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Author Topic: Space Battles  (Read 3624 times)

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July 11, 2014, 01:55:39 PM

Offline RogueSignaler

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Space Battles
« on: July 11, 2014, 01:55:39 PM »
As someone who loves playing Galactic Conquest, but hates playing land battles, how much of a pain in the ass would it be to disable the land combat? just wondering.

July 11, 2014, 02:00:36 PMReply #1

Offline Thuellai

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Re: Space Battles
« Reply #1 on: July 11, 2014, 02:00:36 PM »
Theoretically you could just remove the land slots from every planet.  A planet with only space slots is conquered if you win the space battle.

Of course, you wouldn't have any way to generate more income.

July 11, 2014, 03:09:29 PMReply #2

Offline Lord Xizer

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Re: Space Battles
« Reply #2 on: July 11, 2014, 03:09:29 PM »
Theoretically you could just remove the land slots from every planet.  A planet with only space slots is conquered if you win the space battle.

Of course, you wouldn't have any way to generate more income.

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July 11, 2014, 03:39:38 PMReply #3

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Re: Space Battles
« Reply #3 on: July 11, 2014, 03:39:38 PM »
You mean avoid them even more than just auto-resolving land battles?  It should be possible, as Thuellai says, by editing the Planet xmls to remove ground structure slots and make the planets space only.  Don't forget that as well as mines (which arguably you could replace with some form of space economic structure) you would also lose ground to space weapons (ion cannon, hypervelocity gun) and the EotH would lose the Nirauan Fortress (which supplies their galactic spy/intelligence function).
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July 11, 2014, 07:39:27 PMReply #4

Offline Mat8876

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Re: Space Battles
« Reply #4 on: July 11, 2014, 07:39:27 PM »
You could just give certain planets special ability's like they did in eaw
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July 11, 2014, 07:46:33 PMReply #5

Offline Corey

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Re: Space Battles
« Reply #5 on: July 11, 2014, 07:46:33 PM »
While that could work for planet vision, it wouldn't work for hypervelocity guns or anything that actually matters.
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July 12, 2014, 02:39:21 PMReply #6

Offline RogueSignaler

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Re: Space Battles
« Reply #6 on: July 12, 2014, 02:39:21 PM »
Yeah, I suppose I'll just have to stick with Auto-resolve, and mass tanks/At-Ats etc

July 12, 2014, 03:09:22 PMReply #7

Offline Kalo

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Re: Space Battles
« Reply #7 on: July 12, 2014, 03:09:22 PM »
The Star Trek mod completely disabled Land Combat as far as I know. Look at their mod?

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July 12, 2014, 06:06:00 PMReply #8

Offline Lord Xizer

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Re: Space Battles
« Reply #8 on: July 12, 2014, 06:06:00 PM »
I'm sure there is a way.
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July 12, 2014, 06:29:57 PMReply #9

Offline Corey

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Re: Space Battles
« Reply #9 on: July 12, 2014, 06:29:57 PM »
I haven't bothered with anything like this in a long time, but the easiest thing to do is just change the tag       <Planet_Surface_Accessible> Yes </Planet_Surface_Accessible> to       <Planet_Surface_Accessible> No </Planet_Surface_Accessible>

Where it gets potentially tricky is that I think the game will not like it if it's done to every planet, so each faction needs to start with a planet that has a ground component (which essentially means if you lose that planet you lose the game) but again, haven't checked this in a long time so I'm not sure.
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July 13, 2014, 05:33:14 PMReply #10

Offline Lord Xizer

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Re: Space Battles
« Reply #10 on: July 13, 2014, 05:33:14 PM »
If you ask it...they will fix it...
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