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I've been trying out Sins of a Galactic Empire...I'm slightly less than impressed with it so far. I spent all this time to build an allegiance SSD, and as soon as it was built "WE'VE LOST OUR TITAN" and shows a display that a "dark fleet" arrived at my planet. So...you put in the ability to build SSD's but you can't actually build SSD's. Stupid...
The more I play, the more I like Requiem and the less I like SOAGE. Just a poorly done mod overall. Hopefully the next version will be a bit more complete, but has just tons of issues.
Multiplayer should be much easier to pull off with this mod than ICW. I'm very much looking forward to that.I agree with miller on the slow progression and income. It seems as though I just build and research for a few hours and then spend a half hour actually fighting. However, all that time spent defending my small claim makes the final conquests all the sweeter.I almost forgot: no FREEZE places this way ahead of EAW.
That was put in as, unfortunately, the base game's limitations on Titans are horrendous. The ability should work fine, either with the hotfix or the new version that should pop up when moddb pops back up.Have you got feedback? I love feedback. Lay your criticism on me, good man! Supercaps in SoGE are, in a sense, the game's super weapons; they allow you to break through enemy fortress worlds with nice speed. If you sent a single Executor to a world, most of the time you can sit back and watch it lay down carnage on the poor AI planet it hits. Also, the latest release increases the ship speed options (Fast/Faster) so you don't have to wait 5 minutes for ships to transverse a grav well, among other things.
You'll be happy to know that me and other developers play MP quite frequently. Infact, me and Slevered and Jinzor and a few other randoms are locked in a major clash that has yet to be decided. Also, the only thing that you really have to worry about in multiplayer is the amount of planets because it can lag, but it's mostly random.
My feedback is that there is enough that was wrong that I removed the mod from my pc and haven't missed it for a single moment. I know there was supposed to be a new version that fixed a lot of stuff this week, but haven't looked to see if they released it yet, I assume they have from your comments.
The most obvious was that I couldn't build a Titan.
People will always remember your mod for its terrible versions sadly. IE : ICW 1.0 in all of its awful glory.
That's wrong. You can build Titans, they are just spawned via ability rather than built as a regular ship. This is done purely due to Sins' own hardcodes, name: hardcap of 1 Titan per faction and said Titan's XP is retained after death once it is rebuilt.
Would be fun to beat Corey and the rest of TR team in their own mod hahahah XD
Perhaps some of us should form a noob team to take on the dev team. I would suggest setting up for a quick game otherwise I can see it lasting a long time
A foolish endeavor.
Well it seems like if you and I are in a game we don't stay on the same team for longer than 5 minutes, and locked teams are for casuals. They'd probably win because we both take each other out.
Regardless of this, if you have a save file of right before, or even right after (the former is preferred), you tried to build the titan, please upload it somewhere and send it to me. This way I can look into it, and see if it's truly an issue with the mod itself or not; there is always a possibility that I have missed something, as the system is not perfect.
You say it's wrong, but every time I tried to build one in the game, I got an immediate notification that "OUR TITAN HAS BEEN DESTROYED".
So, the difference between can't build one and it goes away as soon as I build one without ever being able to even click on it is simply a difference of semantics. The point is, the current versions titan is borked.