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Hey guys!First thing:You really did great work with this mod, its really fun to play and surprisingly very well balanced (mods often are not). I played it for a while now and I have some small ideas to change too.For one thing its a little crazy, that every time when an enemy SSD looses his shilds and some hardpoints it just turns around and drives to the border of the map until it trys to flee at ~20% life That makes it sometimes a little easy to kill them.Another thing is that your defending fleet is at the beginning of a space battle very near to the invading fleet an very far away from the space station. This is a problem, for example if you play with Hand against Empire and Pentastar, who both have many SSDs. Always when the battle begins the front ships have their shilds down before I can even click on them. Sadly this makes it impossible to use 'weaker' heros for defense like Voss Parck or even Thrawn with Grey Wolf. Immediately they get shot into pieces by the Preators, SSDs, ISZ II, ... Also it would be fair if Pentastar gets a hero in space skirmish too Admiral Grant isnt that strong that it would be unfair or something like that.I have no idea how coding or all that stuff works, so I have also no idea if these problems can be 'fixed'. If not, well its just small things I noticed.Thats it from me for now.Wish you all a good morning! (well it is morning where I am at the moment)
Yeah, I never understood that about the game why it put your fleet up front instead of near the relative protection of your golans...
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
I got to say this is a lovely mod, I'm having lots of fun with! I also registered however because I felt I had to suggest something:I'd suggest (I don't know if it is mentioned already, or if others disagree) to increase Modular Taskforce Cruiser pop count to 2 or 3. Right now it can quickly unbalance battles when it is used in large numbers. With a population count of 1, up to 40 MTC's can be placed close to eachother on the edge of the map, each launching a large number of fighters. This quickly totals up to about 100+ bombers and another 100+ fighters. When grouped together these bombers can rapidly form a screen that is so deadly, that even dreadnoughts fall to it in minutes, while the fighters take care of any enemy fighters in seconds. The only way to reasonably counter this is by forming huge wings of Corellian Corvettes. Using carriers of your own isn't a success either, as they have a population count of 3, opposed to the MTC's mere 1.
I always found it a shame that when you destroy a ship's engines, the ship is destroyed by default when the owner retreats from the battle. It would be far more interesting when there is a chance of that stranded being captured if left behind in a retreat. A capture could depend on factors such as outnumbering the vessel and the size of the vessel (a frigate would be considerably easier to end up captured than say, a massive destroyer). The ship would simply be turned over with a message once the battle is over and the galactic map resumes, similar to how we gain a ship after capturing Fondor or Kuat. It is a reward worth taking the risk for to keep enemy ships alive, while it adds weight to the choice of retreat. You may just end up facing those very cruisers you left behind in the battle later on!
Can you do something about specialists having thermal detonators? Its nearly impossible to win if they've got 10 infiltrators/commandos running around, as just one can destroy your entire army, and the bombs are so small you can never tell which tank its attached to.
Id like to see fighters rebalanced a little bit, they seem very op at the moment
Another thing is that your defending fleet is at the beginning of a space battle very near to the invading fleet an very far away from the space station. This is a problem, for example if you play with Hand against Empire and Pentastar, who both have many SSDs. Always when the battle begins the front ships have their shilds down before I can even click on them. Sadly this makes it impossible to use 'weaker' heros for defense like Voss Parck or even Thrawn with Grey Wolf. Immediately they get shot into pieces by the Preators, SSDs, ISZ II, ...
I was just seeing Alliance mod for FoC and if there was one thing that really like and would be cool ( tought I think it's a bit too late) is the way the show the planets. The truth is that they make it look more realistic and they give a planet a size it should have if you have time you maight want to take a look. It's just a small detail but would be really nice one
EDIT: In infinites instead of starting with one planet with heavy shypyard why not starting with a planet with capital ones? or if you think it's stupid and that the IA will get the viscount/sovereign too soon(wich they do anyway), at least made the planets like Byss a bit more reachable, I mean i expected to see just a few star destroyers instead they are armed to the teeth (Sovereign four star destroyers and a lot more)
Not necessarily true.