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Author Topic: Suggestions for 2.1  (Read 282019 times)

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November 01, 2012, 10:24:55 PMReply #240

melbournelad

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Re: Suggestions for 2.1
« Reply #240 on: November 01, 2012, 10:24:55 PM »
Has there been any sources regarding the use of the old Republic ground units in the GCW and whether they were still around? If not, technically the Alignment could have found a use for vehicles such as the AV-7, Stun Tank, AT-XT et ?

November 02, 2012, 12:38:29 PMReply #241

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #241 on: November 02, 2012, 12:38:29 PM »
Has there been any sources regarding the use of the old Republic ground units in the GCW and whether they were still around? If not, technically the Alignment could have found a use for vehicles such as the AV-7, Stun Tank, AT-XT et ?

If I am correct, the team stated that they are trying to not make the PA just be the IR with OR technology. So while they could have it, they probably won't.
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November 02, 2012, 01:48:03 PMReply #242

Offline Slornie

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Re: Suggestions for 2.1
« Reply #242 on: November 02, 2012, 01:48:03 PM »
I honestly would just remove the whole naming system entirely because of how horribly Petroglyph implemented it, but then people would complain, so we're stuck with their broken system
Would anyone really care if we completely removed the names? More than half of the units in the game don't have them at all anyhow.  The names themselves are even more pointless than the strong/weak against stuff that we already got rid of!
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November 02, 2012, 07:34:49 PMReply #243

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Re: Suggestions for 2.1
« Reply #243 on: November 02, 2012, 07:34:49 PM »
Leave the names I like them, and as Corey said I would actually notice the naming of SSD yes it sucks but well if you want to remove it go ahead. Also I would like to give this idea with the IR in era 3 if you have the Eclipse/sovereign in orbit that the turbolaser space attack could be replaced by the main ship's laser (of couse with less firepower that it should have) but making it more powerfull, destructive a with a bigger effect area so that it would prove it's advante over the normal space attacks.

Edit: Also to the most iconic ships for each faction you could add a small bonus(SSD, Viscount, maybe Praetors) when present on battle but when destroyed, your enemy get's a bonus for destroying it (5% more of damage for example). All this apllied with out any heroes needed to get the bonus.
« Last Edit: November 03, 2012, 10:03:10 AM by Eclipse »
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November 03, 2012, 11:32:29 AMReply #244

Offline Newrepublic-woodie

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Re: Suggestions for 2.1
« Reply #244 on: November 03, 2012, 11:32:29 AM »
would there be anyway in which we could have some of the old planets (which were previously in Art Of War) in, and maybe remove a faction (Warlords/ EOTH). Maybe the GC could focus on the all the areas apart from the unknown regions?
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November 03, 2012, 11:38:53 AMReply #245

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Re: Suggestions for 2.1
« Reply #245 on: November 03, 2012, 11:38:53 AM »
I like Eclipse's idea there, but also have one of my own. When you kill heroes, I think you should get a credit bonus. I also think you should add Mandalore as a planet that, when captured, allows you to build Mandalorian Assault Squads.
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November 03, 2012, 01:52:10 PMReply #246

Offline Senza

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Re: Suggestions for 2.1
« Reply #246 on: November 03, 2012, 01:52:10 PM »
No but really can we please nerf the Skirmish  AI? They're a little ridiculous.

November 03, 2012, 03:28:01 PMReply #247

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Re: Suggestions for 2.1
« Reply #247 on: November 03, 2012, 03:28:01 PM »
The skirmish AI is the GC AI, and we're way more concerned about ruining GC than making skirmish easier.


Quote
Edit: Also to the most iconic ships for each faction you could add a small bonus(SSD, Viscount, maybe Praetors) when present on battle but when destroyed, your enemy get's a bonus for destroying it (5% more of damage for example). All this apllied with out any heroes needed to get the bonus.

There's pretty big balance issues with this. For one thing, superships are all pretty damn powerful, so if them simply being there made every other ship stronger too, that would be a huge issue and make an already powerful ship way more powerful. Then if you lose a supership, it usually means the enemy force is already going to be superior to yours, so why would there need to be a bonus? In either case it's just increasing an already-present advantage way too much. I'm not even sure if it's technically possible, since there'd have to be an object present to give that bonus, and that would need to have an affiliation, which would result in weird glitches (such as the battle being unendable)


Quote
would there be anyway in which we could have some of the old planets (which were previously in Art Of War) in, and maybe remove a faction (Warlords/ EOTH). Maybe the GC could focus on the all the areas apart from the unknown regions?

Personal dislike of a faction is not a good reason for us to make a new GC.




« Last Edit: November 03, 2012, 07:56:51 PM by Corey »
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November 03, 2012, 10:00:00 PMReply #248

Offline Newrepublic-woodie

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Re: Suggestions for 2.1
« Reply #248 on: November 03, 2012, 10:00:00 PM »



Personal dislike of a faction is not a good reason for us to make a new GC.





[/quote]



It has more to do with the fact the freeze always takes over, by the time the player has diverted all their forces all over the map. I enjoy playing as the hand, but they too struggle to take over the PA, Warlords, NR and IR before the freeze kicks in.
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November 03, 2012, 10:04:57 PMReply #249

Offline Corey

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Re: Suggestions for 2.1
« Reply #249 on: November 03, 2012, 10:04:57 PM »
If a faction were to be removed from Art of War for freeze reasons, it would be the Pentastar Alignment. They tend to have it occur first, and they gain the least (read as: nothing) from any era change mechanics, and fit much better into the more focused GCs.

More importantly, the EotH don't have an impact on the freeze for other factions as such, and replacing their territory with more planets for other factions would actually make the freeze more likely for other factions (especially the PA). The "fourth faction" always has their galactic AI disabled in Art of War in order to mitigate the freeze. In 3/4 of the GCs this faction is the PA, and in the PA's it's the Empire of the Hand. By removing the Empire of the Hand and adding more planets distributed around the 3 active factions, you're effectively taking an otherwise-inert bit of territory (in the PA AoW) and making it directly contribute to the freeze by having more active places right off the bat.
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November 03, 2012, 10:55:15 PMReply #250

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Re: Suggestions for 2.1
« Reply #250 on: November 03, 2012, 10:55:15 PM »
Well yeah you are right about the bonus. But when I loose a supership I don't always loose I usually end up winning because of any/both of this two reasons:
1) I have another supership to replace the destroyed one
2) The enemy is defeated or has lost 90% of his forces.

However I would like to know you opinion on the other suggestion connected with the Eclipse/Sovereign ground support you think it might work?
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November 03, 2012, 11:14:55 PMReply #251

Offline Corey

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Re: Suggestions for 2.1
« Reply #251 on: November 03, 2012, 11:14:55 PM »
I don't believe it's possible to give a faction more than one type of orbital bombardment to begin with, but even then if an Eclipse/Sovereign superlaser hit a planet it wouldn't be like an orbital bombardment anyways, it'd crack the whole thing open, which isn't desirable.
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November 03, 2012, 11:24:16 PMReply #252

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Re: Suggestions for 2.1
« Reply #252 on: November 03, 2012, 11:24:16 PM »
Well i see your point, however I didn't mean a full power beam maybe a 5% or even less of it's power should work to wipe out an entire base. But if it's not possible, well the empire enemys will just die a bit later.
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November 04, 2012, 01:00:36 AMReply #253

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #253 on: November 04, 2012, 01:00:36 AM »
I had an idea that certain heroes should have escort units. For example, Iblis should be the Peregrine and four Katana Dreadnaughts, Palpatine should have Royal guards, and any leaders that are ground heroes should be given a unit of infantry escorts.
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November 04, 2012, 01:12:04 AMReply #254

Offline Eclipse

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Re: Suggestions for 2.1
« Reply #254 on: November 04, 2012, 01:12:04 AM »
Just like the Field commander from the vanilla isn't it?
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


November 04, 2012, 12:49:29 PMReply #255

Zharkov

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Re: Suggestions for 2.1
« Reply #255 on: November 04, 2012, 12:49:29 PM »
I like the "Infinities: From the ground up" scenario. I understand that you like it canonical, but how about providing a nice playground by giving factions all heroes in Infinities instead of none?

November 04, 2012, 02:20:41 PMReply #256

MawDrallin

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Re: Suggestions for 2.1
« Reply #256 on: November 04, 2012, 02:20:41 PM »
I like the "Infinities: From the ground up" scenario. I understand that you like it canonical, but how about providing a nice playground by giving factions all heroes in Infinities instead of none?

There would be no challenge in it then. Because then as the IR, you would have: Emperor Palpatine (Eclipse), Ysanne Isard (Lusankya), Ardus Kaine (Reaper), Natasi Daala (Knight Hammer), Sander Delvardus (Thalassa), Delak Krennel (Reckoning), Blitzer Harrsk (Shockwave), Trueten Teradoc (Crimson Sunrise), Ait Convarion (Corruptor), Thrawn (Chimaera), Gilad Pellaeon (Chimaera), Eirisi Dlarit (TIE Interceptor Squadron), Apwar Trigit (Implacable), C'baoth, Brandei (Judicator), Dorja (Relentless), Freja Covell, Sedriss QL, Maximilian Veers, Cronus (13X), Turr Phennir (TIE Interceptor Squadron), Maarek Stele (TIE Defender Squadron), I could go on. Point it, you wouldn't have to build any units to win the GC then. The Empire would be unbeatable in space, and the New Republic with all there heroes would be nearly invincible on land.

November 04, 2012, 03:03:57 PMReply #257

Zharkov

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Re: Suggestions for 2.1
« Reply #257 on: November 04, 2012, 03:03:57 PM »
There would be no challenge in it then. Because then as the IR, you would have: Emperor Palpatine (Eclipse), Ysanne Isard (Lusankya), Ardus Kaine (Reaper), Natasi Daala (Knight Hammer), Sander Delvardus (Thalassa), Delak Krennel (Reckoning), Blitzer Harrsk (Shockwave), Trueten Teradoc (Crimson Sunrise), Ait Convarion (Corruptor), Thrawn (Chimaera), Gilad Pellaeon (Chimaera), Eirisi Dlarit (TIE Interceptor Squadron), Apwar Trigit (Implacable), C'baoth, Brandei (Judicator), Dorja (Relentless), Freja Covell, Sedriss QL, Maximilian Veers, Cronus (13X), Turr Phennir (TIE Interceptor Squadron), Maarek Stele (TIE Defender Squadron), I could go on. Point it, you wouldn't have to build any units to win the GC then. The Empire would be unbeatable in space, and the New Republic with all there heroes would be nearly invincible on land.

Well, of course you'd have to fullfill certain prerequisites, recruit them for credits and/or upgrade them. Then, thinking about it, might be too much work to code this...

November 05, 2012, 08:04:23 PMReply #258

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Re: Suggestions for 2.1
« Reply #258 on: November 05, 2012, 08:04:23 PM »
If a faction were to be removed from Art of War for freeze reasons, it would be the Pentastar Alignment. They tend to have it occur first, and they gain the least (read as: nothing) from any era change mechanics, and fit much better into the more focused GCs.

More importantly, the EotH don't have an impact on the freeze for other factions as such, and replacing their territory with more planets for other factions would actually make the freeze more likely for other factions (especially the PA). The "fourth faction" always has their galactic AI disabled in Art of War in order to mitigate the freeze. In 3/4 of the GCs this faction is the PA, and in the PA's it's the Empire of the Hand. By removing the Empire of the Hand and adding more planets distributed around the 3 active factions, you're effectively taking an otherwise-inert bit of territory (in the PA AoW) and making it directly contribute to the freeze by having more active places right off the bat.

I'm not sure it's working correctly, because every time I play as the PA, the EoTH attacks me and takes over 1/2 the universe.  Last time I played they conquered Kuat, Coruscant, Corulag, etc.  They were destroying the IR planets as quickly as I was destroying the hand.

However, I have NOT yet attempted a PA GC in fixed patch2.
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November 05, 2012, 08:36:29 PMReply #259

Offline Corey

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Re: Suggestions for 2.1
« Reply #259 on: November 05, 2012, 08:36:29 PM »
I'm assuming you're playing Art of War Lite, then. We didn't do it for Lite, just Art of War.
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