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Messages - Kalo

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21
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 16, 2014, 09:19:36 AM »
I have a (mostly just for fun) idea. The ability to grab ships with a Tractor beam and smash them into other ships. I just want to slam, welcome to the space jam. I guess it would be pretty similar to ramming, minus the risk of damaging your own ship. Grab that Nebulon-B and smack it right into that Corona!

It might be pretty interesting to have a tractor beam that obviously pulls ships to the origin point, and if anythings along the line along the way it takes damage. I actually like this skill idea quite a bit. Not sure if it's possible though.

22
Ascendancy Discussion / Re: Sovereign Role (Split from Daily Screenshots)
« on: December 26, 2013, 01:18:23 AM »
Well, it's the strongest in terms of how much damage it can do because of the insta-kill of 1 ship.  The Executor actually has more weapon emplacements so does more "traditional" damage.


This^

23
Sins of a Solar Empire / Re: Is Sins of a Solar Empire worth buying?
« on: December 23, 2013, 01:00:02 PM »
Without the freeze EaW is a better game. Better pacing, better combat overall,



24
Star Wars Discussion / Re: Joss Whedon
« on: August 24, 2013, 02:01:20 PM »
Who the fuck is Joss Whedon?

25
Discussion, Suggestions & Feedback / Re: Spider AT-AT!!
« on: July 28, 2013, 03:01:36 PM »
Pretty sure that's a pathing error on the Map and is something that needs to be reported.

26
By the way Kalo, Venators need a power boost because they are the coolest looking battleships in Star Wars. As I recall they were used extensively by the Rebel alliance and they would have lost without them /s

Yeah I get what you mean, I was joking. But seriously it amazes me how much stupid shit people spew out of their... keyboards? It's like they put practically no thought into their 'brilliant ideaz' Every faction has a different play style, and not al of them need an SSD.


27
Isn't that every thread?

But it's not. If it was, then it'd mean EotH would get SSDs and other stupid shit that the bad Fans want.

28
ITT : Kalos wrong.

29
Well if you mean by like instead of "Galactic_Super_Weapon_Destruction" I put "Galactic_Pride_of_Yevetha_Destruction", I've tried that but to no avail :(, but I will try "Galactic_Kill_Pride_of_Yevetha":)

<Galactic_Kill_Enemy_Leader>Pride_of_yevetha</Galactic_Kill_Enemy_Leader> Is what I would try.

30
Would it be possible, and if so, do you know how to change FoC's files to make the Pride of Yevetha considered as the Super Weapon(Like the Death Star)?

If I were you I'd just try using those entries for testing and placing the Pride of Yevethas entry within them.

31
Imperial Civil War Community Mods / Re: Update: More Maps
« on: July 23, 2013, 01:39:37 PM »
I'm planning to create 3 more maps atm:

Pride of Yevetha: Map focusing on the Yevetha and their main capital ship, "Pride of Yevetha". Hoping to be able to edit code so one way to win is to Destroy the POY!(Currently in Progress :))

Sovereign Showdown: Map focusing on the Imperial Remnant's Sovereign-Class. Hoping to be able to edit code so on way to win is to destroy the Sovereign-Class!(No Progress :()

Enclosing Empires: Imperial Faction's planet are all surrounding the New Republic that is stuck in the middle of their conflict(May include Yevetha!)(No Progress :'()

That's all I have for now 8=)

Isn't Story Coding disabled in Multiplayer? Or do they still allow for specific win conditions?

32
Empire at War and Forces of Corruption / Re: Modding Question
« on: July 18, 2013, 02:43:54 PM »
I'm pretty sure TEXT_ID and the other one for Encyclopedia have to do with Unit Texts that you see when you hover over a units icon.

33
Multiplayer Game Organization / Re: Multiplayer!
« on: July 12, 2013, 01:34:48 AM »
I will check back periodically for replies, at least until I pass out. Insomnia and children have disrupted my sleep schedule beyond repair.

Our Mod isn't good enough for a fall out like that.

34
Imperial Civil War Tech Support / Re: ugh...my FOC broke...
« on: July 06, 2013, 01:09:36 PM »
Going to need more information or I can just brush this off as FoC missing its direct X components. Is any other video game having issues?

35
The Lounge / Re: League question
« on: June 22, 2013, 04:55:30 AM »
Phreak explained why you're wrong. Whenever you've talked about it you made it sound like they're trying to prevent him from snowballing, but they'tre not doing that at all.

Right, but what I'm saying is the problem is probably going to get worse and then the Passive will just get nerfed or changed again.

36
The Lounge / Re: League question
« on: June 21, 2013, 09:57:27 PM »
May I ask why?

Ripping things out of a character to solve a problem that'll most likely get worse with the new change is an awful idea.

37
The Lounge / Re: League question
« on: June 21, 2013, 08:20:45 PM »
LoL is like the easiest of MOBAs to get into.
DoTA is even harder with all that secret shop stuff or w/e and that CC last for days there compared to LoL.

Come to think of it Ironclad is making a MOBA called Sins of a Dark Age.

Not sure I agree. You have to learn how to fight against 120 or so champions, get runes, get champs of every role, masteries. I'd say SMITE is the easiest to get into.

38
The Lounge / Re: League question
« on: June 20, 2013, 09:09:45 PM »
Yeah, it and Starcraft are constantly competing for best online game (Starcraft is better).

This is easily the worst thing I've ever seen you post.

39
The Lounge / Re: Star Citizen
« on: June 20, 2013, 09:09:08 PM »
Kalo, you are acting like I'm basing my optimism for this upcoming game on one video and one opinion on it. The only reason I put that video up was because it was a simple, quick-ish, summation of the features of this game, and it was at the top of the video results, I highly recommend you consume the plethora of videos that are out there about this game. I'm trying to get you to understand that I'm not just excited about the game itself as much as I'm excited about the potential for a future Star Wars/Stargate mod...you name it. I didn't once tell you guys to go donate or anything. Or to buy it before you know it's going to be good. I was just trying to put it on your radar if it wasn't already and get a discussion going. And oh my christ I am not putting it up on an impenetrable pedestal whatsoever. If one of you could find something that would totally crush my optimism about this game, not just speculation and hesitation based on past negative experiences getting hyped about a game but it inevitably not meeting your expectations...be my guest.


If I watch those videos, I'll come up with the same conclusion i have now ; Don't get excited about it, because it can be a massive let down. And you need to calm down when you read our posts, we've having a normal debate/conversation here. We're not typing going "MAN THIS GUY IS FUCKING RETARDED".

And bad optimization? If you're referring to Cryengine 3 and it's difficulty running on lower end PC's (I'm just guessing because you didn't specify at all) Cryengine 3 was DESIGNED to say "Oh you have a 7970 GHz edition and you want a constant 60fps on very high with 16X AA and AF? Cool story bro..." It was designed to push even the top of the line gpus and cpus to their limits for years after it was developed.

And Battle"FRONT" 2 (my bad on that lol, ever since Dice took over I've been messing those up)

Nope. I'm talking about how in one of the videos the guy was actually touting that they had MILLION POLYGON MODELS. If you know anything about 3d, you know that after a point detail is needless and really doesn't add that much and that beauty and detail can be added via Normal Maps/Detail Maps.

Well, obviously, for the time it was alright and the dogfights were fun enough. But you could only get so creative with it because of the limited hardware and physics that were possible with that engine (or at least that were implemented.) And just *sigh*...simply compared to what's possible today...it's not even in the same universe, quite literally. It's an 8-9 year old game that was released on 13 year old hardware. I understand that there are tons of great, playable to this day games, that could run on hardware even older than that but what we're talking about (hopefully) is a star sim that surpasses all other star sims in it's scope and breadth. And has a huge community driving it's production.

Links to vids coming...


If you like Star Citizen you need to give the mod Freeworlds a look. It's a fantastic mod with a fantastic mod crew.

40
The Lounge / Re: Star Citizen
« on: June 20, 2013, 07:51:55 AM »
Yeah, but Roberts himself appears to actually care about putting out an amazing game. I know that it's possible this could totally flop, I'm not familiar with Spore but I'll check out what happened with it. For instance, I saw an interview of his in which he said they were building a mo-cap studio of their own with industry grade equipment, just to produce weekly content for the game without having to spend ridiculous amounts of dough on contracting another mo-cap studio to do it for them. That means he's really investing in the game with the money he's received from the Kickstarter.

And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?

With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.


Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.

I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.

You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.

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Those working on this mod do so in their own free time and for no pay.
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