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Author Topic: Suggestions for 2.1  (Read 282108 times)

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December 03, 2012, 04:59:05 PMReply #300

Offline Eclipse

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Re: Suggestions for 2.1
« Reply #300 on: December 03, 2012, 04:59:05 PM »
I had a lot of ideas for the empire but this is the first one for the new republic. I was watching the empire strikes back and during the hoth invasion the rebels seem to have a gun wich is the rebel version of the imperial E-web I belive that it would be good to add it for the New Republic
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December 06, 2012, 05:53:12 AMReply #301

Offline Corey

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Re: Suggestions for 2.1
« Reply #301 on: December 06, 2012, 05:53:12 AM »
when you get a other fleet comming in niether side make it a verbal warning to not just a small writting in a corner i dont even get that sometimes
That's something I wanted to do, we just didn't have an opportunity to actually record any audio for it.

give eoth some more capital ships pls 3 are ok but the asendency can be shot up in like seconds i put that as a medium frigate not a capital

The Ascendancy is actually better defended than both the ISDI and ISDII. It's one of the more resilient capital ships in the game, and in terms of firepower it's only slightly weaker than either of those two. They'll get more ships as we go, but like I've said in the past, there's a greater difficulty in making EotH ships than anything else. If we can't think of a design, we can't put them in. They already have the major bases covered anyways, so they're not missing out on anything.

eoth to finally have a super wepon for the space battles (only faction that doesnt and its actually a game about him "THRAWNS REVENGE")

i still think golans are better to give eoth you just take a mass of fighters and it gets out 8 i destroy the hive i destroy the fighters even before the fleet gets near them hive are useless or at least beef up there securityor more star fighters

maybe give thrawn not a ssd but a ship like one once again eoth is the only group who doent have a big ship imps and penstar has ssd rebels have viscount what about eoth?(i actually had some fun one day took 10 of the phalanax and 10 of the syndic everytime i got behime the ssd it started to move around and omg it moves around faster than my capitals movei actually got it down to half dead before it killed me )
I'm assuming by super weapon you mean like the Hypervelocity Gun/Ion Cannon? Once again, the Visvia fills both of these roles but it simply wasn't finished by the time we released 2.0.  We're not giving the Brask more fighters, it already gets 24, and it technically has more firepower than the Golan I and maybe even II depending on how you want to calculate it. It certainly has a greater map presence than both.

The mod being called Thrawn's Revenge is a complete nonsequitor. I don't see how the mod's name could be used as an argument for implementing things like an SSD for the EotH any more than it could be for putting Palpatine or Luke into them.

I've said this multiple times already, and I'll say it again. I will never give the Empire of the Hand a Super Star Destroyer. It goes against the faction's MO, Thrawn's philosophy, and the entire faction was built around them not having it. If they ever did get one, it would mean the Phalanx, Syndic and Ascendancy all get completely repurposed and the Phalanx essentially would get nerfed into the ground.

The Empire of the Hand works as a faction not in spite of their lack of a supership, but because of it. For The Remnant, their balancing is largely based around the Superships being present, and the superships are a big part of the lore for that faction. For the Pentastar, their starting economic and geographic disadvantage and lack of heroes is what allows the two one-time-only Superships to work. For the New Republic it can be fun to use but it really doesn't make a huge impact either way. Factions being balanced does not mean each faction is a carbon copy of each other faction and then given a reskin, it's holistic. There are aberrations in individual units (Gilzean, apparently MTC spam, potentially some size and firing range tweaks for the Praetor) that need to be addressed but none of the factions are too far from where they need to be right now, in my opinion.

and will you be making more era 3 4 5 maps at all
Unsure.

thats my ideas now just 1 question why is it that rebellion only have 1 ion cannon is there a reason or just made that way

Can anyone else confirm this? Sounds like a possible bug, unless Slornie comes in here and says it's something we planned.

I had a lot of ideas for the empire but this is the first one for the new republic. I was watching the empire strikes back and during the hoth invasion the rebels seem to have a gun wich is the rebel version of the imperial E-web I belive that it would be good to add it for the New Republic

We don't have any infantry modelers or animators, it wouldn't be possible to make it.
« Last Edit: December 06, 2012, 05:59:19 AM by Corey »
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December 06, 2012, 02:35:54 PMReply #302

Offline Slornie

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Re: Suggestions for 2.1
« Reply #302 on: December 06, 2012, 02:35:54 PM »
Can anyone else confirm this? Sounds like a possible bug, unless Slornie comes in here and says it's something we planned.
As far as I can recall it was a deliberate design decision, but without going back through a year of chat logs I couldn't tell you the rationale behind it.
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December 06, 2012, 08:33:24 PMReply #303

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Re: Suggestions for 2.1
« Reply #303 on: December 06, 2012, 08:33:24 PM »
One thing I was thinking to make the EotH unique (not sure if this is already so or not) would be to make Rhazer Missiles penetrate shields.

I also had a slightly funny, slightly interesting alternate win condition for big maps: Make one random planet a ZC planet with a disabled Galactic AI but so that the other factions cannot attack it. It could be a secondary win objective to find and conquer that planet once and for all. I would be well defended by ZC units, though, so you couldn't just early game tank it, and you couldn't auto-resolve through it.
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December 07, 2012, 05:59:38 AMReply #304

Offline Singularity

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Re: Suggestions for 2.1
« Reply #304 on: December 07, 2012, 05:59:38 AM »
I'd really like it if more planet rewards could be added to the different modes, say, by conquering Muunilinst you get a couple of Munificents.

Also, are you thinking of adding any more campaigns in 2.1?

December 07, 2012, 11:19:21 AMReply #305

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Re: Suggestions for 2.1
« Reply #305 on: December 07, 2012, 11:19:21 AM »
The planet rewards are nice, but I don't want to go too overboard with them since it can't be done for the Pentastar Alignment.

We may or may not add more GCs in 2.1
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December 07, 2012, 04:22:10 PMReply #306

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #306 on: December 07, 2012, 04:22:10 PM »
The planet rewards are nice, but I don't want to go too overboard with them since it can't be done for the Pentastar Alignment.

Then planetary rewards are BAD!!  :D
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December 12, 2012, 07:18:29 PMReply #307

Offline Eclipse

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Re: Suggestions for 2.1
« Reply #307 on: December 12, 2012, 07:18:29 PM »
For the eclipse and sovereign allow'em to shoot the superlaser but instead of deatroying the planet change to some volcaninc planet with less economical value and a very limited buildings (2 or 3). I know what you are thinking but I doubt we would all do this and still we would have to conquer it but enemy's defenses would be very damaged.
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December 12, 2012, 09:19:00 PMReply #308

Offline Corey

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Re: Suggestions for 2.1
« Reply #308 on: December 12, 2012, 09:19:00 PM »
That's not how that ability functions. There stock "Destroyed planet" stuff related to the ability, you don't get to decide what it turns things into.
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December 20, 2012, 06:29:33 PMReply #309

Offline negativ21

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Re: Suggestions for 2.1
« Reply #309 on: December 20, 2012, 06:29:33 PM »
Maybe you could add the Victory class frigate mkII.

http://starwars-exodus.wikia.com/wiki/Victory-class_Frigate_Mark_II

December 20, 2012, 08:36:31 PMReply #310

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #310 on: December 20, 2012, 08:36:31 PM »
I think that's been suggested before.  I can't say I remember the reasoning for not including it, but I'd bet it was something similar to

a.  It's ugly
b.  It serves the same function of at least 2 or 3 existing ships so would be redundant.
People should not be afraid of their government...governments should be afraid of their people.

December 21, 2012, 12:08:18 AMReply #311

Offline Enceladus

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Re: Suggestions for 2.1
« Reply #311 on: December 21, 2012, 12:08:18 AM »
That sums up the team's opinion on the ship pretty nicely.  :)


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December 21, 2012, 02:04:03 AMReply #312

Offline Corey

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Re: Suggestions for 2.1
« Reply #312 on: December 21, 2012, 02:04:03 AM »
There's also the fact that the ship lacks any canon stats.
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December 21, 2012, 06:59:43 PMReply #313

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Re: Suggestions for 2.1
« Reply #313 on: December 21, 2012, 06:59:43 PM »
I think that's been suggested before.  I can't say I remember the reasoning for not including it, but I'd bet it was something similar to

a.  It's ugly
b.  It serves the same function of at least 2 or 3 existing ships so would be redundant.

These statements seem to describe many ideas in this category.
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December 21, 2012, 08:54:27 PMReply #314

Offline rumiks

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Re: Suggestions for 2.1
« Reply #314 on: December 21, 2012, 08:54:27 PM »
but it does not have to be a ssd the rebellion have a viscount smaller but can take on a ssd thats what i was meaning and just a couple new small maps for 3-5 and about the hives how abour giving thrawn a choice of hives or golans or at lest beef up some defence on the hives they break to easy lol and one more thing make easy= easy, medium= medium and hard= hard easy is to hard even for my son try to give easy a 20 year cool down then attack or something if you can and good job getting in the top 100
« Last Edit: December 21, 2012, 09:12:27 PM by rumiks »
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December 21, 2012, 09:02:12 PMReply #315

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Re: Suggestions for 2.1
« Reply #315 on: December 21, 2012, 09:02:12 PM »
I would like to see the addition of the hardpoint: engines in some EoTH ships it's frustrating sometimes, they can come with some chaf destroyers hit my fleet and when I'm about to destroy'em they run away.
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December 21, 2012, 09:08:05 PMReply #316

Offline rumiks

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Re: Suggestions for 2.1
« Reply #316 on: December 21, 2012, 09:08:05 PM »
I would like to see the addition of the hardpoint: engines in some EoTH ships it's frustrating sometimes, they can come with some chaf destroyers hit my fleet and when I'm about to destroy'em they run away.
but thats the fun of the game lol (as someone would say )
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December 21, 2012, 09:12:51 PMReply #317

Offline Eclipse

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Re: Suggestions for 2.1
« Reply #317 on: December 21, 2012, 09:12:51 PM »
By that logic remove'em from the star destroyers :) or at least I want a good reason I mean I'm asking for the Chaf at least. The phalanx and sindic well they had pretty big engines and four of them so it's "OK" but the chaf is a joke. Also make their hyperspace jump a bit longer if possible.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


December 21, 2012, 10:09:23 PMReply #318

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #318 on: December 21, 2012, 10:09:23 PM »
I'd actually agree.  Either add them to the EOTH ships, or remove them for all large caps.
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December 21, 2012, 10:59:31 PMReply #319

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Re: Suggestions for 2.1
« Reply #319 on: December 21, 2012, 10:59:31 PM »
but it does not have to be a ssd the rebellion have a viscount smaller but can take on a ssd thats what i was meaning
The Viscount has pretty much the same size, armament and general stats as the Executor, so that's definitely not a good example. I've explained this 1000 times, it's not happening. The EotH already has the best non-super in the game, as a direct result of them not havign a super; their capital ships are all on the higher tier. Leaving out the story reasons for not giving them a supership, adding one would mean rebalancing the whole faction and redoing every single unit they have in order to accomodate for it.

I'll say it one more time: There are absolutely no reasons to give the Empire of the Hand a supership, and several reasons not to. The entire faction is balanced around them not having one, and they canonically would not have used them. If you're asking for something "smaller but can take on an SSD" in 1v1 then congratulations, you're really just asking for an SSD that functions better because of the smaller size, which only exacerbates the factional design and balance changes that would have to come from it. And how could the same amount of power fit onto a smaller frame in the first place? If you want a larger capital ship that has a lot of firepower than they already have that in the Phalanx, which is the largest and most powerful non-supership in the mod. Why would we add another ship level above the Phalanx when they already fill the top of that food chain? It would mean either the new ship or the Phalanx would be irrelevant, and it would make the Empire of the Hand severely overpowered.

"omg superships r liek sew kewl guize" is a terrible reason to do anything but it's the only one left considerind what I've said above, and that's how you end up with the shitty unit bukake mods that fill this community, and no matter how awesome it might seem for the first 3 seconds you're looking at it, it would have a huge negative effect on gameplay. That's a road we make a conscious effort not to go down.




and just a couple new small maps for 3-5 and about the hives how abour giving thrawn a choice of hives or golans or at lest beef up some defence on the hives they break to easy lol

I've also explained this several times as well. The Visvia is coming, we just couldn't get it into 2.0. The Brask is their light defense platform, we've always stated it was not meant for direct combat, it needs to be defended and its strength comes from its fighters. The Visvia is much heavier, but again we were unable to get it ingame in time for 2.0.

and one more thing make easy= easy, medium= medium and hard= hard easy is to hard even for my son try to give easy a 20 year cool down then attack or something if you can and good job getting in the top 100

We get a bunch of people who either say easy is too hard or hard is too easy or some combination of it all. The basic fact is that Easy is definitely much easier than Medium, which is much easier than Hard. We can't please everybody, we're happy with where it is, and easy is pretty damn easy to be honest.

The AI differences don't actually have anything to do with how the actual AI itself is handled either in EaW. Literally all it is are a few modifiers (credit income values, etc). It has nothing to do with how the AI actually functions.
« Last Edit: December 22, 2012, 02:07:36 AM by Corey »
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