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With all sides played I defo like PA most. It's most balanced of all, without possibility to spam fighters. I love EoH for obvious reason, but after initial problems with keeping the line when I get access to Furions, there is nothing AI can do to defeat me. Too easy.What I would like to see is a tiny bit of variety in ships for PA. Tector in Era 4 and 5. Perhaps build-able Executor at Era 5. As for planets. Bastion should really become a Bastion. It's just normal planet without anything special in space.
Well thats possible but how did Delvardus have the resources to build Night Hammer? The PA had much more territoryand resources than him as well as Yaga Minor shipyard. I think they just never decided the ssds were feasible to mass produce so they never tried.
-Space is very OP, from early to late Game:well you get two SSD, and can make more and more Praetorsthe Reaper is the SSD that you should start w/, and the Vengeance should be a buildable one;
The Praetor is inferior to the Phalanx
can PA colors be a bit more bright, its a bit hard to see them on Galact Map
Something that I'd point out is the fact that during the PA era, even before Kaine died, he was forced to allow non-Human beings to enlist in the Imperial Military -- something that had been arguably taboo. The PA couldn't afford to be picky since it drastically needed skilled beings to throw inside of armor and behind blasters. To reflect this fact, and the influence that such men as Thrawn and Paelleon had on the PA, I'd appreciate seeing a non-human PA infantry unit. There's a well known picture of a Talz in stormtrooper armor, dating supposedly from near the Fel Empire era, but is not far off from what would have been seen during the middle of the early PA era.So maybe a non-human infantry unit (Talz or some other?) that is armed with normal blaster rifles but has increased health?
I can try playing around with it, but they're as dark as they are because they need to be distinguishable from the Empire of the Hand. We used to have another blue faction that was lighter, and it was really hard to tell which was which sometimes.
Logos I say!
It's possible, but it would mean every PA unit needs a separate model and texture.
I actually like the idea of allowing the PA to build Executors in Era 5. For one, the PA really didn't exist anymore by the point in the timeline that Era 5 reflects, so arguing as to what they had canonically doesn't really apply - had plot bunnies not been so prolific, they very well might have been building new SSDs by then (as has been mentioned, the Night Hammer was being built well before this). For two, at this point in the game the main enemy for the PA is usually the NR, since era advances tend to coincide with IR losses - and the NR fleet at this point is, in my opinion, fairly superior to the PA's, and if the PA loses Jerec and Kaine it really can't compete that well in a large space battle (excepting AI flaws), given the Praetor's being relatively weak in the power-CP ratio and the NR's New Class ships and fighters. The Era 5 NR fleet (and EotH fleet, now that I remember them) is absolutely capable of handling SSDs - giving them to the PA won't unbalance them, and would instead feel like a reward to PA players for managing to reach Era 5 in the bigger campaigns.
I actually like the idea of allowing the PA to build Executors in Era 5.
I really don't feel that any units need to be removed, as I can simply choose to not build them. I think it would be better to just leave the lesser-used units in the game for those who like them.2. I have felt at times that having all of the PA's space and ground units potentially available in era 1 can be a bit of a weakness, as the other factions get new (and at times better) units every era, while PA players are forced to adapt using increasingly outdated units. So naturally, I like the idea of being able to scoop up the cast-off projects of the IR as the eras advance.
Or perhaps there would be a way to implement the tech steal function that some of the factions have in the base game, but limit it to a few uses, or even types of units as well? That way, PA players can get new units that could shake up or reinforce their play style, while at the same time forcing them to be smart about it?
4. The last thing on my wish list may not be feasible, but hey, why not say it. There are plenty of times in the canon (I guess we need to say "Star Wars: Legends continuity" now... still pisses me off) where factions capture capital ships of other factions, i.e. Booster Terrek and Rogue Squadron capturing the Errant Venture, the NR capturing the Lusankya, the Rebellion taking the Tyrant (aka Rebel Dream), which was then retaken by the IR, until it was again captured by the NR... I can go on. I'd love to see a feature implemented across all factions where you can capture (permanently, unless captured by another faction) enemy ships, and maybe even ground units. Obviously, this would need to be an ability that is either very expensive or has a very long CD, to prevent people from doing nothing but capturing enemy units.
Lastly, PA survival mode. Please? Pretty please?