0 Members and 7 Guests are viewing this topic.
I think that the Specialists (the squad who can heal infantry and repair vehicles) should be added to each factions. I see that the building-points are very rare comparing to the original game, so, for example, for the Pentastar it's difficult to repair their units.
I would like to request that the bulwark get added in era three.as an IR player i jumped in to coruscant and killed Lusankya then i just steamrolled everything. I was in hard mode it was boring the bulwark also gives the rebels a viable counter to the Praetor
As for the capital shield type, it's neither necessary nor unnecessary. It's entirely irrelevant, and has no impact on anything. Capital and frigate shields both take the same amount of damage in the mod, it's a pointless classification. There are, I think, 3 instances where this isn't the case.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
Unless you've changed things since I last looked I'm pretty sure turbolasers do at least twice as much damage to Shield_Frigate compared with Shield_Capital.
I have a great suggestion I think could adding in fleets be possible? I mean you have units like death squadron yes got destroyed so irrelevent but propose a possible option like kuat sector fleet other Imperial fleets NR squadrons things such as that I would love to see this come into ICW.
you mean like starting the PA with Scourge Squadron so to speak?
They also do weird things with build limits if you call them in using abilities, you can get them killed and this will subtract from the current build limit without actually having less of the ships, allowing you to build more than you should be able to.
Fleets don't really add anything new though, they sort of just take away choice. You're really just building a package deal of predetermined ships that already exist in the mod.
could make some "special fleets" with the only ships of that class added abilitys such like that.
could it be possible to name ships? or original game makes it impossible?