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Messages - Vulcanus

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61
Discussion, Suggestions & Feedback / Re: Pentastar Alignment Megathread
« on: February 03, 2015, 08:38:24 AM »
Also perhaps from era 2(Or perhaps 3) onwards replace V-19 Torrents with Scimitar Assault Bombers.

Scimitar Assault Bomber is one of the most useless starfighters in the mod.

Also, giving Pentastar Alignment fighter complements era advancement results in plain weird bugs elsewhere, mainly IR proper using Pentastar and Yevetha ships and their fighter complements, even if they are not connected in any way in the XML code.

62
How are you doing with the stuff? I just wanna know, don't feel yourself rushed.
If you don't complete it in 24 hours, I'll find you and... Now you can feel rushed... ;)
Just kidding ;D

You want updates, so here goes: I'm still busy with a lot of things that have nothing to do with modding. I'm also contributing to another FoC modding project that takes much of my modding-dedicated free time.

However: Progress has been made since Christmas. Eriadu Authority is halfway implemented to the game, and the Kaine-Zsinj-Teradoc GC is only missing multimedia scripts. I'm not in much of a hurry here so the plan is to finish these and the southern part of the Post-Endor GC to be released after ICW 2.2.
In the meantime I could put together the playable-Zsinj Art of War campaign, at least in its basic version, with new IR tech progression to fit Zsinj, possibly also for Thrawn's EotH/Imp hybrid, but no events for reborn Palpatine or more advanced EotH unit system I've planned but never bothered to implement.

So if you have any ideas for how Imps should tech up under Zsinj's leadership, I'm open to suggestions.

63
Discussion, Suggestions & Feedback / Re: SuperCap AI Build limit/Heroes
« on: January 27, 2015, 03:59:41 AM »
Only active if deployed and they don't stack, though they can be modded to stack.

64
Discussion, Suggestions & Feedback / Re: SuperCap AI Build limit/Heroes
« on: January 27, 2015, 03:41:39 AM »
Welcome to the forums!

AI does have supercap limits, but it freely ignores them. Just something EaW does.
Commander bonuses are found in the ICW manual I think.

65
I rarely use SSDs as the Alignment for any offensive strategic maneuvers or build Hypervelocity cannons. Makes the game too easy for me. Instead I just stash Kaine and Jerec at any border planet and keep them there, only using them to counter any marauding enemy SSDs or sending them to rampage all over the map if one of the AI factions is getting too powerful.

For Pentastar fleet compositions: Combat Escort Carriers/IPVs/Neb-Bs and your starting Munificents are a very effective assault fleet combo early in the game, and they are still good later on to use as inexpensive counter-attacking fleets.
Micromanaging Howlrunners and TIE Hunters to clear way for Skiprays. Pentastar ships have very few bombers, so maximising effectiveness for Skiprays is a must and Howlrunners and Hunters are great at stalling superior enemy fighters.
Acclamators as long as you can build them at any defensive fleets where their armor makes them very survivable and you'll have enough time to launch all of its fighter complement (even if its not worth much).
Munificent Missile Frigates to counter EotH fighter spam.
Venators everywhere, but you are just wasting pop cap points if you have more than two in a fleet. They are very good by themselves, but ISD-heavy Imp fleets annihilate them.
Getting Michael Unther from Carida isn't easy, but he is worth the effort. His special ability combined with the advanced Skiprays you get from Coruscant brings death to Golans.

66
Star Wars Discussion / Re: Empire at War vs Galactic Battlegrounds
« on: January 05, 2015, 06:25:51 AM »
Simon the Killer Ewok

I never played Galactic Battlegrounds, but this has me intrigued to try it some day.

67
Thanks I'll remember that, comics wise any series you recommend? I've read Rebellion, Empire, Rogue squadron, Dark empire, Crimson empire, and the two Mara Jade ones.

Read Legacy! While not perfect, it is incredibly ambitious as a series. In fact, my greatest criticism of the series was that it introduced too many interesting characters and didn't run long enough to have nearly enough time for everyone. Imp Knights are awesome, samurai Jedi return, Gar Stazi and Roan Fel are among the best characters in the entire EU in their class (fleet commander and statesman).

68
Star Wars Discussion / Re: The Warlord Zsinj
« on: December 25, 2014, 11:46:11 AM »
From a storytelling perspective Zsinj is the perfect example of how you can turn the tables around and make the villain the underdog of the story. There is never any doubt that he is going to lose in the end, but Zsinj is such a resourceful guy, you know you're going to get your money's worth for entertainment before he's done. Yet he also has some truly disgusting feats like the Chubar and Minefield projects that keep him staunchly in the villain category.
For sure one of the most interesting Imperials in the EU.

69
Discussion, Suggestions & Feedback / Re: Visvia Vs a Praetor II
« on: December 25, 2014, 09:01:25 AM »
Brask should be the battle station of your choice on any border planet facing the PA. Add some carrier support and you can deal with all but the worst Praetor invasion fleets (not counting Enforcer swarms that are a pain to deal with regardless of your fleet composition).

70
Star Wars Discussion / Re: Greatest SW Pilot(0BBY-25BBY)
« on: December 18, 2014, 11:41:29 AM »
Interesting way you ranked them.

Simply going by their resume rather than any perceived talent. Vader may be better than Han or Wedge, but has very few feats in the timeframe outside of smoking Vindoo Barvel in a training.
Corran could be higher maybe.

Should be be ABY, not BBY btw, if we are going before Battle of Yavin, Vader is number 1.

71
Star Wars Discussion / Re: Post Shadow Hand Imperial Warlords
« on: December 18, 2014, 11:33:02 AM »
I still picked surrendering to the NR. It's the safest choice for survival.

72
Star Wars Discussion / Re: Greatest SW Pilot(0BBY-25BBY)
« on: December 18, 2014, 09:49:14 AM »
It's Luke, but with him being busy doing Jedi stuff, I vote Wedge. Shout out to Horton Salm for surviving the Endor 2nd Death Star run and shooting down Fel in a Y-Wing.

Pilot power rankings:

Luke Skywalker
Wedge Antilles
Han Solo
Darth Vader
Soontir Fel
Maarek Stele
Tycho
Wes Janson
Hobbie
Corran Horn
Turr Phennir
Jagged Fel
Lando Calrissian
Dash Rendar

Not ranking Salm because his job as a bomber pilot differs too much from all the hotshots listed here.

73
Star Wars Discussion / Re: Post Shadow Hand Imperial Warlords
« on: December 18, 2014, 09:38:09 AM »
You forgot the more talented of the two Teradoc bros who may very well have been the leading partner of the Federated Teradoc Union at this point.

I would seriously consider joining the D'Astas, but with the D'Astan Sector soon to become the frontline of Orinda Campaign, it would be a risky choice.

EDIT: Not like there would be any good choices at this point beyond fleeing to the whatever's left of the Alignment, but even that's only with the knowledge that it's going to become the Imperial Remnant later on.

74
In my experience building a wing of TIE Defenders makes the early battles considerably easier.

75
No idea if this is a vanilla bug (probably) but I've been playing the Art of War GC as Empire of the Hand. At a certain point on week 101 the game hangs and freezes, forcing me to CTR+ALT+DEL to exit the game. Is there any solution or is this game lost?

This is most likely the dreaded freeze, which is a vanilla bug. Use the Defreezer http://www.moddb.com/mods/thrawns-revenge/downloads/unit-selection-freeze-fixer-utility to fix it.

Incidentally I'm playing the very same campaign, at week 97.

76
Incidentally have there been any updates for the sub mod? I've been out of things for a bit.

No new updates. I've been too busy with other stuff to do anything here. I'll try to get things started for Eriadu Authority and the second Post-Endor GC once my Christmas break starts rather than releasing the Zsinj-Kaine-Teradoc GC alone (which is like 95% finished) since those two are a connected.

77
Discussion, Suggestions & Feedback / Re: Ship collisions (Kamikaze)
« on: December 13, 2014, 12:32:11 PM »
He didn't lose.  Was a tie...both died when he rammed the sphere...

Somewhere in the Unknown Regions Thrawn must have facepalmed when he heard about that one.

78
Ascendancy Discussion / Re: Future Factions (Split from Choose Your Side)
« on: December 08, 2014, 12:06:35 PM »
Which is something of a pity. I'm rather fond of those megolmanical Warlords...

Ascendancy could prove to be a better platform than ICW to channel your inner Warlord though, with the Galaxy Gun and all that.

79
Star Wars Discussion / Re: Space Battle
« on: December 05, 2014, 11:25:44 AM »
If you include uglies, yes, even more pathetic than the Pinook fighter.  However, of factory produced, I think you'll have a hard time coming up with something more useless than the Pinook.

LAF-250 is pretty darn useless. Even worse, it was designed by one of the so-called finest shipbuilders in the Galaxy and produced in large numbers before realizing its pathetic uselessness.

80
Star Wars Discussion / Re: Space Battle
« on: December 04, 2014, 03:18:40 PM »
TYE-Wing, also known as DIE-Wing, surely deserves a mention.

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Those working on this mod do so in their own free time and for no pay.
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