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What about having the Dwarf Spider Droid as a PA unit? The Empire started using them after the Clone Wars after all.
Katana Dreadnaughts cost approx. 50% more but take 50% less time to build (both IR and NR, added in skirmish)
Stormtroopers on Wayland cost 300% more but are built in 3 seconds (I would very much like to see a cloning facility buildable on Wayland that gives this effect)
Last the big suggestion that would take a while and I cannot pull off:Limited special units for certain planets, for example if the NR captures Kuat they can build a limited amount of ISDs or if the IR captures Dac they can build MCs.The obvious argument is essentially that the fleets need to remain unique, that's where the limitation comes in. I came up with this process in order to limit units:How Common? Rare +0, Uncommon +1, Common +2. How Powerful? Weak +3, Moderate +2, Strong +1. Faction barrier? (only if number seems too high) -2So for the ISD: It is common (+2), but strong (+1) so you are limited to 3. What if the EotH captures Corellia? CR90: common (+3) weak (+3), they are limited to 6.NR captures Balmorra, AT-ST, common +2 moderate (arguably) +2 Faction barrier -2. NR may build 2 AT-ST unitsI used units already in the mod but if you want to add a dash of diversity here you go:Wavecrest Frigate for Yag'Dhul: rare +0 moderate +2 you may have 2 wavecrests. Vornskrs if you capture Myrkr: rare +1 strong +1, may have 2.
Clones don't take less time to create/train, they take take longer unless you want them to start out batshit insane instead of getting ther gradually. [...] The point of cloning is typically just to get better soldiers.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
How about randomizing the jump in point and delay for raid fleets? It's a little too easy to simply avoid them once you're aware they're incoming. While you might not be able to pick truly random points, maybe even just setting it up so they come in at one of 4 or 5 locations would add a lot to their impact. And for timing, it could be anywhere from 30-60 seconds or something like that.
The marker being used can't be randomized as far as I know, and we really don't want to have to go through and add 5 markers to all 130ish maps. We want to randomize the time for spawning, but I'm happy with the positioning, honestly. It's the best place where you can reasonably expect either faction's forces not to be 60 seconds into the battle, and you're given ample warning.
Wouldn't waves be preferable to one massive death-fleet that murders everything you throw at it?
Had some more ideas (ion cannons have been weighing on my mind lately, among other things).On Wookieepedia it states that the TIE/In had 4 blaster cannons and 2 laser cannons. Would giving them their cannon armament make them too overpowered, or could you do this?The Vigil class corvette (which you are apparently adding to the PA) should be given the Sensor Ping ability.Looking at the new PA units, I noticed that a lot of their units lack Ion Cannons. Maybe you could give one of their ships (like the Munificent class, with its long-range heavy ion cannons) an Ion Cannon Blast similar to what the Y-Wings had in the vanilla game.Lastly, I had an idea for a new EotH ship. You could give it the Ion Cannon portion of the Aggressor Destroyer weaponry, making it a ship solely designed to incapacitate enemies.
Also, on another note, would it be possible to add the PA on the charts and graphs that you can open up regarding economy, military and planets? I would assume not as you likely would have added them in if possible. If possible though, it would cool if they were included.
It's more survivable, but gives MUCH less sense of realism.I think the reason it happens is because of the changes to the galactic map. I know in the unmodded game the AI generally has 3 or 4 fleets coming from different planets that all converge on you at the same time. With the changes to the map, I think it's still trying to do this, but it for whatever reason can't properly calculate the amount time that the hyper jumps will take anymore.
In the Thrawn Campaign, what if capturing Sluis Van gave you a few Mon Cal or other Rebel ships?
On Wookieepedia it states that the TIE/In had 4 blaster cannons and 2 laser cannons. Would giving them their cannon armament make them too overpowered, or could you do this?
Lastly, I had an idea for a new EotH ship. You could give it the Ion Cannon portion of the Aggressor Destroyer weaponry, making it a ship solely designed to incapacitate enemies.
Gregor could be a space hero as well, commanding an Etti-class light cruiser.
Dreadnaught cruisers could be added to their unit roster, as the CSA bought a lot of them.