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Author Topic: Star Citizen  (Read 9112 times)

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June 18, 2013, 04:07:58 PM

Offline onlylogic

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Star Citizen
« on: June 18, 2013, 04:07:58 PM »


Maybe the next Star Wars mod for you guys?

Maybe, maybe not. But I'm really just interested in what you guys think about this, especially Corey and the team. Am I late to the party on this or have you guys heard about this? aaaaaaannddd.... (hm) go :HA:

June 18, 2013, 09:00:55 PMReply #1

Offline Eclipse

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Re: Star Citizen
« Reply #1 on: June 18, 2013, 09:00:55 PM »
Never heard of it but it looks great, but I get the feeling that my computer WON'T run it no matter what
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June 18, 2013, 09:21:31 PMReply #2

Offline Rovert10

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Re: Star Citizen
« Reply #2 on: June 18, 2013, 09:21:31 PM »
You'll really need a high end PC to run this game when it is released.
Think of it as Crysis graphics in space since well it used the Crytek engine.
It would be an extremely ambitious project to try and considering how popular the game is right now. Someone else is bound to step up and do it.

June 18, 2013, 09:32:26 PMReply #3

Offline tlmiller

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Re: Star Citizen
« Reply #3 on: June 18, 2013, 09:32:26 PM »
Been attempted before.  It's always turned out that it's boring to play despite being pretty and open ended.  In fact, Roberts attempted it before.
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June 18, 2013, 10:57:58 PMReply #4

Offline Corey

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Re: Star Citizen
« Reply #4 on: June 18, 2013, 10:57:58 PM »
A lot of this seems like wording normal features a different way, honestly.
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June 19, 2013, 04:19:18 AMReply #5

Offline onlylogic

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Re: Star Citizen
« Reply #5 on: June 19, 2013, 04:19:18 AM »
Oh...okay... ???

Well, when I first saw sins I didn't think of it as all that interesting of a standalone game. It was the mods I was excited about. I mean, I can just imagine what could be done here. You could have a bunch of your friends as dog fighters, a bunch as crew of the larger ship, a captain that gives orders on tactics. There could be a battle map you could access from the bridge that would give you detailed reports of the progress of the battle and allow you to command your forces from there. i dont know but seeing an incredibly detailed Mon Cal Cruieser, or Star Destroyer would be magnificent. At least check out the guy, roberts, himself demo the tech. There are several vids of him showcasing the game,

June 19, 2013, 04:21:18 AMReply #6

Offline onlylogic

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Re: Star Citizen
« Reply #6 on: June 19, 2013, 04:21:18 AM »
I think a game like that would be worth the investment in a high end pc. Im saving up for one anyway.

June 19, 2013, 05:11:22 AMReply #7

Offline Kalo

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Re: Star Citizen
« Reply #7 on: June 19, 2013, 05:11:22 AM »
It's only worth my time if I have to Ship Manage with a bunch of actual people. So like, if I were to pilot an ISD, I'd have to communicate to Slevered that I need to know whats on Sensors, and to Corey that there needs to be more power to weapons. The only game that has done that sort of thing is Guns of Icarus and I've never been persuaded to actually try that one sadly.

Codeuser says:
STUPID JFK

June 19, 2013, 07:08:24 AMReply #8

Offline onlylogic

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Re: Star Citizen
« Reply #8 on: June 19, 2013, 07:08:24 AM »
My understanding is that that kind of functionality will be present. Especially if modded to do so. You could even have turbolifts to get around. The sky is really the limit with an engine like cry engine 3. I mean, Im no modder/game dev but what I've seen happen with that engine has been most impressive. Far Cry 3, Crysis 3, etc. It would basically be just be a matter of getting creative with communication between players and like you said having effective sensors in place for your friends to operate. Also, you don't have to play online if you don't want, as AI will be able to be pretty robust. You also don't have to pay to win like a lot of online games (cough cough old republic.) EVERYTHING can be earned through the game in a reasonable amount of tine and energy.

June 19, 2013, 07:25:43 AMReply #9

Offline onlylogic

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Re: Star Citizen
« Reply #9 on: June 19, 2013, 07:25:43 AM »
And to be honest, guns of icarus looks like dogs*** compared to this game and what it will offer.

June 19, 2013, 02:09:12 PMReply #10

Offline Corey

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Re: Star Citizen
« Reply #10 on: June 19, 2013, 02:09:12 PM »
You can't take everything being said in this kind of video at face value though. I've compared this stuff to what's being shown in the gameplay videos and whatnot, and the stuff shown in those are much more in line with what you can already see in Freelancer. Just remember what happened with Spore, and the kind of hype surrounding TFU's physics after the tech demo that year.
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June 19, 2013, 02:37:46 PMReply #11

Offline Kalo

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Re: Star Citizen
« Reply #11 on: June 19, 2013, 02:37:46 PM »
And to be honest, guns of icarus looks like dogs*** compared to this game and what it will offer.

Inb4 you buy it and it's shit.

Codeuser says:
STUPID JFK

June 19, 2013, 06:26:55 PMReply #12

Offline Rovert10

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Re: Star Citizen
« Reply #12 on: June 19, 2013, 06:26:55 PM »
Well to my knowledge there is such thing as a multiperson crew for 1 ship.
The only one we know of currently I believe is the Constellation. Which is a 3 man ship and capable of launching a fighter with another person to my memory.

The Bengal Carrier is confirmed to be a playable ship due to reaching their 6 Million goal which is a 1KM carrier. One would assume you need like a 100 people to man every turret and pilot the ship as well the tons of fighters/bombers it has stored.

June 20, 2013, 06:44:16 AMReply #13

Offline onlylogic

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Re: Star Citizen
« Reply #13 on: June 20, 2013, 06:44:16 AM »
You can't take everything being said in this kind of video at face value though. I've compared this stuff to what's being shown in the gameplay videos and whatnot, and the stuff shown in those are much more in line with what you can already see in Freelancer. Just remember what happened with Spore, and the kind of hype surrounding TFU's physics after the tech demo that year.

Yeah, but Roberts himself appears to actually care about putting out an amazing game. I know that it's possible this could totally flop, I'm not familiar with Spore but I'll check out what happened with it. For instance, I saw an interview of his in which he said they were building a mo-cap studio of their own with industry grade equipment, just to produce weekly content for the game without having to spend ridiculous amounts of dough on contracting another mo-cap studio to do it for them. That means he's really investing in the game with the money he's received from the Kickstarter.

And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?

With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.

June 20, 2013, 07:51:55 AMReply #14

Offline Kalo

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Re: Star Citizen
« Reply #14 on: June 20, 2013, 07:51:55 AM »
Yeah, but Roberts himself appears to actually care about putting out an amazing game. I know that it's possible this could totally flop, I'm not familiar with Spore but I'll check out what happened with it. For instance, I saw an interview of his in which he said they were building a mo-cap studio of their own with industry grade equipment, just to produce weekly content for the game without having to spend ridiculous amounts of dough on contracting another mo-cap studio to do it for them. That means he's really investing in the game with the money he's received from the Kickstarter.

And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?

With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.


Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.

I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.

You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
« Last Edit: June 20, 2013, 07:53:53 AM by Kalo »

Codeuser says:
STUPID JFK

June 20, 2013, 10:07:25 AMReply #15

Offline Revanchist

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Re: Star Citizen
« Reply #15 on: June 20, 2013, 10:07:25 AM »
I am guardedly interested in this game: I will wait for its release to see how good it really is before I actually buy it.
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June 20, 2013, 03:33:33 PMReply #16

Offline Corey

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Re: Star Citizen
« Reply #16 on: June 20, 2013, 03:33:33 PM »
And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?

With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.

My point is this is the natural hype that comes out around any game by a big name, like Spore was with Will Wright, and because expectations are so high even a good game will be a let down. The comparison to Freelancer was made because it's made by the same guy as Star Citizen, and there's nothing in that video that doesn't just sound like an updated version of Freelancer.
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June 20, 2013, 07:07:25 PMReply #17

Offline onlylogic

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Re: Star Citizen
« Reply #17 on: June 20, 2013, 07:07:25 PM »
My point is this is the natural hype that comes out around any game by a big name, like Spore was with Will Wright, and because expectations are so high even a good game will be a let down. The comparison to Freelancer was made because it's made by the same guy as Star Citizen, and there's nothing in that video that doesn't just sound like an updated version of Freelancer.

I hadn't actually seen freelancer till you mentioned it. Only wing commander. And, ok, you know more about freelancer than I do but if it is just an update, then it's a HUGE update (and tbh I doubt it really is just an update.) From what Roberts has said, not working with a big studio like Microsoft has been a godsend because he can focus on gameplay and immersion and not all the corporate bullshit that goes on. Anyway, I know you guys are hyper aware of what goes into making a good game and all and you know that it's extremely difficult to get it right. I trust your hesitation and I have much of my own. I'm not saying buy in now, I'm just trying to raise awareness because what he at least says is going to be in the game is pretty remarkable to me and to the huge swaths of folks who backed the project. I'll just post some more links to videos that have caught my interest. And respond to Kalo *narrows eyes*  :P

June 20, 2013, 07:25:16 PMReply #18

Offline onlylogic

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Re: Star Citizen
« Reply #18 on: June 20, 2013, 07:25:16 PM »

Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.

I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.

You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.


Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.

I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.

You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.

Kalo, you are acting like I'm basing my optimism for this upcoming game on one video and one opinion on it. The only reason I put that video up was because it was a simple, quick-ish, summation of the features of this game, and it was at the top of the video results, I highly recommend you consume the plethora of videos that are out there about this game. I'm trying to get you to understand that I'm not just excited about the game itself as much as I'm excited about the potential for a future Star Wars/Stargate mod...you name it. I didn't once tell you guys to go donate or anything. Or to buy it before you know it's going to be good. I was just trying to put it on your radar if it wasn't already and get a discussion going. And oh my christ I am not putting it up on an impenetrable pedestal whatsoever. If one of you could find something that would totally crush my optimism about this game, not just speculation and hesitation based on past negative experiences getting hyped about a game but it inevitably not meeting your expectations...be my guest.

And bad optimization? If you're referring to Cryengine 3 and it's difficulty running on lower end PC's (I'm just guessing because you didn't specify at all) Cryengine 3 was DESIGNED to say "Oh you have a 7970 GHz edition and you want a constant 60fps on very high with 16X AA and AF? Cool story bro..." It was designed to push even the top of the line gpus and cpus to their limits for years after it was developed.

And Battle"FRONT" 2 (my bad on that lol, ever since Dice took over I've been messing those up)

Well, obviously, for the time it was alright and the dogfights were fun enough. But you could only get so creative with it because of the limited hardware and physics that were possible with that engine (or at least that were implemented.) And just *sigh*...simply compared to what's possible today...it's not even in the same universe, quite literally. It's an 8-9 year old game that was released on 13 year old hardware. I understand that there are tons of great, playable to this day games, that could run on hardware even older than that but what we're talking about (hopefully) is a star sim that surpasses all other star sims in it's scope and breadth. And has a huge community driving it's production.

Links to vids coming...

June 20, 2013, 07:36:28 PMReply #19

Offline onlylogic

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Re: Star Citizen
« Reply #19 on: June 20, 2013, 07:36:28 PM »
GDC Panel



MMORPG.com interview last year

1.

PAX East 2013



 

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