Bug report from:
Endor Aftermath as Eriadu Authority
Steam 2.2, 2.2.1 (will note the lastest version I noticed each bug in)
Bugs:
- 2.2 - Army Troopers seem to count as a bit more than one reinforcement, causing problems when multiple companies are landed (I have, say, 9 companies of various ground forces but it displays as 10/10 and I cannot deploy more). I remember a similar bug in 2.15 as the PA, which was frustrating as it rendered me unable to field a full complement of units.
- 2.2 - I often crash on the Corellia map, though my PC is stable on all other maps. (This occurred in 2.15 as well.)
- 2.2 - PA AT-TEs bore red markings, not blue.
- 2.2 - Southernmost turbolaser on Morishim is nearly buried in rock; infantry can't really hit it.
- 2.2 - On Duro, the Duro civilians are mentioned as "Mandalorian Milita" in the victory condition text.
- 2.2.1 - Bossk appears under all space construction tabs (frigate, capital, station)
- 2.2.1 - Pathing for ISDs and similar larger ships (SSDs, Torpedo Spheres, Praetors, etc) is jank. I know this is not a new issue, but really limits the value of such large ships.
- 2.2.1 - A6 Juggernaut has very short frontal firing range, and must move very close to a target to fire.
- 2.2.1 - On Kalist VI and a second planet which shares the same map (I forgot to note which), the humans that spawn in the town area to the NW have no AI and will not attack my forces, doing nothing but stand around their spawn structures.
- 2.2.1 - The KDY Subsidiary corporation (on Gyndine, I think?) discounts the IDT, A9, and 2-M, while KDY itself on Kuat does not.
- 2.2.1 - AT-PTs attempt to overrun my infantry, despite being unable to actually kill infantry that way (which is fine, as they are very small vehicles)
- 2.2.1 - My SSD seems to spew its fighters across the map when it deploys them. I've had it on one edge of the map, only to pop several squadrons of Interceptors into the center.
Balance:
- 2.2 - Chariot LAVs are steaming piles of uselessness. They look bulky and armored, but have much less health than the spindly AT-ST. Bulking out their HP or adding shields might give them more utility as a useful unit for taking hits.
- 2.2 - Tartan cruisers are rather frail compared to their peers the CR90 and Corellian missile gunship. I couldn't 1v1 a gunship with a Tartan - it was losing by a long shot, despite being significantly larger and bulkier and maneuvering preventing the Rebel ship from using its missiles.
- 2.2 - Jedi units (specifically Skywalker and Katarn) seem impossible to bring down even with masses of infantry. I lost eight companies of stormtroopers on Endor to Luke, Kyle, and a small number of Rebel soldiers and ewoks. (It's like the Battle of Endor all over again...) It seems like, also, Rebel forces on Endor spawn far too close to the initial LZ to effectively counter; I remember Corey having a similar problem on his recent Empire's End playthrough.
- 2.2 - Arquitens is OP, having excellent speed, good armament, and extreme durability for its size. Probably health and speed need at least a small reduction.
- 2.2.1 - EA only garrisons two groups of stormtroopers at a time from barracks, while the IR receives those AND speeder bikes and the Rebels receive troops AND plexes. Garrisoning some additional missile troops would be fair. (I noticed PA had the same problem in 2.15, but haven't checked for this version, and I assume other warlord factions have a similar issue.)
- 2.2.1 - AT-PTs are ridiculously durable, especially for their size. (At least their scale is now corrected from the 2.15 versions)
Lore:
- 2.2 - Storm Commando's text notes them as aligned with the PA, not Eriadu, which I believe is a holdover from 2.15?
- 2.2 - EA starts with two Gladiators over Clak'dor VII, but has no means of building more?
- 2.2 - Belsavis lacks lore text
- 2.2 - I have had Royal Guards spawned from a destroyed Imperial Prison (on Fondor, held by Rebels). 1) What the heck, haha? 2) Why was there an Imperial (green) prison on a Rebel-held planet anyway?
- 2.2 - AT-TEs fire red projectiles, not green or blue. (I clearly recall at least the main cannon firing blue from Revenge of the Sith.) Were they refitted?
- 2.2.1 - AT-AT Landers are hilariously small in space battles.
- 2.2.1 - It might make more sense for Juggernauts to use an AT-AT Lander, rather than those rather flat Imperial Landers?
Other:
- 2.2 - Druckenwell and Kalarba share the same map and are adjacent, making sequential battles on them rather repetitive.
- 2.2 - Kashyyyk map only allows for landing 5 units. The occasional map that allows only 8 is fine if it's a small map, but Kashyyyk is rather large and 5 is rather low. Relatedly, I don't think I've captured a single landing zone on all 80+ planets that ISN'T a 5-unit zone. What happened to 2- or 3-unit LZs?
- 2.2.1 - The new Bilbringi map is very difficult to parse, being both darkly-colored and having many changes of elevation and objects that obscure view. Perhaps the map from 2.15 should be reinstated?
- 2.2.1 - Carrack and Ton-Falk have very difficult-to-hear audio cues. They need their mids scooped, then compression and amplification. (I have very limited experience in audio editing and engineering, but can try my hand at this if desired by the team.)
- 2.2.1 - It is very hard to distinguish selected units from the rest on the minimap as the EA, as they are very similar shades of white.
- 2.2.1 - Praetor minimap icon is much too small.
- 2.2.1 - Torpedo Sphere minimap icon is not even remotely spherical, but rather a narrow elongated shape.
- 2.2.1 - Neutron Stars use a Dreadnaught death clone, which I assume to be intentional, as their own is not yet designed; however, perhaps no death clone at all would be preferable to a Dreadnaught one, as it confused me the first time I saw it (wondering if the enemy had brought in Dreadnaughts, if I lost track of the Neutron Star, etc.)
- 2.2.1 - See below - despite conquering 80 planets with little loss, my victory screen now calls me a womp rat XP
I hope presenting all the bugs for one GC and faction at once is helpful rather than difficult to parse. If preferred, I can post individually next time.