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Author Topic: Pentastar Alignment Megathread  (Read 67211 times)

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October 03, 2014, 04:52:43 AMReply #120

Offline kucsidave

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Re: Pentastar Alignment Megathread
« Reply #120 on: October 03, 2014, 04:52:43 AM »
They're great for grabbing reinforcement points with their speed.
Yup
Also if we're talking about dark jedis, Jerec is still sucks at space autoresolve.
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October 21, 2014, 11:18:23 AMReply #121

Offline Senza

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Re: Pentastar Alignment Megathread
« Reply #121 on: October 21, 2014, 11:18:23 AM »
I've been meaning to say something about this for a while, but I feel like the IPV-1 is way more durable than it has any right to be for its size. It has 900 shield points, 100 more shield points than the Lancer, a frigate (though it does have 100 less health, 700 as opposed to 800), both of which are higher than the Corellian Corvette, which is much larger, and only has 600shield/600 health. It's already tough for larger ships to hit, on top of being considerably more durable than most ships its size.

October 21, 2014, 05:42:19 PMReply #122

Offline Pali

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Re: Pentastar Alignment Megathread
« Reply #122 on: October 21, 2014, 05:42:19 PM »
I've been meaning to say something about this for a while, but I feel like the IPV-1 is way more durable than it has any right to be for its size. It has 900 shield points, 100 more shield points than the Lancer, a frigate (though it does have 100 less health, 700 as opposed to 800), both of which are higher than the Corellian Corvette, which is much larger, and only has 600shield/600 health. It's already tough for larger ships to hit, on top of being considerably more durable than most ships its size.

Agreed, though I'm fairly sure it's firepower is significantly lower than the lancer or CR90.  Still, for how cheap they are, a bit less hp too would make sense.

October 22, 2014, 01:04:29 PMReply #123

Offline Senza

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Re: Pentastar Alignment Megathread
« Reply #123 on: October 22, 2014, 01:04:29 PM »
This is true, though it does also have power to weapons which helps make up for that.

November 04, 2014, 08:36:13 PMReply #124

Offline kucsidave

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Re: Pentastar Alignment Megathread
« Reply #124 on: November 04, 2014, 08:36:13 PM »
This is true, though it does also have power to weapons which helps make up for that.
Also true, but don't forget that the ship loses it's shields for it, but they are still pretty overpowered for their size, and being quite outdated...
It would be a good resolution to decrease their price and construction time a bit like 800 credit instead of 900 and -10% building time, but also their HP should be 500 too.
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And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

November 25, 2014, 07:19:18 PMReply #125

LordWahu

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Re: Pentastar Alignment Megathread
« Reply #125 on: November 25, 2014, 07:19:18 PM »
The only problem with the Pentastar Alignment is that they are not fully coded into the campaigns. Their AI is disabled (although that has been fixed in the newest patch), when playing as them, the tech level doesn't advance, the hero's can't be recruited in skirmish, and their hero's don't spawn, but instead are deployed as starting units. They are a great faction, they just aren't coded like a normal faction. As of yet, I can't make the hero's spawn if I tried, meaning era-based upgrades. A similar problem is the fact that planetary rewards don't work, and captured factories don't spawn vehicles. Other than that, they are an amazing (if slightly overpowered) faction.

November 25, 2014, 08:56:22 PMReply #126

Offline Pali

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Re: Pentastar Alignment Megathread
« Reply #126 on: November 25, 2014, 08:56:22 PM »
AFAIK, a lot of the issues you mention are due to EaW engine limitations regarding additional factions.  Regarding eras, since lore-wise the PA was reintegrated into the IR around 10 ABY, there's not really anything to draw on for later eras.

January 03, 2015, 02:17:25 PMReply #127

Offline kucsidave

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Re: Pentastar Alignment Megathread
« Reply #127 on: January 03, 2015, 02:17:25 PM »
The only problem with the Pentastar Alignment is that they are not fully coded into the campaigns. Their AI is disabled (although that has been fixed in the newest patch), when playing as them, the tech level doesn't advance, the hero's can't be recruited in skirmish, and their hero's don't spawn, but instead are deployed as starting units. They are a great faction, they just aren't coded like a normal faction. As of yet, I can't make the hero's spawn if I tried, meaning era-based upgrades. A similar problem is the fact that planetary rewards don't work, and captured factories don't spawn vehicles. Other than that, they are an amazing (if slightly overpowered) faction.
Ok, eras do advance with PA, I know that, I play them a lot, just there is no tech tree change when the era advances. You also says that the heroes can't be recruited. That is true, because there are no recruit-able heroes. You have to use what you have, and this is true to every single fraction. You also say the heroes don't spawn? They spawn just fine for me if you don't set them as starting units, except a few heroes, which don't have a land battle form, as they were not warriors. You can see them in buildings when you defend, but this is not just for PA. Mon Mothma from the NR is the perfect example for that.
The planetary rewards had been disabled for the whole mod, not just the PA, so don't worry about it.
The only thing that is true, is that the captured factories don't spawn vehicles.
Please read the manuals and mod descriptions before reporting something as a bug, what is absolutely not one.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

February 02, 2015, 05:24:24 PMReply #128

Offline MidiArbite

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Re: Pentastar Alignment Megathread
« Reply #128 on: February 02, 2015, 05:24:24 PM »
I have only a few suggestions from my time playing as the Pentastar.

I think Skiprays flying on their own should be an option for ~500-800 creds a squadron. Or alternatively give them to a few of the other ships. Also perhaps from era 2(Or perhaps 3) onwards replace V-19 Torrents with Scimitar Assault Bombers (If those are an improvement, I really don't know how they stack up stats-wise) Also maybe drop the price on Imperial Escort carriers because they are rather weak and only useful for their fighters at the moment (A similar problem to Marauders and DP-20 Corellian Gunships really)

And I think Jerec should be split off from the Vengeance. Give the Vengeance to its captain so it can auto-resolve properly and have Jerec pull double duty as a ground unit and a way to make a second planet build Dark Jedi.

February 02, 2015, 05:55:29 PMReply #129

Offline tlmiller

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Re: Pentastar Alignment Megathread
« Reply #129 on: February 02, 2015, 05:55:29 PM »
I have only a few suggestions from my time playing as the Pentastar.

I think Skiprays flying on their own should be an option for ~500-800 creds a squadron. Or alternatively give them to a few of the other ships. Also perhaps from era 2(Or perhaps 3) onwards replace V-19 Torrents with Scimitar Assault Bombers (If those are an improvement, I really don't know how they stack up stats-wise) Also maybe drop the price on Imperial Escort carriers because they are rather weak and only useful for their fighters at the moment (A similar problem to Marauders and DP-20 Corellian Gunships really)

And I think Jerec should be split off from the Vengeance. Give the Vengeance to its captain so it can auto-resolve properly and have Jerec pull double duty as a ground unit and a way to make a second planet build Dark Jedi.

First, not part of the mod team.  But, I've been here long enough to know some of the mods teams answers to your suggestions.

Scimitar was only heavily used by Thrawn, it wasn't used almost at all before him, and fell back out of usage after his defeat.  There'd be no reason to have the PA start using Scimitars apart from them simply being superior bombers.  The other issue, the V-19 is a fighter, not a bomber.  While much faster and more maneuverable than the Tia/Sa, and posessing shields, the Scimitar is still inferior to the speed and maneuverability of a dedicated fighter.  V-19's just so happen to have concussion missiles because those are most useful against other fighters.

Escort Carriers, EVERYONE'S escort carriers are pretty useles except for the fighters they carry.  That's the whole point of the escort carrier, something cheap to get figheters into battle.

Jerec.  I could be wrong on this, but I don't believe Jerec really ever TRAINED dark jedi.  While he did gather dark jedi together to pursue the valley of the jedi, I don't believe he ever trained them, so giving him the ability to train dark jedi on a planet he was on wouldn't be logical.

I personally agree on the skiprays.  As is, they're useless because the ship they're on is so useless for the price it costs (ostensibly they're glass canon, but they're too much glass so they're destroyed before they can even fire), Skiprays would be much more useful if you could purchase them seperately or if they were aboard a wider range of ships.
« Last Edit: February 02, 2015, 05:57:16 PM by tlmiller »
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February 02, 2015, 08:24:09 PMReply #130

Offline Lord Xizer

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Re: Pentastar Alignment Megathread
« Reply #130 on: February 02, 2015, 08:24:09 PM »

Jerec.  I could be wrong on this, but I don't believe Jerec really ever TRAINED dark jedi.  While he did gather dark jedi together to pursue the valley of the jedi, I don't believe he ever trained them, so giving him the ability to train dark jedi on a planet he was on wouldn't be logical.

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Jerec trained all the Dark Jedi under him, Yun, Gorc, Pic, Maw, Seras and Boc. He also recruited numerous Dark Side Adepts for the Empire and had ties to both the Prophets of the Dark Side and a lot of Inquisitors. He brought many of these with him into the PA early on before his death. So this could actually be feasible, but since the PA has buildable Dark Jedi now it is kind of a moot point.
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February 03, 2015, 08:38:24 AMReply #131

Offline Vulcanus

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Re: Pentastar Alignment Megathread
« Reply #131 on: February 03, 2015, 08:38:24 AM »
Also perhaps from era 2(Or perhaps 3) onwards replace V-19 Torrents with Scimitar Assault Bombers.

Scimitar Assault Bomber is one of the most useless starfighters in the mod.

Also, giving Pentastar Alignment fighter complements era advancement results in plain weird bugs elsewhere, mainly IR proper using Pentastar and Yevetha ships and their fighter complements, even if they are not connected in any way in the XML code.

February 04, 2015, 02:10:54 PMReply #132

Offline tlmiller

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Re: Pentastar Alignment Megathread
« Reply #132 on: February 04, 2015, 02:10:54 PM »
Scimitar Assault Bomber is one of the most useless starfighters in the mod.

Also, giving Pentastar Alignment fighter complements era advancement results in plain weird bugs elsewhere, mainly IR proper using Pentastar and Yevetha ships and their fighter complements, even if they are not connected in any way in the XML code.

They are connected.  "Variant Of".

If you go through, recode all the ships they share and do full coding in the XML's instead of "variant of" you can get it to work correctly.  I had done that for myself back with 2.0, but after 2.1, didn't feel like doing it again.
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February 04, 2015, 03:40:32 PMReply #133

Offline Vulcanus

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Re: Pentastar Alignment Megathread
« Reply #133 on: February 04, 2015, 03:40:32 PM »
They are connected.  "Variant Of".

If you go through, recode all the ships they share and do full coding in the XML's instead of "variant of" you can get it to work correctly.  I had done that for myself back with 2.0, but after 2.1, didn't feel like doing it again.

Back when I wanted to give the Pentastar Alignment full fighter era advancement I did just that. Zero connection between ships. Still had Trifoils, Howlies and Blastboats flying in all the wrong eras for IR.

February 04, 2015, 06:06:11 PMReply #134

Offline tlmiller

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Re: Pentastar Alignment Megathread
« Reply #134 on: February 04, 2015, 06:06:11 PM »
Did you ALSO recode the other factions though?  All factions need to use no "variant of" for the shared ship.  So if you're doing an ISD-1, each faction needs to have a full coding in the .xml for the ISD-1 in order to avoid it, NONE of the factions can use the "variant of" string.  If any of them have the variant of in use, it can cause headaches, but if none of them do, it will work.  I'd never had a single ship not work correctly after removing all variant of.

On the fun side, using variant of, you can get a LOT of fighters to launch.  I remember when I first was learning this, my PA Venators were launching 2 Tie/ln, 2 Tie/Sa, 2 V-19's, 1 Tie/IN, and 1 Skipray.  Couldn't figure out at first why they had so many, but got a laugh of seeing the Venator go against anything, absolute destruction incarnate.
« Last Edit: February 04, 2015, 06:10:26 PM by tlmiller »
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February 04, 2015, 06:18:20 PMReply #135

Offline Vulcanus

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Re: Pentastar Alignment Megathread
« Reply #135 on: February 04, 2015, 06:18:20 PM »
Did you ALSO recode the other factions though?  All factions need to use no "variant of" for the shared ship.  So if you're doing an ISD-1, each faction needs to have a full coding in the .xml for the ISD-1 in order to avoid it, NONE of the factions can use the "variant of" string.  If any of them have the variant of in use, it can cause headaches, but if none of them do, it will work.  I'd never had a single ship not work correctly after removing all variant of.

On the fun side, using variant of, you can get a LOT of fighters to launch.  I remember when I first was learning this, my PA Venators were launching 2 Tie/ln, 2 Tie/Sa, 2 V-19's, 1 Tie/IN, and 1 Skipray.  Couldn't figure out at first why they had so many, but got a laugh of seeing the Venator go against anything, absolute destruction incarnate.

Could very well have been the case of me having NR ISD I and Vic II variants, even if minor faction Vics and ISDs were not variants. As for duplicate fighter complements, that should IMO be fixed for the next ICW patch. Half the hero and minor faction variants still spawn double fighter complements IIRC.

February 05, 2015, 02:50:47 PMReply #136

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Re: Pentastar Alignment Megathread
« Reply #136 on: February 05, 2015, 02:50:47 PM »
I meant to look at that sort of code issue for 2.1, I guess I just didn't get around to it.
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March 09, 2015, 12:39:07 PMReply #137

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Re: Pentastar Alignment Megathread
« Reply #137 on: March 09, 2015, 12:39:07 PM »
First I have to make it clear: leave out the argument about programming and coding.
The only things i agree are to give buildable skyprays and the idea to separate Jerec and the Vengeance, and even that is only to solve the autoresolve problem.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

April 17, 2015, 08:41:24 PMReply #138

Offline GeneralMacek

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Re: Pentastar Alignment Megathread
« Reply #138 on: April 17, 2015, 08:41:24 PM »
Person who got PA into Star Wars was a genius. Switzerland-like faction of the fractured Empire, seizing control of the galaxy...

My Fleet formation is simple: ISDs II, Venators, VSCs II, Praetor-II Battlecruisers + Hero (Grant, Kaine, Jerec)

My Ground Forces: Troopers cloned on Wayland (found Emperor's Spaartan Cloning Vats on Wayland), AT-ATs, AT-PTs, AT-AAs, TX-130s, Hellfire Droids, LAA-T



April 17, 2015, 09:00:00 PMReply #139

Offline tlmiller

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Re: Pentastar Alignment Megathread
« Reply #139 on: April 17, 2015, 09:00:00 PM »
Hailfire, not hellfire.  Why do you not use the single most important unit for the PA, the A9 Floating fortress (ping ability)?
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