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Not the case. In space, if anything, the PA is the least overpowered. The Praetor is inferior to the Phalanx and the IR also gets the Praetor in Era3, and SSD's in almost every other Era. The EoTH fighters/bombers are also superior for the most part to the PA fighter/bombers. And the NR is far, far superior. Yes, the PA is powerful with the Praetors, but NR can easily counter a Praetor + IPV's. It's all down to unit selection. Yeah, if you send all Quasar carriers, the Praetor + IPV's is going to eat it. But a few BAC's + Sacheens + MC90, and the IPV's get shredded by the BAC's which have enough shielding to withstand the short time within range of the Praetor, then they retreat being MUCH faster than the Praetor while all the bombers bend the Praetor over the table and make it cry like a little girl that just dropped her ice cream cone on the ground.
I can try playing around with it, but they're as dark as they are because they need to be distinguishable from the Empire of the Hand. We used to have another blue faction that was lighter, and it was really hard to tell which was which sometimes.
While I agree in concept, the thing is if you're playing as the NR, the PA will probably have been wiped out by Era5 since it's kinda weak starting location. If you're playing AS the PA, most likely you've conquered so much of the galaxy at this point that there'd be no REAL need for it.Yes, I agree that since in canon they didn't even exist would make it so that they'd make some sense to have. However, if we're going to give them an SSD, give them the ability to build a Sovereign IMO. I like the looks better.
The PA is weak to start off but if you fortify and use your SSDs and fleets defensively after taking Bilbringi, Ciutric, Ithor, Ord Mantell and Generis you can make bastion of defence
If your having trouble finding them just CTRL + A which selects all units (not structures) in the battle and as long as they haven't been killed they will be in with the rest of your fleet.
In my honest opinion the pentastar alignment needs so more fire power on land every battle with them ends in a sluaghter
Huh? Pentastar is easily the most powerful of the factions on land.A9 Floating Fortress offers good armor with the ping ability so you can call bombing strikesHailfire is the most versatile artillery unit since it doesn't require deploying/stowingAT-AT is the AT-ATIFT-X is FAST, great for quick strikesCentury Tank is super cheap, and good against a whole host of units, decimating infantry but with it's light turbolaser also being useful against armorDark Jedi are super fast, can run around capturing reinforcement points easilyLaat/i are fairly quick, and deliver a pretty good punchTheir greatest strength is on the land. IMO, if anything, they're slightly overpowered compared to the IR and NR, although the EoTH is a VERY good match for them.
I think a good way to make the PA more distinctive from the IR would be to make their ISDs different from the IR's, as well as other units they have in common with other factions.That would probably require a lot of xml editing, but it seems justified as each faction has its own philosophy of war. They may have some of the same ships, but those are not included in the same fleets or used in the same way, and that could transpire in gameplay. In addition, the PA being already reusing old Clone Wars ships and pirates ones, them having customized Imperial destroyers doesn't seem out of place in my opinion.In do not know much about their original differences in canon, but a few examples might be : fleets made to raid enemy planets rather than occupying them, resulting in faster engines leaving space for smaller shield generators ; less seasoned crews but newer turbolasers, thus less shots fired per second but more powerful ones ; etc.That way, there is no need to change the tech trees or models, but they become more of a faction of their own and less of a mix of other factions.
Matter of fact, I've personally added a Pentastar-specific ISD variant that replaces the ISD I in addition to ISD II being restricted to Core and Mid Rim shipyards only. The new Pentastar ISD comes with some ISD I characteristics, mainly the ion cannon complement, but upgrades the main guns to octuples. However, they also have the same poor shield refresh value that my ISD IIs have(not the Thrawn's Revenge ISD IIs) from selling out on firepower over shields. The result is an ISD that is considerably more powerful as an anti-capital destroyer than either of the standard ISD models, but due to ion cannons and poor shield refresh value is seriously vulnerable to frigate and torpedo-heavy fleet compositions and can't really stand for long in prolonged combat.Note that in-universe the Alignment was playing catch-up to mainstream Empire and NR in military build-up and was very possibly placed under military-equipment embargo by both. Thus ISD upgrades would have been hard to achieve for Pentastar Alignment and it makes sense for them to come up with a makeshift solution.
Note that in-universe the Alignment was playing catch-up to mainstream Empire and NR in military build-up and was very possibly placed under military-equipment embargo by both.
I think a good way to make the PA more distinctive from the IR would be to make their ISDs different from the IR's, as well as other units they have in common with other factions.
them having customized Imperial destroyers doesn't seem out of place in my opinion.