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Author Topic: Empire At War Mods Suggestion  (Read 47272 times)

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June 14, 2007, 12:53:02 PMReply #80

Offline Meyer

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Re: Empire At War Mods Suggestion
« Reply #80 on: June 14, 2007, 12:53:02 PM »
not everything that is said has to be in the mod.
I reject your canon and substitute my own!


June 14, 2007, 12:56:16 PMReply #81

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Re: Empire At War Mods Suggestion
« Reply #81 on: June 14, 2007, 12:56:16 PM »
I know what you mean, but these things weren't just mentioned, they were agreed upon. They even produced renders of multiple HK bots!

Don't worry about it. It's just my personal opinion. Maybe they'll advance it in one of the later versions...

June 14, 2007, 03:19:16 PMReply #82

Offline Corey

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Re: Empire At War Mods Suggestion
« Reply #82 on: June 14, 2007, 03:19:16 PM »
AoSW never said that they would be in that specific release. Also, when you talk to Nick about AoSW, I suggest using you rather than they.

You shouldn't base what is planned on being in a release on the renders shown between releases, if that was the case the minimod we released would have had every single ship, faction and planet we have shown and confirmed over the course of the year.
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June 14, 2007, 05:13:24 PMReply #83

Offline Dr. Knickers

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Re: Empire At War Mods Suggestion
« Reply #83 on: June 14, 2007, 05:13:24 PM »
I know what you mean, but these things weren't just mentioned, they were agreed upon. They even produced renders of multiple HK bots!

You mean the ones in the 2.0 release?

Quote
the forums claim they will put in Mission and Zaalbar. It claims they will put Darth Traya in, as well as some other major Heroes, such as Atris. You keep mentioning great scenes with the Star Forge, but we're already on release 2 without the essential part.

We're not on the final release you do realize. The mentioned things, as well as several others, will be in the mod, but not in the earlier releases. Why? Because they're not finalized yet.

If you could kindly direct me to a mod leader saying that the aforementioned things would be in the 2.0 release, then I'll kindly retract my words. If not, then maybe you think very carefully before bashing AoSW. Things might get...unpleasant for you.

June 14, 2007, 05:26:43 PMReply #84

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Re: Empire At War Mods Suggestion
« Reply #84 on: June 14, 2007, 05:26:43 PM »
Well said. You/They have mentioned Chiss Ascendancy, CIS and Republic to be in this mod but they are not in the first releases nor in the minimod.



Edit by Arbiter
« Last Edit: June 14, 2007, 05:29:47 PM by Arbiter »
I reject your canon and substitute my own!


June 14, 2007, 05:51:23 PMReply #85

Offline Scarecrow63

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Re: Empire At War Mods Suggestion
« Reply #85 on: June 14, 2007, 05:51:23 PM »
Give em a break, making a complete mod like this isnt easy anyway
Isn't in the bath, he prefers the shower

June 17, 2007, 03:17:22 PMReply #86

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Re: Empire At War Mods Suggestion
« Reply #86 on: June 17, 2007, 03:17:22 PM »
I understand, and I will relax a little bit. But if the current AoSW releases are not the complete release, you might want to mention that. No where have you or the AoSW group mentioned this being a preview. I expect minimods and previews not to have all you hear about, but when you call something an official release, I usually assume it's the whole thing...

Anyway, I apologize for making such a big deal about this. It's just my personal opinion, and I understand the group is doing a lot of hard work. I think the mod looks great, although I hope it gets better in the future...

June 17, 2007, 03:29:35 PMReply #87

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Re: Empire At War Mods Suggestion
« Reply #87 on: June 17, 2007, 03:29:35 PM »
I believe it has been stated in the past (several times) by their leaders that AoSW is to be released in bits and pieces, leading up to the final whole release....
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June 17, 2007, 04:10:56 PMReply #88

Offline Scarecrow63

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Re: Empire At War Mods Suggestion
« Reply #88 on: June 17, 2007, 04:10:56 PM »
And official doesnt mean complete
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June 19, 2007, 02:43:42 PMReply #89

Offline STORM GENERAL

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Re: Empire At War Mods Suggestion
« Reply #89 on: June 19, 2007, 02:43:42 PM »
Exactly just be patient! :D

July 06, 2007, 05:09:09 PMReply #90

Offline junot

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Re: Empire At War Mods Suggestion
« Reply #90 on: July 06, 2007, 05:09:09 PM »
Being a Mac user for EaW i cant use many of the mods you guys have been describing beuase they come with self installers in .exe files, but i have found a mod that i enjoy other than the TR minimod. it is called a galaxy divided and i seemed to enjoy it. just my opinion.

July 06, 2007, 05:15:12 PMReply #91

Offline Corey

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Re: Empire At War Mods Suggestion
« Reply #91 on: July 06, 2007, 05:15:12 PM »
*shudders* Eugh, AGD.
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July 06, 2007, 06:31:32 PMReply #92

Offline junot

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Re: Empire At War Mods Suggestion
« Reply #92 on: July 06, 2007, 06:31:32 PM »
i make do with what i get Arbiter...and it isnt much...all the good mods end in the files .exe...wish people would just llet me download the files so i could play their mods

Edit: i stand corrected Conflict in Space is better then AGV.
« Last Edit: July 07, 2007, 02:37:28 AM by junot »

July 09, 2007, 01:31:34 PMReply #93

Offline Kratas

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Re: Empire At War Mods Suggestion
« Reply #93 on: July 09, 2007, 01:31:34 PM »
even though the ssds are pathetic but mediators are outrageouus

July 09, 2007, 01:33:25 PMReply #94

Offline Zeron

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Re: Empire At War Mods Suggestion
« Reply #94 on: July 09, 2007, 01:33:25 PM »
Regular EaW is better than AGD. A pile of horse droppings is better than AGD.

July 09, 2007, 02:52:13 PMReply #95

Offline junot

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Re: Empire At War Mods Suggestion
« Reply #95 on: July 09, 2007, 02:52:13 PM »
Ya i have found that the mediators are way stronger then the SSDs...makes me sad that the Empire wouldnt have the strongest capital ships...

July 09, 2007, 02:55:19 PMReply #96

Offline Scarecrow63

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Re: Empire At War Mods Suggestion
« Reply #96 on: July 09, 2007, 02:55:19 PM »
Conflict in Space is probably the best mod i have ever played
Isn't in the bath, he prefers the shower

July 09, 2007, 02:56:28 PMReply #97

Offline Noret

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Re: Empire At War Mods Suggestion
« Reply #97 on: July 09, 2007, 02:56:28 PM »
yeah CiS is a good mod but whats wrong agd?



July 09, 2007, 02:57:50 PMReply #98

Offline junot

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Re: Empire At War Mods Suggestion
« Reply #98 on: July 09, 2007, 02:57:50 PM »
i dunno what is wrong with agd either...i thought it was ok playing wise...

July 09, 2007, 03:07:03 PMReply #99

Offline Kratas

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Re: Empire At War Mods Suggestion
« Reply #99 on: July 09, 2007, 03:07:03 PM »
well if theres a mod thats more uncannon id like to hear about it

 

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