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The Lounge / Re: Does this not make your balls tingle with excitement?
« on: December 23, 2013, 10:17:30 PM »Looks cool, but I feel no ball tingling.
Just wait...it'll happen...
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Looks cool, but I feel no ball tingling.
I'd like to discuss what they think of SC now that it's matured and more information has been released including the hangar and the upcoming Dog Fighting module, but before that I have a question about starting scenarios for this mod. I remember hearing something about how you can only start with one to three planets and with limited supply and a few ships at most. There's no real way to start with a faction that already has that faction's planets during that era and play from there. I was thinking of ways to get around this and thought of one I think might work. I don't think I've heard it before but I could be wrong. If this is even possible please let me know. Anyone with a mod tool kit (or whatever you guys use) could take an era, start a game, place all factions where they want in the lore friendly places and with the lore friendly units, give them whatever tech level they want, save, exit, and then post the save online after they've turned the AI back on or whatever and chosen a faction to be in current control of. When anyone loads up the save they would be in lore heaven. Obviously if Dev saves are different in any fundamental way from regular saves then this wouldn't work and would break the save. But if there is any way this could work or if there is something else that you have figured out I'd be interested and would be happy to test it out if someone could point me in a good direction. I really want to be able to start in a lore friendly way with all the planets, units, and tech that would have been present during that era.
I understand, "balance" and all that...but I really like to be able to have it lore accurate and STILL kick some rebel ass or vice versa.
Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.
I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.
You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.
I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.
You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
My point is this is the natural hype that comes out around any game by a big name, like Spore was with Will Wright, and because expectations are so high even a good game will be a let down. The comparison to Freelancer was made because it's made by the same guy as Star Citizen, and there's nothing in that video that doesn't just sound like an updated version of Freelancer.
You can't take everything being said in this kind of video at face value though. I've compared this stuff to what's being shown in the gameplay videos and whatnot, and the stuff shown in those are much more in line with what you can already see in Freelancer. Just remember what happened with Spore, and the kind of hype surrounding TFU's physics after the tech demo that year.

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I don't think there is a way for them to stay together during hyperspace but in the command bar there is a big green arrow button in it. If you have a group and you click it you will get three green arrows the ships will then wait for all the other ships to be ready and hyperspace together.
It is advised that you don't have this activated when retreating.