or you could feed 50 ships to the enemy and strengthen their Capital Ships and/or Titan. Now I'll agree though! I don't think we need Pirates in Sins traditional sense, but I do think we need some interesting Neutrals to encounter.

13
Understood lol. Thanks

Also, we actually play Sins, which is a lot more than we can say for EaW.

14
Forum Games / Re: Famous Quote Thread
« on: April 08, 2014, 07:48:03 AM »
Corey: I'm 11 pages into a 22 page essay on the reasons why the European Space Agency exists and how it has been consolidated into broader attempts to integrate Europe
Corey: Too fun.
Kalo Shin: europe
Kalo Shin: space agency
Kalo Shin: HAH.
Corey: But it's a thing.
Kalo Shin: maybe in fucking canada
Corey: It's been a thing for 50 years.
Corey: But Europe...
Corey: Not Canada....
Kalo Shin: they're the same thing
Kalo Shin: rite
Corey: Maybe in fucking Uzbekistan.

15
Ascendancy Discussion / Re: Tech Tree Suggestions
« on: March 27, 2014, 08:19:31 PM »
Thank you !

how broad are we running with the upgrades, are we just talking fleet? Because I play sins a lot, and the culture aspect as well as trade is more empire based. If this game is going to be a limited fight between warlords then hey fine fleet upgrades are the way to go. If we are talking about an entire empire through multiple eras then I think empire based upgrades should be the way to go. to that end I'd probably just hang mutually exclusive negatives on my upgrades to make it simply not viable to go for both, and go from there.

Though i do like the guild system it might be a bit to much Civ policy like.

Meo

I don't think we can do Eras the same way we did them in ICW. If you have any ideas, please post them. Just remember that we like really creative ideas that are more than just "I win" upgrades. One of the abilities that we suggested internally that I really liked (Maybe cause I suggested it lol) was an ability for Interdictors that allows them to pull fighters and smaller ships into it at the cost of dealing damage to the Ship as it happened. This is obviously a tech upgrade as well. Things like this that are creative and require creative usage are super smiled upon.

16
News & Updates / Re: Dev Diary #6: Technological Horticulture
« on: March 25, 2014, 07:17:44 AM »
Been following silently for a while-too long. All of this stuff looks amazing. I loved Thrawn's Revenge and can't wait for Ascendancy.

Thank you so much for the work you've done on the two, they're the single highest-quality mods I've ever seen, let alone Star Wars themed.

-Tal Antilles

We'd love it if you'd register. Silent fans are often the most dedicated and usually submit the more interesting posts we find. Please register!

17
Ascendancy Discussion / Re: About naming our SSDs
« on: March 25, 2014, 07:17:03 AM »
The Recalcitrant.

18
Ascendancy Discussion / Re: Tech Tree Suggestions
« on: March 25, 2014, 07:15:42 AM »
I had a couple ideas for EoTH mobility tech. A part of the techs be  focused on "gotta go fast" dogma and have some sort of speed increase while sacrificing armor and/or shields that could be combined with another tech that increases weapon damage while decreasing shields to make for a good hit and run force. You could then have a different direction and have a reversal of something like the techs above?

I was also curious about how the team/anyone would feel about some EoTH ships getting a cloaking device (Specifically the Vigilance).


Try writing the tech in a way that it'd appear in the tech tree. Helps some of us visualize it better. Like ;

GOTTA GO FAST. : Warlord, Vigilance, Decimator, and Kariek class ships all receive a 6/12/18% speed bonus at the cost of a 7/14/21% reduction to weapon power.


I remember us talking about cloaking but making it very similar to how it worked in the books. IE ; all vision is lost, any information in the system is lost, things like that. It has a serious downside to it basically. I remember that the reason we thought about this was because the game doesn't actually do cloaking very well. If anyone remembers the Vasari cap ship that makes itself "phase" out, this is what we'd use to do the ability. I like this idea personally. Also, I love the fast reference.


19
Ascendancy Discussion / Re: Tech Tree Suggestions
« on: March 23, 2014, 12:23:40 AM »
On a side note, keep in mind we're trying to avoid eventuality upgrades. Think upgrades that have downsides that make you change your playstyle for them. BUT, Meo, why aren't you registered? We'd love to have more consistent fans like you.

20
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 17, 2014, 11:01:24 PM »
I'd really like more abilities that require a bit more foresight before you use them. With things like the Galaxy Gun in our Mod the whole reason you build it is because they might have a Planet powerhouse you dread trying to take. Things like that sound more interesting to me personally.

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