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I would honestly like to see something more unique to them. Like maybe more of the slapdash ships they had and say if they survive the 3rd era that they pick up alot of the IR units like say the TIE Drones. as the one thing with teh alignment they never let anything go on the scrapheap, and maybe introduceing Pellaeon?
I like the way that PA is a "Galact Republic" in the Imperial stage...and they have the best Frigate Factory(you don't need to wait too long to kill it)but the problems are:-Land Sucks: ok that it should happens because of the old tech, but some units are much underpowered, or overpowered:the AT-AP insted of being a Anti-vehicle unit, its don't have the fire power to kill inf;the Swap Speeder is the best anti-inf unit, I think that a bit less DPS and HP would be very good for other factions-Space is very OP, from early to late Game:well you get two SSD, and can make more and more Praetorsthe Reaper is the SSD that you should start w/, and the Vengeance should be a buildable one;EDIT: can you put the AT-ET for them, a bit worst against vehicles than a AT-AT, but more like a Mult-Role Siege UnitEDIT2: Munificents should get at least a Fighters squad
Perhaps I can address some of these concerns,As to the republic aspect, many older ships were allocated to the Outer Rim for service as newer models came online in core, inner and mid rims. Ground was the same way, while I do feel the Hailfires are a bit OP, they also have high cost and no defense against air as a balance and are fragile to turbos. I feel the PA is decently balanced on Land as their units allow for tailored gameplay, IE, you like heavy slower attack, they have options, as do fast and cheap. They are a middle ground or sampling of IR and NR strategies.Space, yes giving two SSDs free to boot is pretty impressive firepower, however those ships are heroes and cannot be replaced, thus causing a need for care of them as unlike the IR they can't just build new ones. The Praetors are powerful but very vulnerable to bombers and more maneuverable ships and are also quite expensive as a balance. As Jerec was allied with the PA from the beginning and had his SSD before that it makes little sense to have the Vengeance buildable.
but, while they have some units like Hailfires, they have some useless units like the AT-AP and the "Pirate" skif for example...I just calling for a better balance for those units:the AT-AP could get a better anti-vehicle damage, and the skif could get a bunch of troopers that could fireIn Space they get two hero SSD... of course you will not be able to re-build them if you lose them, but you can use both to get a bunch of planets, because no fleet will be able to destroy them.for Praetors, while they are very vulnerable to bombers, if you just throw some IPV's w/ they will be unstoppable
Apparently I am the only one who uses the AT-AP and the skiff, I just find the funny to use and they make a good job as ground garrison if used correctly, I once destroy an AT-AT with a skiff, just stay behind it and let it shoot hahahah
I prefer the IFT-X for garrison. Fast enough that you can do the same thing, constantly staying behind the AT-AT, but has shielding in case the AT-AT does get in a lucky shot. 2 squads of IFT-X, AT-AA's, a Hailfire, and Enforcers make for a very effective garrison.
Don't forget Century Tanks if you are making a garrison. They are AMAZING and cheap, pack a wallop, and are equally effective against Infantry, Vehicles, and air units.
Would like it if more of their units had the PA symbol emblazoned upon them