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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
As has been mentioned before, instead of making Vengeance buildable, I'd rather see Jerec become a ground hero only, and have the Vengeance be a space hero only tied to Sysco. IMO, that solves the problem with jerec's puny autoresolve, and the problem with him getting killed in ground combat, makes the Vengeance a little less terrifying to use in space (since you only lose the space portion if it gets destroyed and still have a ground hero) and Jerec less terrifying to use in ground combat (since you don't lose the Vengeance if you lose him anymore), and gives the PA an additional much needed hero unit.
That would be true, Xizer, if the PA still didn't have access to their own buildable SSDs, but the Bellator changes that. The two irreplaceable SSDs was a decent trade-off to start with, however the PA ended up in this position where it ended up being much easier for (especially experienced) players to play, which you can see by looking at the GC ratings we've been asking for on both the forums and ModDB. Making the Vengeance buildable was another part of that which I already wanted to do, but I hadn't actually heard of Sysco before, and I like the idea of splitting it into Jerec as a base hero and Sysco/Vengeance as a recruitable one.
The problem is 1. Jerec is a ground hero and sometimes I forget that he is there, so I auto resolve the ground battle and lose a super star destroyer! 2. The vengeance looks really cool, but there is only 1! 3. The pentastar alignment (at least for me) relies too much on the praetor II (which is my favorite ship, but still) and it needs a bit more spice. I don't need 50 of them, just let me build one or two please.
Thanks Guderian!
The empire had atleast 3 built by the time of operation Shadow hand. no the only version was a 19km long. no battlecruiser version
Then how come Their a Wiki Page About it then? And then People who make Mods to use that information in the Ship description then?.Well if 3 worth Built By the time of Operation Shadow Hand then I like to see it Buildable in Era 3 as a Second Star Dreadnaught you can build as the Imperial Remnant and all so be able to build it In the GC Form The Ground Up as Imperial Remnant or the Pentastar Alignment or both. And if both now that would be an interesting fight to see.
Dude, it's not like:"it existed so into the mod with it". Consider balance and keeping everyone unique. If Remnant gets a third type of SSDs then they become overpowered. They already have Executors which were more common and iconic, so it would be a bad choice to replace them with the Vengeance either. They have Sovereign which is a category on it's own and you want to add Vengeance too. Not to mention that in Era 3 they also have Palpatine in the Eclipse.If for players, they can have 6 SSDs in Era 3. For AI, already unlimited since AI doesn't give a thing about build limits and this is a base game problem.Even if we just say 1 buildable then players already have 7 SSDs available. That is TOO MUCH! Not to mention the AI.You also have to consider what new does it bring into the game. As I said, it is a differently designed Executor. Their armament was largely the same, so it wouldn't bring anything new to the table.
I know, but those roosters are actually filled out quite well. They are not set in stones and they are a subject to change. And we also tend to listen to others, but just giving everyone SSDs because why not is also not something we would want to do. Hence the moment when everyone begs for a hand SSD we all groan.
I wouldn't give The Empire of the Hand an SSD at all hell no. But i'm just think about give more options in space battle like give the Pentastar Alignment both the Bellators and the Vengeances to build would nice to see and plus put a Vengeance Class SSD and a fleet on there plus two Capital shipyards worlds they get would not be a Bad idea well the Second one would need A Preator 2 defend the Planet. like Well you know two or three shipyards near the Pentastar Alignment. But anyway that's what I was thinking about the ships in the Factions for FTGU and I have other ideas for the other Factions too and no not just there ships but Ground units too.
Finally someone can see the light with the Hand. And I see where you're coming from. I don't understand everythign you're trying to tell, but I have my guesses. Point is, I was in your shoes. Try to mod the game. I mean not like Andrew Hester who just messed around with some values, but really creating things from scrap and you will understand what 1 new unit means for the team.