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Imperial Civil War Community Mods / Re: Balance & Flavor submod for Imperial Civil War 2.1
« on: September 10, 2016, 02:44:15 AM »I am having a blast with this submod.
Thanks and I hope to see it updated when 2.2 comes along
I'm glad you're enjoying it . And yes, this will probably be updated for 2.2. However, don't expect too many new things as it's been almost two years since I did any modding for ICW. In this regard, the Thrawn's Revenge modding team has done well in picking up the baton focusing on the Warlords, Post-Endor timeline and adding more heroes. All things this submod would have added had I continued further with this submod back in 2014.
I just tried playing the Orinda campaign, and I noticed the Imperial costs just as much as in vanilla, putting it as less expensive than a Venator, is this intentional or a mistake/bug?
Intentional. Unlike the Pentastar Venator that relies on TIE Fighters, TIE Bombers, V-Wings and Torrents, the Imp Venator carries far more deadly A9s, TIE Ints and TIE Bombers. The cost of ships is scaled according to their firepower, pop cost and health plus the cost of fighter complement with the cost of reserve fighter squadrons scaled down. Unlike in vanilla ICW, the Venator has capital grade shields instead of frigate shields and both TIE Ints and A9s rank among the second highest cost tier for fighters.