Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: kucsidave on January 30, 2014, 08:31:02 PM

Title: What would you likein game?
Post by: kucsidave on January 30, 2014, 08:31:02 PM
I AMNOT IN PLACE TO BRING THIS TOREALLITY!!!
i just asking, if u were in position, what would be add or remove from the game :)
i am curiousfor ideas you have in mind :D

just lke: i found out that the DL used immobilizer 418s and other capitals as well

"...The famous Han Solo was temporarily made a commodore and placed in charge of this force. However, on the way to take command of the Fifth, his shuttle was yanked out of hyperspace by a Yevethan Immobilizer 418 cruiser and he was brought before Nil Spaar on N'zoth."
source:
http://starwars.wikia.com/wiki/Black_Fleet_Crisis

"...New Republic Intelligence later divulged that the smallest class of ship represented in Camp Pa'aal Squadron was the 600m Immobilizer 418 interdictor.
An "Interdictor Dreadnaught", the Imperator, was responsible for the seizure of the New Republic shuttle Tampion..."
source:
http://starwars.wikia.com/wiki/Black_Fleet
So interdictors too...
Should be intrestingto see in game isn't it???
Title: Re: What would you likein game?
Post by: tlmiller on January 30, 2014, 10:01:44 PM
Mine would be simple.  I'd love to see some IR vessels spawn Tie Avengers.  They're my favorite starfighter.  I understand why they're not in the game, but that would be my one change if I could do it.
Title: Re: What would you likein game?
Post by: Revanchist on January 30, 2014, 11:40:39 PM
Mine would be to give the EotH an SSD (lol, runs away before killed by angry mod team)

On a serious note, I would like to see an end to the freeze (hopefully soon this will be a reality), a proper PA Era advancement or something equivalent (Maybe something like R2 and 3POs Steal Tech ability, except with Gregor purchasing it; will never happen because PA is the fourth faction), and Gladiators for the PA.
Title: Re: What would you likein game?
Post by: Lord Xizer on January 31, 2014, 12:27:22 AM
A Total War aspect to ICW with politics, coups, assassinations and war on ALL fronts!
Title: Re: What would you likein game?
Post by: kucsidave on March 11, 2014, 06:41:04 AM
...a proper PA Era advancement or something equivalent (Maybe something like R2 and 3POs Steal Tech ability, except with Gregor purchasing it; will never happen because PA is the fourth faction), and Gladiators for the PA.
Well, if u think carefully you will understand why this isnt't in game
HEROES ARE NOT RETURNING
You steal 1 tech and you lost your hero forever :(
However i want to see a proper PA advancement...
In fact, with open office i made a shipset comparison between the imperial fractions(IR,PA,IW(Warlords),DL), and i found out that the PA has the most "Light Frigate Yard" units(nearly twice as much as IR), but have half as much Capitals and nearly half as much "Heavy Frigate Yard" Units
if someone want the shiplist i will send it to him :)
I tried to compare the ships as primary: Production facility, secondary: Role
Title: Re: What would you likein game?
Post by: Revanchist on March 11, 2014, 08:26:24 PM
Possibly; I'm no coder (yet) but it would not surprise me if you could have him return after tech buying (think of Pellaeon retuning at Era 5) while still letting him die permanently if actually killed.
Title: Re: What would you likein game?
Post by: Lord Xizer on March 11, 2014, 09:20:41 PM
Would also be nice if Zsinj's ships spawned TIE Raptors...
Title: Re: What would you likein game?
Post by: kucsidave on March 12, 2014, 12:58:03 PM
Would also be nice if Zsinj's ships spawned TIE Raptors...
Also would be good if the tech trees of the 2 Zsinj GC would have the same tech tree...
In the smaller version You are able to build SSDs as Zsinj, but in the larger you can not...
If u ask me it'd be better at least the opposite way :D
Title: Re: What would you likein game?
Post by: Singularity on March 12, 2014, 05:31:54 PM
Playable Zsinj (or another warlord faction) in one of the big GC's would be pretty sweet.
Title: Re: What would you likein game?
Post by: Thunderdome08 on March 12, 2014, 07:11:42 PM
When you have fleetsizes > the pop cap can you make it so only 1 unit jumps in and the player can jump the rest in at will?
Title: Re: What would you likein game?
Post by: theDefender on March 12, 2014, 08:42:06 PM
what I would like in the next update is more stuff for the PA There units are unique but it would be nice to see more clone war units in there like b2 battle droids or AAT's and maybe some transports as well. It would also be cool if they added more space units from the clone wars. and had a better tech tree for the PA. It would be nice if they had mini missions in GC. for example some planet might ask you to liberate them, or a planet might rebel. natives are also missed and should be put back in.
Title: Re: What would you likein game?
Post by: Slornie on March 13, 2014, 02:06:38 PM
@Thunderdome08: I doubt it's possible to make this happen automatically, but you can do it manually using the pathfinder slot:

2) The players talking about hyperspacing individual units into battle instead of relying on the auto-fleet are using the pathfinder slot in their space fleets (top left with a gold border).  If there is a unit in that slot then only that unit will hyperspace in at the start of the battle; allowing the player more control over what other ships they bring in, when they bring them in, and where the put them.  This was a feature introduced in Forces of Corruption (see page 9 of the FoC manual).
Title: Re: What would you likein game?
Post by: Lord Xizer on March 13, 2014, 08:19:27 PM
Playable Zsinj (or another warlord faction) in one of the big GC's would be pretty sweet.

There is a way to do that in the XML files as I recall, but it makes the main factions unplayable and is crash prone but it has been done.

I too like the Warlords. I was the chief arguer for Delvardus, Teradoc and Harrsk being included(as well as the PA so I could have Jerec and Kaine playable, my sinister goal from the very beginning mwuhahahaha!) For some reason the Warlords fascinate me and I'd love some multiplayer aspects with them, but some things simply can't be done due to base game limits.
Title: Re: What would you likein game?
Post by: Carnivore Jacques on March 13, 2014, 09:53:10 PM
In the same vein, I wonder if multiplayer GC with more than two people is possible.
Title: Re: What would you likein game?
Post by: Lord Xizer on March 13, 2014, 10:06:00 PM
In the same vein, I wonder if multiplayer GC with more than two people is possible.

Unlikely, again due to limitations in Petro
Title: Re: What would you likein game?
Post by: Singularity on March 14, 2014, 12:58:18 PM
I know its completely impossible due to the game's limitations, but being able to form treaties and alliances (a la SoaSE) would also be awesome.
Title: Re: What would you likein game?
Post by: kucsidave on March 14, 2014, 03:54:31 PM
I too like the Warlords. I was the chief arguer for Delvardus, Teradoc and Harrsk being included(as well as the PA so I could have Jerec and Kaine playable, my sinister goal from the very beginning mwuhahahaha!) For some reason the Warlords fascinate me and I'd love some multiplayer aspects with them, but some things simply can't be done due to base game limits.
Well you are not alone...
Somehow i am  a large Warlord fan too...
I even created "my own" Warlord fraction's plans about land and space units, with unique units...(of course not original star wars fraction)
I don't want to make a public mod, it is just for myself...
So sad EaW have theese limits...
Title: Re: What would you likein game?
Post by: Singularity on March 14, 2014, 06:59:17 PM
This is a nitpick, but the AT-PTs should be made a bit smaller, they're actually bigger than AT-STs in the game!
Title: Re: What would you likein game?
Post by: Weaver on March 15, 2014, 07:28:48 PM
Feasible requests:

Make the AI build and appropriately use SSDs. Right now they are too easy to blow up with fighters, or in general--the AI doesn't retreat, and Auto-Resolve doesn't work correctly--every time I send 100 fighters into a battle Auto-Resolve kills them all without any losses.

Less feasible:

EotH SSD? :)
Title: Re: What would you likein game?
Post by: Corey on March 15, 2014, 08:06:05 PM
Quote
Revanchist and Kucisdave on PA Era Advancement

While the non-respawning heroes thing prssents a significant limitation to having the PA use the Rebel's version of tech advancement, the main reason we wouldn't go that route is because it doesn't make any sense considering that they would already have the designs for stuff. As we've said, considering we can't make it timeline based for obvious reasons, we'd rather have it be astrography based. The problem with this and any other PA progression is their overall lack of units.

Playable Zsinj (or another warlord faction) in one of the big GC's would be pretty sweet.

This would require that another faction (the Remnant) be unplayable in that GC, and the GC would have to be non-progressive.

what I would like in the next update is more stuff for the PA There units are unique but it would be nice to see more clone war units in there like b2 battle droids or AAT's and maybe some transports as well. It would also be cool if they added more space units from the clone wars. and had a better tech tree for the PA.

We really don't want to just randomly throw in Clone Wars units for them, because that's not what they were; the Clone Wars units they do have are in because they were still being used in areas related to the PA

Quote
It would be nice if they had mini missions in GC. for example some planet might ask you to liberate them, or a planet might rebel. .
We already have one (the Katana mission), but those take several months to make. As for the other small "liberate this planet" stuff that came up in EaW, it's essentially identical to our planet capture rewards.

Quote
natives are also missed and should be put back in

We've never removed them, we've even added some...

Feasible requests:

Make the AI build and appropriately use SSDs. Right now they are too easy to blow up with fighters, or in general--the AI doesn't retreat, and Auto-Resolve doesn't work correctly--every time I send 100 fighters into a battle Auto-Resolve kills them all without any losses.

None of this is actually feasible or even possible to fix in EaW.


Less feasible:

EotH SSD? :)

Never.
Title: Re: What would you likein game?
Post by: kucsidave on March 17, 2014, 07:16:11 PM
Eoth SSD???? again?
in fact the only thing the eoth doesn't ever needed is a SSD!
and about that Pa Advancement
We know the can build Lucrehulks in corporate sector...
So i was thinking...
A corporate sector her would be nice...
I mean like if u cap all corp.sec. you get an extra hero what comes from their "fraction"

And also the PA VERY VERY NEED A PLEX SQUAD!!!!!
Title: Re: What would you likein game?
Post by: jordanthejq12 on March 18, 2014, 04:29:58 PM
So does the Remnant.

Also, should this be semi-officially the Patching Suggestions thread (and thus stickied in place of the old 2.0 threads)?

EDIT: Also, minor graphical bug that could be a potential performance issue: the MC40 has a lingering deathclone (that is, it does not go away after a certain period of time, unlike others).
Title: Re: What would you likein game?
Post by: kucsidave on March 18, 2014, 08:02:06 PM
EDIT: Also, minor graphical bug that could be a potential performance issue: the MC40 has a lingering deathclone (that is, it does not go away after a certain period of time, unlike others).
Yea i also noticed that, but this is not the report bugs thread
Title: Re: What would you likein game?
Post by: Lord Xizer on March 22, 2014, 09:01:20 AM
Self destruct options for the Yevetha Thrustships.

Loss of certain leaders for a faction result in loss of GC. For instance loss of Zsinj in Hunt for Zsinj if you are IR or loss of Pellaeon in Final Imperial push
Title: Re: What would you likein game?
Post by: jordanthejq12 on March 22, 2014, 12:59:21 PM
Curious, both of those ideas. Especially the retro "some hero must survive" loss condition. I think it'd be nice to have an accompanying assassination win condition (ex. lose Pellaeon and you're out, but kill Leia and you win", but I think Petro stopped doing that because it's difficult to do with multiple factions.
Title: Re: What would you likein game?
Post by: Ye on March 22, 2014, 07:24:39 PM
I think that sort of win condition turns the game from a strategically sound galactic conquest into a beeline for Coruscant/Dac/Nirauan/Bastion.

The reason the Galactic Civil War lasted for 15 years after the Emperor died was because killing an organization's leader isn't an immediate victory.
Title: Re: What would you likein game?
Post by: jordanthejq12 on March 25, 2014, 04:11:45 PM
Ah, good point. But it's also an incentive to keep moving your leader around.
Title: Re: What would you likein game?
Post by: Lord Xizer on March 25, 2014, 04:36:20 PM
I think that sort of win condition turns the game from a strategically sound galactic conquest into a beeline for Coruscant/Dac/Nirauan/Bastion.

The reason the Galactic Civil War lasted for 15 years after the Emperor died was because killing an organization's leader isn't an immediate victory.

I think it is feasible in some GCs, Zsinj's Empire disintegrated immediately following his death, same with Krennal, Devian and Shadowspawn. Their factions either surrendered or defected to other Warlords instantly upon their deaths.
Title: Re: What would you likein game?
Post by: jordanthejq12 on March 26, 2014, 04:18:31 PM
But considering the AI in The Hunt for Zinsj and Into the Cluster likes to attack with Zinsj, those would turn into rather short (if intense) GCs as the NR.
Title: Re: What would you likein game?
Post by: Carnivore Jacques on March 26, 2014, 07:47:50 PM
No kidding! What you didn't see is that Zsinj stays parked above Dathomir for at least 3 weeks.
That means the NR strategy in the Hunt for Zsinj is this (assuming Zsinj death is instant victory):

Take the fleets located within the Hapes Consortium. Put them all on the mists. Move to Gravan VII. Move to the next planet. Move to Dathomir, kill Zsinj. This takes 3 weeks, tops. Don't even bother with interdictors, he won't retreat unless the shipyard is destroyed.

It's a bit boring because there's no ground battles, and most of the time is spent waiting for the battle dragons to take down the shields.


I'd also like to note that whenever you lose because your leader died, it feels like total bullshit. It happens all the time in Star Wars (Revan's first death, Tarkin's death, Palpatine's first death, Thrawn's first death), but such out-of-the-blue instant losses seem like you've been cheated out of a real game.
Title: Re: What would you likein game?
Post by: Lord Xizer on March 27, 2014, 12:03:59 AM
No kidding! What you didn't see is that Zsinj stays parked above Dathomir for at least 3 weeks.
That means the NR strategy in the Hunt for Zsinj is this (assuming Zsinj death is instant victory):

Take the fleets located within the Hapes Consortium. Put them all on the mists. Move to Gravan VII. Move to the next planet. Move to Dathomir, kill Zsinj. This takes 3 weeks, tops. Don't even bother with interdictors, he won't retreat unless the shipyard is destroyed.

It's a bit boring because there's no ground battles, and most of the time is spent waiting for the battle dragons to take down the shields.


I'd also like to note that whenever you lose because your leader died, it feels like total bullshit. It happens all the time in Star Wars (Revan's first death, Tarkin's death, Palpatine's first death, Thrawn's first death), but such out-of-the-blue instant losses seem like you've been cheated out of a real game.

Granted it works better when a player is controlling the other side and if HFZ had more open space lanes making t more of a "Hunt"

Also in the Tarkin event, pretty sure they won due to the Entire Death Star blowing up...his death was more or less a side effect rather than cause of the loss. Endor wasn't won due to the Emperor dying(though that certainly contributed heavily, it was a combination of Rebel  innovation, plot bunnies and George Lucas not being able to understand astrophysics. Also Thrawn's faction didn't die with him, it actually did rather well for a time continuing into Shadow Hand with momentum. The instances where leader death caused instant collapse was with Drommel, Krennal and Zsinj.
Title: Re: What would you likein game?
Post by: thewookie1 on April 11, 2014, 03:23:45 PM
Ideas:

1. All planets should have the same limit on Space stations but not all can build all ships obviously.  Seems off that they couldn't build a stronger space station seeing as space isn't an issue after all.

2. Put shields back to auto set, or  make a location to put it at in the center of the "bases"

3. Put turbolasers back on autoplace/ figure out a way to make locations which you set it down and it creates multiple turrets

4. Give the space stations a couple small guns for anti-fighter usage.
Title: Re: What would you likein game?
Post by: Corey on April 11, 2014, 03:43:21 PM
2. Put shields back to auto set, or  make a location to put it at in the center of the "bases"

3. Put turbolasers back on autoplace/ figure out a way to make locations which you set it down and it creates multiple turrets

I'm not sure what you mean by either of these. Shields and turbolasers have always been determined by specific markers on the map.
Title: Re: What would you likein game?
Post by: Darman on April 11, 2014, 05:04:25 PM
Ideas:


2. Put shields back to auto set, or  make a location to put it at in the center of the "bases"

3. Put turbolasers back on autoplace/ figure out a way to make locations which you set it down and it creates multiple turrets


The only objects which could be moved/placed were production buildings and land units. In the update it varies on which planets this is avaliable on. On others, you can place only a certain amount of units....If that makes any sense....
Title: Re: What would you likein game?
Post by: tlmiller on April 13, 2014, 02:29:38 PM
I'd like to see IR lose one of their big ships in FTGU.  SOOOOOOOOOOOOOOOOOO rough when they have Executor, Sovereign, and unlimited Praetors.

Speaking of FTGU.  Should replace Yaga Minor with Jaemus so that PA can build SFS and get discounts.
Title: Re: What would you likein game?
Post by: jordanthejq12 on April 15, 2014, 04:18:07 PM
Do they get Executors? If I remember correctly the IR is supposed to be in era 3, which means they shouldn't have Executors...that should be fixed, I think.
Title: Re: What would you likein game?
Post by: tlmiller on April 15, 2014, 05:05:09 PM
Yup, they have Executors, Sovereigns, and boatloads of Praetors.
Title: Re: What would you likein game?
Post by: Darman on April 15, 2014, 06:57:11 PM
Yup, they have Executors, Sovereigns, and boatloads of Praetors.

Era three was palps if I remember correctly. And palps LOVE his super weapons/massive ships. ie: sovereign executer predator II exc
Title: Re: What would you likein game?
Post by: tlmiller on April 16, 2014, 11:05:35 AM
From what Corey explained to me one time when I was chatting with him, FTGU isn't strictly 1 era.   It's a "best of" era.  So Era-3 IR doesn't actually have Executor, but it's not strictly Era-3, so it gets added in.

The only bright side is that they've changed/will be changing the max on Sovereign that can be built at a time (down to 1, 4 lifetime), so you don't get fleets with multiple Sovereigns in it...which is just brutal (although it is IMO the best looking ship that is exclusive to the IR and my main reason for liking Era 3 best).
Title: Re: What would you likein game?
Post by: jordanthejq12 on April 16, 2014, 04:48:10 PM
Brutal isn't the word. Try unbeatable.
Title: Re: What would you likein game?
Post by: tlmiller on April 16, 2014, 05:36:17 PM
If not for the freeze it would be beatable.  You set a good fleet up, then wait for the Executors/Sovereigns/Praetors to attack you.  Hyper-V, or preferably, Ion Cannon them.  With the PA/EoTH, keep an Interdictor heavily defended from fighters in the far corner so it doesn't get attacked to keep the Dreadnoughts from running when they get low and just keep Hypervelocity gunning it every time it recharges.  Praetors take 4 to destroy, Sovereigns I think it was 7, Executors 8 or 9.  As the NR, Ion Cannon disables that ships ability to hyper, so if they retreat, they lose that ship.  Once the first Ion hits, the shields are down, swarm that bad boy with fighters and reap it's hardpoints.

It's just a patience thing.  But unfortunately, due to the freeze, you'll never win if you have patience.
Title: Re: What would you likein game?
Post by: Carnivore Jacques on April 16, 2014, 07:58:07 PM
Patience? I say it's sloth.
I think it's better to kill the enemy shipyards than to sit around and wait for them to build ten executors.

Although, I do agree that the sovereign build limit might be too high, considering that an Eclipse and two Sovereigns will deploy all at once.
Title: Re: What would you likein game?
Post by: tlmiller on April 16, 2014, 08:50:29 PM
You will never see Eclipse in FTGU, there are no heroes.

Also, Sovereign is/will be current build limit of 1, lifetime limit of 4.

Starting wtih a single planet that's a heavy frigate shipyard, and with a fleet of 2-4 ships depending on your faction, how do you plan on destroying the shipyards before they can build Executors?  Only the NR has the capability to go toe to toe on even ground with an Executor (using their space whale), and that still requires you get a Capital shipyards before you can consider building one.  EoTH or PA is suicide unless you're HEAVILY built up your fleet, and even then, you will suffer heavy casualties taking them out, so you need to have a very well established income before you can consider attempting it without leaving yourself defenseless.
Title: Re: What would you likein game?
Post by: Carnivore Jacques on April 17, 2014, 01:07:34 PM
I've done it before as NR.
Bothan Assault Cruisers are relatively cheap for their usefulness, and don't require drive yards to be built. Nine of them can be built for around the same price as a Viscount, but much faster. They are usually fast enough to stay in the blind spot of an Executor, and a dozen of them could easily engage one should it come to that. They're only really vulnerable when outnumbered or outranged. Bothawui is surrounded by high income planets which can be taken quickly and allow a constant stream of them to be built.
This, of course, is keeping in mind that you don't have to take every shipyard - only the ones which the IR is likely to take. Fondor is well within your territory, Dathomir and Syca usually go to the Hand. Byss is so heavily guarded that the IR usually don't try it until they have a shipyard of their own, so that leaves Bilbringi. I figure it's about ten weeks to build a shipyard and an Executor once Bilbringi is taken, so that gives you plenty of time to make a beeline for it.

I imagine EotH can be done similarly, since they have Warlord Gunships which can also engage Executors in the blind spot, are rather cheap, and require nothing more than a heavy frigate shipyard. Their location makes it difficult to get more than Dathomir and Syca, but they can still advance fast enough to take the rest before all the Executors are built.

I suppose the PA is the only one which can't engage Executors directly. I'll think about that one.

Of course, the last two are just in theory. I have exams, but I'll be able to try them in May.
Title: Re: What would you likein game?
Post by: tlmiller on April 17, 2014, 01:50:56 PM
I will admit I've never played FTGU as the NR, as I simply don't enjoy that faction, and so don't even know what planet you start with.  However, I would assume it's NEAR Mon Cal, so Bilbringi is hardly in the area, you'd have to go through Dathomir or the Core to reach it.  The only time I've ever played as them is the Shadow Hand GC during the beta for 2.0 as that was my GC to beta test.

EoTH is on the opposite side of the galaxy as Dathomir, and Dathomir STARTS with an Executor (Zsinj).  Syca you can capture moderately easily, as if you can build chaf's, you can (moderately) easily defeat the fleet defending it (you'll need a decent amount of Chaf's however, it's not a pushover fleet).
Title: Re: What would you likein game?
Post by: Darman on April 17, 2014, 02:45:06 PM
I will admit I've never played FTGU as the NR, as I simply don't enjoy that faction, and so don't even know what planet you start with.  However, I would assume it's NEAR Mon Cal, 


They start off at Bothawui
Title: Re: What would you likein game?
Post by: Carnivore Jacques on April 17, 2014, 05:49:34 PM
I will admit I've never played FTGU as the NR, as I simply don't enjoy that faction, and so don't even know what planet you start with.  However, I would assume it's NEAR Mon Cal, so Bilbringi is hardly in the area, you'd have to go through Dathomir or the Core to reach it.  The only time I've ever played as them is the Shadow Hand GC during the beta for 2.0 as that was my GC to beta test.

EoTH is on the opposite side of the galaxy as Dathomir, and Dathomir STARTS with an Executor (Zsinj).  Syca you can capture moderately easily, as if you can build chaf's, you can (moderately) easily defeat the fleet defending it (you'll need a decent amount of Chaf's however, it's not a pushover fleet).

As Darman said, it's at Bothawui. Nearby are Fondor, Thyferra, Nal Hutta, Denon, and Duro. NR isn't usually all that great to play as, but in FTGU they're immensely powerful because of the credits. You do have to go through the core to get to Bilbringi, but it's not that bad if they don't have shipyards.

EotH is indeed far away from Dathomir, but if you look at the structure of the galaxy, Dathomir is actually the closest shipyard after Syca. It may not be necessary to even fight Zsinj or the Syca fleet, since you have phalanx commandos.
Title: Re: What would you likein game?
Post by: tlmiller on April 17, 2014, 08:16:19 PM
No, Dathomir isn't closest.  Yaga Minor is 6 planets away.  Dathomir 8.

And yes, you can CAPTURE Dathomir without fighting him, but you still can't build shipyards until you destroy him, so it does no good.  He'll continue to set there in orbit even after you capture the planet.
Title: Re: What would you likein game?
Post by: Darman on April 17, 2014, 08:27:33 PM
But you don't have to deal with golon. Which makes it a lot easier
Title: Re: What would you likein game?
Post by: Carnivore Jacques on April 17, 2014, 09:21:25 PM
My mistake.

A fair point about Zsinj still being there. Let's say you can't kill him yourself. The Remnant wants Dathomir, and it has to go through Zsinj to get it. Your fleet can then engage the fleet that kills Zsinj. If your fleet's too small for that, that's where the phalanx commandos come in. They can hold the planet for some time, in which the Remnant can't start building a shipyard, and in which you can bolster your fleet.

After all, I'm not taking the drive yards to build capital ships, I'm just taking them so the IR can't.
Title: Re: What would you likein game?
Post by: jordanthejq12 on April 18, 2014, 04:51:08 PM
Um, Phalanxes are the Hand troops. The Remnant would have to use Noghri, which unfortunately they do not have in FTGU. (If I am wrong about that, still, why waste all that effort getting to Honoghr?)

As for knocking out larger ships, for the Remnant I suppose Victory-IIs are an option, if not the best. For NR I definitely agree, BACs are pretty freaking amazing.
Title: Re: What would you likein game?
Post by: Carnivore Jacques on April 29, 2014, 01:25:11 AM
Alright, so I wrote my last exam yesterday, and started May earlier than anticipated. First up was PA.
I'm really eating my words now. It's definitely impossible to kill all drive yards as PA before any SSDs are built.
However, I just did a game on Admiral wherein I occupy all Imperial and NR Capital Shipyards by week 49. The IR built 3 SSDs in all (2 Executors and a Sovereign, all of which were named Annihilator) as well as 1 Praetor. If anyone will tell me how, I'll post the game saves.
Title: Re: What would you likein game?
Post by: Guderian on June 01, 2014, 02:23:40 PM
And now to something completly different ^^
or: Back to Topic xD
I would actually love to see the Revenge Class Heavy Carrier in game
It may be because i just love the I.M.P.S. - The Relentless.
But it would be cool and i have never seen them in any mod i have played/seen so far.
Title: Re: What would you likein game?
Post by: tlmiller on June 01, 2014, 03:28:17 PM
And now to something completly different ^^
or: Back to Topic xD
I would actually love to see the Revenge Class Heavy Carrier in game
It may be because i just love the I.M.P.S. - The Relentless.
But it would be cool and i have never seen them in any mod i have played/seen so far.

That's because they're not a canon ship, they're a fan made ship that has never been accepted into canon, so you'll never see them in this mod unless they're added into canon status (such as the Bellator and Assertor classes were), and even then, I'd consider it unlikely.
Title: Re: What would you likein game?
Post by: Guderian on June 02, 2014, 08:03:23 AM
So what? ^^
The thread is called: "What would you like in game"
I was just telling xD

I know the chances are slim to see the ship ingame but let me have my Illusions ^^

But then again i do like all of the Star-Destroyer (like) Designs and any new ones would make me happy ;)
Title: Re: What would you likein game?
Post by: Lord Xizer on June 02, 2014, 06:20:37 PM
I demand a shrubbery!
Title: Re: What would you likein game?
Post by: tlmiller on June 02, 2014, 06:33:27 PM
I demand a shrubbery!

One that looks nice.  And not too expensive.
Title: Re: What would you likein game?
Post by: Revanchist on June 02, 2014, 08:32:05 PM
One that looks nice.  And not too expensive.

After that I demand another shrubbery! It must be placed here, beside the first shrubbery, only slightly higher so that we get the two-level effect with a little path running down the middle. Afterwards, I demand that you cut down the mightiest tree in the forest . . . With . . . A HERRING!!

As to what I'd actually want Ingame, I think y'all know by now: A Gladiator SD!
Title: Re: What would you likein game?
Post by: tlmiller on June 02, 2014, 11:18:14 PM
If I had to choose something I'd really want to see that isn't already in the mod, it would be the Assertor.  I really like the way it looks...
Title: Re: What would you likein game?
Post by: Revanchist on June 03, 2014, 01:41:58 AM
If I had to choose something I'd really want to see that isn't already in the mod, it would be the Assertor.  I really like the way it looks...

Bellator would be nice too.
Title: Re: What would you likein game?
Post by: Lord Xizer on June 03, 2014, 06:58:48 AM
Bellator would be nice too.

Wouldn't those two ships merely be slightly more powerful than the Praetor II in the mod now? What role would they fill that is not already covered by the Praetor, Executor,Sovereign or Eclipse?  Yes they look cool, but many ships fall into that category.
Title: Re: What would you likein game?
Post by: tlmiller on June 03, 2014, 08:51:27 AM
Wouldn't those two ships merely be slightly more powerful than the Praetor II in the mod now? What role would they fill that is not already covered by the Praetor, Executor,Sovereign or Eclipse?  Yes they look cool, but many ships fall into that category.

Yes, the Assertor would be more of a slightly shorter Executor and the Bellator a slightly more powerful Preator II.  But yes, they'd be utterly redundant and unnecessary.  And they were never seen in any of the books, so they'd make no sense.  But I chose something that I would enjoy that isn't in the mod.  And I think the Assertor is the 2nd best looking of the Dreadnoughts (after the Sovereign and just barely ahead of the Vengeance).
Title: Re: What would you likein game?
Post by: Lord Xizer on June 03, 2014, 10:39:20 AM
I do agree the Assertor looks boss.
Id like to see a custom battle you could play to relive the showdown between Grand Admirals Grunger and Pitta over Corellia.
Title: Re: What would you likein game?
Post by: Guderian on June 03, 2014, 11:15:28 AM
There are (too) many cool Dreadnoughts/Superstar Destroyers in the Star Wars Universe

And yes as a result there are some redundancies
but in a/the mod you could, somewhat, dial that done by limiting the max. units
and/or being able to build them only on certain planets
e.g. you can't build a Executor on Mon Calamari
(and making them expensive and only buildable in certain era's)

(just a thought, do i get a penny now? ^^)

My point: They would look cool ingame and i would like to see them ^^
Title: Re: What would you likein game?
Post by: Revanchist on June 03, 2014, 06:15:23 PM
While moar SSDs is never a bad thing visually, it would be a bad thing gameplay-wise. However, if the Orinda Campaign were to ever be made, I wouldn't mind seeing the Dominion and Megador being Assertor and Bellator respectively.
Title: Re: What would you likein game?
Post by: tlmiller on June 03, 2014, 06:36:54 PM
While moar SSDs is never a bad thing visually, it would be a bad thing gameplay-wise. However, if the Orinda Campaign were to ever be made, I wouldn't mind seeing the Dominion and Megador being Assertor and Bellator respectively.

That would be cool.  Not sure if the team would feel like making the models for such a limited usage, however, even assuming they decided they wanted to do Orinda...
Title: Re: What would you likein game?
Post by: Singularity on June 03, 2014, 07:46:35 PM
While moar SSDs is never a bad thing visually, it would be a bad thing gameplay-wise. However, if the Orinda Campaign were to ever be made, I wouldn't mind seeing the Dominion and Megador being Assertor and Bellator respectively.
That's exactly how I pictured them.
Title: Re: What would you likein game?
Post by: Lord Xizer on June 03, 2014, 07:48:22 PM
While moar SSDs is never a bad thing visually, it would be a bad thing gameplay-wise. However, if the Orinda Campaign were to ever be made, I wouldn't mind seeing the Dominion and Megador being Assertor and Bellator respectively.

I those two were Executor class varients
Title: Re: What would you likein game?
Post by: Revanchist on June 03, 2014, 08:25:03 PM
I those two were Executor class varients

It was never stated, only that they were Dreadnoughts.
Title: Re: What would you likein game?
Post by: Raltiir on June 23, 2014, 05:14:42 AM
I would like to see some other unit abilities on empire of the hand units, especially one of their capital ships, as every other faction has a large shipyard only vessel that has an ability; tractor beams on star destroyers, and power to shields on moncal cruisers.  I could have sworn that in a previous patch some of the EoTH ships had power to shields but ever since I patched to 2.1 that seems to be gone.  maybe a sensor ping ability or something, since that seems like it would fit Thrawns style and wouldn't add a lot of combat power, personally I'd like to see it on the Ascendancy Class.  I would also really like to see some sort of EoTH Ion cannon or HV gun equivalent, since even with the Visvia, space defense on the EoTH seems hard pressed to take out attacking super ships without taking obscene losses. 

Also any chance of the Tie phantom?  I know its silly but I always liked that ship and I was pretty sure it was in the unmodded game.
Title: Re: What would you likein game?
Post by: Corey on June 23, 2014, 03:04:19 PM
The TIE Phantom only existed around 3ABY and couldn't be made by the time the mod takes place. The project was created by a Grand Admiral, who destroyed Aeten II to get the stuff he needed to make the cloaking devices. Pretty quickly after that the Rebels just destroyed the facility and every prototype plus the schematics themselves were destroyed.
Title: Re: What would you likein game?
Post by: Lord Xizer on June 23, 2014, 04:42:46 PM
The TIE Phantom only existed around 3ABY and couldn't be made by the time the mod takes place. The project was created by a Grand Admiral, who destroyed Aeten II to get the stuff he needed to make the cloaking devices. Pretty quickly after that the Rebels just destroyed the facility and every prototype plus the schematics themselves were destroyed.

and the Grand Admiral who created them was assassinated shortly thereafter.
Title: Re: What would you likein game?
Post by: tlmiller on June 23, 2014, 04:52:59 PM
While it would make no sense to have since it's still inferior to the Defender in every way, and it was massively uncommon, and it's not all that incredible when compared to anythign other than basic unshielded Tie/LN and Tie/IN, you could do the V-38 instead of the Phantom (the fighter the Phantom was based on, but no cloak).
Title: Re: What would you likein game?
Post by: Thuellai on June 23, 2014, 09:47:12 PM
The IR built 3 SSDs in all (2 Executors and a Sovereign, all of which were named Annihilator)

The SSD name list really needs some expansion.  I've hardly ever seen an SSD that WASN'T named Annihilator, which approached pure silliness when I killed three Annihilators in one battle.
Title: Re: What would you likein game?
Post by: Corey on June 23, 2014, 09:54:58 PM
That isn't something we can do anything about. If you look at the actual list, there's 8 in it: Annihilator, Guardian, Enforcer, Intimidator, Razor's Kiss, Terror, Vengeance and Second Death. The problem is that the game only reads those names sequentially. I've never tried to figure out the *exact* mechanism it uses, but it seems like it just grabs the name right after any existing ones currently in battle, though sometimes it even uses the same one simultaneously. It's a really dumb system.