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Messages - Vulcanus

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41
Imperial Civil War Tech Support / Re: Bug and CTD 2.1 , 2.15
« on: March 24, 2015, 08:37:30 AM »
hello , i have some problem within the game i've already install the beta patch and changing the language in the text folder of my directory , here is my problem  sometimes when i quit the game in the mid of the battle i've got some ctd (Ground and space battles) , some planet has missing text too
and when i play as the Empire of the Hand , the heroes Soontir Fel has two icon of his in the top right corner in the space battles sometimes it get more than two , he is multiplying himself i guess , is it supposed to be happen ? i'm playing the GC
the heroes of the Imperial Marek Steele has Missing text on his name in the top right corner heroes menu .
i've already reinstalled the game and the mod for a several time but no luck at all .
 

Fighter heroes multiply in their own squadron after taking losses in the previous battle because EaW replenishes squadron casualties with the hero instead of the non-hero units in the squadron. Not a bug, but something that could be fixed by coding them differently I believe.

42
Well, based on qualifications,  talent and service history up til then: Thrawn, Teshik, Zaarin,Grunger,Pitta,Takel,Zsinj,Grant,Harrsk,Dodonna. The last two would probablybe R&D guys like Batch

If I had to name twelve, I'd complete this list with the two Admirals that remained loyal to the Empire after Endor in Uther Kermen and Betl Oxtroe. Kermen proved that he could at least make the New Republic bleed even when he couldn't win (Killed Massa at Denon). Oxtroe's tactical credentials remain unknown, but she had the political skill to try arrange a peace with the NR ten years ahead of its time, and with the Imperial fleet full of complete nutcases in command it is valuable to have some rational people as well.

Still no Grand Admiral Ackbar, though. ;)

There is a pic of an Imperial Grand Moff Ackbar somewhere on the Internet.

43
I loved how even though he lost Zsinj still escaped with Iron Fist and fooled the NR into bbelieving they had destroyed it. Had it not been for the incredibly horrible luck of a hapan courting, a freak sabbacc win over a Drakonin, treacherous nightsisters and the absolutely fiendishly lucky Han Solo he might have stayed a power for a few more years.

And now I feel like reading The Courtship of Princess Leia again. So many good things in such a bad novel.

44
is your name a reference to Cpt Nemo's island?

Well that would be good reference indeed, but it actually refers to the Avro Vulcan.

45
News & Updates / Re: Realignment
« on: March 13, 2015, 06:15:56 PM »
Exactly.
If we think practically the small amount of mentions kinda leave a big open space for the PA to expand.
For example there were the Storm Commando leader Crix Madine, who used Hunters, and could be easily be given to PA as both space and ground hero.
In ground he could be a bit boosted Storm Commando, while in space piloting Hunters.

Madine was New Republic all the way.

46
News & Updates / Re: Realignment
« on: March 13, 2015, 05:20:35 PM »
Maybe have the NR start era 1 with Coruscant and Borleais linked up to Noquivzor, a decent fleet above Coruscant (maybe a pre-built ion cannon and Golans to make it harder for the IR to just instantly retake), and Isard starts in Lusankya above Thyferra?  Granted, after leaving Coruscant the rest of the Empire stopped listening to her orders, but we could forget that for the sake of gameplay - it's not like we could simulate the Krytos virus and the NR's bankruptcy for the time either.

Or one could take it just a step backwards by having NR hold Brentaal that can be reinforced from Gyndine and the NR power base, Brentaal connected to Kuat (blocking it from IR's base) and Corulag (blocking direct path to Coruscant) as well as Champala (NR) that is connected to Noquivzor and Borleias (NR or IR), while Coruscant is blocked from Corellia by adding a NR held planet in Aargau and/or Vulpter southeast from Coruscant. In this set-up holding Coruscant would be hard for the IR and there would have to be some tough early choices made on which of the big three planets in Corellia, Kuat and Coruscant are fortified, while still giving the NR a very good chance to capture Coruscant no matter what you do as the player, setting up a challenging late-era GC for the IR.

Of course, playing as the NR, you'd still get the satisfaction of getting to liberate Coruscant.

47
I've been thinking a lot in this statement, and however that would be really cool, and I love the Night Hammer but... Wouldn't the Razor's Kiss make more sense?
I know, I know It had been destroyed, but still.

It's just a name. I figured that without buildable SSDs the player will appreciate having respawning Zsinj in Era 4 and the Night Hammer (or whatever name Zsinj would use for a black SSD.) is a convenient excuse for that.

48
News & Updates / Re: Realignment
« on: March 12, 2015, 08:29:08 AM »
Good points about Thrawn and Shadow Hand and I don't disagree with them at all. I didn't mean that the Empire was stronger in raw military power under Thrawn or Shadow Hand, just as the NR wasn't in early post-Endor campaigns. Just observing that there is nothing to suggest that by 6 ABY the Empire had the military means to turn the tide until Thrawn arrived, and even if it still may have held the edge in numbers for a short time, it couldn't turn that into an effective force with demotivated troops, poor leadership and local troubles tying down most of the military.

For GC balancing, there should be significant reshuffling for the NR conquest of the Core to happen. I find little enjoyment playing era-advancing GCs as the Empire when you can just squash the NR in Era 1 and be done with it when there was no way that could have happened in-universe. Weakening the Imp starting fleets, adding some for the NR (+more powerful heroes with the leadership edge NR had) and changing the GC maps to allow the NR to bypass Duro, Corellia and Kuat on its way to Coruscant would help.

It would make Art of War so much sweeter for the Empire if you had to actually reclaim Coruscant as Thrawn or Palpatine instead of the entire campaign being one large clean-up operation where you only change eras to have some new units to toy with when you have already secured everything by Week 10.

49
News & Updates / Re: Realignment
« on: March 12, 2015, 04:13:26 AM »
I don't know that it's "a shame" that the IR starts with the edge it has - keep in mind that while you're right, the NR was winning victories through military power at this time, it was essentially the entire NR fleet at the time fighting with a handful of IR sector fleets, not the combined might of the Imperial Navy as a whole, which numbered 20,000+ Star Destroyers at this time.  Most of the IR Navy was busy maintaining order or being held in reserve by various Moffs/Grand Admirals/Warlords who were trying to slice out their own pieces of the pie rather than fighting the NR's advance.  That said, I wouldn't mind the Dauntless being introduced for the NR, nor a slight reworking of the map as you mention.

I really, really like the idea of the Lusankya being buried and spawning in space when Coruscant gets captured - the only problem would be that era 1 would need to be reworked a bit.

You really think the Imp Fleet was still 20,000+ at this point? Starting with the 25,000 at its best figure, it had lost Zsinj's fleet that was reportedly the largest in the Empire (correct me if I'm wrong, going by memory). It also lost the entire Outer Rim command from Delvardus, Harrsk and Kaine defecting as Warlords. Teradoc's strength we don't know, but it was cut off from the Empire, so no help from there. Add all the minor warlords that self-destroyed or were isolated whose power was measured in dozens of Star Destroyers each individually and you can easily cut off another thousand or two. Fortress worlds like Rothana and Gyndine were abandoned because they couldn't be defended. Everywhere individual systems and sectors declared independence, forcing much of the remaining fleet assets to remain in system patrol. In addition to that the most talented Imperial commanders had become Warlords, were assassinated or defected to the New Republic, leaving the Imps seriously lacking in leadership.

All this combined with the fact that the Empire was beaten decisively multiple times for two years before the mod's start, I find it very hard to believe that the Imperial Starfleet could at this point even muster a fleet that matched the New Republic fleet in power 1-on-1. Compared to the Thrawn and Shadow Hand campaigns when the Empire actually managed to achieve territorial gains over the NR, I would argue that the Empire was militarily the weakest in Era 1 when it kept losing all conventional military engagements against the NR.

50
Discussion, Suggestions & Feedback / Re: Infinities FTGU
« on: March 09, 2015, 02:46:08 PM »
I'm assuming you mean of the normal "starting" shipyards?  Because there's definitely more than just Syca in the overall game.

Syca has the galactic company bonus available.

51
I didn't meant it for the mod. I was meant it like how Xizer answered.
You know, an overall how you're doing thing.
BTW thanks for the tip. I will sure try that mod out.

Doing just fine. I did run a short GC recently as the NR. Spearheaded an all-in blitz to the Core with Voon Massa at the  point, scattering the Imps along the way, until running to Isard over Corellia and losing my entire fleet in a single battle but still managed to defeat Isard.

52
It was quiet here lately... TOO quiet.
So my question is: How are things going for everyone who plays or creates this submod?

As I said before, expected timeline for next release is after ICW 2.2, though the Zsinj GC may come before that. In the meantime I would suggest following the Yuuzhan Vong at War mod as it will have significant contributions by me and is first on my modding priorities right now.

53
Discussion, Suggestions & Feedback / Re: K-wings
« on: February 25, 2015, 05:24:51 PM »
K-Wings come with New Class capital ships in Eras 4-5. You can't build individual squadrons as they don't have a hyperdrive.

54
News & Updates / Re: Realignment
« on: February 25, 2015, 05:29:58 AM »
New Imp ship are always nice, but the one I'd really like to see in the mod is the Dauntless-class. By the start of the mod's timeline in 6 ABY the New Republic had essentially cleaned the southern part of the Galaxy with brute power rather than some imaginary plot bunnies that only appear in this message board's Imperial fanboys' dreams.
Maybe the Dauntless played a part in that? It is a shame that the Empire starts all the first era GC's with overwhelming edge in firepower, not to mention the supposedly buried Lusankya, when the EGtW tells us of the New Republic conquering Kashyyyk, Denon and the entire Southern portion of the Galaxy in "brutal" battles where they dominated the Imps.

Keeping Lucy buried until the NR can conquer Coruscant would help a lot in depicting the strategic situation in the Galaxy more accurately, as would making changes to the GC maps to include more NR strongholds like Elom, Zeltros, Sarka, Vulpter, Lantillies, Contruum and Iktotch as well as increase the strategic value of Brentaal that is non-existent in some of the GCs where it is isolated instead of being the enormously important strategic chokepoint it is in-universe.

55
Star Wars Discussion / Re: Opinion on the Yuuzhan Vong?
« on: February 20, 2015, 01:42:00 AM »
From a purely content perspective as far as the Yuuzhan Vong Empire, I think they're decent. Not the best, but decent. They're certainly more well-developed and even less one dimensional than most groups, the later into the NJO you go and the more you learn about their culture, and more importantly dissent within it. Biotech is definitely an interesting thing, and I don't have any real problems with how it was used; mass manipulation as a propulsion mechanism isn't any worse than any other tech in Star Wars. The stuff that chased them out of their galaxy is absolute crap, though.

Pretty much every post I've done in this subforum says this, but I've always felt the NJO series was the overall best arc in Star Wars, mostly because there was actually some emotional depth to it; decisions and actions stuck. Everything previous to that had just been about different Warlords doing weird stuff and the heroes always coming in to save the day without any real challenge, nobody learned anything, nobody lost anything, and nobody ever had to reflect on why they did what they did. Sure, the Vong were clearly the bad guys, but the situations they put the galaxy in had actual impacts. You started to see all the different groups in the galaxy react to a single threat, and interact with each other in the context of that. It also prompted what in my mind was the logical conclusion of the Rebellion by re-uniting the "Empire" in the Galactic Alliance. The exception to this being that the remainder of the invasion force just piled onto a single planet and flew off at the end. That was dumb. Altogether though, it's the best series to tie together all of Star Wars, from KotOR to LotF, and it broke Star Wars out of a somewhat stale mold. Jacen Solo is by far my favourite Star Wars character, because he pretty much embodied this.

Quoting this because this was beautifully written and very much resonates with my own thoughts on the subject, even if I still like the post-ROTJ Warlords of the week just as much, mainly because the first novel I ever read was the combined Thrawn trilogy followed by the JA trilogy.

Legacy could have been equal to or better than the NJO series if there had been any novels to expand on the comics and they had bothered to give the first volume more time to come to a less rushed conclusion than the six-issue War was. So much wasted character potential there that could have been explored in multiple novels.

56
The ingame icon was sharpened a bit and has blood-red rancor details. Nice work by Kucsidave and thank you :).

57
Discussion, Suggestions & Feedback / Re: Pentastar Alignment Megathread
« on: February 04, 2015, 06:18:20 PM »
Did you ALSO recode the other factions though?  All factions need to use no "variant of" for the shared ship.  So if you're doing an ISD-1, each faction needs to have a full coding in the .xml for the ISD-1 in order to avoid it, NONE of the factions can use the "variant of" string.  If any of them have the variant of in use, it can cause headaches, but if none of them do, it will work.  I'd never had a single ship not work correctly after removing all variant of.

On the fun side, using variant of, you can get a LOT of fighters to launch.  I remember when I first was learning this, my PA Venators were launching 2 Tie/ln, 2 Tie/Sa, 2 V-19's, 1 Tie/IN, and 1 Skipray.  Couldn't figure out at first why they had so many, but got a laugh of seeing the Venator go against anything, absolute destruction incarnate.

Could very well have been the case of me having NR ISD I and Vic II variants, even if minor faction Vics and ISDs were not variants. As for duplicate fighter complements, that should IMO be fixed for the next ICW patch. Half the hero and minor faction variants still spawn double fighter complements IIRC.

58
Discussion, Suggestions & Feedback / Re: Pentastar Alignment Megathread
« on: February 04, 2015, 03:40:32 PM »
They are connected.  "Variant Of".

If you go through, recode all the ships they share and do full coding in the XML's instead of "variant of" you can get it to work correctly.  I had done that for myself back with 2.0, but after 2.1, didn't feel like doing it again.

Back when I wanted to give the Pentastar Alignment full fighter era advancement I did just that. Zero connection between ships. Still had Trifoils, Howlies and Blastboats flying in all the wrong eras for IR.

59
AAAAAND, I sent you on in Email
I hope it will be too good not to use...

If this is your own work, nice job! Adding Rancor Base to Zsinj.

60
The Zsinj - Art of War GC is now playable and era advancement events are implemented as are most of the heroes. Unless there are some unforeseen difficulties, the Imperial leader tech level change is still in place, though they may not be in the camp they used to be. Isard starts independent, Thrawn will be EotH, Palpatine either Eoth or IR depending on the human player (Phalanxes escorting the Eclipse  ;)), Daala IR, Pellaeon EotH.

Next on the schedule. Zsinj IR tech tree. No buildable SSDs, though Zsinj will respawn with the Night Hammer in Era 4. TIE Raptors gradually replacing other TIEs. TIE Defenders partially replacing Raptors in late tech levels. Scimitars appear for EotH instead of IR. No Venators or Acclamators, instead replaced by Coronas in Era 4-5. MTC taking over the carrier duties, though not with TIE Droids. Beef up Raptor ground troops just a bit and make them buildable on Dathomir only. Zsinj will get some of the late era Imp heroes, but Banjeer and Teubbo will fill the gap in Eras 1-3. Fake 181st and Netbers maybe. Same for Nightsisters and sabotage units. Add late-era Ewok TIE Defender hero. Perhaps replace Vic I and II with upgraded Vic Is in late eras. Bonus-providing Rancor Base not likely, unless someone sends me a building icon that's too good not to use.

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