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Author Topic: Empire At War Mods Suggestion  (Read 47300 times)

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May 26, 2007, 06:38:24 PMReply #40

Offline STORM GENERAL

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Re: Empire At War Mods Suggestion
« Reply #40 on: May 26, 2007, 06:38:24 PM »
That actually sounds pretty good!! :laugh:

May 28, 2007, 01:58:49 PMReply #41

Dr-Ludvig

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Re: Empire At War Mods Suggestion
« Reply #41 on: May 28, 2007, 01:58:49 PM »
but is it possible??

May 28, 2007, 02:05:55 PMReply #42

Offline Kratas

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Re: Empire At War Mods Suggestion
« Reply #42 on: May 28, 2007, 02:05:55 PM »
maybe



May 29, 2007, 09:56:25 PMReply #43

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Re: Empire At War Mods Suggestion
« Reply #43 on: May 29, 2007, 09:56:25 PM »
With some imagination and hard coding I see why not?

May 29, 2007, 10:13:22 PMReply #44

Offline Corey

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Re: Empire At War Mods Suggestion
« Reply #44 on: May 29, 2007, 10:13:22 PM »
You said it yourself. With hardcoding I see why not. So, if I get what you're saying properly, it isn't possible
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May 30, 2007, 01:29:46 AMReply #45

Offline Noret

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Re: Empire At War Mods Suggestion
« Reply #45 on: May 30, 2007, 01:29:46 AM »
darn it i wanted my blokades to actually do something :'( :'(



May 30, 2007, 01:29:01 PMReply #46

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Re: Empire At War Mods Suggestion
« Reply #46 on: May 30, 2007, 01:29:01 PM »
Oh well I suppose.

May 30, 2007, 05:16:26 PMReply #47

Offline STORM GENERAL

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Re: Empire At War Mods Suggestion
« Reply #47 on: May 30, 2007, 05:16:26 PM »
Well, you can't just have everything guys.

May 30, 2007, 05:56:34 PMReply #48

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Re: Empire At War Mods Suggestion
« Reply #48 on: May 30, 2007, 05:56:34 PM »
Very true, But in retrospect everything would be a nice bonus. :)

May 30, 2007, 06:01:07 PMReply #49

Offline STORM GENERAL

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Re: Empire At War Mods Suggestion
« Reply #49 on: May 30, 2007, 06:01:07 PM »
Good point!! :laugh:

May 30, 2007, 08:26:20 PMReply #50

Offline Noret

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Re: Empire At War Mods Suggestion
« Reply #50 on: May 30, 2007, 08:26:20 PM »
not quite eveything and really why does no one like ueaw?



May 30, 2007, 08:35:53 PMReply #51

Offline Dr. Knickers

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Re: Empire At War Mods Suggestion
« Reply #51 on: May 30, 2007, 08:35:53 PM »
I personally don't like a lot of their models and some of their skins

May 30, 2007, 08:55:20 PMReply #52

Offline Noret

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Re: Empire At War Mods Suggestion
« Reply #52 on: May 30, 2007, 08:55:20 PM »
ah so thats why



May 30, 2007, 09:43:11 PMReply #53

Offline Wal-Mart Shoplifter

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Re: Empire At War Mods Suggestion
« Reply #53 on: May 30, 2007, 09:43:11 PM »
I really don't remember if I played UEAW.

May 31, 2007, 11:28:51 AMReply #54

Offline Kratas

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Re: Empire At War Mods Suggestion
« Reply #54 on: May 31, 2007, 11:28:51 AM »
i quite liked v4

May 31, 2007, 03:48:03 PMReply #55

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Re: Empire At War Mods Suggestion
« Reply #55 on: May 31, 2007, 03:48:03 PM »
I'll go and play, Then I can make an accurate statement. ;)

June 01, 2007, 03:43:01 PMReply #56

Offline STORM GENERAL

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Re: Empire At War Mods Suggestion
« Reply #56 on: June 01, 2007, 03:43:01 PM »
Good point especially with the accuracy. :laugh:

June 04, 2007, 02:37:07 PMReply #57

SCPX

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Re: Empire At War Mods Suggestion
« Reply #57 on: June 04, 2007, 02:37:07 PM »
Blockades are effective in keeping reinforcements from reaching the planet below.

June 04, 2007, 02:46:06 PMReply #58

Offline Kratas

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Re: Empire At War Mods Suggestion
« Reply #58 on: June 04, 2007, 02:46:06 PM »
true but its a shame empire cant raid planets like rebels

June 04, 2007, 02:59:47 PMReply #59

Offline STORM GENERAL

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Re: Empire At War Mods Suggestion
« Reply #59 on: June 04, 2007, 02:59:47 PM »
Yeah, I hate that!!

 

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