I had a couple ideas for EoTH mobility tech. A part of the techs be focused on "gotta go fast" dogma and have some sort of speed increase while sacrificing armor and/or shields that could be combined with another tech that increases weapon damage while decreasing shields to make for a good hit and run force. You could then have a different direction and have a reversal of something like the techs above?
I was also curious about how the team/anyone would feel about some EoTH ships getting a cloaking device (Specifically the Vigilance).
Try writing the tech in a way that it'd appear in the tech tree. Helps some of us visualize it better. Like ;
GOTTA GO FAST. : Warlord, Vigilance, Decimator, and Kariek class ships all receive a 6/12/18% speed bonus at the cost of a 7/14/21% reduction to weapon power.
I remember us talking about cloaking but making it very similar to how it worked in the books. IE ; all vision is lost, any information in the system is lost, things like that. It has a serious downside to it basically. I remember that the reason we thought about this was because the game doesn't actually do cloaking very well. If anyone remembers the Vasari cap ship that makes itself "phase" out, this is what we'd use to do the ability. I like this idea personally. Also, I love the fast reference.