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I also like the idea of certain heroes being able to recruit units known for association with that specific hero on the planet said hero is currently on. Such as Zsinj and Tavira accessing pirates.
Does that involve story scripting though? If it does then all of this would be impossible.
I agree. I'm all for anything that adds strategy to factions. The original three had eras to work with, Pentastar Alignment has the CSA to conquer/Jerec's Dark Jedi to work with, and hopefully the Warlords have to conquer certain desirable planets and keep certain heroes alive (or lose the capability of building a certain unit).
Sounds pretty much awesome, but this would give a tactical disadvantage. For starters people would always keep that hero away from the front line to keep him safe, spawning those units if they are too good, and if they are not, then they shall not build them one way or another. Just like me and the Crimson Command VSD IIs. I never move Cronus to a front until I have the maximal amount of 15.
No I understand that. But, it is also the same exact concept used for the Dark Jedi. It comes down to whether the hero in question is self-sustaining. If (like Jerec) they can hold their own in a fight, then they'll see battle. If not (like Cronus) they will be kept in the back a majority of the time. And the AI will do whatever they want with them (usually sacrifice them).
Is Daala's base Era 4 SSD stronger than typical Executors? I never really noticed that.
What do you think that by conquering the warlords' capitals you gain access to some of their own ships, like with the Happan Battle Dragons...Could be interesting to use TIE Raptors as Eriadu Authority or Maldrood
There's only going to be one build able Night Hammer. I'm not sure if it will be tied to Delvardus's location or a planet, such as Odik. My guess is it will be correlated with a planet, but we'll see. Shipyard restrictions MIGHT not apply, but I doubt that.
Night Hammer should also be stronger than standard ssd due to it being custom built to be a dominance weapon.
For one thing, there's no reason to tie TIE Raptors to any specific world; it was identified with Zsinj, not a specific planet. Also, these factions are already going to have next to no unique units, so why remove that by making the one or two they will have available to everyone?
I think Kucsidave meant that a reward could be given out for capturing Dathomir (TIE Raptors) in the same manner that an ISD-II is given to the NR for capturing Kuat. I don't believe he meant make them buildable (which would most definitely destroy the uniqueness).
planet capture bonuses [...] require story scripting, which cannot be done with any faction beyond the original three