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Author Topic: Imperial Civil War 2.2 Known Issue and Bug Report Thread  (Read 48744 times)

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June 13, 2018, 12:28:13 AMReply #40

Star destroyer 18

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #40 on: June 13, 2018, 12:28:13 AM »
As the NR, in all campaigns of 2.2,   Venator Star Destroyers captured by NR forces do not spawn fighters or bombers. It is a carrier carrying nothing, please fix.

June 15, 2018, 07:21:04 PMReply #41

Offline derp

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Brakiss dark Jedi and General Freja Covell hero abillites
« Reply #41 on: June 15, 2018, 07:21:04 PM »
Both of these heroes are having bugged abilities. Brakiss powers just stopped working and Freja's power to weapon ability you can cast it but he will not perform the ability.
"I am not the Lord Darth Vader--I do not spend my men recklessly. Nor do I take their deaths lightly."
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June 15, 2018, 07:24:23 PMReply #42

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #42 on: June 15, 2018, 07:24:23 PM »
Been going through fixing more stuff, so you'll notice a few resolved posts have been deleted. There are some posts that kind of combine bug reports with other suggestions, so if possible we'd like to ask if people could post the suggestions and other feedback like that in the Discussion forum, and keep this thread solely for bugs.
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June 16, 2018, 02:46:43 PMReply #43

Offline StormSchutze

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #43 on: June 16, 2018, 02:46:43 PM »
EAW Gold GoG version;
TR 2.2.3;

Playing Empire's End as IR


1. During an attack on Fondor my Interdictor got stuck in an asteroid field and it was impossible to move it (the fleet was auto-deployed, no initially-spawning unit was selected prior to attacking)
A screenshot is included.
https://imgur.com/a/UyR02sz

2. When commanding AT-ATs to Attack Move on a NR Mining facility, the walker stops dead and doesn't move. It's as if it was trying to open fire but is out of range but does nothing to actually get into range either. It happened during at least 2-3 land battles. This only seems to happen with this specific building for some reason.

3. During certain space battles with the player as the defender, the NR AI spawns new units in ther initial insertion point and does not move them towards the player's forces. They just linger in the back and do nothing until attacked or until the AI decides to retreat. The initial wave of ships acts normally and proceeds towards the space station to attack, it's some of the reinforcements that seem to stay put. The specific unit types affected by this behaviour were MC80 Home One Type and Dauntless Heavy Cruiser.

4. My save somehow got corrupted after switching from era 2 to era 3:

-the game was working fine but as I started to approach 1.500 population it suddenly got very laggy and then as suddenly it returned to normal. Was that unit overflow or something? Eriadu and the Hapans were already gone at that point and the NR was nearly finished with like 4 planets left.
-due to some weird bug all of my saves from the past several hours (when the game got super laggy) got corrupted and would crash upon loading. I do remember killing the process at some point during loading as it was taking ages and I thought the game froze. Could this be the cause behind the save corruption?

So far, I have been unable to finish either one of my 2 playthroughs on the GoG version, but still had tons of fun playing the new TR. Besides that, I have actually noticed a considerabe improvement in the overall stability of the mod, despite not having any steam-only patches for EaW. Keep up the good work guys.

June 17, 2018, 08:02:49 AMReply #44

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #44 on: June 17, 2018, 08:02:49 AM »
The saves being corrupted, especially on larger maps, are an engine bug that is unfortunately unavoidable. Petroglyph patched it, however that patch is only available on the Steam version of EaW (which we generally recommend people grab if possible, when it's on sale- there are several pretty critical engine bugs which were fixed more recently for that version)
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


June 18, 2018, 02:50:18 PMReply #45

Offline StormSchutze

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #45 on: June 18, 2018, 02:50:18 PM »
Thank you for your reply, Corey. I suspected as much.

Will get the Steam version as soon as I can.

June 29, 2018, 01:46:37 PMReply #46

Offline Ordo

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #46 on: June 29, 2018, 01:46:37 PM »
Ciutric Hegemony planets split off from the Empire even if you research Era 3

June 29, 2018, 08:19:15 PMReply #47

Offline derp

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #47 on: June 29, 2018, 08:19:15 PM »
Era progression bug, Palpatine doesn't spawn and neither does Daala.
"I am not the Lord Darth Vader--I do not spend my men recklessly. Nor do I take their deaths lightly."
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July 08, 2018, 07:47:02 AMReply #48

Offline Ordo

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #48 on: July 08, 2018, 07:47:02 AM »
The turbolaser tower on the attached screen keeps firing eventhough the power generator has been destroyed, other towers are fine.

July 08, 2018, 06:02:24 PMReply #49

Sean Babcock

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #49 on: July 08, 2018, 06:02:24 PM »
So I just downloaded the mod and tried to start it but a message came up that said
"SWEAW FOC  This application is not compatible with the installed operation system. Please upgrade to Windows 98SE, Windows 2000 or better"
 I have checked the download path, tried reinstalling and deleting AI file in Data file in base game folder. Not sure what else to do.

July 09, 2018, 02:25:30 PMReply #50

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #50 on: July 09, 2018, 02:25:30 PM »
Yevetha Thrustships do not deploy Trifoil fighters in any GC except for Black Fleet Crisis

July 12, 2018, 08:08:33 AMReply #51

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #51 on: July 12, 2018, 08:08:33 AM »
Commit Name: 2.2.5 Release
GC Name: Isards Revenge
Faction: Imperial Remenant
Description: Attacking Lusankya at Pahani, I used an escort carrier as bait and then dropped several VSDIIs (6?), 2 lancers and maybe 2 ISDs behind the SSD, and began destroying it without taking any damage. Game began lagging/stuttering every few seconds and would eventually crash at random points, always before destroying the SSD. I tried to win multiple times from an in-battle save, but in the end the second the last turbolaser on the Lusankya was destroyed the game would crash. Every 2-3 times when I would try to save my progress in-fight I would get an error saving saying that there was insufficient disk space and the save game would be deleted.
Finally I reloaded from an auto-save and reattempted the fight. I did not bring in any ISDs, just VSDIIs. All of my fighters were shot down quickly (whereas I had about 8 squadrons of bombers through the entire previous attempt) and the game did not lag or crash when the Lusankya was destroyed.
Note- I tried setting all of the graphics down to low, so it's not a video card issue

July 14, 2018, 05:13:18 PMReply #52

Offline Slyguy3129

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #52 on: July 14, 2018, 05:13:18 PM »
AT-AAs, and multiple defense turrets are sometimes impossible to hit. Your fire flies right through them.

Edit: The civilians on Eriadu do nothing. You can't attack them, or their structures.
« Last Edit: July 14, 2018, 09:44:06 PM by Slyguy3129 »

July 15, 2018, 03:26:46 PMReply #53

Offline Slyguy3129

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #53 on: July 15, 2018, 03:26:46 PM »
Also, please look into Ysanne Isard's SSD pathfinding. I finally got her to work, but it seems you can't have any other ships warped in with her. I've used Executor Class ships in this before and they are nowhere near as hard to control as she is.

July 17, 2018, 11:03:21 PMReply #54

Offline cab0oze

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #54 on: July 17, 2018, 11:03:21 PM »
Commit Name: 2.2.5 Release
GC Name: Isards Revenge
Faction: Imperial Remenant
Description: Attacking Lusankya at Pahani, I used an escort carrier as bait and then dropped several VSDIIs (6?), 2 lancers and maybe 2 ISDs behind the SSD, and began destroying it without taking any damage. Game began lagging/stuttering every few seconds and would eventually crash at random points, always before destroying the SSD. I tried to win multiple times from an in-battle save, but in the end the second the last turbolaser on the Lusankya was destroyed the game would crash. Every 2-3 times when I would try to save my progress in-fight I would get an error saving saying that there was insufficient disk space and the save game would be deleted.
Finally I reloaded from an auto-save and reattempted the fight. I did not bring in any ISDs, just VSDIIs. All of my fighters were shot down quickly (whereas I had about 8 squadrons of bombers through the entire previous attempt) and the game did not lag or crash when the Lusankya was destroyed.
Note- I tried setting all of the graphics down to low, so it's not a video card issue
I'm getting more crashes in a different GC with Pentastar Alignment, but I'm sure it's not related to that. Same symptoms, now that I think about it.

I frequently get fighter icons flying all over the screen, and the associated fighter(s?) are moving so quickly nobody can hit them. Whenever this happens I the game stutters, and when it gets really bad it crashes. In hindsight, I think I probably had the same thing happening on the bug I quoted above. It always seems to be the defenders (AI) that have the issue.
« Last Edit: July 17, 2018, 11:05:53 PM by cab0oze »

July 19, 2018, 09:08:29 PMReply #55

Offline derp

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #55 on: July 19, 2018, 09:08:29 PM »
Majestic Heavy Cruiser for New Republic does not spawn its' fighter complement.
"I am not the Lord Darth Vader--I do not spend my men recklessly. Nor do I take their deaths lightly."
Grand Admiral Thrawn

July 24, 2018, 05:45:38 PMReply #56

Alex Dean

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #56 on: July 24, 2018, 05:45:38 PM »
Version 2.2.5

My friend and I set up a multiplayer GC game and it would only let us choose one map and the factions Empire and New Republic

July 25, 2018, 06:10:57 AMReply #57

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #57 on: July 25, 2018, 06:10:57 AM »
There's only one map right now, that's not a bug.
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July 31, 2018, 01:59:15 AMReply #58

Offline yutpaeksi

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #58 on: July 31, 2018, 01:59:15 AM »
Quick check and didn't find this bug.

Essence
EotH
Week 12
Assaulted Coruscant, killed Sate Pestage. Isaard appeared right over Coruscant with my fleet. No battle triggered.

She moved away fairly quickly...but still seems odd.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

July 31, 2018, 05:50:10 AMReply #59

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #59 on: July 31, 2018, 05:50:10 AM »
Any unit spawned by LUA will not trigger a battle, another unit would have to enter the system normally to start a battle.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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