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Author Topic: 2.0 wish list  (Read 50099 times)

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April 06, 2012, 02:12:35 AMReply #20

Offline Kalo

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Re: 2.0 wish list
« Reply #20 on: April 06, 2012, 02:12:35 AM »
I dunno about the Enforcer, I've never built a single Vindicator, they seem utterly worthless in comparison to strike cruisers and ViSDs...A beefed up version of it doesn't seem to add to the Imperial fleet. If anything the IR has too many ships that serve a lot of the same functions as it is.




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« Last Edit: April 06, 2012, 02:37:42 AM by Kalo »

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STUPID JFK

April 06, 2012, 10:31:18 AMReply #21

Offline Senza

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Re: 2.0 wish list
« Reply #21 on: April 06, 2012, 10:31:18 AM »

This is Kalo Shin, and this is my favorite post on the Citadel.

Seconded lol. The IR has a lot of heavy frigates that do a lot of damage. They don't particularly need another, especially one that looks exactly the same as another one that already exists.

April 06, 2012, 04:16:51 PMReply #22

Offline Zeron

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Re: 2.0 wish list
« Reply #22 on: April 06, 2012, 04:16:51 PM »
Vindicators are pretty much the best frigate ship the IR has though. They've got more health and do a fair bit more damage than Strike Cruisers, and while they aren't as good as a Victory those are in a different class altogether. Vindicators pretty much rule in Skirmish, they're the most cost-effective frigate anyone gets, excepting the Dreadnaught. Post-Rebalance anyway.
« Last Edit: April 06, 2012, 04:26:49 PM by Zeron »

April 06, 2012, 05:58:04 PMReply #23

Offline Lucinator

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Re: 2.0 wish list
« Reply #23 on: April 06, 2012, 05:58:04 PM »

And also, I don't believe the NR built a single Immobilizer. They later on built Star Destroyers with concealed gravity well projectors, but those are outside the scope of the mod and the Mon Mothma and Elegos Akla were never fully detailed anyway.

according to wookipedia they did, and later on they improved it with the immobilizer 418A

April 06, 2012, 06:46:21 PMReply #24

Offline Slornie

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Re: 2.0 wish list
« Reply #24 on: April 06, 2012, 06:46:21 PM »
Wookieepedia does mention the New Republic improving on the Immobilizer after Thrawn's death, but its also coupled with a reference to the Vong War which is several years after the mod ends.  And that's in addition to interdictors being prohibitively expensive (apparently costing more than an Imperial Star Destroyer, maybe that needs fixing in the mod..) and only produced in limited numbers even under the Empire.
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April 06, 2012, 06:50:11 PMReply #25

Offline Lord Xizer

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Re: 2.0 wish list
« Reply #25 on: April 06, 2012, 06:50:11 PM »
Why not compromise? They captured some 418s and some defected. Just have them spawn with Illor in Isard's era and 5 more 418s after Isard's era. that way the NR has a few interdictors but can't build them so they'll have to be careful but it won't completely limit their tactical use of the 418s they have. Sound reasonable?
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April 09, 2012, 07:30:57 AMReply #26

Offline Corey

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Re: 2.0 wish list
« Reply #26 on: April 09, 2012, 07:30:57 AM »
To get back to something brought up earlier for a minute:

would like to see a unit based cash source.

This is due to the fact that you can only make so much money with planets and at times it becomes prohibitively expensive to maintain defense fleets so space based unit that adds cash to your economy will allow for more economic strategies to be used.

This wouldn't work. It'd basically mean a clutter of useless units on the map. In order to make them useful they'd have to be cheap and mass producable, which distracts from your military, and it also means the freezing bug would happen much quicker because you'd get all of these units getting destroyed all the time, and being made for no real purpose. Any economic changes need to be structure, hero or planet based.

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April 09, 2012, 07:37:06 PMReply #27

Offline Lord Xizer

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Re: 2.0 wish list
« Reply #27 on: April 09, 2012, 07:37:06 PM »
Why not a cash based Hero? Fliry Vorru for the IR, Talon Karrde for the NR(I know he's ingame already but this could be added) They take the place of smugglers. You send them to an enemy planet(they are undetectable save for by enemy Hero units or when their infiltration is up) They siphon large quantities of money from the enemy(say 1,000 per week) during that week they can't be removed from the planet until they are done. When they are done they are detected in space and will have to escape(ie the defender will have to try and destroy them before they can hype away.)
This can be balanced by the intelligence hero on each side can kill these units if they are found on an enemy planet during that week.(I.E. Isard or the current Imp leader for the other IR eras or for the NR Cracken)
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April 09, 2012, 10:24:42 PMReply #28

Offline yutpaeksi

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Re: 2.0 wish list
« Reply #28 on: April 09, 2012, 10:24:42 PM »
Let's not bring back the hero assassination thing, it's not a great mechanism and is even worse since heroes in this mod don't respawn. I do like the idea of a cash-based hero. Perhaps a hero parked in orbit or on the ground could enhance the credit output of that system. You could use current heroes that CAN be killed in combat, so then maybe there's an actual point to protecting Karrde or Booster Terrik...
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April 09, 2012, 11:35:38 PMReply #29

Offline Kalo

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Re: 2.0 wish list
« Reply #29 on: April 09, 2012, 11:35:38 PM »
Perhaps a hero parked in orbit or on the ground could enhance the credit output of that system.


It's an interesting idea. (Be Advised : This does not mean it will be in.) But I'm not sure how well an actual unit responds to the Building code from Mining Structures.

Codeuser says:
STUPID JFK

April 10, 2012, 01:44:20 AMReply #30

Offline Darth Stalin

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Re: 2.0 wish list
« Reply #30 on: April 10, 2012, 01:44:20 AM »
My "wish list" is rather short:

1. Add special combat abilities to Imperial heroes - Daala and Tierce; also Thrawn and Pellaeon have their current spec caps NOT working (I can't target them against any ship to "concentrate fire")

2. Give some special capabilities to ISD I or II to distinguish them (maybe "power to weapons" or "concentrate fire" for ISD II, while ISD I has none) - the same for NR and EotH heavy ships.

3. Re-introduce Air Vehicles (MAAT/MAFT etc.).

4. Add some more IR heroes.

April 10, 2012, 08:08:28 AMReply #31

Offline Slornie

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Re: 2.0 wish list
« Reply #31 on: April 10, 2012, 08:08:28 AM »
1. Add special combat abilities to Imperial heroes - Daala
Tbh, her special ability ought to be auto-lose whatever battle she's in.
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April 10, 2012, 08:14:52 AMReply #32

Offline Corey

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Re: 2.0 wish list
« Reply #32 on: April 10, 2012, 08:14:52 AM »
3. Re-introduce Air Vehicles (MAAT/MAFT etc.).

4. Add some more IR heroes.
The specific air units you mentioned are the wrong time period (and I have no idea what a MAFT is), but both of these things were already mentioned in the last update. They even have their own threads.
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April 10, 2012, 06:41:47 PMReply #33

Offline Lord Xizer

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Re: 2.0 wish list
« Reply #33 on: April 10, 2012, 06:41:47 PM »
Why not the Floating Fortress the Imperials used on Yavin IV during that catastrophe of an attack on the Jedi Praxeum for and air unit?
Also as to Daala's bonus she was always charismatic and inspiration(odd I know considering her dismal military campaigns and relative isolation for most of the significant parts of the Galactic Civil War) so perhaps a 25% efficiency bonus in combat? 
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April 10, 2012, 08:26:09 PMReply #34

Offline Znieh

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Re: 2.0 wish list
« Reply #34 on: April 10, 2012, 08:26:09 PM »
Why not the Floating Fortress the Imperials used on Yavin IV during that catastrophe of an attack on the Jedi Praxeum for and air unit?
That is a pretty cool vehicle, though it would probably work better as a repulsorlift vehicle in the mod.
Also as to Daala's bonus she was always charismatic and inspiration(odd I know considering her dismal military campaigns and relative isolation for most of the significant parts of the Galactic Civil War)
It's because she was hot ;)
And that's in addition to interdictors being prohibitively expensive (apparently costing more than an Imperial Star Destroyer, maybe that needs fixing in the mod..) and only produced in limited numbers even under the Empire.
I kind of like the idea of really expensive interdictors.
Having an entire squadron of Lego TIE fighters is either really nerdy or really awesome, I'm just not sure which.

April 10, 2012, 08:32:58 PMReply #35

Offline Corey

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Re: 2.0 wish list
« Reply #35 on: April 10, 2012, 08:32:58 PM »
Why not the Floating Fortress the Imperials used on Yavin IV during that catastrophe of an attack on the Jedi Praxeum for and air unit?
Floating Fortress was more like a repulsortank, not a flying unit.We cansidered it and the PX-4 for their command vehicle, but there's really nothing they can do that the Juggernaut can't do better so we're just sticking with it.
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April 10, 2012, 09:01:07 PMReply #36

Offline Senza

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Re: 2.0 wish list
« Reply #36 on: April 10, 2012, 09:01:07 PM »
Tbh, her special ability ought to be auto-lose whatever battle she's in.

You mean she doesn't already? Put this in now! That goes double if Ackbar is in the enemy fleet.

April 11, 2012, 01:25:43 AMReply #37

Offline Kalo

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Re: 2.0 wish list
« Reply #37 on: April 11, 2012, 01:25:43 AM »
I kind of like the idea of really expensive interdictors.


I imagine they'd need to have a major advantage to warrant that.

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STUPID JFK

April 11, 2012, 04:41:09 AMReply #38

Offline Darth Stalin

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Re: 2.0 wish list
« Reply #38 on: April 11, 2012, 04:41:09 AM »
Quote from: Senza
And that's in addition to interdictors being prohibitively expensive (apparently costing more than an Imperial Star Destroyer, maybe that needs fixing in the mod..) and only produced in limited numbers even under the Empire.

Quote from: Znieh
I kind of like the idea of really expensive interdictors.

I agree - IMHO the Interdictor cruiser (and then the Interdictor Destroyer/Dominator class) are the TRUE Imperial Super weapons - due to their ability to stop enemy from fleeing the battle, they allow the Empire to pick up battlefield precisely (with probe droids) and kill selected enemy forces to the last man, efficiently preventing the Rebels from their hit-and-run tactics.

IMHO the Interdictor cruiser should cost at least as much as ISD and should be allowed to being produced on limited number of planets - maybe only with Level 2 shipyard (or maybe only on Corulag, the HQ of Sienar Fleet Systems?)

BTW: from Wookiepedia we can read that:
Quote
http://starwars.wikia.com/wiki/Interdictor_cruiser
The Immobilizer 418 was prohibitively expensive, reportedly costing more than an Imperial Star Destroyer, and produced in very limited quantities prior to the Battle of Hoth. By the time of the Battle of Endor, Sienar Fleet Systems had manufactured only a few hundred Interdictors; by comparison the Empire had approximately 25,000 Imperial Star Destroyers.

Also the Interdictor Destroyer should be available only on Kuat by KDY, and cost even more than Immobilizer 418 - maybe twice as much as ISD? And it should also have iths "concentrate fire" ability removed - it's just curious when Interdictor Destroyer can concentrate fire on enemy ship while the "ordinary" ISD/ISD mk II can NOT do the same - it should be reverse!

Thus these precious ships would not be built in large numbers and only for the most important Naval Strike Groups.

April 11, 2012, 04:54:36 AMReply #39

Offline Kalo

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Re: 2.0 wish list
« Reply #39 on: April 11, 2012, 04:54:36 AM »
Correct me if I'm wrong. But you all want them to be expensive, because they were expensive in canon? Just a reminder. We don't do canon things 100% of the time because it can be bad for gameplay. I don't have anything to do with the coding department though, so I can't say whether or not we're considering this.
« Last Edit: April 11, 2012, 05:25:17 AM by Kalo »

Codeuser says:
STUPID JFK

 

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