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Messages - Kalo

Pages: 1 2 [3] 4 5 6 7 ... 13
41
The Lounge / Re: League question
« on: June 20, 2013, 01:54:03 AM »
Dat Big Nasus

Oh Twisted Fate, never has a champion made me so scared and happy at the same time. Good TFs scare the hell out of me...but bad TFs are just funny to watch.

I may add some people, be prepared for a request from a very....strangely named summoner.

TF is easily one of their better champion designs. Because in essence, he has two abilities, but is one of the harder champions to play. Very easy to fuck up.

42
News & Updates / Re: Ability Demo
« on: June 19, 2013, 09:45:35 PM »
RAMMING SPEED!!!

Today is a GOOD day to die!

I'LL NEVER FAIL.

43
The Lounge / Re: League question
« on: June 19, 2013, 08:48:09 PM »
Jungler : Nautilus, Zac, Xin Zhao.
Top Lane : Pantheon, Vladimir, Shen, Garen.
AD Carry : Draven, Corki, Quinn.
Support : Fuckin Gems and shit, Thresh, Blitzcrank.
Mid Lane :Pantheon, Vladimir, Swain, Twisted Fate.


My first Pentakill was with Twisted Fate and was by accident. It was a lost teamfight and I routinely threw in some Cards and they all lined up. Not with the middle projectile, mind you, as in all 3 of my cards actually hit someone.


My ingame tag is Kaloshin.

44
The Lounge / Re: Star Citizen
« on: June 19, 2013, 02:37:46 PM »
And to be honest, guns of icarus looks like dogs*** compared to this game and what it will offer.

Inb4 you buy it and it's shit.

45
The Lounge / Re: Star Citizen
« on: June 19, 2013, 05:11:22 AM »
It's only worth my time if I have to Ship Manage with a bunch of actual people. So like, if I were to pilot an ISD, I'd have to communicate to Slevered that I need to know whats on Sensors, and to Corey that there needs to be more power to weapons. The only game that has done that sort of thing is Guns of Icarus and I've never been persuaded to actually try that one sadly.

46
News & Updates / Re: Ability Demo
« on: June 13, 2013, 06:19:35 PM »
RAMMING SPEED.

47
Ascendancy Discussion / Re: More Factions!
« on: June 10, 2013, 04:43:44 PM »
I think Corey said somewhere they want to do more factions, and I was a big fan of the Alignment in Thrawn's Revenge so I really hope that would be the case. What other options are popular though?

No option for the Hapans?

48
The Lounge / Re: Personal Flagship Name?
« on: June 09, 2013, 02:47:36 PM »
Nenuzhnyy Zastavit

49
Sins of a Solar Empire / Re: Game Night
« on: June 01, 2013, 03:10:54 AM »
Slightly unsuccessful. On a side note, one does not simple wale as the Advent in 8player multiplayer or we all crash to desktop.

50
Sins of a Solar Empire / Re: Game Night
« on: May 28, 2013, 03:22:34 PM »
Way to be needy, Kalo.

UGUUUUUUUUUUUU.

51
Sins of a Solar Empire / Re: Game Night
« on: May 28, 2013, 05:27:36 AM »
Seriously though, if you guys do want to do this you should post a bunch of "OH BOY DO I" so we know to actually do it again.

52
Sins of a Solar Empire / Re: Your Preferred Faction
« on: May 27, 2013, 10:15:00 PM »
Advent. But the early tactic that the TEC has with their Corsevs is pretty goofy and makes me want to play them more.

53
Ascendancy Discussion / Re: Heroes in Ascendancy
« on: May 27, 2013, 12:15:37 AM »
Have You considered using your Main flagship and upgrades for that Ship could be famous fighter squadrons like rogue or wraith squadrons? This would allow for some ?Heroes? but also giving some upgrades


I know that we always play with Flagship victory on. I know we've discussed Heroes via Flagships before, but I'm not sure how far we'll go with it.

54
The Lounge / Re: Introducing the Xbox One
« on: May 26, 2013, 12:41:23 PM »
Not to be too elitist here, but I can't justify buying console when I have a perfectly good PC.  It's a lot of money and what you can do on it... the internet already has that covered.  Maybe when I have money coming from my wazzoo I'll buy a console just to get access to those console specific games.

The justification from owning one is usually in the form of "My favorite Game Dev makes games for it." Or "It's a great party favor.".

55
Discussion, Suggestions & Feedback / Re: "Easter egg" in the XMLs?
« on: May 25, 2013, 03:08:11 AM »
I was tweaking some things in the XMLs to try to balance out skirmish based on discussion between myself and a friend who play together regularly (I'll get around to creating a thread on this someday), and I noticed there's a Victory_Frigate in the EotH Space Units file which has the text <!-- You found an easter egg --!> above it. What's up with this? o.o

Most likely a unit that was ambiguous in the fact that we weren't sure if we were using it or not. And if it's the unit I think it is, it's not surprising.

56
Ascendancy Discussion / Re: Unit counts?
« on: May 23, 2013, 09:39:19 PM »
still think these upgrades are a good idea.

Did you just delete your post and repost it? Please stop this. Most of what you've said was addressed by Corey, and although I don't know what the PA is using for their version of the TIE Defender, I do know we've discussed it internally at one point before and I am sure you guys will enjoy it.

57
The Lounge / Re: Introducing the Xbox One
« on: May 23, 2013, 01:01:29 PM »


The new information for gaming on the console was great, but it really leaves me wondering whether it can do TV, too, and if there's gonna be a new Call of Duty game.

TV.

58
Sins of a Solar Empire / Re: New Sins DLC
« on: May 21, 2013, 06:57:42 PM »
I'm mostly excited about the "Unlock the Dark History" part, will we FINALLY figure out what's chasing the Vasari?

LOL BECAUSE IT'S TOTALLY NOT A 4TH FACTION.

59
Sins of a Solar Empire / Re: New Sins DLC
« on: May 21, 2013, 01:46:42 PM »
Will this affect ascendacy? I mean people will buy the DLC and some will want to play ascendacy.


I've messaged Corey on STEAM and he hasn't replied. So, I doubt he even knows about it, meaning you'll have to wait a bit for a good answer on this. But if you want my opinion about the DLC itself? There's potential for it to actually increase the quality of Ascendancy. Mainly because DLC like this has a habit of doing things we couldn't do before, or allowing us to fake certain features we've deemed impossible before hand.

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