Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Hyperspace travel  (Read 7914 times)

0 Members and 4 Guests are viewing this topic.

March 07, 2013, 03:55:17 AM

Offline onlylogic

  • Stormtrooper Captain
  • ***
  • Posts: 20
  • Approval: +0/-0
    • View Profile
Hyperspace travel
« on: March 07, 2013, 03:55:17 AM »
You guys are awesome. Very well done and visually appealing mods so far.

My question pertains to hyperspace travel. Is there any way to get the ships to all enter hyperspace at the same time without having to carefully position them first? In other words will the ships wait for the group you've selected to be ready jump to light speed? And will they all travel at the same rate as the ship with the slowest hyper-drive? I've only played the mods so far so I'm unsure whether the vanilla supports this already. I have so many more questions but I'll refrain from spamming you guys with my giddy excitement. THANKS!  (hm)

March 07, 2013, 06:34:30 AMReply #1

Offline Mat8876

  • Vice Admiral
  • ******
  • Posts: 412
  • Approval: +14/-12
  • Disney stop closing the website down, I mean it.
    • View Profile
Re: Hyperspace travel
« Reply #1 on: March 07, 2013, 06:34:30 AM »
I don't think there is a way for them to stay together during hyperspace but in the command bar there is a big green arrow button in it. If you have a group and you click it you will get three green arrows the ships will then wait for all the other ships to be ready and hyperspace together.

It is advised that you don't have this activated when retreating.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\\\"Challenge and diversity make us strong. Too much protection can prevent us from learning, from reaching our potential. We can learn from others, but we must also learn from our own experiences. . . and our own mistakes.\\\" Luke Skywalker

\\\"An elegant weapon for a more civilized time, eh? Well, guess what? Times have changed!\\\" RC-01/138


March 07, 2013, 08:09:03 AMReply #2

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Hyperspace travel
« Reply #2 on: March 07, 2013, 08:09:03 AM »
Although it only partially works.  It does then take forever and a day to hyperspace, but...they still straddle and hyper in onsies and twosies so that if you're going into a major battle, the first ships are already destroyed by the time the last ship finally arrives.
People should not be afraid of their government...governments should be afraid of their people.

March 07, 2013, 02:54:47 PMReply #3

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Hyperspace travel
« Reply #3 on: March 07, 2013, 02:54:47 PM »
That sounds like quite an inconvenience.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

March 07, 2013, 03:19:15 PMReply #4

Offline yutpaeksi

  • Vice Admiral
  • ******
  • Posts: 436
  • Approval: +13/-3
    • View Profile
Re: Hyperspace travel
« Reply #4 on: March 07, 2013, 03:19:15 PM »
Yeah I've found the best way to get your fleet to arrive all together is to designate that the group move as one (one big green arrow -> three smaller green arrows on the command bar), as mat8876 suggested, and to position your entire fleet outside the gravity well of the system they're in. This way they go to lightspeed all at once. However it's not perfect, there really is no way to get a perfect coordinated fleet jump, especially one your fleets get humongous.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

March 07, 2013, 04:40:04 PMReply #5

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Hyperspace travel
« Reply #5 on: March 07, 2013, 04:40:04 PM »
Yeah, that option already exists in the game. We can't really do much to it beyond what the game already has there.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


March 07, 2013, 05:22:52 PMReply #6

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Hyperspace travel
« Reply #6 on: March 07, 2013, 05:22:52 PM »
I see
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

March 07, 2013, 05:48:23 PMReply #7

Offline Rovert10

  • Rear Admiral
  • *****
  • Posts: 188
  • Approval: +6/-1
    • View Profile
Re: Hyperspace travel
« Reply #7 on: March 07, 2013, 05:48:23 PM »
Well to be fair people don't do a perfect sync on hyperspace jumps either in Star Wars.

They stagger in as well just the interval is shorter. The interval between ships isn't all that long to be honest between 1st and 2nd. Maybe by a 1 to 2 second difference.

March 08, 2013, 11:50:48 AMReply #8

Offline Znieh

  • Brevet Admiral
  • ****
  • Posts: 72
  • Approval: +2/-1
    • View Profile
Re: Hyperspace travel
« Reply #8 on: March 08, 2013, 11:50:48 AM »
Well to be fair people don't do a perfect sync on hyperspace jumps either in Star Wars.

If I'm not mistaken I remember hearing about an ISD that slammed into the Executor's shields after a hyperspace jump and was destroyed, so pefectly syncing is probably the least of their worries.

Having an entire squadron of Lego TIE fighters is either really nerdy or really awesome, I'm just not sure which.

March 08, 2013, 03:56:05 PMReply #9

Offline Rovert10

  • Rear Admiral
  • *****
  • Posts: 188
  • Approval: +6/-1
    • View Profile
Re: Hyperspace travel
« Reply #9 on: March 08, 2013, 03:56:05 PM »
If I'm not mistaken I remember hearing about an ISD that slammed into the Executor's shields after a hyperspace jump and was destroyed, so pefectly syncing is probably the least of their worries.


I believe it was 3 ISD's in formation that did a miscalculation.
All of them slammed right into the SSD. SSD shrugs it off while the ISDs get blown to pieces.

March 10, 2013, 12:36:38 AMReply #10

Offline onlylogic

  • Stormtrooper Captain
  • ***
  • Posts: 20
  • Approval: +0/-0
    • View Profile
Re: Hyperspace travel
« Reply #10 on: March 10, 2013, 12:36:38 AM »
I don't think there is a way for them to stay together during hyperspace but in the command bar there is a big green arrow button in it. If you have a group and you click it you will get three green arrows the ships will then wait for all the other ships to be ready and hyperspace together.

It is advised that you don't have this activated when retreating.

Gotcha. I'll try that and see if it's what I'm looking for. Thanks!

March 10, 2013, 12:48:27 AMReply #11

Offline onlylogic

  • Stormtrooper Captain
  • ***
  • Posts: 20
  • Approval: +0/-0
    • View Profile
Re: Hyperspace travel
« Reply #11 on: March 10, 2013, 12:48:27 AM »
Wow, I feel dumb for not having noticed that icon... :P

March 11, 2013, 07:43:33 PMReply #12

Offline Rovert10

  • Rear Admiral
  • *****
  • Posts: 188
  • Approval: +6/-1
    • View Profile
Re: Hyperspace travel
« Reply #12 on: March 11, 2013, 07:43:33 PM »
Games like these you have to explore every button to actually do anything effiecnetly.

March 11, 2013, 10:19:23 PMReply #13

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Hyperspace travel
« Reply #13 on: March 11, 2013, 10:19:23 PM »
Games like these you have to explore every button to actually do anything effiecnetly.

Or thoroughly read the instructions.  I prefer the click on stuff method better though also.
People should not be afraid of their government...governments should be afraid of their people.

March 11, 2013, 11:09:20 PMReply #14

Offline Kalo

  • Former Mod Team Member
  • Vice Admiral
  • *
  • Posts: 363
  • Approval: +31/-23
  • That Guy
    • View Profile
Re: Hyperspace travel
« Reply #14 on: March 11, 2013, 11:09:20 PM »
Games like these you have to explore every button to actually do anything effiecnetly.


Or to know Hotkeys. But before you think I'm high and mighty on my pedestal, I don't actually know any of this games Hotkeys except Shift while in the Bounty screen.

Codeuser says:
STUPID JFK

March 12, 2013, 12:22:13 AMReply #15

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Hyperspace travel
« Reply #15 on: March 12, 2013, 12:22:13 AM »
I know a couple, but what's shift in the bounty screen do?  That one I haven't learned.
People should not be afraid of their government...governments should be afraid of their people.

March 12, 2013, 03:28:03 AMReply #16

Offline Kalo

  • Former Mod Team Member
  • Vice Admiral
  • *
  • Posts: 363
  • Approval: +31/-23
  • That Guy
    • View Profile
Re: Hyperspace travel
« Reply #16 on: March 12, 2013, 03:28:03 AM »
I know a couple, but what's shift in the bounty screen do?  That one I haven't learned.

Higher increments of player bounties.

Codeuser says:
STUPID JFK

March 12, 2013, 04:32:31 PMReply #17

Offline Rovert10

  • Rear Admiral
  • *****
  • Posts: 188
  • Approval: +6/-1
    • View Profile
Re: Hyperspace travel
« Reply #17 on: March 12, 2013, 04:32:31 PM »
Higher increments of player bounties.
Shift also allows you to
- Buy/Cancel 5 Units
- Buy/Sell at the Black Market at higher/lower increments.

March 15, 2013, 10:05:13 PMReply #18

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Hyperspace travel
« Reply #18 on: March 15, 2013, 10:05:13 PM »
This looks much more engaging than EaW did so i can just imagine how impressive it will be when finished.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

March 18, 2013, 03:00:34 PMReply #19

Offline Rovert10

  • Rear Admiral
  • *****
  • Posts: 188
  • Approval: +6/-1
    • View Profile
Re: Hyperspace travel
« Reply #19 on: March 18, 2013, 03:00:34 PM »
This looks much more engaging than EaW did so i can just imagine how impressive it will be when finished.
1000 ship battles.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!