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Star Wars Discussion / Re: Star Wars VII Trailer Released
« on: December 01, 2014, 09:21:22 AM »
I really wanted to chime in on the discussion here, but Pali just said everything I wanted to say and I couldn't agree more .
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I don't want to be impatient, but... WHEN WILL THAT RELEASE COME?
I can't wait...
It still doesn't work I've got ICW 2.1 with 2.15 patch with sub-mod 3.1 and I have restarted ICW and computer and still doesn't work it is also not doing the opening crawl and the mission log is the same as it was in the original game i.e. destroy death star as one of them. And no one introduces me to the campaign.
Just a small tip
In Fel Empire GC you should also add Syca(The planet) to the map and/or also give Fel Empire the KDY, so the Fel Empire(FE) would have a corporation of their own, as they don't have any right now.
You should also add them some kind of SSD building capacity, because the IR starts with 2 Executor class(Reaper and Lusankya), and the Eclipse and they can also build the Night Hammer + two additional sovereigns. that's 6 at the same time if we add it up.
I think it is pretty overpowered, and as an addition the FE's territories are quite scattered with the NR everywhere.
I've had a problem on Shadow Hand as the NR.
I only have heroes from Tech 2 of Foc i.e. Mon Mothma, R2 and C-3PO, Han and Chewie and Captain Antilles. all units are fine nothing different.
This doesn't seem to affect IR as I could see they have the heroes from the Mod.
Who knows. I might defect to the New Republic, you know, to add more flavor. after all, they're my second favorite
Can't wait to get my hands on some of those new Greater Maldrood heroes, and Eriadu Authority in the future.
How can I download the fixed files?
1 question, why is the PA Venator cost 4500 (or thereabouts) and the IR Venator cost 6000 credits? Kinda unfair to the IR player.
Not yet. My current game is an NR Art of War using Vulcanus's submod, and I've seen little of the Hand thus far... I'm pretty sure the PA is wiping the floor with them currently. Planning to do a Hand game next though.
No idea how I missed this until now... the warlord VSDs in your submod are missing hardpoints and weapons. Reinstalled ICW and then your mod to test it, and they definitely lose them on installing your mod.