Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Empire At War Mods Suggestion  (Read 47273 times)

0 Members and 2 Guests are viewing this topic.

May 14, 2007, 12:22:30 PMReply #20

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #20 on: May 14, 2007, 12:22:30 PM »
his 4th release is the clone wars - Republic at War
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

May 14, 2007, 04:45:01 PMReply #21

Darth Dino

  • Guest
Re: Empire At War Mods Suggestion
« Reply #21 on: May 14, 2007, 04:45:01 PM »
That's the third mod with that name...

May 14, 2007, 04:53:05 PMReply #22

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #22 on: May 14, 2007, 04:53:05 PM »
i bet his will get a lot of attention though - it looks to be quite extensive - with some people comparing it to IA2
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

May 14, 2007, 04:57:07 PMReply #23

Darth Dino

  • Guest
Re: Empire At War Mods Suggestion
« Reply #23 on: May 14, 2007, 04:57:07 PM »
I've seen it's screen shots and renders and I think that it's looks better than IAII. I don't know how it'll play though.

May 14, 2007, 05:04:13 PMReply #24

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #24 on: May 14, 2007, 05:04:13 PM »
but in any case - RaW is for FoC rather than EAW
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

May 17, 2007, 04:05:05 PMReply #25

SCPX

  • Guest
Re: Empire At War Mods Suggestion
« Reply #25 on: May 17, 2007, 04:05:05 PM »
Wait a minute... z3r0x's most recent mod was partially clone wars already. Are you meaning he's gonna make a full clone wars faction? I wonder if it'll include the Rebels and the Empire still...

May 17, 2007, 04:42:43 PMReply #26

Darth Dino

  • Guest
Re: Empire At War Mods Suggestion
« Reply #26 on: May 17, 2007, 04:42:43 PM »
nope, it's like Imperial Assault II.

May 19, 2007, 11:32:27 AMReply #27

SCPX

  • Guest
Re: Empire At War Mods Suggestion
« Reply #27 on: May 19, 2007, 11:32:27 AM »
Too true...

I've played the beta for Ages Of Star Wars: Jedi Civil War. That looks awesome, though you can tell they have more coming, hopefully.

May 19, 2007, 12:46:08 PMReply #28

Offline Dr. Knickers

  • Mod Team Member
  • Vice Admiral
  • ****
  • Posts: 338
  • Approval: +21/-2
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #28 on: May 19, 2007, 12:46:08 PM »
Too true...

I've played the beta for Ages Of Star Wars: Jedi Civil War. That looks awesome, though you can tell they have more coming, hopefully.

Wait a week or two and you won't be disappointed   ;)

May 21, 2007, 11:47:39 AMReply #29

SCPX

  • Guest
Re: Empire At War Mods Suggestion
« Reply #29 on: May 21, 2007, 11:47:39 AM »
No, I don't imagine I will be disappointed. I just can't wait for it to come...

The problem with New Imperial Heroes is that it doesn't go into the Mod folder. I only install mods that have been built for the mod folder, not affecting the original game. If only I knew how to shift them...

May 24, 2007, 09:17:28 AMReply #30

Offline Tyrant

  • Warlord
  • Former Mod Team Member
  • Rear Admiral
  • *
  • Posts: 236
  • Approval: +14/-7
  • Yub 5
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #30 on: May 24, 2007, 09:17:28 AM »
Version three of New Imperial Heroes will have that fixed. The idea in the original release was that you could add those heroes into any mod, just replace the files with the ones in the mod. Since the new FoC version will be more extensive, then it will have it's own seperate folder.
In umbris potestas est- In the shadows, there is power

that's like saying it makes sense to evaluate my chances of getting laid by Natalie Portman- Nezill


May 24, 2007, 10:20:31 PMReply #31

Offline Wal-Mart Shoplifter

  • Vice Admiral
  • ******
  • Posts: 302
  • Approval: +2/-2
  • RC-1309(Niner) Leader of the Omega Squad
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #31 on: May 24, 2007, 10:20:31 PM »
Here is a mod I cam across recently. And I must say I hopped I came about it sooner. It's from my knowledge the latest from SMG(Steiner Modding Group). If you ever played the Star Wars game Rebellion you'll find this mod is strikingly similar. It's called "Awakening of the Rebellion." It's an EAW mod, However plans are in the making of making a FOC mod. Which is going to be grand if they make it the same way. I love mostly how there is no "LAG" in the Galactic Conquest maps. It's just a wonderful mod. In my opinion worth a download.

http://www.smg-modding.com/forums/index.php?automodule=downloads&req=idx&cmd=viewdetail&f_id=1

May 24, 2007, 11:57:04 PMReply #32

Offline insanegolfer

  • Former Mod Team Member
  • Rear Admiral
  • *
  • Posts: 152
  • Approval: +6/-2
  • Yub 7
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #32 on: May 24, 2007, 11:57:04 PM »
Thrawn's Revenge will have no lag in the GC, because of a few changes made.  Just wait and see.


Intel Core i5-3570K @3.4 GHz
16 Gigs ram
GeForce GTX 660TI
Windows 7 Home Premium

May 25, 2007, 10:35:56 AMReply #33

Offline Wal-Mart Shoplifter

  • Vice Admiral
  • ******
  • Posts: 302
  • Approval: +2/-2
  • RC-1309(Niner) Leader of the Omega Squad
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #33 on: May 25, 2007, 10:35:56 AM »
Haha, Trust me I look forward to Thrawn's Revenge more than any other of them. But there is will always be a soft spot for any mod that mimics the theme/game play of Star Wars Rebellion.

May 25, 2007, 01:11:51 PMReply #34

Darth Dino

  • Guest
Re: Empire At War Mods Suggestion
« Reply #34 on: May 25, 2007, 01:11:51 PM »
Some one already released a demo for a mod that has the gameplay of Rebellion.

May 25, 2007, 02:44:55 PMReply #35

Offline Wal-Mart Shoplifter

  • Vice Admiral
  • ******
  • Posts: 302
  • Approval: +2/-2
  • RC-1309(Niner) Leader of the Omega Squad
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #35 on: May 25, 2007, 02:44:55 PM »
Awesome, Do you have a link to the mod?, If so it would be appreciated.

May 25, 2007, 04:37:11 PMReply #36

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #36 on: May 25, 2007, 04:37:11 PM »
No lag? No, there'll be lag... Just less. We've eliminated 99.9% of the lag caused by the planets themselves, nothing we can do about the main lag causer for the Galactic map, the AI. If you're expecting galactic maps anywhere near the size of Rebellion's, you'll be dissappointed, it'd be really pushing it to go into triple digits.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 25, 2007, 06:42:10 PMReply #37

Offline Wal-Mart Shoplifter

  • Vice Admiral
  • ******
  • Posts: 302
  • Approval: +2/-2
  • RC-1309(Niner) Leader of the Omega Squad
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #37 on: May 25, 2007, 06:42:10 PM »
The more the merrier?..Ha ha no I know that can never be done due to that factor. But SMG came close if you would watch the trailer to their up coming new mod for FOC.

http://www.youtube.com/watch?v=XjFojbx3r4c

May 26, 2007, 04:45:09 AMReply #38

Offline Kratas

  • Chat Members
  • Grand Admiral
  • *
  • Posts: 1,073
  • Approval: +19/-38
  • "If my face looked like a squid, I'd be angry, too
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #38 on: May 26, 2007, 04:45:09 AM »
i think it would be cool if you could blockade trade routes and you got its income until the opposing faction reclaims that patch of space but fleets could only be put there no space  stations although laser turret defences could still be built within a battle

May 26, 2007, 09:35:48 AMReply #39

Offline Wal-Mart Shoplifter

  • Vice Admiral
  • ******
  • Posts: 302
  • Approval: +2/-2
  • RC-1309(Niner) Leader of the Omega Squad
    • View Profile
Re: Empire At War Mods Suggestion
« Reply #39 on: May 26, 2007, 09:35:48 AM »
That does sounds like a darn good idea to introduce, With that in mind within a blockade over a planet if mines are built that number should be subtracted towards the opposite player who owns the planet. Production should cease all together.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!