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Happy to hear you're enjoying it. As for your questions:There's this. The ones who controlled the most amount of territory, enough to be considered real threats for significant galactic powers, would be the ones present in the mod as playable factions. People like Harrsk and some of the Grand Admirals were smaller, but not quite insignificant. There were some like Prentioch or Getelles who tended to control only one sector, as well.Since we try to make sense of canon as a whole, we tend to leave out stuff that either has too many weird elements to properly fit in with the whole, or was too insignificant to impact the wider galaxy. Unfortunately, this fits into that category- nothing from it, to my knowledge, was ever referenced outside that particular roleplaying story, and even then they had minimal impact, especially considering how many new assets that would be for a faction that doesn't really fit into any other conflict. If we're gonna be doing dinosaurs, it'll be the Ssi-Ruuk.
We don't want to put even more CW assets into the mod, most were incredibly outdated and some like the Eta-2 were never really seen again. Stuff like the CW Y-Wing had been completely superceded by the more modern Y-Wing, which itself was almost entirely superceded by this timeframe. We've already basically overused them. When we were looking for a PA IPV replacement, we were posting a poll between a few options- the problem is really just that there's too many, not necessarily that we couldn't find one. Other TIEs are an option, but they tend to be pretty low priority as far as assets go.
I like most of the new ships except that new heavy bomber. The reason we don't pursue new canon assets, though, has more to do with the fact that it's a completely separate timeline, and none of those ships exist in L:egends. We'd have to make an entirely new mod, stripping out all of the EU ships, characters, campaigns and basically start fresh in a universe with, currently, far fewer ships and options generally.
Also, didn't the Empire of the Hand recruit reptilians from Kariek or one of their planets? If you ever made the Ssi-Ruuk in years to come it would be a neat resource crossover, assuming they looked at all alike.
It seems unfair that new-Canon can take whatever it likes from the EU, but that the reverse does not apply.
Also, wasn't the Raider developed by a collaboration between Lucasfilm and Fantasy Flight after the Disney buyout and the beginning of new-canon? Wouldn't that make it a Canon only ship, and therefore not usable in your mod? Not that I am complaining, I really like seeing the Raider in your mod, just curious.
Thanks for the link! Don't know how I missed this before, but there are a lot of them, something like 30 in the first year alone. And a number of them are far weirder and more powerful than the Moff Delurin fellow I found. I had fun and made this map for ABY 4-5 because I enjoy making maps. http://imgur.com/XChQRGF
Is there a way to re-orient ships without moving them? My Star Destroyers love to flash their engine bells at the enemy. (This might be a neophyte question, if so I apologize)
Select the desired ship, right click, hold and move your mouse either on the unit or where you want it to go to reveal an arrow. Point the arrow in the direction you want that unit facing and win battles.
lovely job on the map, but a few suggestions:1. the PA. it is show on your map only half it's size, so maybe add attack lines or modify it to symbolise it's greater size.2. similarly, the Cuitric hegemony looks a little big for 1 sector.3. you mentioned the Oplovis sector, but didn't fill it in.4. can you add the NR attack movements of the first two years, to show it's growing sizegreat job over all though.as a side note on this, could you make a serious of maps for the rest of the civil war?edit: scratch the PA size comment
Just wondering - is the Allegiance supposed to turn as slowly as it does? It seems to be slower than a SSD in terms of turn rate, which seems backwards (like they love to face when not micromanaged). Also, why is the Providence so torpedo heavy? AFAIK in canon it was primarily armed with turbolasers and fighters.
On that note, the Imperial Remnant has no ship between the levels of ISD and SSD, like the Praetor for Eriadu and PA or the Allegiance for Maldrood. If that is intentional then disregard the following, but if they should have a ship in that class, there a couple of options.
I think the Tector is supposed to fulfill a battlecruiser-like role when it is available - AFAIK it has 8000 shields/hull and similar firepower to the Allegiance. There were a lot of smaller SSD designs floating around (like the Bellator) - maybe the IR could have two SSD designs (one about half size) to compensate for the lack of a BC. The Empire was always an ISD + SSD fleet AFAIK - most of the mid-sized ships ended up in the rim.
I agree that the SSDs get extreme, but maybe only the player should be able to build them, and let the AI build a battlecruiser? I just have to sigh every time I fight a fleet of 3 executors. But I think what would maybe round out their roster more would be the Praetor truncated variant as a carrier battlecruiser, like heavier version of the Secutor. It would fill a different role in their roster, that of a heavy carrier, and wouldn't have the sheer fire power or mass of other large ships, but more mass than a secutor.
Edit: @Corey: Has anyone ever asked you guys to make the Nar-Shadda type star destroyer seen in the Force Unleashed games? It also appeared up in Zinj's territory at Raxus Prime and would make for a unique mid-range star destroyer being between a victory and a venator in size and utilizing design elements from the Imperial and Venator SDs, meaning that it could likely be cobbled together from existing models. Just a thought.
On that note, the Imperial Remnant has no ship between the levels of ISD and SSD, like the Praetor for Eriadu and PA or the Allegiance for Maldrood. If that is intentional then disregard the following, but if they should have a ship in that class, there a couple of options. There is the Tagge battlecruiser, named after the Core Worlds based company that built it for the Empire, and were supposed to be bigger than ISDs, but not SSD size. There is also a Praetor II variant that appears without a name in Admiral Giel's secret armada, it is 90% a Prraetor, but has truncated bow like a Gladiator which could make a carrier, similar to the Secutor, or a missile battery battlecruiser. There is also a battlecruiser of unknown type with a unique design captured by the pirate Crimson Jack after it was damaged in a battle against rebels, and the cruisers Praetor mark 1 and Procurator, but no images outside of fan imaginings exist for them.
2 other thoughts, I know the Zann are essentially a FoC only creation that doesn't fit well, but has the team ever thought about using the Aggressor-class star destroyer from that faction that was, supposedly, a design stolen from the Imperials. It probably doesn't work for any of your factions, I am just curious.
Lastly, the Twilight incident from early in the Galactic war saw the use of a modified Victory class Star Destroyer with a weaker version of the Death Star's superlaser embedded in it. This ship then just vanishes and is never mentioned again. It is likely something that would never come to pass as there are more pressing issues, but it would be neat to have this ship appear as a rescuable mission/event in the wild space territories up near the Empire of the Hand as it was last spotted up that way. Again, likely never to happen, just interesting that this ship and its plot thread were never completed in the EU.
If there's plots about stuff being actually lost, ala Outbound flight, that's more likely to be something we try to pick up and do something with. If there's something like the weird superlaser VSD that jsut weren't talked about again, that's not quite the same. Honestly, usually something being brought up and never talked about again like that is an indication that it wasn't the best idea for them to have made in the first place, and a superlaser-equipped VSD from right at the end of the Clone Wars (almost 20 years before the mod starts) is an area where I think the best move is to forget that plot was ever a thing..
Well we could always add the Force Unleashed Nebulon-Bs that could one shot the Imperator Class. Or the proton beam cannons from EaW.