Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: How to make new models and hardpoints.  (Read 3230 times)

0 Members and 4 Guests are viewing this topic.

November 30, 2015, 11:48:56 AM

Offline RallyToMe

  • Stormtrooper Captain
  • ***
  • Posts: 24
  • Approval: +0/-0
    • View Profile
How to make new models and hardpoints.
« on: November 30, 2015, 11:48:56 AM »
I was planning on modifying some of the units in ICW, but I seem to have hit a snag on adding/changing hardpoints on ships. Can somebody give me a quick overview of how to do that?

Also, what program was used to make the models for ICW?
« Last Edit: November 30, 2015, 12:24:14 PM by RallyToMe »

November 30, 2015, 01:28:25 PMReply #1

Offline Rob

  • Stormtrooper Captain
  • ***
  • Posts: 14
  • Approval: +0/-0
    • View Profile
Re: How to make new models and hardpoints.
« Reply #1 on: November 30, 2015, 01:28:25 PM »
eclipse 2 or riot!

November 30, 2015, 07:29:57 PMReply #2

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: How to make new models and hardpoints.
« Reply #2 on: November 30, 2015, 07:29:57 PM »
Hardpoints need a bone on the model to attach to, which is done while rigging the model. All rigging is done in 3DS Max 8/9
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


November 30, 2015, 09:35:12 PMReply #3

Offline RallyToMe

  • Stormtrooper Captain
  • ***
  • Posts: 24
  • Approval: +0/-0
    • View Profile
Re: How to make new models and hardpoints.
« Reply #3 on: November 30, 2015, 09:35:12 PM »
Thanks, Corey. Can you tell me what you used to make the models?

November 30, 2015, 09:49:10 PMReply #4

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: How to make new models and hardpoints.
« Reply #4 on: November 30, 2015, 09:49:10 PM »
The best thing to use for modeling is 3DS Max and Maya since they're the industry standards and provide the most tools.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


December 01, 2015, 03:24:06 AMReply #5

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: How to make new models and hardpoints.
« Reply #5 on: December 01, 2015, 03:24:06 AM »
This might prove useful for my purposes too in the future
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

December 01, 2015, 09:30:24 AMReply #6

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: How to make new models and hardpoints.
« Reply #6 on: December 01, 2015, 09:30:24 AM »
This might prove useful for my purposes too in the future

Just make sure 3ds is version 8/9.  From what I understand from prior posts of Corey's, alamo2max and max2alamo plugins don't work in versions newer than 9.
People should not be afraid of their government...governments should be afraid of their people.

December 01, 2015, 12:39:21 PMReply #7

Offline RallyToMe

  • Stormtrooper Captain
  • ***
  • Posts: 24
  • Approval: +0/-0
    • View Profile
Re: How to make new models and hardpoints.
« Reply #7 on: December 01, 2015, 12:39:21 PM »
Thanks, guys.  :D

I'm trying to add the Buzz Droids back into the game (albeit significantly more powerful, and in the form of Grutchin), but I have no idea where to find the data on them- does anyone have that?

December 01, 2015, 10:20:18 PMReply #8

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: How to make new models and hardpoints.
« Reply #8 on: December 01, 2015, 10:20:18 PM »
Just make sure 3ds is version 8/9.  From what I understand from prior posts of Corey's, alamo2max and max2alamo plugins don't work in versions newer than 9.
Duly noted
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

December 01, 2015, 11:22:36 PMReply #9

Offline Delta

  • Mod Team Member
  • Brevet Admiral
  • ****
  • Posts: 90
  • Approval: +5/-0
    • View Profile
Re: How to make new models and hardpoints.
« Reply #9 on: December 01, 2015, 11:22:36 PM »
Any chance anyone with max 8/9 could do a picture or video tutorial of what the screens should look like when using the plugins? Since the text description that comes with the plugins isn't very helpful. Would be greatly appreciated, tried to see how it looked from a few Nomada videos but those aren't exactly the easiest to follow.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!