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The Lounge / Re: Does this not make your balls tingle with excitement?
« on: December 23, 2013, 10:17:30 PM »Looks cool, but I feel no ball tingling.
Just wait...it'll happen...
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Looks cool, but I feel no ball tingling.
Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.
I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.
You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.
I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.
You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
My point is this is the natural hype that comes out around any game by a big name, like Spore was with Will Wright, and because expectations are so high even a good game will be a let down. The comparison to Freelancer was made because it's made by the same guy as Star Citizen, and there's nothing in that video that doesn't just sound like an updated version of Freelancer.
You can't take everything being said in this kind of video at face value though. I've compared this stuff to what's being shown in the gameplay videos and whatnot, and the stuff shown in those are much more in line with what you can already see in Freelancer. Just remember what happened with Spore, and the kind of hype surrounding TFU's physics after the tech demo that year.
I don't think there is a way for them to stay together during hyperspace but in the command bar there is a big green arrow button in it. If you have a group and you click it you will get three green arrows the ships will then wait for all the other ships to be ready and hyperspace together.
It is advised that you don't have this activated when retreating.