Happy to hear you're enjoying it. As for your questions:
1: I found this interesting quote when reading up on the warlords, "The Empire has broken into six, maybe ten major fragments, ruled by warlords and governors." Apparently attributed to Luke Skywalker in 12 ABY, so it got me looking into how many notable Warlords there were. The internet is not particularly helpful on this account. You have already included/plan to include 9 of the most notable warlord factions, and I only found one other of any interest. How many have you come across in your research/development?
There's
this. The ones who controlled the most amount of territory, enough to be considered
real threats for significant galactic powers, would be the ones present in the mod as playable factions. People like Harrsk and some of the Grand Admirals were smaller, but not quite insignificant. There were some like Prentioch or Getelles who tended to control only one sector, as well.
2: As a continuation of the previous question, the only other warlord I found so far is the inspiration for my user name, and I really hope you guys will include him as a minor and/or acquirable faction in 2.2 or 2.3. The Warlord of Wild Space was a Moff named Delurin who commanded a unique battleship named the Galaxy Dragon that literally had a draconic look to it. He conquered a planet named Bormter to the Galactic north of Endor that was home to a reptilian race who he used as 'Dragon troopers'. He also controlled territory all the way over near Ruusan at one point, on the other side of the expansion regions and he tried to take on the New Republic but was a little less than successful. Also, he is never stated to have died or lost his territory as far as I can tell, unless he was at that meeting where Daala gassed everyone. Check out his page on Wookiepedia, he seems like a cool side character.
Since we try to make sense of canon as a whole, we tend to leave out stuff that either has too many weird elements to properly fit in with the whole, or was too insignificant to impact the wider galaxy. Unfortunately, this fits into that category- nothing from it, to my knowledge, was ever referenced outside that particular roleplaying story, and even then they had minimal impact, especially considering how many new assets that would be for a faction that doesn't really fit into any other conflict. If we're gonna be doing dinosaurs, it'll be the Ssi-Ruuk.
3: You have teased a couple of times that a future 2.3 might focus on non-imperial factions. What kind of factions would you guys like to work on if you had the chance? Some of my favourites include the Hutts, Zann Consortium, Ssi-Ruuvi Imperium and the Chiss Ascendancy.
It all depends on what we have the time and resources to do. Definitely won't be the Zann Consortium though (the rest are possibilities), since Petroglyph wrote themselves into a corner. FoC was set pre-Endor, before the mod starts, and they set up this apparently big plot that nobody ever took over, which wouldn't have made much sense because that part of galactic history was pretty dense already- there wasn't really room for another major threat or war. The (thankfully) few times the ZC has been mentioned since, it's been essentially implied they disbanded.
4: With the addition of the Bellator and Night Hammer capital ships to the existing Executor, Eclipse, Viscount and Vengeance, you have covered almost every major dreadnought class ship. With only a couple types left, do you intend to include them all? I think all that remains are the Assertor Class, Mandator Class and couple of one off types. Will other super weapons like the 'Eye of Palpatine' or the Death Star prototype be considered?
We don't plan to include them all. Maybe one or two more, in very limited capacities, but that would also mean edging out other ships. Honestly, EaW can't handle superweapons or even superships in a satisfactory way. I don't really like having to include them at all. They're a huge resource sink for something that tends to have a more negative than positive impact on the game as a whole.
5: Some small requests for types of small craft to flesh out the outer rim factions and differentiate them. The TIE Punisher heavy bomber as a recruitable squadron, the old BTL-B Y-wings from the Clone Wars as a launchable squadron from some of the older ships, ETA-2's as a launchable elite fighter in the interceptor slot if you ever make the mandator SSD (I like the idea proposed in legends canon that they were the inspiration for TIE fighters and given to elite imperial pilots), Old Republic V-Wings, TIE Advanced/avenger as a recruitable squadron since they had hyperdrive capability, Shadow Squadron (The last surviving squadron of TIE Phantoms) And you said in one video that you were trying to find a replacement for the patrol craft for the PA, if you have not found one yet, have you considered using the VT-49 Decimator? or having the VT-49 as a separate unit? It is about the size of the Millenium Falcon and served as a raider/transport/bomber/escort vessel. It would do well against fighters, but be more maneuverable than most anti-fighter craft, and possibly even classified as a fighter itself (not sure if the YT freighter is a fighter), giving it a unique role in a ship lineup.
We don't want to put even more CW assets into the mod, most were incredibly outdated and some like the Eta-2 were never really seen again. Stuff like the CW Y-Wing had been completely superceded by the more modern Y-Wing, which itself was almost entirely superceded by this timeframe. We've already basically overused them. When we were looking for a PA IPV replacement, we were posting a poll between a few options- the problem is really just that there's too many, not necessarily that we couldn't find one. Other TIEs are an option, but they tend to be pretty low priority as far as assets go.
6: Lastly, I heard you comment about not having the manpower to pursue working on new-canon ships with all of the stuff you currently have on your plate, but if you did want any new-canon ships, what are some of your personal favourites/ones you think would help out your ship rosters?
I like most of the new ships except that new heavy bomber. The reason we don't pursue new canon assets, though, has more to do with the fact that it's a completely separate timeline, and none of those ships exist in L:egends. We'd have to make an entirely new mod, stripping out all of the EU ships, characters, campaigns and basically start fresh in a universe with, currently, far fewer ships and options generally.