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I hope the Praetors won't be limited quantity, way cooler looking than the ISD's. (cause you know, I'm all about how cool something looks, form over function and all that).
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
For 2.0 I'd like to see both the Interdictor and the Modular Taskforce Cruiser with a way lower range of their abilities. An Interdictor should not be able to block a whole System so you are forced to to keep it closer to the enemy where it also is more at risk. Same with the Modular Taskforce Cruiser as it's a real overkill to see the whole map with this unit.
Would it be possible in 2.0 that single ships can retreat? Or is it hardcoded that only the whole fleet can flee?
Also is it possible to get rid of obsolete ships in the build list? I mean there is hardly any reason to build inferior fighters and I also almost never build an Aclamator in the later eras.
It might be possible with LUA, but I'm pretty sure that even if it is we wouldn't do it. From what I remember, if it is possible, there's some performance issues attached and it's insanely easy to abuse.
Remnant:-Acclamator era 4-Venator era 4-Escort Carrier era 1-2-Vindicator era 2, 5-Star Galleon doesn't exist-TIE Defender (Standing by) era 1-MTC era 3
Actually I find the idea of a single ship withdrawl really interesting. What sort of performance issues are you alluding to? In terms of abuse/advantage, perhaps it can be set up such that if you retreat a ship, your pop doesn't go down and you lose the ship for the rest of the fight. Thus you can't just jump the same ship in and out again and again.
I'm sorry, am I reading this right? You're limiting the TIE Defender to era 1 only? If so, do you have a replacement or something else, non-starfighter, in mind for the IR to field in the later eras? Their fighters are already terrible...
Every era has its own fighter already, it doesn't need replacing. Isard has TIE Defenders, Thrawn has Scimitars, Palpatine has TIE Droids and potentially Shadow Droids, Daala has the A9 Vigilance, Pellaeon has the Howlrunners and Preybirds. The Defender could be extended to Thrawn I guess, but they're pointless for Palpatine with Shadow Droids there, and the point of Pellaeon getting the Preybirds and Howlrunners is because the regular TIEs were already hard enough to get for them, so it doesn't really make sense for him to have access to the most prohibitively expensive version (although he will have Maarek Stele who has a squadron of them as a hero unit).
Ah I see, I guess I'm still beholden to the idea that the TIE Defender is the most badass starfighter out there. Actually will that be adjusted as well? In 1.3, they tend to get shredded a bit too easily. I was reading X-Wing:Isard's Revenge and X-Wing:Starfighters of Adumar recently and they really hammer home how powerful the Defender is supposed to be. The Preybirds do pack a nice punch and I think are a great addition, gameplay wise, to the IR. The others I can take or leave...
Another suggestion for 2.0 - the addition of system gravity wells on each space map. Originally, I was also going to suggest that Interdictors project their field such that only ships within the field can't retreat, but since you said that's not possible, I was thinking about how Interdictors in the game prevent you from being able to jump reinforcements in around them. Perhaps you could add large fields like that on space maps, especially around the center where battles tend to take place. After all, in the land battles, you have reinforcement zones, this could add a similar aspect for space battles. And since most of these fights supposedly take place within a system, there should be planetary masses that do impinge hyperspace jumps a little.
This could add another dimension to larger battles, preventing you from jumping in your forces directly into the battle, and forcing you to marshal your reinforcements into formation on the edges of the map, then bring them into the fight. I also absolutely hate it when I've won an initial engagement using a good formation and then AI jumps in 6 capital ships BEHIND my line of damaged ships. The AI really seems to like doing that. And lastly, this would help compensate for the NR's lack of interdictors a little bit.
This seems a bit pointless to me. There are already Nebula, Asteroid fields, shipyards and other space obstacles that limit the areas you can jump in. Most systems did not have interdictor generators as the technology was frightfully expensive and generally reserved for the 418 and later Interdictor ISDs than just floating around a planet.
Actually, i don't think yutpaeksi is referring to interdiction technologies, rather the natural gravity well created by the planets/moons/etc in the maps. I suppose the key question is how far does a gravity well extend out from the planet? I'm not sure that any of our maps are set close enough to a planet for it to prevent ships from jumping into or out of hyperspace.
Is there some sort of wiki or manual for this mod? Every day I play I realize I know less and less
how about a faction of almania with Kueller in it this is from a new rebbelion which is canon
i give up on almania but kueller was vastly powerful he made darth revan or darth krayt look weak he could kill millions of people just by thinking about it. 8)
Krayt and Revan weren't especially powerful compared with Sidious, Tremayne, Lumiya and others, so I wouldn't think Kueller that powerful.
Yeah, I'm pretty dead set on adding another NPF to the mod in 2.0, but whatever we ultimately do we're gonna aim for something a bit more unique, powerful or diverse (or some combination thereof) than another single-planet IR clone.