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Author Topic: Warlord Faction Development  (Read 81080 times)

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July 18, 2015, 10:37:03 PMReply #120

Offline Grimnak

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Re: Warlord Faction Development
« Reply #120 on: July 18, 2015, 10:37:03 PM »
Memories just came back of that seventh grade Andorra report I was required to write.  Thanks for bringing them back, Corey!
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July 19, 2015, 12:49:58 AMReply #121

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #121 on: July 19, 2015, 12:49:58 AM »
So very excited aboit the Eriadu Authority
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July 19, 2015, 01:07:10 AMReply #122

Offline tlmiller

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Re: Warlord Faction Development
« Reply #122 on: July 19, 2015, 01:07:10 AM »
I kinda look forward to the Greater Maldrood more.  While I like the Eriadu more, I wanna command the Crimson Command VSD-II's.
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July 19, 2015, 09:28:50 AMReply #123

Offline Grimnak

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Re: Warlord Faction Development
« Reply #123 on: July 19, 2015, 09:28:50 AM »
I think I'm going to appreciate Teradoc's playstyle the most.  It seems the most similar to NR.
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July 20, 2015, 04:51:08 AMReply #124

Offline Pali

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Re: Warlord Faction Development
« Reply #124 on: July 20, 2015, 04:51:08 AM »
I think I'm going to appreciate Teradoc's playstyle the most.  It seems the most similar to NR.

It's closer than other Imperial factions, but I'd say it's got a bit more in line with the EotH than the NR.  The NR seems to mostly fluctuate between extremes: either heavily defensive capital ships with strong fighter complements as escorts, if not true carriers, or very heavy ships meant to directly counter Imperial designs (Nebula designed to beat the ISDII, BAC designed to beat the Vic, etc.).  Both EotH and Teradoc, however, seem strongly focused on speed and hit-and-run style attacks using heavy cruisers, lacking the fighter focus the NR starts with as well as the later emphasis on capital ships.

July 20, 2015, 12:37:10 PMReply #125

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #125 on: July 20, 2015, 12:37:10 PM »
Delvardus playstyle will be the most difficult bht rewarding as it is Tiger Tank oriented.  A focus on a few really elite vessels with some weakersupport ships. His early game may be hard but mid to late game he can be a ppowerhouse nightmare
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July 20, 2015, 12:56:11 PMReply #126

Offline Grimnak

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Re: Warlord Faction Development
« Reply #126 on: July 20, 2015, 12:56:11 PM »
PA version II!
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July 20, 2015, 01:14:06 PMReply #127

Offline kucsidave

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Re: Warlord Faction Development
« Reply #127 on: July 20, 2015, 01:14:06 PM »
PA version II!
Not really. PA could make quite a punch in early game too thanks to the Venators and the Aclamators.
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July 21, 2015, 04:09:43 AMReply #128

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #128 on: July 21, 2015, 04:09:43 AM »
Not really. PA could make quite a punch in early game too thanks to the Venators and the Aclamators.

Yeah I see Delvardus using more Bulk and Strike Cruisers than the Acclamators as they were more in keeping with the Outer Rim and the Southern galaxy area Delvardus stomped around in
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July 21, 2015, 04:52:35 AMReply #129

Offline kucsidave

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Re: Warlord Faction Development
« Reply #129 on: July 21, 2015, 04:52:35 AM »
Yeah I see Delvardus using more Bulk and Strike Cruisers than the Acclamators as they were more in keeping with the Outer Rim and the Southern galaxy area Delvardus stomped around in
exactly
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July 21, 2015, 10:17:59 AMReply #130

Offline KommissarReb

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Re: Warlord Faction Development
« Reply #130 on: July 21, 2015, 10:17:59 AM »
Like the values 255, 255, 255 for RGB but still doesn't look pure white somehow.

Assuming nobody said this already, maybe they shouldn't be white if the color is too close to gray. We don't want to confuse the Eriadu Authority with the uncontrolled systems. If the colors are:

New Republic: Orange
Imperial Remnant: Green
Empire of the Hand: Cyan
Pentastar Alignment: Dark Blue
Zsinj's Empire: Brown
Greator Maldrood: Red
Hapes Consortium: Purple
Dushkhan League: Yellow
Hutts: Puce

How about making the Eriadu Authority beige?
« Last Edit: July 21, 2015, 09:34:45 PM by KommissarReb »
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July 21, 2015, 12:15:42 PMReply #131

Offline Grimnak

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Re: Warlord Faction Development
« Reply #131 on: July 21, 2015, 12:15:42 PM »
A light green would also be acceptable since the other shade of green is darker (IR).  I'd call EotH's color more of a whitish-blue.
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July 21, 2015, 12:54:47 PMReply #132

Offline Slornie

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Re: Warlord Faction Development
« Reply #132 on: July 21, 2015, 12:54:47 PM »
Eww, last time we had light green it was when we had the Hutts in briefly, and it looked terrible!
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July 21, 2015, 01:58:56 PMReply #133

Offline kucsidave

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Re: Warlord Faction Development
« Reply #133 on: July 21, 2015, 01:58:56 PM »
I think corey said Eriadu will have an almost white color.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

July 21, 2015, 07:01:11 PMReply #134

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #134 on: July 21, 2015, 07:01:11 PM »
White would be nice
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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July 21, 2015, 08:20:31 PMReply #135

Offline Pentastar Enforcer

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Re: Warlord Faction Development
« Reply #135 on: July 21, 2015, 08:20:31 PM »
Don't hate on me but I think Boba Fett should be a purchasable hero on one of the planets available, for any warlord faction or the Imperials. Boba's always a nice guy right? Right?
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July 21, 2015, 08:38:59 PMReply #136

Offline tlmiller

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Re: Warlord Faction Development
« Reply #136 on: July 21, 2015, 08:38:59 PM »
Long as you pay his price, he is.
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July 21, 2015, 09:47:37 PMReply #137

Offline KommissarReb

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Re: Warlord Faction Development
« Reply #137 on: July 21, 2015, 09:47:37 PM »
Eww, last time we had light green it was when we had the Hutts in briefly, and it looked terrible!

TBH I don't think the color puce looks any better than light green (referring to the Hutts in the Balance & Flavor submod). I mean, I think that its good that they are their own color, but this is how I would have arranged the colors for each faction:

New Republic
Imperial Remnant
Empire of the Hand
Pentastar Alignment
Zsinj's Empire
Greater Maldrood
Eriadu Authority
Hapes Consortium
Hutt Cartel
Duskhan League

I say this with no expectation for it to be implemented in any new releases or even anybody's submod, due to everyone being used to the colors as they are. But this is how I would have arranged the colors.
In the Soviet Union, it takes more courage to retreat than to advance.

July 22, 2015, 02:11:35 AMReply #138

Offline kucsidave

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Re: Warlord Faction Development
« Reply #138 on: July 22, 2015, 02:11:35 AM »
TBH I don't think the color puce looks any better than light green (referring to the Hutts in the Balance & Flavor submod). I mean, I think that its good that they are their own color, but this is how I would have arranged the colors for each faction:

New Republic
Imperial Remnant
Empire of the Hand
Pentastar Alignment
Zsinj's Empire
Greater Maldrood
Eriadu Authority
Hapes Consortium
Hutt Cartel
Duskhan League

I say this with no expectation for it to be implemented in any new releases or even anybody's submod, due to everyone being used to the colors as they are. But this is how I would have arranged the colors.

Gosh this looks awful. The blue is much more a PA color than a remnant one. The maldrood would really make much more sense as red than the NR, at least because of the Crimson Command Victory IIs.
As for the others, Why would we want to change the colors already worked out and known by people?
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

July 22, 2015, 05:55:23 AMReply #139

Offline KommissarReb

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Re: Warlord Faction Development
« Reply #139 on: July 22, 2015, 05:55:23 AM »
Gosh this looks awful. The blue is much more a PA color than a remnant one. The maldrood would really make much more sense as red than the NR, at least because of the Crimson Command Victory IIs.
As for the others, Why would we want to change the colors already worked out and known by people?

Did you not bother to read what I said? I said that it was how I would have done the colors. Also I clearly stated:

I say this with no expectation for it to be implemented in any new releases or even anybody's submod, due to everyone being used to the colors as they are. But this is how I would have arranged the colors.

If I want to re-arrange the colors for the mod for just myself, that's not your business. I just expressed my opinion about how I think it should have been done.
In the Soviet Union, it takes more courage to retreat than to advance.

 

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