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Author Topic: How to make new models and hardpoints.  (Read 3222 times)

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November 30, 2015, 11:48:56 AM

Offline RallyToMe

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How to make new models and hardpoints.
« on: November 30, 2015, 11:48:56 AM »
I was planning on modifying some of the units in ICW, but I seem to have hit a snag on adding/changing hardpoints on ships. Can somebody give me a quick overview of how to do that?

Also, what program was used to make the models for ICW?
« Last Edit: November 30, 2015, 12:24:14 PM by RallyToMe »

November 30, 2015, 01:28:25 PMReply #1

Offline Rob

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Re: How to make new models and hardpoints.
« Reply #1 on: November 30, 2015, 01:28:25 PM »
eclipse 2 or riot!

November 30, 2015, 07:29:57 PMReply #2

Offline Corey

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Re: How to make new models and hardpoints.
« Reply #2 on: November 30, 2015, 07:29:57 PM »
Hardpoints need a bone on the model to attach to, which is done while rigging the model. All rigging is done in 3DS Max 8/9
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November 30, 2015, 09:35:12 PMReply #3

Offline RallyToMe

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Re: How to make new models and hardpoints.
« Reply #3 on: November 30, 2015, 09:35:12 PM »
Thanks, Corey. Can you tell me what you used to make the models?

November 30, 2015, 09:49:10 PMReply #4

Offline Corey

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Re: How to make new models and hardpoints.
« Reply #4 on: November 30, 2015, 09:49:10 PM »
The best thing to use for modeling is 3DS Max and Maya since they're the industry standards and provide the most tools.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


December 01, 2015, 03:24:06 AMReply #5

Offline Lord Xizer

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Re: How to make new models and hardpoints.
« Reply #5 on: December 01, 2015, 03:24:06 AM »
This might prove useful for my purposes too in the future
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December 01, 2015, 09:30:24 AMReply #6

Offline tlmiller

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Re: How to make new models and hardpoints.
« Reply #6 on: December 01, 2015, 09:30:24 AM »
This might prove useful for my purposes too in the future

Just make sure 3ds is version 8/9.  From what I understand from prior posts of Corey's, alamo2max and max2alamo plugins don't work in versions newer than 9.
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December 01, 2015, 12:39:21 PMReply #7

Offline RallyToMe

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Re: How to make new models and hardpoints.
« Reply #7 on: December 01, 2015, 12:39:21 PM »
Thanks, guys.  :D

I'm trying to add the Buzz Droids back into the game (albeit significantly more powerful, and in the form of Grutchin), but I have no idea where to find the data on them- does anyone have that?

December 01, 2015, 10:20:18 PMReply #8

Offline Lord Xizer

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Re: How to make new models and hardpoints.
« Reply #8 on: December 01, 2015, 10:20:18 PM »
Just make sure 3ds is version 8/9.  From what I understand from prior posts of Corey's, alamo2max and max2alamo plugins don't work in versions newer than 9.
Duly noted
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December 01, 2015, 11:22:36 PMReply #9

Offline Delta

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Re: How to make new models and hardpoints.
« Reply #9 on: December 01, 2015, 11:22:36 PM »
Any chance anyone with max 8/9 could do a picture or video tutorial of what the screens should look like when using the plugins? Since the text description that comes with the plugins isn't very helpful. Would be greatly appreciated, tried to see how it looked from a few Nomada videos but those aren't exactly the easiest to follow.

 

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