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EDIT: Also, minor graphical bug that could be a potential performance issue: the MC40 has a lingering deathclone (that is, it does not go away after a certain period of time, unlike others).
I think that sort of win condition turns the game from a strategically sound galactic conquest into a beeline for Coruscant/Dac/Nirauan/Bastion.The reason the Galactic Civil War lasted for 15 years after the Emperor died was because killing an organization's leader isn't an immediate victory.
No kidding! What you didn't see is that Zsinj stays parked above Dathomir for at least 3 weeks.That means the NR strategy in the Hunt for Zsinj is this (assuming Zsinj death is instant victory):Take the fleets located within the Hapes Consortium. Put them all on the mists. Move to Gravan VII. Move to the next planet. Move to Dathomir, kill Zsinj. This takes 3 weeks, tops. Don't even bother with interdictors, he won't retreat unless the shipyard is destroyed.It's a bit boring because there's no ground battles, and most of the time is spent waiting for the battle dragons to take down the shields.I'd also like to note that whenever you lose because your leader died, it feels like total bullshit. It happens all the time in Star Wars (Revan's first death, Tarkin's death, Palpatine's first death, Thrawn's first death), but such out-of-the-blue instant losses seem like you've been cheated out of a real game.
2. Put shields back to auto set, or make a location to put it at in the center of the "bases" 3. Put turbolasers back on autoplace/ figure out a way to make locations which you set it down and it creates multiple turrets
Ideas:2. Put shields back to auto set, or make a location to put it at in the center of the "bases" 3. Put turbolasers back on autoplace/ figure out a way to make locations which you set it down and it creates multiple turrets
Yup, they have Executors, Sovereigns, and boatloads of Praetors.