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ah lovely.... do they have the same number of Megamasers as they do Turbolasers? because that would be really powerful
um... you might want to lessen the number of Megamasers by about 30% ish, because Megamasers have more power than turbolasers. otherwise, what i said about EoTH SSD wrecking Lusankya? that would happen in about 30 seconds, because of the power ratioedit: just looked at manual, disregard
I did a submod where the empire of the hand can build some imperial units (ISD 1 and Victory 1 and 2 with Maser in standart version)Standart Version: http://www.mediafire.com/file/uejugp3094wup6g/More_Imperialized_Empire_of_the_Hand.rarAddon V2.0(More Ships. includes Sovereigen, Executor, Venator and Acclamator. All ships have Megamasers): http://www.mediafire.com/file/p8nmg9206df18bt/MIEOTH.rarmy idea for this mod comes from here: http://thrawnsrevenge.com/forums/index.php?topic=5580.0This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
Do you have this submod on ModDB?
People can post submods wherever they want; we just don't allow people claiming it's an official TR thing, or redistributing the entire mod.
can you add the download for it? it's not on Moddb
I also added a Stormtrooper Company buildable from U Ground Barracks in my version.
hum.... Razoredge, can you make the ground units have Megamasers too?
Can confirm that you can't recruit Storm Troopers, ISDIIs and Aclamators. Please fix.
do you only miss stormtroopers or all imperial units such as at at and at st? ISDIIs are not buildable for the Hand and to build acclamators you must install the addon and they can only build on special planets.