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Well to be fair people don't do a perfect sync on hyperspace jumps either in Star Wars.
If I'm not mistaken I remember hearing about an ISD that slammed into the Executor's shields after a hyperspace jump and was destroyed, so pefectly syncing is probably the least of their worries.
I don't think there is a way for them to stay together during hyperspace but in the command bar there is a big green arrow button in it. If you have a group and you click it you will get three green arrows the ships will then wait for all the other ships to be ready and hyperspace together.It is advised that you don't have this activated when retreating.
Games like these you have to explore every button to actually do anything effiecnetly.
I know a couple, but what's shift in the bounty screen do? That one I haven't learned.
Higher increments of player bounties.
This looks much more engaging than EaW did so i can just imagine how impressive it will be when finished.