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Topics - onlylogic

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The Lounge / Does this not make your balls tingle with excitement?
« on: December 23, 2013, 07:20:32 PM »
This was the mantle demo from AMD and Oxide games with help from Ironclad Games and Stardock (they provided the art.) If you don't know what batch counts are, they're basically batches of commands that the CPU sends to the GPU. Right now, games...particularly strategy games are heavily limited by the bottle-necking overheads created by microsoft's direct x api which is what is used for games on windows today. AMD's Mantle seeks to fix that. This demo, and it is just a demo showed what was possible with todays hardware when you remove this bottleneck. An amazing presentation, I recommend you check out the entire thing but I decided to put it at the spot where they show the actual technology in action. It looks AMAZING. Imagine Sins looking like this? With hundreds of fighters like that? And a bunch of carriers? All tracking and firing 2 to 100+ turrets? Incredible...


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Ascendancy Discussion / Starting Scenarios
« on: December 10, 2013, 03:50:41 PM »
I've been away for a while since the mod was still in early development and last time I commented I think the mod authors didn't like my argumentativeness about Star Citizen lol :) I'd like to discuss what they think of SC now that it's matured and more information has been released including the hangar and the upcoming Dog Fighting module, but before that I have a question about starting scenarios for this mod. I remember hearing something about how you can only start with one to three planets and with limited supply and a few ships at most. There's no real way to start with a faction that already has that faction's planets during that era and play from there. I was thinking of ways to get around this and thought of one I think might work. I don't think I've heard it before but I could be wrong. If this is even possible please let me know. Anyone with a mod tool kit (or whatever you guys use) could take an era, start a game, place all factions where they want in the lore friendly places and with the lore friendly units, give them whatever tech level they want, save, exit, and then post the save online after they've turned the AI back on or whatever and chosen a faction to be in current control of. When anyone loads up the save they would be in lore heaven. Obviously if Dev saves are different in any fundamental way from regular saves then this wouldn't work and would break the save. But if there is any way this could work or if there is something else that you have figured out I'd be interested and would be happy to test it out if someone could point me in a good direction. I really want to be able to start in a lore friendly way with all the planets, units, and tech that would have been present during that era. :) I understand, "balance" and all that...but I really like to be able to have it lore accurate and STILL kick some rebel ass or vice versa.

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The Lounge / Star Citizen
« on: June 18, 2013, 04:07:58 PM »


Maybe the next Star Wars mod for you guys?

Maybe, maybe not. But I'm really just interested in what you guys think about this, especially Corey and the team. Am I late to the party on this or have you guys heard about this? aaaaaaannddd.... (hm) go :HA:

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Ascendancy Discussion / Hyperspace travel
« on: March 07, 2013, 03:55:17 AM »
You guys are awesome. Very well done and visually appealing mods so far.

My question pertains to hyperspace travel. Is there any way to get the ships to all enter hyperspace at the same time without having to carefully position them first? In other words will the ships wait for the group you've selected to be ready jump to light speed? And will they all travel at the same rate as the ship with the slowest hyper-drive? I've only played the mods so far so I'm unsure whether the vanilla supports this already. I have so many more questions but I'll refrain from spamming you guys with my giddy excitement. THANKS!  (hm)

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