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And how many of these were actually taken down in battle? (Other than the original Executor, of course.)
Whelm was lost in a duel with a Mandator III.The Iron Fist got kissed by a Wookiee and then received some Hapan love.Reaper was lost in the Battle of Celanon.
And the Annihilator, destroyed by the Zann Consortium at Kuat. Unless you know the trick to get the superlaser working early, chances are that thing goes down by shooting it.(Is it weird that I remember that ship, its name, and possibly its commander (Gaarn, I think)?)
It's not weird at all you remember its name, especially since it's the name of practically every non-hero SSD in ICW, since it's the first name alphabetically in the SSD's list of possible names . On topic, I would definitely like to see the Munificent replaced by the Gladiator as others have suggested, I'm not exactly sure what its role would be though is the problem...
Isn't Gladiator like the little brother of Vic I? Very respectable number of conc missiles for such a small frigate, point-defense lasers, some turbolasers, a couple of fighter squadrons. Sounds like a high-end screening vessel to me.
I feel like its best role would be to be what the Sacheen would be if the Sacheen were actually good at all. Fairly small, fast, with low durability but a versatile armament that allows it to handle most small scale engagements, not enough firepower to threaten a large ship on its own unless it's already heavily damaged, but capable of overwhelming larger ships with sufficient numbers. Sort of like an assault frigate, I guess, except it sacrifices some of the durability for a fighter complement and a good array of concussion missile launchers to allow it to screen fighters from larger vessels while still being able to offer meaningful support against large ships.
I didn't checked the forums for quite some time, but I'm back!For the subject:In Ground:What PA needs? PLEX TROOPERS! The tech tree shows the IR's Plex Troopers, but I can not build it in game...What it definately do not need is the Pirate Skiff. I've got two reasons for that.1, Why the hell would they have any? They are not pirates2, Completely useless. Against troopers the Swamp Speeders are much more effective, and against vehicles... Well, anything else would be better...In space:-In space it is a well designed Fraction, It doesn't really need anything extra.-What it definately do not need is the Munnificent. I always found it good looking ship, but it is useless, and personally I only bring it for the Skiprays. Maybe would be more usefull if you would give it the sensor ping ability, or some other GC bennifit. I mean it serves as mobile communications for the Banking clan. It should definately give some bonus because it's sole purpose...And just a something I tould like to see, is the Lucrehulk to need at least a Heavy Frigate Shipyard. With the other light frigates it just doesn't makes sense.(I know it can only be brought in the corporate sector, but still...)
1. Plex troopers are fixed in 2.15
I love playing at the Pentastar Alignment! They have a good starting position in FTGU, and the Victory-Venator combination is awesome for that price range. The only thing I don't like with them are the Dark Jedi. They're not very useful in ground battle, but have ridiculously high auto-resolve power.